Food restores hunger and can add saturation. Compare both values with how an item is prepared or obtained, then choose the edition before reading its nutrition rules.
How to use this collection
Hunger and saturation use game points. Values are per consumed item, except cake values which are per slice. Source lists describe possible acquisition and do not promise a drop.
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Category
Edible items
Apple
No fixed consumption effect
- Hunger
- 4
- Saturation
- 2.4
- Preparation
- Eaten without a crafting or cooking step
Baked Potato
No fixed consumption effect
- Hunger
- 5
- Saturation
- 6
- Preparation
- Campfire, Furnace, Smoker
Beetroot
No fixed consumption effect
- Hunger
- 1
- Saturation
- 1.2
- Preparation
- Eaten without a crafting or cooking step
Beetroot Soup
No fixed consumption effect
- Hunger
- 6
- Saturation
- 7.2
- Preparation
- Crafting table
Bread
No fixed consumption effect
- Hunger
- 5
- Saturation
- 6
- Preparation
- Crafting table
Cake
Values are per slice; a full cake restores 14 hunger and 2.8 saturation
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Place the cake and eat individual slices; seven slices per cake
Carrot
No fixed consumption effect
- Hunger
- 3
- Saturation
- 3.6
- Preparation
- Eaten without a crafting or cooking step
Chorus Fruit
Random teleport after consumption
- Hunger
- 4
- Saturation
- 2.4
- Preparation
- Eaten without a crafting or cooking step
Cooked Chicken
No fixed consumption effect
- Hunger
- 6
- Saturation
- 7.2
- Preparation
- Campfire, Furnace, Smoker
Cooked Cod
No fixed consumption effect
- Hunger
- 5
- Saturation
- 6
- Preparation
- Campfire, Furnace, Smoker
Cooked Mutton
No fixed consumption effect
- Hunger
- 6
- Saturation
- 9.6
- Preparation
- Campfire, Furnace, Smoker
Cooked Porkchop
No fixed consumption effect
- Hunger
- 8
- Saturation
- 12.8
- Preparation
- Campfire, Furnace, Smoker
Cooked Rabbit
No fixed consumption effect
- Hunger
- 5
- Saturation
- 6
- Preparation
- Campfire, Furnace, Smoker
Cooked Salmon
No fixed consumption effect
- Hunger
- 6
- Saturation
- 9.6
- Preparation
- Campfire, Furnace, Smoker
Cookie
No fixed consumption effect
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Crafting table
Dried Kelp
No fixed consumption effect
- Hunger
- 1
- Saturation
- 0.6
- Preparation
- Campfire, Crafting table, Furnace, Smoker
Enchanted Golden Apple
Regeneration for 20 seconds; Resistance for 300 seconds; Fire Resistance for 300 seconds; Absorption for 120 seconds
- Hunger
- 4
- Saturation
- 9.6
- Preparation
- Eaten without a crafting or cooking step
Glow Berries
No fixed consumption effect
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Eaten without a crafting or cooking step
Golden Apple
Regeneration for 5 seconds; Absorption for 120 seconds
- Hunger
- 4
- Saturation
- 9.6
- Preparation
- Crafting table
Golden Carrot
No fixed consumption effect
- Hunger
- 6
- Saturation
- 14.4
- Preparation
- Crafting table
Honey Bottle
Removes Poison
- Hunger
- 6
- Saturation
- 1.2
- Preparation
- Crafting table
Melon Slice
No fixed consumption effect
- Hunger
- 2
- Saturation
- 1.2
- Preparation
- Eaten without a crafting or cooking step
Mushroom Stew
No fixed consumption effect
- Hunger
- 6
- Saturation
- 7.2
- Preparation
- Crafting table
Poisonous Potato
Poison for 5 seconds at 60% chance
- Hunger
- 2
- Saturation
- 1.2
- Preparation
- Eaten without a crafting or cooking step
Potato
No fixed consumption effect
- Hunger
- 1
- Saturation
- 0.6
- Preparation
- Eaten without a crafting or cooking step
Pufferfish
Poison for 60 seconds; Hunger for 15 seconds; Nausea for 15 seconds
- Hunger
- 1
- Saturation
- 0.2
- Preparation
- Eaten without a crafting or cooking step
Pumpkin Pie
No fixed consumption effect
- Hunger
- 8
- Saturation
- 4.8
- Preparation
- Crafting table
Rabbit Stew
No fixed consumption effect
- Hunger
- 10
- Saturation
- 12
- Preparation
- Crafting table
Raw Beef
No fixed consumption effect
- Hunger
- 3
- Saturation
- 1.8
- Preparation
- Eaten without a crafting or cooking step
Raw Chicken
Hunger for 30 seconds at 30% chance
- Hunger
- 2
- Saturation
- 1.2
- Preparation
- Eaten without a crafting or cooking step
Raw Cod
No fixed consumption effect
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Eaten without a crafting or cooking step
Raw Mutton
No fixed consumption effect
- Hunger
- 2
- Saturation
- 1.2
- Preparation
- Eaten without a crafting or cooking step
Raw Porkchop
No fixed consumption effect
- Hunger
- 3
- Saturation
- 1.8
- Preparation
- Eaten without a crafting or cooking step
Raw Rabbit
No fixed consumption effect
- Hunger
- 3
- Saturation
- 1.8
- Preparation
- Eaten without a crafting or cooking step
Raw Salmon
No fixed consumption effect
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Eaten without a crafting or cooking step
Rotten Flesh
Hunger for 30 seconds at 80% chance
- Hunger
- 4
- Saturation
- 0.8
- Preparation
- Eaten without a crafting or cooking step
Spider Eye
Poison for 5 seconds
- Hunger
- 2
- Saturation
- 3.2
- Preparation
- Eaten without a crafting or cooking step
Steak
No fixed consumption effect
- Hunger
- 8
- Saturation
- 12.8
- Preparation
- Campfire, Furnace, Smoker
Suspicious Stew
Effect depends on the flower or retained stew ingredients
- Hunger
- 6
- Saturation
- 7.2
- Preparation
- Crafting table
Sweet Berries
No fixed consumption effect
- Hunger
- 2
- Saturation
- 0.4
- Preparation
- Eaten without a crafting or cooking step
Tropical Fish
No fixed consumption effect
- Hunger
- 1
- Saturation
- 0.2
- Preparation
- Eaten without a crafting or cooking step
Hunger and saturation
Hunger and saturation are separate values. Read both when comparing meals rather than choosing by hunger alone. The listed nutrition describes one consumed item, with cake explicitly measured per slice. A complete cake contains seven slices.
Preparing a meal
Preparation distinguishes ready-to-eat items from crafting or cooking steps. Possible sources can include drops, loot and recipes. A listed source does not guarantee that an item appears every time, and the collection does not simulate farming yield or loot chances.
Consumption effects
Some food has effects in addition to nutrition. Read the effect field before treating it as an ordinary meal. Suspicious stew can have different effects according to its ingredients or item components, so one nutrition entry does not describe every possible stew effect.
Reading the edition fields
Java and Bedrock nutrition are recorded independently. Some foods have different saturation values between editions. Bedrock preparation, acquisition or consumption effects remain empty when those details are not recorded independently. The nutrition values do not imply that every other food rule is identical.
FAQ
Are cake values for the whole cake?
No. They are per slice. The entry also states the total for all seven slices.
Does the nutrition table include every suspicious stew effect?
No. The stew nutrition is listed, while its additional effect depends on the ingredients or item components.
Why does a Bedrock preparation field appear empty?
That detail has not been recorded independently for Bedrock. Its verified nutrition values remain available.


