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All 25 weapons in Minecraft Java Edition

Updated on (about 1 hour ago)

Java weapon choice combines ordinary melee damage with attack timing and special attack modes. A larger damage attribute alone does not settle which weapon fits a fight.

How to use this collection

Attack damage uses health points. Attack speed is a melee attribute; falling and projectile damage follow separate rules.

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Category

Axe

7 items

Copper Axe

Ordinary melee attack

weapon type
Axe
Durability
190
Attack Damage
9
Attack Speed
0.8

Diamond Axe

Ordinary melee attack

weapon type
Axe
Durability
1,561
Attack Damage
9
Attack Speed
1

Golden Axe

Ordinary melee attack

weapon type
Axe
Durability
32
Attack Damage
7
Attack Speed
1

Iron Axe

Ordinary melee attack

weapon type
Axe
Durability
250
Attack Damage
9
Attack Speed
0.9

Netherite Axe

Ordinary melee attack

weapon type
Axe
Durability
2,031
Attack Damage
10
Attack Speed
1

Stone Axe

Ordinary melee attack

weapon type
Axe
Durability
131
Attack Damage
9
Attack Speed
0.8

Wooden Axe

Ordinary melee attack

weapon type
Axe
Durability
59
Attack Damage
7
Attack Speed
0.8

Category

Spear

7 items

Copper Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
190
Attack Damage
2
Attack Speed
1.177

Diamond Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
1,561
Attack Damage
4
Attack Speed
0.952

Golden Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
32
Attack Damage
1
Attack Speed
1.053

Iron Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
250
Attack Damage
3
Attack Speed
1.053

Netherite Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
2,031
Attack Damage
5
Attack Speed
0.87

Stone Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
131
Attack Damage
2
Attack Speed
1.333

Wooden Spear

Listed damage is the ordinary melee/jab attribute; spear charge damage also depends on movement

weapon type
Spear
Durability
59
Attack Damage
1
Attack Speed
1.539

Category

Sword

7 items

Copper Sword

Ordinary melee attack

weapon type
Sword
Durability
190
Attack Damage
5
Attack Speed
1.6

Diamond Sword

Ordinary melee attack

weapon type
Sword
Durability
1,561
Attack Damage
7
Attack Speed
1.6

Golden Sword

Ordinary melee attack

weapon type
Sword
Durability
32
Attack Damage
4
Attack Speed
1.6

Iron Sword

Ordinary melee attack

weapon type
Sword
Durability
250
Attack Damage
6
Attack Speed
1.6

Netherite Sword

Ordinary melee attack

weapon type
Sword
Durability
2,031
Attack Damage
8
Attack Speed
1.6

Stone Sword

Ordinary melee attack

weapon type
Sword
Durability
131
Attack Damage
5
Attack Speed
1.6

Wooden Sword

Ordinary melee attack

weapon type
Sword
Durability
59
Attack Damage
4
Attack Speed
1.6

Category

Bow

1 items

Bow

Listed damage is the ordinary melee attribute; ranged damage depends on projectile and charge

weapon type
Bow
Durability
384
Attack Damage
-
Attack Speed
-

Category

Crossbow

1 items

Crossbow

Listed damage is the ordinary melee attribute; ranged damage depends on projectile and charge

weapon type
Crossbow
Durability
465
Attack Damage
-
Attack Speed
-

Category

Trident

1 items

Trident

Listed damage is the ordinary melee attribute; ranged damage depends on projectile and charge

weapon type
Trident
Durability
250
Attack Damage
9
Attack Speed
1.1

Category

Mace

1 items

Mace

Listed damage is the ordinary melee attribute; mace smash damage also depends on falling

weapon type
Mace
Durability
500
Attack Damage
6
Attack Speed
0.6

Read the attack mode

Ordinary melee attributes do not describe trident throws, charged arrows or a mace's falling smash. Those attacks use additional rules. Compare damage within the attack mode you intend to use.

Allow for cooldown and upkeep

Java melee attacks use an attack cooldown affected by attack speed. Durability and repair ingredients determine upkeep, while enchantment compatibility and conflicts constrain upgrades. Ranged equipment also needs its ammunition or attack conditions, which a melee attribute cannot summarize.

FAQ

Q.

Does a bow's melee attribute describe arrow damage?

No. Projectile damage depends on the attack, its charge and other applicable conditions.

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