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All 148 Weapons and Shields: Damage and Recipes in Valheim

Updated on November 1, 2026 (about 6 hours ago)

Valheim ties damage to skill, and every weapon type trains its own. A fresh spear with bigger stats can still lose to the sword you've been swinging since the Black Forest, so pick the type you want to live with first and chase its upgrade path from there.

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Showing 81 of 148 items.

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Weapon type

Swords

22 items

Wooden Sword

A practice sword for friendly duels and drilling the sword combo. It does almost no damage, so leave it behind when the fight is real.

Hands
-
Base damage
1
Damage types
Slash 1
Max quality damage
-
Block power
-
Crafted at
Workbench level 1
Materials
5 Wood, 3 Finewood, 2 Corewood

Bronze Sword

The first real sword you can forge. Pure slash damage, a level 1 Forge and a short ingredient list make it an easy early upgrade.

Hands
One-handed
Base damage
35
Damage types
Slash 35
Max quality damage
53
Block power
12
Crafted at
Forge level 1
Materials
2 Wood, 8 Bronze, 2 Leather Scraps

Iron Sword

Pure slash damage with no frills. A plain, dependable step up from Bronze once you have Iron.

Hands
One-handed
Base damage
55
Damage types
Slash 55
Max quality damage
73
Block power
21
Crafted at
Forge level 2
Materials
2 Wood, 20 Iron, 3 Leather Scraps

Silver Sword

Slash plus spirit damage, forged from Silver. The spirit part is what sets it apart from the Iron Sword.

Hands
One-handed
Base damage
105
Damage types
Slash 75, Spirit 30
Max quality damage
138
Block power
30
Crafted at
Forge level 3
Materials
2 Wood, 40 Silver, 3 Leather Scraps, 5 Iron

Black Metal Sword

A pure slash sword forged from Black Metal. Its strength is raw damage with no extra damage types to think about.

Hands
One-handed
Base damage
95
Damage types
Slash 95
Max quality damage
113
Block power
39
Crafted at
Forge level 4
Materials
2 Finewood, 20 Black Metal, 5 Linen Thread

Mistwalker

Slash plus frost damage, in a flexible Mistlands sword that stays useful in later biomes.

Hands
One-handed
Base damage
115
Damage types
Slash 75, Frost 40
Max quality damage
148
Block power
48
Crafted at
Black Forge level 1
Materials
3 Finewood, 15 Iron, 10 Refined Eitr, 3 Wisp

Krom

The first two-handed sword. Wide, heavy swings with pure slash damage, built at the Black Forge from Iron, Bronze and Scale Hide.

Hands
Two-handed
Base damage
150
Damage types
Slash 150
Max quality damage
168
Block power
52
Crafted at
Black Forge level 1
Materials
30 Iron, 20 Bronze, 5 Scale Hide

Nidhögg

A heavy one-handed slash sword made from Charred Bone and Flametal. It is the base for three gem-upgraded versions.

Hands
One-handed
Base damage
135
Damage types
Slash 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 3
Materials
3 Charred Bone, 12 Flametal, 2 Asksvin Hide

Slayer

A two-handed slash sword with wide swings. It is the base for the Brutal, Primal and Scourging Slayers.

Hands
Two-handed
Base damage
170
Damage types
Slash 170
Max quality damage
188
Block power
64
Crafted at
Black Forge level 3
Materials
30 Flametal, 5 Asksvin Hide, 3 Morgen Sinew

Nidhögg the Bleeding

Nidhögg upgraded with a Bloodstone. It hits harder the lower your health gets.

Hands
One-handed
Base damage
135
Damage types
Slash 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 4
Materials
1 Nidhögg, 6 Flametal, 1 Bloodstone

Nidhögg the Primal

Nidhögg upgraded with Jade. Adds poison damage, and its hits can immobilize enemies.

Hands
One-handed
Base damage
145
Damage types
Slash 135, Poison 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Nidhögg, 6 Flametal, 1 Jade

Nidhögg the Thundering

Nidhögg upgraded with Iolite. Adds lightning damage and a chance to trigger chain lightning.

Hands
One-handed
Base damage
145
Damage types
Slash 135, Lightning 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Nidhögg, 6 Flametal, 1 Iolite

Dyrnwyn

A fire-touched sword you assemble from three Dyrnwyn fragments. It adds a little fire to its heavy slash damage.

