Gangs in Vice City hold districts with distinct looks, vehicles, and weapons that reflect Cuban, Haitian, biker, and cartel power struggles.
Role
Major Gangs
Major Gangs entries and their turf, look, and specialty within the game world.
Vercetti Gang
Also known as the Vercetti Crime Family, the Vercetti Gang is a powerful criminal organization led by Tommy Vercetti. They are based across Vice City, though the Vercetti Estate has been their main headquarters since the death of Ricardo Diaz to Tommy in 1986.
- Role
- Major Gangs
- Territory
- Starfish Island; Vercetti Estate
- District
- Starfish Island
- Leader
- Tommy Vercetti
- Specialty
- Crime empire
- Gang color
- White
Forelli Crime Family
The Forelli Crime Family is a mafia family primarily based in Liberty City. The Don of the family is Sonny Forelli, but in 1986 Sonny decides to move some of his business" down south" to Vice City, sending Tommy Vercetti, who had just got out of prison following Sonny's attempt to kill him in an ambush in 1971, and Ken Rosenberg to make an important deal with the local crime organizations.
- Role
- Major Gangs
- Territory
- Liberty City
- Leader
- Sonny Forelli
- Specialty
- Mafia
- Gang color
- Black
Diaz's gang
Diaz' Gang, was a powerful Colombian cartel headed by Ricardo Diaz. It's base of operations was the Vercetti Estate before Tommy Vercetti and his gang took it over.
- Role
- Major Gangs
- Territory
- Starfish Island; Prawn Island
- District
- Starfish Island
- Leader
- Ricardo Diaz
- Specialty
- Drug lord
- Gang color
- Grey
Cubans
The Cubans (also known as "Los Cabrones" in Grand Theft Auto: Vice City Stories) are a Cuban street gang. They are led by Umberto Robina and their turf is made up of primarily Little Havana.
- Role
- Major Gangs
- Territory
- Little Havana
- Leader
- Umberto Robina
- Specialty
- Boat yard
- Gang color
- White; Red
Haitians
The Haitians are a Haitian street gang. They are led by Auntie Poulet. Their turf is primarily Little Haiti, though during the events of the game they show interest in taking over Little Havana from their main rivals, the Cubans.
- Role
- Major Gangs
- Territory
- Little Haiti
- Leader
- Auntie Poulet
- Specialty
- Drug operation
- Gang color
- Blue
Vice City Bikers
The Vice City Bikers are a motorcycle club in Vice City. They are led by Mitch Baker. Their turf is based primarily in Downtown Vice City, specifically in the Moist Palms Hotel where members can frequently be seen hanging out, though their club house, The Greasy Chopper, is most likely their headquarters. Two members can also be seen hanging out in the Pole Position Club.
- Role
- Major Gangs
- Territory
- Downtown
- Leader
- Mitch Baker
- Specialty
- Biker gang
- Gang color
- Black
Patrol Invest Group
Also known by their acronym, PIG, the Patrol Invest Group are a legitimate security force that is part of DBP Security. They are however involved in several illegal protection rackets with the Vice City Triads.
- Role
- Major Gangs
- Territory
- Citywide
- Specialty
- Security firm
- Gang color
- Blue
Streetwannabe's
The Streetwannabe's are a band of thugs who roam around the North Point Mall and Prawn Island. Their unnamed leader steals from Ricardo Diaz and is killed by Tommy in an airstrike, leaving the Streetwannabe's with no known leader.
- Role
- Major Gangs
- Territory
- Vice Point
- Specialty
- Street gang
Role
Minor gangs
Smaller or mission-tied crews that appear less often but still shape specific jobs or districts.
Vice City Triads
The Vice City Triads are a Chinese gang that appears during the missions given in the Print Works.
- Role
- Minor gangs
- Territory
- Little Haiti
- Specialty
- Counterfeit
- Gang color
- White
European Gang
The European Gang is a gang of six bank robbers from Europe comprising of Nick Kong, Dick Tanner, Marcus Hammond, Franco Carter, Charlie Dilson and Mike Griffin.
- Role
- Minor gangs
- Territory
- Downtown
- Specialty
- European criminals
Counterfeit Syndicate
The Counterfeit Syndicate is a criminal organization based in Vice City that are mainly involved in the counterfeiting of currency.
- Role
- Minor gangs
- Territory
- Little Havana
- Specialty
- Counterfeit
Mexican Arms Dealers
The Mexican Arms Dealers are a small gang located in Vice City.
- Role
- Minor gangs
- Territory
- Little Havana
- Specialty
- Arms dealers
How gangs shape the map
Territory is the main clue. A gang that holds a district appears more often there, drives its favored cars through the streets, and posts members near mission givers or safe areas. Crossing a border can flip the crowd from neutral to hostile without any story trigger.
Colors and clothing confirm the faction before a weapon is drawn. Jackets, hats, and vehicle paint read faster than the minimap when traffic is dense or night has fallen.
Respect, missions, and hostility
Many entries in this era use a respect or loyalty system. Helping one gang can lower standing with its rivals and change which phones ring and which bosses trust you. That is why the same district can feel quiet in one chapter and tense in the next.
Mission ties matter when a job asks for a gang car or a specific neighborhood. Knowing which faction drives which vehicle saves a long search, especially where spawn points cluster near industrial yards, docks, or housing blocks.
Using the comparison fields
Leader, territory, district, gang color, symbol, gang car, and specialty stay together per row so you can compare factions at a glance. Specialty explains what the group does rather than where it parks, while territory and district explain where you will meet it. If a row shows no value for a field, that detail was not documented for this title rather than missing from the game.
FAQ
How do I tell gangs apart on the street?
Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.
Why is a gang hostile without a mission trigger?
Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.
Do gangs affect available missions?
Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.
What does specialty tell me?
Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.
Why are some fields blank?
A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

