To Digivolve a Digimon in Digimon Story: Time Stranger, open the Digivice outside of battle, go to Digimon, and choose Digivolution. Pick the Digimon you want to change and the form you're aiming for, then check the conditions listed for that target. Most routes ask for a minimum Agent Rank and a few stat thresholds, while special routes can also need an item, a second Digimon, or a certain personality. Digivolving means a Digimon changes into a stronger form, and every target sets its own requirements, so the conditions on screen are what count.
| Target tier | Usual Agent Rank | Example route |
|---|---|---|
| Champion | Rank 3 | Veemon to ExVeemon, with at least 610 SPD |
| Ultimate | Rank 5 | Ankylomon and Angemon to Shakkoumon, through DNA Digivolution |
| Mega | Rank 7 | Angewomon and LadyDevimon to Mastemon, through DNA Digivolution |
Where to Find Digivolution in Digimon Story: Time Stranger
Digivolution is part of the Digivice menu, so you can use it any time outside battle. Here's the path:
- Open the Digivice.
- Go to Digimon.
- Choose Digivolution to see the forms your Digimon can reach, or De-Digivolution to take a different branch.
You don't need to travel anywhere to do this. Earlier games in the series used a lab called the DigiLab, but Time Stranger doesn't require one.
If you haven't encountered or converted a Digimon yet, its possible targets appear as silhouettes. The requirements still show, so you can plan a route before you own that Digimon. Encountering more Digimon also reveals more of the evolution tree.
A free update added a Digivolution Conditions screen at the DigiFarm, which is another place to check what a route needs.
Read the Requirements for Each Route
Every target has its own list, and it's worth reading all of it. Ordinary routes usually pair a minimum Agent Rank with one or more stat thresholds, such as Max HP or SPD. Special routes can ask for an item, another Digimon in your party, a specific personality, or a mix of these.
The numbers change from route to route, and level alone won't tell you whether you're ready. Koromon can become Agumon at Agent Rank 1 with at least 530 Max HP, but Agumon needs Agent Rank 3 and at least 1,120 Max HP to become Greymon. Some routes ask for a lower rank than the usual pattern, so trust the listed numbers over the pattern.
Build the Stats You Need with Levels, Training and Items
Stats rise as your Digimon levels up. That's the slowest way to reach a threshold, but it's the simplest. DigiFarm training and enhancement items can speed things up. The Punching Bag A Training Set, for example, boosts ATK and also shifts personality toward Heart and Affection.
Enhancement items add to a Digimon's cumulative stats, which carry over when it changes form. If a route still won't open even though your numbers look close, check your equipment. Stats from gear don't count toward a requirement, so take the equipment off and compare the base numbers against what the route asks for.
Use Personality to Shape How Stats Grow
Each Digimon has one of 16 personalities, and each one affects how specific stats grow as the Digimon levels up. Daring boosts ATK and DEF growth, while Strategic boosts INT and SPI. Some routes need a particular personality, and others are easier to reach when the personality matches what the route wants.
Suppose a route asks for high ATK and SPD. A Zealous personality helps, because it increases growth for both of those stats. You can shift personality in two ways. Some dialogue choices come with a symbol, and each symbol matches one area of the personality grid, so picking it nudges your Digimon in that direction. The grid runs from Understanding to Heart on one axis and from Companionship to Affection on the other, and DigiFarm Training Sets move personality across it too.
Your Digimon's current personality is listed on its status screen, under its stats. Check it before you commit to a route.
Raise Agent Rank and Lower Stat Needs with Agent Skills
Agent Rank goes up as you spend Anomaly Points on Agent Skills. You earn those points from missions, and the amount you spend is what raises your rank. If a route is blocked by rank, earn more points and put them into skills.
Agent Skills can also make a route easier. The Digivolution Agent Skill for a personality group reduces the stats a route needs by 20%, but only when the Digimon's current personality matches the base personality of the target. If you're only a little short on a stat, that can close the gap without more training.
Craft Digi-Eggs and Spirits for Armor and Spirit Digivolution
Armor Evolution turns a Rookie Digimon into a special level called Armor, and Spirit Evolution works in a similar way. Both can produce Digimon from roughly Champion rank up to Mega or higher, which makes them strong options in the early and mid game. To use either one, you first need Digi-Eggs and Spirits.
Digi-Eggs and Spirits unlock after you finish the story in the Factorial Area, the third major area you visit. It's watched over by Vulcanusmon, one of the Olympos XII. Once you defeat him, revisit the area and take the elevator near the entrance down to his arena. He'll craft items for you if you bring the required materials. Later, Vulcanusmon is no longer available, and a Guardromon in the Factorial Area takes over crafting.
Each Digi-Egg and Spirit costs 10,000 yen to craft, and each one can only be made once. Once you have it, it stays in your inventory and isn't used up when a Digimon evolves with it. The food items for the Human Spirits of Light and Flame can only be found in the human world, so pick them up early in Shinjuku, before you head into the Digital World. These three examples show the materials and the result:
- Digi-Egg of Courage (also called the Courage Capsule): 5 Fluid Animation Data and Wolkenapalm I. Veemon becomes Flamedramon at Agent Rank 3.
- Human Spirit of Flame: 4 Barbeque Skewer Sets and Wolkenapalm I. Coronamon becomes Agunimon at Agent Rank 3.
- Beast Spirit of Flame: 5 Digimeat and Ignition Flare I. Agunimon becomes Aldamon at Agent Rank 5.
Combine Two Digimon with DNA Digivolution
DNA Digivolution, also called Jogress, merges two named Digimon into one. Both partners need to be in your party at the same time, and the result needs the Agent Rank listed for that route. Personality can matter here too, so check the requirements on screen before you start.
For example, an ExVeemon with a Zealous personality and a Stingmon with a Tolerant personality combine into Paildramon at Agent Rank 5. Other pairs follow the same process, but each one has its own rank and personality needs.
Use De-Digivolution to Reach a Different Branch
De-Digivolution sends a Digimon back to an earlier form, so you can pick a different branch and work forward again from there. It sits on the same Digivolution menu, and its requirements are lighter than those for normal Digivolution. It's a practical way to move a Digimon toward a form that the normal route doesn't reach.
To use it, the target needs to meet one of two conditions. Either the target is already in your Field Guide, or the Digimon's current personality matches the base personality of the target. Meeting either one is enough.
What Carries Over When Digimon Change Form
Three systems shape what a Digimon keeps when it changes form: Talent, cumulative stats and Bond. Talent sets a Digimon's level limit. It rises when the Digimon Digivolves and grows further through battles, and it never drops when a Digimon Digivolves or De-Digivolves.
Cumulative stats are the values passed on to the next form, shown as a blue number in parentheses in the stats screen. They don't decrease when the Digimon changes form, but there's a limit to how many times they can be carried over. Each Digivolution or De-Digivolution adds 10% of the stats the previous form gained through leveling or DigiFarm training.
Bond measures a Digimon's relationship with its partner, and it rises slightly as you play. The higher the Bond, the more times a Digimon can inherit cumulative stats, up to 100 times. Bond grows through battles, talking to your partner and feeding them at the farm, and it doesn't decrease with De-Digivolution. Because Talent never drops and Bond holds steady, cycling through forms is a practical way to build stats and explore a new route.