Hands
One-handed
Base damage
155
Damage types
Slash 145, Fire 10
Max quality damage
173
Block power
57
Crafted at
Black Forge level 4
Materials
1 Dyrnwyn Hilt Fragment, 1 Dyrnwyn Blade Fragment, 1 Dyrnwyn Tip Fragment, 20 Flametal, 1 Bloodstone

Brutal Slayer

Slayer upgraded with a Bloodstone. It hits harder the lower your health gets.

Hands
Two-handed
Base damage
170
Damage types
Slash 170
Max quality damage
188
Block power
64
Crafted at
Black Forge level 4
Materials
1 Slayer, 15 Flametal, 1 Bloodstone

Primal Slayer

Slayer upgraded with Jade. Adds poison damage, and its hits can immobilize enemies.

Hands
Two-handed
Base damage
180
Damage types
Slash 170, Poison 10
Max quality damage
198
Block power
64
Crafted at
Black Forge level 4
Materials
1 Slayer, 15 Flametal, 1 Jade

Scourging Slayer

Slayer upgraded with Iolite. Adds lightning damage and a chance to trigger chain lightning.

Hands
Two-handed
Base damage
180
Damage types
Slash 170, Lightning 10
Max quality damage
198
Block power
64
Crafted at
Black Forge level 4
Materials
1 Slayer, 15 Flametal, 1 Iolite

Nord Sword

The one-handed Deep North sword. You cast it at the Black Forge, then harden the cast in the Frost Foundry. It is the base for the Frostfire and Thunderblood swords.

Hands
One-handed
Base damage
170
Damage types
Slash 170
Max quality damage
200
Block power
66
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Sword, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Nord Greatsword

The two-handed Deep North sword, cast at the Black Forge and hardened in the Frost Foundry. It is the base for the Frostfire and Thunderblood greatswords.

Hands
Two-handed
Base damage
210
Damage types
Slash 210
Max quality damage
240
Block power
76
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Greatsword, 2 Frozen Branch, then 5 Liquid Frost at the Frost Foundry

Thunderblood Sword

Nord Sword upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
One-handed
Base damage
225
Damage types
Slash 180, Lightning 45
Max quality damage
270
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Sword, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Sword

Nord Sword upgraded with a Frostfire Essence. It trades some slash for a big dose of frost and a little fire.

Hands
One-handed
Base damage
238
Damage types
Slash 138, Fire 12, Frost 88
Max quality damage
286
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Sword, 20 Bloodgold, 1 Frostfire Essence

Thunderblood Greatsword

Nord Greatsword upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
Two-handed
Base damage
265
Damage types
Slash 220, Lightning 45
Max quality damage
310
Block power
76
Crafted at
Black Forge level 4
Materials
1 Nord Greatsword, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Greatsword

Nord Greatsword upgraded with a Frostfire Essence. It trades some slash for a big dose of frost and a little fire.

Hands
Two-handed
Base damage
286
Damage types
Slash 186, Fire 12, Frost 88
Max quality damage
334
Block power
76
Crafted at
Black Forge level 4
Materials
1 Nord Greatsword, 20 Bloodgold, 1 Frostfire Essence

Weapon type

Axes

21 items

Chop damage only counts against trees, so the damage shown here leaves it out.

Stone Axe

The first axe. You can make it by hand, and it is enough to start felling the common trees.

Hands
One-handed
Base damage
15
Damage types
Slash 15
Max quality damage
30
Block power
3
Crafted at
Hand-crafted, no station
Materials
5 Wood, 4 Stone

Flint Axe

A better Stone Axe, made from Flint at a Workbench. It hits harder.

Hands
One-handed
Base damage
20
Damage types
Slash 20
Max quality damage
35
Block power
4
Crafted at
Workbench level 1
Materials
4 Wood, 6 Flint

Early Axes

A dual-wielded pair built from a Curious Axe Head and a Mysterious Axe Head. Each attack chains into a long run of hits.

Hands
Dual-wielded
Base damage
30
Damage types
Slash 30
Max quality damage
45
Block power
4
Crafted at
Workbench level 1
Materials
4 Wood, 1 Curious Axe Head, 1 Mysterious Axe Head

Bronze Axe

The first metal axe, and a clear jump in damage over the stone and flint versions.

Hands
One-handed
Base damage
40
Damage types
Slash 40
Max quality damage
55
Block power
12
Crafted at
Forge level 1
Materials
4 Wood, 8 Bronze, 2 Leather Scraps

Iron Axe

A sturdier one-handed axe with a clear jump in slash damage over Bronze.

