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All 41 food in Minecraft

Updated on (about 1 hour ago)

Food restores hunger and can add saturation. Compare both values with how an item is prepared or obtained, then choose the edition before reading its nutrition rules.

How to use this collection

Hunger and saturation use game points. Values are per consumed item, except cake values which are per slice. Source lists describe possible acquisition and do not promise a drop.

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Category

Edible items

41 items

Apple

No fixed consumption effect

Hunger
4
Saturation
2.4
Preparation
Eaten without a crafting or cooking step

Baked Potato

No fixed consumption effect

Hunger
5
Saturation
6
Preparation
Campfire, Furnace, Smoker

Beetroot

No fixed consumption effect

Hunger
1
Saturation
1.2
Preparation
Eaten without a crafting or cooking step

Beetroot Soup

No fixed consumption effect

Hunger
6
Saturation
7.2
Preparation
Crafting table

Bread

No fixed consumption effect

Hunger
5
Saturation
6
Preparation
Crafting table

Cake

Values are per slice; a full cake restores 14 hunger and 2.8 saturation

Hunger
2
Saturation
0.4
Preparation
Place the cake and eat individual slices; seven slices per cake

Carrot

No fixed consumption effect

Hunger
3
Saturation
3.6
Preparation
Eaten without a crafting or cooking step

Chorus Fruit

Random teleport after consumption

Hunger
4
Saturation
2.4
Preparation
Eaten without a crafting or cooking step

Cooked Chicken

No fixed consumption effect

Hunger
6
Saturation
7.2
Preparation
Campfire, Furnace, Smoker

Cooked Cod

No fixed consumption effect

Hunger
5
Saturation
6
Preparation
Campfire, Furnace, Smoker

Cooked Mutton

No fixed consumption effect

Hunger
6
Saturation
9.6
Preparation
Campfire, Furnace, Smoker

Cooked Porkchop

No fixed consumption effect

Hunger
8
Saturation
12.8
Preparation
Campfire, Furnace, Smoker

Cooked Rabbit

No fixed consumption effect

Hunger
5
Saturation
6
Preparation
Campfire, Furnace, Smoker

Cooked Salmon

No fixed consumption effect

Hunger
6
Saturation
9.6
Preparation
Campfire, Furnace, Smoker

Dried Kelp

No fixed consumption effect

Hunger
1
Saturation
0.6
Preparation
Campfire, Crafting table, Furnace, Smoker

Enchanted Golden Apple

Regeneration for 20 seconds; Resistance for 300 seconds; Fire Resistance for 300 seconds; Absorption for 120 seconds

Hunger
4
Saturation
9.6
Preparation
Eaten without a crafting or cooking step

Glow Berries

No fixed consumption effect

Hunger
2
Saturation
0.4
Preparation
Eaten without a crafting or cooking step

Golden Apple

Regeneration for 5 seconds; Absorption for 120 seconds

Hunger
4
Saturation
9.6
Preparation
Crafting table

Golden Carrot

No fixed consumption effect

Hunger
6
Saturation
14.4
Preparation
Crafting table

Honey Bottle

Removes Poison

Hunger
6
Saturation
1.2
Preparation
Crafting table

Melon Slice

No fixed consumption effect

Hunger
2
Saturation
1.2
Preparation
Eaten without a crafting or cooking step

Mushroom Stew

No fixed consumption effect

Hunger
6
Saturation
7.2
Preparation
Crafting table

Poisonous Potato

Poison for 5 seconds at 60% chance

Hunger
2
Saturation
1.2
Preparation
Eaten without a crafting or cooking step

Potato

No fixed consumption effect

Hunger
1
Saturation
0.6
Preparation
Eaten without a crafting or cooking step

Pufferfish

Poison for 60 seconds; Hunger for 15 seconds; Nausea for 15 seconds

Hunger
1
Saturation
0.2
Preparation
Eaten without a crafting or cooking step

Pumpkin Pie

No fixed consumption effect

Hunger
8
Saturation
4.8
Preparation
Crafting table

Rabbit Stew

No fixed consumption effect

Hunger
10
Saturation
12
Preparation
Crafting table

Raw Beef

No fixed consumption effect

Hunger
3
Saturation
1.8
Preparation
Eaten without a crafting or cooking step

Raw Chicken

Hunger for 30 seconds at 30% chance

Hunger
2
Saturation
1.2
Preparation
Eaten without a crafting or cooking step

Raw Cod

No fixed consumption effect

Hunger
2
Saturation
0.4
Preparation
Eaten without a crafting or cooking step

Raw Mutton

No fixed consumption effect

Hunger
2
Saturation
1.2
Preparation
Eaten without a crafting or cooking step

Raw Porkchop

No fixed consumption effect

Hunger
3
Saturation
1.8
Preparation
Eaten without a crafting or cooking step

Raw Rabbit

No fixed consumption effect

Hunger
3
Saturation
1.8
Preparation
Eaten without a crafting or cooking step

Raw Salmon

No fixed consumption effect

Hunger
2
Saturation
0.4
Preparation
Eaten without a crafting or cooking step

Rotten Flesh

Hunger for 30 seconds at 80% chance

Hunger
4
Saturation
0.8
Preparation
Eaten without a crafting or cooking step

Spider Eye

Poison for 5 seconds

Hunger
2
Saturation
3.2
Preparation
Eaten without a crafting or cooking step

Steak

No fixed consumption effect

Hunger
8
Saturation
12.8
Preparation
Campfire, Furnace, Smoker

Suspicious Stew

Effect depends on the flower or retained stew ingredients

Hunger
6
Saturation
7.2
Preparation
Crafting table

Sweet Berries

No fixed consumption effect

Hunger
2
Saturation
0.4
Preparation
Eaten without a crafting or cooking step

Tropical Fish

No fixed consumption effect

Hunger
1
Saturation
0.2
Preparation
Eaten without a crafting or cooking step

Hunger and saturation

Hunger and saturation are separate values. Read both when comparing meals rather than choosing by hunger alone. The listed nutrition describes one consumed item, with cake explicitly measured per slice. A complete cake contains seven slices.

Preparing a meal

Preparation distinguishes ready-to-eat items from crafting or cooking steps. Possible sources can include drops, loot and recipes. A listed source does not guarantee that an item appears every time, and the collection does not simulate farming yield or loot chances.

Consumption effects

Some food has effects in addition to nutrition. Read the effect field before treating it as an ordinary meal. Suspicious stew can have different effects according to its ingredients or item components, so one nutrition entry does not describe every possible stew effect.

Reading the edition fields

Java and Bedrock nutrition are recorded independently. Some foods have different saturation values between editions. Bedrock preparation, acquisition or consumption effects remain empty when those details are not recorded independently. The nutrition values do not imply that every other food rule is identical.

FAQ

Q.

Are cake values for the whole cake?

No. They are per slice. The entry also states the total for all seven slices.

Q.

Does the nutrition table include every suspicious stew effect?

No. The stew nutrition is listed, while its additional effect depends on the ingredients or item components.

Q.

Why does a Bedrock preparation field appear empty?

That detail has not been recorded independently for Bedrock. Its verified nutrition values remain available.

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