View
Showing 74 of 280 items.
Category
Farmer
1 × Cake trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Expert
- inputs
- 1 × Emerald
- outputs
- 1 × Cake
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group
- level
- Novice
- inputs
- 20 × Wheat
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group
- level
- Novice
- inputs
- 26 × Potato
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group
- level
- Novice
- inputs
- 15 × Beetroot
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group
- level
- Novice
- inputs
- 22 × Carrot
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 6 × Pumpkin
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 4 × Melon
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Suspicious Stew with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies Suspicious Stew; its effect follows the offer and is not shown by the icon.
- level
- Expert
- inputs
- 1 × Emerald
- outputs
- 1 × Suspicious Stew with a randomly selected variant
- Max Uses
- 12
18 × Cookie trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 3 × Emerald
- outputs
- 18 × Cookie
- Max Uses
- 12
3 × Glistering Melon Slice trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Master
- inputs
- 4 × Emerald
- outputs
- 3 × Glistering Melon Slice
- Max Uses
- 12
3 × Golden Carrot trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 3 × Golden Carrot
- Max Uses
- 12
4 × Apple trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 4 × Apple
- Max Uses
- 16
4 × Pumpkin Pie trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 4 × Pumpkin Pie
- Max Uses
- 12
6 × Bread trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 6 × Bread
- Max Uses
- 16
Category
Fisherman
1 × Bucket of Cod trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 3 × Emerald
- outputs
- 1 × Bucket of Cod
- Max Uses
- 16
1 × Campfire trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Apprentice
- inputs
- 2 × Emerald
- outputs
- 1 × Campfire
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 20 × String
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 10 × Coal
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 15 × Raw Cod
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 13 × Raw Salmon
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Expert
- inputs
- 6 × Clownfish
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts
- level
- Master
- inputs
- 4 × Pufferfish
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; Output choice depends on Plains villager, Snow villager, Taiga villager, Desert villager, Jungle villager, Savanna villager, Swamp villager
- level
- Master
- inputs
- 1 × Oak Boat or 1 × Spruce Boat or 1 × Jungle Boat or 1 × Acacia Boat or 1 × Dark Oak Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Enchanted Fishing Rod trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Journeyman
- inputs
- 3 × Emerald
- outputs
- 1 × Enchanted Fishing Rod
- Max Uses
- 3
6 × Cooked Cod trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 1 × Emerald; 6 × Raw Cod
- outputs
- 6 × Cooked Cod
- Max Uses
- 16
6 × Cooked Salmon trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Apprentice
- inputs
- 1 × Emerald; 6 × Raw Salmon
- outputs
- 6 × Cooked Salmon
- Max Uses
- 16
Category
Fletcher
1 × Bow trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 2 × Emerald
- outputs
- 1 × Bow
- Max Uses
- 12
1 × Crossbow trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 3 × Emerald
- outputs
- 1 × Crossbow
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Novice
- inputs
- 32 × Stick
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 26 × Flint
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 14 × String
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Expert
- inputs
- 24 × Feather
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Master
- inputs
- 8 × Tripwire Hook
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Enchanted Bow trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Enchanted Bow
- Max Uses
- 3
1 × Enchanted Crossbow trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Enchanted Crossbow
- Max Uses
- 3
10 × Flint trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 1 × Emerald; 10 × Gravel
- outputs
- 10 × Flint
- Max Uses
- 12
16 × Arrow trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 16 × Arrow
- Max Uses
- 12
5 × Tipped arrows of Night Vision or 5 × Tipped arrows of Invisibility or 5 × Tipped arrows of Leaping or 5 × Tipped arrows of Fire Resistance or 5 × Tipped arrows of Swiftness or 5 × Tipped arrows of Slowness or 5 × Tipped arrows of Water Breathing or 5 × Tipped arrows of Healing or 5 × Tipped arrows of Harming or 5 × Tipped arrows of Poison or 5 × Tipped arrows of Regeneration or 5 × Tipped arrows of Strength or 5 × Tipped arrows of Weakness or 5 × Tipped arrows of Turtle Master or 5 × Tipped arrows of Decay trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Master