Hands
One-handed
Base damage
60
Damage types
Slash 60
Max quality damage
75
Block power
21
Crafted at
Forge level 2
Materials
4 Wood, 20 Iron, 2 Leather Scraps

Battleaxe

The first two-handed axe. Heavy swings that stagger enemies, made from Ancient Bark and Iron.

Hands
Two-handed
Base damage
70
Damage types
Slash 70
Max quality damage
88
Block power
28
Crafted at
Forge level 2
Materials
30 Ancient Bark, 35 Iron, 4 Leather Scraps

Black Metal Axe

A strong one-handed axe forged from Black Metal. It has high slash damage, and you can pair it with a shield.

Hands
One-handed
Base damage
100
Damage types
Slash 100
Max quality damage
115
Block power
39
Crafted at
Forge level 4
Materials
6 Finewood, 20 Black Metal, 5 Linen Thread

Crystal Battleaxe

A two-handed axe that adds spirit damage to its slash. Built from Ancient Bark, Silver and Crystal.

Hands
Two-handed
Base damage
120
Damage types
Slash 90, Spirit 30
Max quality damage
138
Block power
40
Crafted at
Forge level 3
Materials
40 Ancient Bark, 30 Silver, 10 Crystal

Black Metal Battleaxe

The two-handed Black Metal axe. It hits harder than the one-hander, and it gives up the shield.

Hands
Two-handed
Base damage
110
Damage types
Slash 110
Max quality damage
128
Block power
52
Crafted at
Forge level 4
Materials
10 Finewood, 30 Black Metal, 5 Linen Thread

Jotun Bane

A one-handed Mistlands axe that adds a large dose of poison damage to its slash.

Hands
One-handed
Base damage
120
Damage types
Slash 80, Poison 40
Max quality damage
135
Block power
48
Crafted at
Black Forge level 1
Materials
5 Yggdrasil Wood, 15 Iron, 3 Bilebag, 10 Refined Eitr

Skull Splittur

A two-handed Mistlands axe built for big slash damage.

Hands
Two-handed
Base damage
130
Damage types
Slash 130
Max quality damage
148
Block power
64
Crafted at
Black Forge level 1
Materials
30 Iron, 15 Yggdrasil Wood, 10 Refined Eitr

Berserkir Axes

A pair of Ashlands axes you wield together. Their fast combos are the base for three gem-upgraded sets.

Hands
Dual-wielded
Base damage
140
Damage types
Slash 140
Max quality damage
155
Block power
57
Crafted at
Black Forge level 3
Materials
15 Charred Bone, 24 Flametal, 3 Asksvin Hide

Bleeding Berserkir Axes

Berserkir Axes upgraded with a Bloodstone. They hit harder the lower your health gets.

Hands
Dual-wielded
Base damage
140
Damage types
Slash 140
Max quality damage
155
Block power
57
Crafted at
Black Forge level 4
Materials
1 Berserkir Axes, 5 Flametal, 1 Bloodstone

Primal Berserkir Axes

Berserkir Axes upgraded with Jade. Adds poison damage, and its hits can immobilize enemies.

Hands
Dual-wielded
Base damage
150
Damage types
Slash 140, Poison 10
Max quality damage
165
Block power
57
Crafted at
Black Forge level 4
Materials
1 Berserkir Axes, 5 Flametal, 1 Jade

Thundering Berserkir Axes

Berserkir Axes upgraded with Iolite. Adds lightning damage, and the fast hit rate triggers chain lightning often.

Hands
Dual-wielded
Base damage
150
Damage types
Slash 140, Lightning 10
Max quality damage
165
Block power
57
Crafted at
Black Forge level 4
Materials
1 Berserkir Axes, 5 Flametal, 1 Iolite

Nord Axe

The one-handed Deep North axe. You cast it at the Black Forge, then harden the cast in the Frost Foundry.

Hands
One-handed
Base damage
176
Damage types
Slash 176
Max quality damage
206
Block power
66
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Axe, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Nord Greataxe

The two-handed Deep North axe, cast at the Black Forge and hardened in the Frost Foundry.

Hands
Two-handed
Base damage
188
Damage types
Slash 188
Max quality damage
218
Block power
76
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Greataxe, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Thunderblood Axe

Nord Axe upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
One-handed
Base damage
231
Damage types
Slash 186, Lightning 45
Max quality damage
276
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Axe, 20 Bloodgold, 1 Thunderblood Essence

Thunderblood Greataxe

Nord Greataxe upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
Two-handed
Base damage
243
Damage types
Slash 198, Lightning 45
Max quality damage
-
Block power
76
Crafted at
Black Forge level 4
Materials
1 Nord Greataxe, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Axe

Nord Axe upgraded with a Frostfire Essence. It trades some slash for a big dose of frost and a little fire.

