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  4. Jobs Index

All 8 Job Types in Grand Theft Auto Online

Updated on September 26, 2026 (27 days ago)

Grand Theft Auto Online jobs cover everything from contact-led objectives to competitive modes and open-world events. Pick the job type that matches the session you want: cooperative planning, team combat, wave defense, a race to the finish, or action that keeps you in Freemode.

View

Category

Job Type

8 items

Use the activity family to choose cooperative missions, competitive modes, wave defense, driving, or open-world action before checking the specific job's rules.

Contact Missions

Use the phone or Jobs menu to join a mission. The goal and player limit depend on the particular contact mission.

Category
Job Type
Objectives
Complete the contact’s requested theft, delivery, attack or recovery.
Image credit

Adversary Modes

Teams may defend, chase, capture or survive depending on the mode. Individual map variants and availability rotate.

Category
Job Type
Objectives
Beat the other side under the selected Adversary Mode rules.
Image credit

Heists

Pick the particular heist first: crew size, leader costs, planning steps and payout rules vary by operation.

Category
Job Type
Objectives
Complete preparation work, then carry out the finale with the required crew.

Deathmatches

Hosts can select individual or team play plus weapon, location and victory settings.

Category
Job Type
Objectives
Reach the kill or score target before opponents.
Image credit

Last Team Standing

Each player gets one life per round, making positioning and coordinated survival more valuable than respawn fights.

Category
Job Type
Objectives
Keep at least one teammate alive after the opposing team is eliminated.

Survivals

The classic Survival job uses ten increasingly difficult waves; mission variants can have different rules.

Category
Job Type
Objectives
Survive the waves while using cover and resupplying between attacks.

Races

Vehicle class and rule type vary; GTA Race adds combat, while Rally pairs a driver with a navigator.

Category
Job Type
Objectives
Follow checkpoints and finish ahead of rivals under the chosen race format.

Freemode Activities

This index points to options such as tennis, golf, darts, parachuting and the shooting range; each has a separate location and rules.

Category
Job Type
Objectives
Join the selected sport or activity and follow its own win condition.

Pick the kind of session you want

  • Contact Missions are objective-driven jobs built around a contact's request. They suit cooperative play when you want a clear task and a direct finish.
  • Heists are crew-focused operations with planning, preparation, and a finale. Choose them when your group has time to coordinate rather than squeeze in a quick round.
  • Adversary Modes put teams or opposing players into a special competitive rule set. The objective matters as much as the gunfire, so read the lobby description before launching.
  • Deathmatches focus on direct player-versus-player combat. They are the straightforward choice when the goal is to outfight the other side.
  • Last Team Standing adds team survival to the combat format. Once a player is out, staying alive and protecting the remaining team matters more than chasing a high kill total.
  • Survivals turn the pressure toward enemy waves. Bring a group that can hold a position, manage ammunition, and keep the round under control.
  • Races are built around reaching the finish first, with the specific route, vehicle rules, and contact options determined by the job.
  • Freemode Activities keep the action in the open world instead of moving everyone into a tightly staged mission format. They work well when the group wants something less structured.

Choose with the launch details

Start with the activity family, then check the specific job's objective, team format, map, player range, vehicle restrictions, and displayed reward. Jobs in the same family can play very differently, especially when an Adversary Mode changes its win condition or a Race limits the vehicle class.

If you are joining from an invite, confirm whether the session is cooperative, team-based, or every-player-for-themselves before accepting. For a longer group session, Heists reward planning time; for a quick change of pace, a Contact Mission, Deathmatch, Race, or Freemode Activity is easier to understand at a glance.

Keep GTA Online separate

These job types belong to Grand Theft Auto Online. Story Mode missions and activities use a different progression structure, while Online updates can add new versions and rules to familiar activity families. Treat the specific launch details as the final word for the job you are about to start.

FAQ

Q.

Which job type is best for cooperative play?

Contact Missions are the clearest choice for a focused shared objective. Heists suit a crew that wants planning, preparation, and a longer coordinated run.

Q.

What is the difference between Deathmatches and Last Team Standing?

Both are combat-focused, but Last Team Standing adds team elimination and survival. Deathmatches put more emphasis on winning the fight itself, while Last Team Standing rewards the team that keeps players alive.

Q.

What should I choose for wave-based combat?

Choose a Survival. The pressure comes from repeated enemy waves, so ammunition, cover, and coordination matter more than a race finish or a single opposing team.

Q.

Are Adversary Modes and Freemode Activities the same thing?

No. Adversary Modes use a selected competitive rule set, while Freemode Activities keep players in the open world for a less staged activity.

Q.

Do all Races use the same vehicle rules?

No. Vehicle classes, contact options, routes, and other rules can vary by job. Check the launch details before choosing a vehicle or accepting an invite.

Q.

What should I check before joining a job?

Confirm the activity type, objective, team format, map, player range, vehicle restrictions, and displayed reward. That quick check prevents joining a long crew activity when you meant to run a short competitive round.

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