- inputs
- 2 × Emerald; 5 × Arrow
- outputs
- 5 × Tipped arrows of Night Vision or 5 × Tipped arrows of Invisibility or 5 × Tipped arrows of Leaping or 5 × Tipped arrows of Fire Resistance or 5 × Tipped arrows of Swiftness or 5 × Tipped arrows of Slowness or 5 × Tipped arrows of Water Breathing or 5 × Tipped arrows of Healing or 5 × Tipped arrows of Harming or 5 × Tipped arrows of Poison or 5 × Tipped arrows of Regeneration or 5 × Tipped arrows of Strength or 5 × Tipped arrows of Weakness or 5 × Tipped arrows of Turtle Master or 5 × Tipped arrows of Decay
- Max Uses
- 12
Category
Leatherworker
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Novice
- inputs
- 6 × Leather
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 26 × Flint
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 9 × Rabbit Hide
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Expert
- inputs
- 4 × Turtle Scute
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Leather Boots with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Apprentice
- inputs
- 4 × Emerald
- outputs
- 1 × Leather Boots with a randomly selected variant
- Max Uses
- 12
1 × Leather Cap with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Apprentice
- inputs
- 5 × Emerald
- outputs
- 1 × Leather Cap with a randomly selected variant
- Max Uses
- 12
1 × Leather Cap with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Master
- inputs
- 5 × Emerald
- outputs
- 1 × Leather Cap with a randomly selected variant
- Max Uses
- 12
1 × Leather Horse Armor with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Expert
- inputs
- 6 × Emerald
- outputs
- 1 × Leather Horse Armor with a randomly selected variant
- Max Uses
- 12
1 × Leather Pants with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Novice
- inputs
- 3 × Emerald
- outputs
- 1 × Leather Pants with a randomly selected variant
- Max Uses
- 12
1 × Leather Tunic with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Novice
- inputs
- 7 × Emerald
- outputs
- 1 × Leather Tunic with a randomly selected variant
- Max Uses
- 12
1 × Leather Tunic with a randomly selected variant trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the leather item type; the offer rolls its dye color.
- level
- Journeyman
- inputs
- 7 × Emerald
- outputs
- 1 × Leather Tunic with a randomly selected variant
- Max Uses
- 12
1 × Saddle trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Master
- inputs
- 6 × Emerald
- outputs
- 1 × Saddle
- Max Uses
- 12
Category
Librarian
1 × Bookshelf trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Novice
- inputs
- 9 × Emerald
- outputs
- 1 × Bookshelf
- Max Uses
- 12
1 × Clock trade
Prices can change with demand and discounts; The trader selects 1 of 3 offers in this group
- level
- Expert
- inputs
- 5 × Emerald
- outputs
- 1 × Clock
- Max Uses
- 12
1 × Compass trade
Prices can change with demand and discounts; The trader selects 1 of 3 offers in this group
- level
- Expert
- inputs
- 4 × Emerald
- outputs
- 1 × Compass
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Novice
- inputs
- 24 × Paper
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Apprentice
- inputs
- 4 × Book
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Journeyman
- inputs
- 5 × Ink Sac
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group
- level
- Expert
- inputs
- 1 × Book and Quill; 1 × Book and Quill
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × Enchanted Book trade
Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Novice
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
1 × Enchanted Book trade
Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Apprentice
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
1 × Enchanted Book trade
Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Journeyman
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
1 × Enchanted Book trade
Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 3 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
1 × Lantern trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 1 × Lantern
- Max Uses
- 12
1 × Red Candle trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group; This identical offer occupies 3 of 4 selection slots
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Red Candle
- Max Uses
- 12
1 × Yellow Candle trade
Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Yellow Candle
- Max Uses
- 12
4 × Glass trade
Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group
- level
- Journeyman
- inputs
- 1 × Emerald
- outputs
- 4 × Glass
- Max Uses
- 12
Category
Mason
1 × Block of Quartz or 1 × Quartz Pillar trade
Prices can change with demand and discounts; The trader selects -1 of 1 offers in this group; The image shows one possible output; this offer can choose another listed output.