Hands
One-handed
Base damage
244
Damage types
Slash 144, Fire 12, Frost 88
Max quality damage
292
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Axe, 20 Bloodgold, 1 Frostfire Essence

Frostfire Greataxe

Nord Greataxe upgraded with a Frostfire Essence. It trades some slash for a big dose of frost and a little fire.

Hands
Two-handed
Base damage
254
Damage types
Slash 154, Fire 12, Frost 88
Max quality damage
302
Block power
76
Crafted at
Black Forge level 4
Materials
1 Nord Greataxe, 20 Bloodgold, 1 Frostfire Essence

Weapon type

Clubs

18 items

Club

A basic club you can make by hand from Wood. It's the first blunt weapon you can craft, and it needs nothing but Wood.

Hands
One-handed
Base damage
12
Damage types
Blunt 12
Max quality damage
30
Block power
3
Crafted at
Hand-crafted, no station
Materials
6 Wood

Stagbreaker

The first two-handed club. A slow ground slam that hits everything around the point of impact.

Hands
Two-handed
Base damage
25
Damage types
Pierce 5, Blunt 20
Max quality damage
43
Block power
4
Crafted at
Workbench level 2
Materials
20 Corewood, 5 Deer Trophy, 2 Leather Scraps

Bronze Mace

The first metal club. Quick combos plus a slower secondary attack that staggers.

Hands
One-handed
Base damage
35
Damage types
Blunt 35
Max quality damage
53
Block power
12
Crafted at
Forge level 1
Materials
4 Wood, 8 Bronze, 3 Leather Scraps

Iron Mace

Pure blunt damage, and the last pure blunt one-handed club until the Ashlands.

Hands
One-handed
Base damage
55
Damage types
Blunt 55
Max quality damage
73
Block power
21
Crafted at
Forge level 2
Materials
4 Wood, 20 Iron, 3 Leather Scraps

Iron Sledge

The two-handed counterpart to the Iron Mace. Each slam hits everything around the point of impact.

Hands
Two-handed
Base damage
55
Damage types
Blunt 55
Max quality damage
73
Block power
28
Crafted at
Forge level 2
Materials
10 Ancient Bark, 30 Iron, 4 Ymir Flesh, 1 Draugr Elite Trophy

Frostner

Blunt, frost and spirit damage in one club. The frost slow makes it a good pick for fighting crowds.

Hands
One-handed
Base damage
95
Damage types
Blunt 35, Frost 40, Spirit 20
Max quality damage
113
Block power
30
Crafted at
Forge level 3
Materials
10 Ancient Bark, 30 Silver, 5 Ymir Flesh, 5 Freeze Gland

Porcupine

Mixes blunt and pierce damage, which makes it awkward against enemies that resist one of the two.

Hands
One-handed
Base damage
95
Damage types
Pierce 45, Blunt 50
Max quality damage
113
Block power
39
Crafted at
Forge level 4
Materials
5 Finewood, 20 Iron, 5 Needle, 10 Linen Thread

Demolisher

A two-handed Mistlands sledge with huge blunt damage and a wide ground slam.

Hands
Two-handed
Base damage
145
Damage types
Blunt 145
Max quality damage
163
Block power
52
Crafted at
Black Forge level 1
Materials
10 Yggdrasil Wood, 20 Iron, 10 Refined Eitr

Flametal Mace

A heavy Ashlands mace with big blunt damage. It is the base for three gem-upgraded maces.

Hands
One-handed
Base damage
135
Damage types
Blunt 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 3
Materials
10 Charred Bone, 15 Flametal, 5 Sulfur, 3 Asksvin Hide

Bloodgeon

Flametal Mace upgraded with a Bloodstone. It hits harder the lower your health gets.

Hands
One-handed
Base damage
135
Damage types
Blunt 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 4
Materials
1 Flametal Mace, 8 Flametal, 1 Bloodstone

Klossen

Flametal Mace upgraded with Jade. Adds poison damage, and its hits can immobilize enemies.

Hands
One-handed
Base damage
145
Damage types
Blunt 135, Poison 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Flametal Mace, 8 Flametal, 1 Jade

Storm Star

Flametal Mace upgraded with Iolite. Adds lightning damage and a chance to trigger chain lightning.

