Gangs in Chinatown Wars split Liberty City among Triads, syndicates, bike clubs, and street crews that are tied to Huang Lee drug trade and mission contacts.
Role
Triad Organizations
Triad leadership and affiliated families tied to the Chinatown Wars drug and story network.
Liberty City Triads
A network of Chinese crime families centered on Chinatown in Algonquin and Cerveza Heights in Dukes. The Triads are deeply involved in drug trafficking and divided among competing family organizations.
- Role
- Triad Organizations
- Territory
- Chinatown; Cerveza Heights
- District
- Algonquin; Dukes
- Leader
- Hsin Jaoming
- Specialty
- Heroin trade
- Gang color
- Yellow
The Tongs
An influential but unseen Triad council whose representatives help decide the organization’s next leader.
- Role
- Triad Organizations
- Territory
- Chinatown
- District
- Algonquin
- Specialty
- Traditional Triad
- Gang color
- Yellow
Role
Criminal Syndicates
Organized crime syndicates tied to supply lines and mid-city business fronts.
Midtown Gangsters
A North Korean crime syndicate based in Bohan. After a failed deal makes them suspects in an attack on the Triads, Huang targets their people and assets. Members use blue-and-grey Chavos.
- Role
- Criminal Syndicates
- Territory
- Bohan
- District
- Bohan
- Specialty
- Arms dealing
- Gang color
- Blue Grey
Italian Mafia
Italian crime families operating across Algonquin and Dukes. The Messina family is the named organization, with Jimmy Capra and Harvey Noto connected to its operations.
- Role
- Criminal Syndicates
- Territory
- Little Italy
- District
- Algonquin
- Leader
- Giovanni Ancelotti
- Specialty
- Racketeering
- Gang color
- Grey
Russian Mafia
A Russian syndicate involved in the Hove Beach drug trade. Members use yellow Cavalcade FXTs and Burritos, and their drug vans can be intercepted for cargo.
- Role
- Criminal Syndicates
- Territory
- Bohan
- District
- Bohan
- Leader
- Rudy Fine
- Specialty
- Arms trade
- Gang color
- Black
Role
Motorcycle Clubs
Outlaw bike clubs with cuts, bike choice, and clubhouse turf.
The Lost Motorcycle Club
An outlaw motorcycle club active in Dukes and a rival of the Angels of Death. Huang fights Lost members while helping Lester Leroc infiltrate their rivals.
- Role
- Motorcycle Clubs
- Territory
- Alderney
- District
- Alderney
- Leader
- Johnny Klebitz
- Specialty
- Meth
- Gang color
- Black
Angels of Death
An outlaw motorcycle club active in Dukes and opposed to The Lost. Hsin investigates the club as a possible suspect in the sabotage of Triad operations.
- Role
- Motorcycle Clubs
- Territory
- Bohan
- District
- Bohan
- Specialty
- Rival bikers
- Gang color
- White
Role
Street Gangs
Street Gangs entries and their turf, look, and specialty within the game world.
Hustlers
A loose network of criminals and drug dealers active in North Holland and Firefly Projects. Members use blue-and-white Voodoos and commonly appear as dealers.
- Role
- Street Gangs
- Territory
- North Holland
- District
- Algonquin
- Leader
- Dwayne Forge; Playboy X
- Specialty
- Drug dealing
- Gang color
- Gold
Spanish Lords
A Puerto Rican street gang active in South Bohan, Charge Island, and Northwood. Early in the story they clash with Kenny’s organization over Cerveza Heights.
- Role
- Street Gangs
- Territory
- South Bohan
- District
- Bohan
- Specialty
- Street gang
- Gang color
- Red Yellow
Yardies
A Jamaican gang active in Beechwood City and Schottler. Their larger story role appears in the PSP-exclusive Melanie Mallard missions, including an assault on a Yardie drug factory.
- Role
- Street Gangs
- Territory
- Schottler
- District
- Broker
- Leader
- Real Badman
- Specialty
- Cannabis
- Gang color
- Green Yellow Red
Irish American Killers
An Irish-American gang based in Steinway and involved in street racing, drug dealing, and protection. Liam introduces Huang to Liberty City’s drug-trading system.
- Role
- Street Gangs
- Territory
- Steinway
- District
- Dukes
- Specialty
- Hitmen
- Gang color
- Green
How gangs shape the map
Territory is the main clue. A gang that holds a district appears more often there, drives its favored cars through the streets, and posts members near mission givers or safe areas. Crossing a border can flip the crowd from neutral to hostile without any story trigger.
Colors and clothing confirm the faction before a weapon is drawn. Jackets, hats, and vehicle paint read faster than the minimap when traffic is dense or night has fallen.
Respect, missions, and hostility
Many entries in this era use a respect or loyalty system. Helping one gang can lower standing with its rivals and change which phones ring and which bosses trust you. That is why the same district can feel quiet in one chapter and tense in the next.
Mission ties matter when a job asks for a gang car or a specific neighborhood. Knowing which faction drives which vehicle saves a long search, especially where spawn points cluster near industrial yards, docks, or housing blocks.
Using the comparison fields
Leader, territory, district, gang color, symbol, gang car, and specialty stay together per row so you can compare factions at a glance. Specialty explains what the group does rather than where it parks, while territory and district explain where you will meet it. If a row shows no value for a field, that detail was not documented for this title rather than missing from the game.
FAQ
How do I tell gangs apart on the street?
Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.
Why is a gang hostile without a mission trigger?
Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.
Do gangs affect available missions?
Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.
What does specialty tell me?
Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.
Why are some fields blank?
A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