- level
- Master
- inputs
- 1 × Emerald
- outputs
- 1 × Block of Quartz or 1 × Quartz Pillar
- Max Uses
- 12
1 × Emerald trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Novice
- inputs
- 10 × Clay Ball
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Apprentice
- inputs
- 20 × Stone
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Journeyman
- inputs
- 16 × Granite or 16 × Diorite or 16 × Andesite
- outputs
- 1 × Emerald
- Max Uses
- 16
1 × Emerald trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Expert
- inputs
- 12 × Nether Quartz
- outputs
- 1 × Emerald
- Max Uses
- 12
1 × White Terracotta or 1 × Orange Terracotta or 1 × Magenta Terracotta or 1 × Light Blue Terracotta or 1 × Yellow Terracotta or 1 × Lime Terracotta or 1 × Pink Terracotta or 1 × Gray Terracotta or 1 × Light Gray Terracotta or 1 × Cyan Terracotta or 1 × Purple Terracotta or 1 × Blue Terracotta or 1 × Brown Terracotta or 1 × Green Terracotta or 1 × Red Terracotta or 1 × Black Terracotta or 1 × Black Glazed Terracotta or 1 × Blue Glazed Terracotta or 1 × Brown Glazed Terracotta or 1 × Cyan Glazed Terracotta or 1 × Gray Glazed Terracotta or 1 × Green Glazed Terracotta or 1 × Light Blue Glazed Terracotta or 1 × Lime Glazed Terracotta or 1 × Magenta Glazed Terracotta or 1 × Orange Glazed Terracotta or 1 × Pink Glazed Terracotta or 1 × Purple Glazed Terracotta or 1 × Red Glazed Terracotta or 1 × Light Gray Glazed Terracotta or 1 × White Glazed Terracotta or 1 × Yellow Glazed Terracotta trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group; The image shows one possible output; this offer can choose another listed output.
- level
- Expert
- inputs
- 1 × Emerald
- outputs
- 1 × White Terracotta or 1 × Orange Terracotta or 1 × Magenta Terracotta or 1 × Light Blue Terracotta or 1 × Yellow Terracotta or 1 × Lime Terracotta or 1 × Pink Terracotta or 1 × Gray Terracotta or 1 × Light Gray Terracotta or 1 × Cyan Terracotta or 1 × Purple Terracotta or 1 × Blue Terracotta or 1 × Brown Terracotta or 1 × Green Terracotta or 1 × Red Terracotta or 1 × Black Terracotta or 1 × Black Glazed Terracotta or 1 × Blue Glazed Terracotta or 1 × Brown Glazed Terracotta or 1 × Cyan Glazed Terracotta or 1 × Gray Glazed Terracotta or 1 × Green Glazed Terracotta or 1 × Light Blue Glazed Terracotta or 1 × Lime Glazed Terracotta or 1 × Magenta Glazed Terracotta or 1 × Orange Glazed Terracotta or 1 × Pink Glazed Terracotta or 1 × Purple Glazed Terracotta or 1 × Red Glazed Terracotta or 1 × Light Gray Glazed Terracotta or 1 × White Glazed Terracotta or 1 × Yellow Glazed Terracotta
- Max Uses
- 12
10 × Brick trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 10 × Brick
- Max Uses
- 16
4 × Chiseled Stone Bricks trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 4 × Chiseled Stone Bricks
- Max Uses
- 16
4 × Polished Granite or 4 × Polished Diorite or 4 × Polished Andesite or 4 × Dripstone Block trade
Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group; The image shows one possible output; this offer can choose another listed output.
- level
- Journeyman
- inputs
- 1 × Emerald
- outputs
- 4 × Polished Granite or 4 × Polished Diorite or 4 × Polished Andesite or 4 × Dripstone Block
- Max Uses
- 16