Hands
One-handed
Base damage
145
Damage types
Blunt 135, Lightning 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Flametal Mace, 8 Flametal, 1 Iolite

Nord Mace

The one-handed Deep North club. You cast it at the Black Forge, then harden the cast in the Frost Foundry.

Hands
One-handed
Base damage
170
Damage types
Blunt 170
Max quality damage
200
Block power
66
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Mace, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Nord Sledge

The two-handed Deep North sledge, cast at the Black Forge and hardened in the Frost Foundry. Each slam hits a wide area.

Hands
Two-handed
Base damage
225
Damage types
Blunt 225
Max quality damage
255
Block power
52
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Sledge, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Thunderblood Mace

Nord Mace upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
One-handed
Base damage
225
Damage types
Blunt 180, Lightning 45
Max quality damage
270
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Mace, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Mace

Nord Mace upgraded with a Frostfire Essence. It trades some blunt for a big dose of frost and a little fire.

Hands
One-handed
Base damage
242
Damage types
Blunt 142, Fire 12, Frost 88
Max quality damage
-
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Mace, 20 Bloodgold, 1 Frostfire Essence

Thunderblood Sledge

Nord Sledge upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
Two-handed
Base damage
280
Damage types
Blunt 235, Lightning 45
Max quality damage
325
Block power
52
Crafted at
Black Forge level 4
Materials
1 Nord Sledge, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Sledge

Nord Sledge upgraded with a Frostfire Essence. It trades some blunt for a big dose of frost and a little fire.

Hands
Two-handed
Base damage
300
Damage types
Blunt 200, Fire 12, Frost 88
Max quality damage
348
Block power
52
Crafted at
Black Forge level 4
Materials
1 Nord Sledge, 20 Bloodgold, 1 Frostfire Essence

Weapon type

Spears

13 items

Flint Spear

The first spear. Thrust in melee or throw it with the secondary attack. Cheap to make at a Workbench.

Hands
One-handed
Base damage
20
Damage types
Pierce 20
Max quality damage
38
Block power
4
Crafted at
Workbench level 1
Materials
5 Wood, 10 Flint, 2 Leather Scraps

Bronze Spear

The same thrust and throw as the Flint Spear with a clear damage jump, forged from Bronze.

Hands
One-handed
Base damage
35
Damage types
Pierce 35
Max quality damage
53
Block power
12
Crafted at
Forge level 1
Materials
5 Wood, 6 Bronze, 2 Deer Hide

Ancient Bark Spear

A mid-game spear that needs Troll Hide, Iron and Ancient Bark. Pure pierce damage.

Hands
One-handed
Base damage
55
Damage types
Pierce 55
Max quality damage
73
Block power
21
Crafted at
Forge level 3
Materials
4 Troll Hide, 10 Iron, 10 Ancient Bark

Fang Spear

A mid-game spear built around Wolf Fangs. Pure pierce damage, and you can still throw it.

Hands
One-handed
Base damage
75
Damage types
Pierce 75
Max quality damage
93
Block power
30
Crafted at
Forge level 3
Materials
10 Ancient Bark, 4 Wolf Fang, 2 Leather Scraps, 2 Silver

Carapace Spear

A Mistlands spear made from Carapace. Pure pierce damage with the usual thrust and throw.

Hands
One-handed
Base damage
115
Damage types
Pierce 115
Max quality damage
133
Block power
48
Crafted at
Black Forge level 1
Materials
10 Yggdrasil Wood, 4 Carapace, 2 Mandible

Splitnir

An Ashlands spear with heavy pierce damage. It is the base for three gem-upgraded spears.

Hands
One-handed
Base damage
135
Damage types
Pierce 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 3
Materials
10 Ashwood, 6 Flametal, 2 Asksvin Hide, 3 Bonemaw Tooth

Splitnir the Bleeding

Splitnir upgraded with a Bloodstone. It hits harder the lower your health gets.

Hands
One-handed
Base damage
135
Damage types
Pierce 135
Max quality damage
153
Block power
57
Crafted at
Black Forge level 4
Materials
1 Splitnir, 6 Flametal, 1 Bloodstone

Splitnir the Primal

Splitnir upgraded with Jade. Adds poison damage, and its hits can immobilize enemies.

Hands
One-handed
Base damage
145
Damage types
Pierce 135, Poison 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Splitnir, 6 Flametal, 1 Jade

Splitnir the Storming

Splitnir upgraded with Iolite. Adds lightning damage and a chance to trigger chain lightning.

Hands
One-handed
Base damage
145
Damage types
Pierce 135, Lightning 10
Max quality damage
163
Block power
57
Crafted at
Black Forge level 4
Materials
1 Splitnir, 6 Flametal, 1 Iolite

Nord Spear

The Deep North spear. You cast it at the Black Forge, then harden the cast in the Frost Foundry.

Hands
One-handed
Base damage
170
Damage types
Pierce 170
Max quality damage
200
Block power
66
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Spear, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Thunderblood Spear

Nord Spear upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
One-handed
Base damage
225
Damage types
Pierce 180, Lightning 45
Max quality damage
270
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Spear, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Spear

Nord Spear upgraded with a Frostfire Essence. It trades some pierce for a big dose of frost and a little fire.

Hands
One-handed
Base damage
248
Damage types
Pierce 148, Fire 12, Frost 88
Max quality damage
296
Block power
66
Crafted at
Black Forge level 4
Materials
1 Nord Spear, 20 Bloodgold, 1 Frostfire Essence

Abyssal Harpoon

A utility spear that latches onto a creature and drags it toward you. Its damage is minor, so it's for pulling, not fighting.

Hands
One-handed
Base damage
10
Damage types
Pierce 10
Max quality damage
10
Block power
21
Crafted at
Workbench level 2
Materials
8 Finewood, 30 Chitin, 3 Leather Scraps

Weapon type

Polearms

7 items

Bronze Atgeir

The first polearm. A long thrust combo, plus a wide sweep that staggers whole groups.

Hands
Two-handed
Base damage
45
Damage types
Pierce 45
Max quality damage
63
Block power
16
Crafted at
Forge level 1
Materials
10 Wood, 8 Bronze, 2 Leather Scraps

Iron Atgeir

A step up from the Bronze Atgeir with the same reach and the same crowd-clearing sweep.

Hands
Two-handed
Base damage
65
Damage types
Pierce 65
Max quality damage
83
Block power
28
Crafted at
Forge level 2
Materials
10 Wood, 30 Iron, 2 Leather Scraps

Black Metal Atgeir

Pure pierce damage and a wide sweep. A strong pick for clearing a crowd of Fulings in the Plains.

Hands
Two-handed
Base damage
105
Damage types
Pierce 105
Max quality damage
123
Block power
52
Crafted at
Forge level 4
Materials
10 Finewood, 30 Black Metal, 5 Linen Thread

Himminafl

A Mistlands polearm that adds lightning damage. Its sweeping secondary attack also spawns lightning bolts.

Hands
Two-handed
Base damage
125
Damage types
Pierce 85, Lightning 40
Max quality damage
143
Block power
64
Crafted at
Black Forge level 1
Materials
10 Yggdrasil Wood, 15 Refined Eitr, 5 Silver, 2 Mandible

Nord Atgeir

The Deep North polearm. You cast it at the Black Forge, then harden the cast in the Frost Foundry.

Hands
Two-handed
Base damage
182
Damage types
Pierce 182
Max quality damage
212
Block power
88
Crafted at
Black Forge level 4, then Frost Foundry
Materials
20 Bloodgold, 1 Mould: Nord Atgeir, 10 Timberwood, then 5 Liquid Frost at the Frost Foundry

Thunderblood Atgeir

Nord Atgeir upgraded with a Thunderblood Essence. It gains lightning damage, a chance to trigger chain lightning and extra damage while your health is low.

Hands
Two-handed
Base damage
237
Damage types
Pierce 192, Lightning 45
Max quality damage
282
Block power
88
Crafted at
Black Forge level 4
Materials
1 Nord Atgeir, 20 Bloodgold, 1 Thunderblood Essence

Frostfire Atgeir

Nord Atgeir upgraded with a Frostfire Essence. It trades some pierce for a big dose of frost and a little fire.

Hands
Two-handed
Base damage
248
Damage types
Pierce 148, Fire 12, Frost 88
Max quality damage
296
Block power
88
Crafted at
Black Forge level 4
Materials
1 Nord Atgeir, 20 Bloodgold, 1 Frostfire Essence
Prev12Next

Which Valheim Weapon Type Fits How You Fight

Each type has its own combo, its own skill and its own habits. Learn the habit and the choice gets easy.

TypeHow it fightsReach for it when
SwordsA three-hit combo that ends on a heavy swing. Damage doesn't drop when one swing hits several enemies.You want one dependable weapon for every fight.
AxesSolid damage with an overhead secondary swing, and the only weapons that fell trees.You want your fighting weapon to double as your woodcutter.
ClubsMaces stagger with their secondary attack. Sledges slam the ground and hit everything around the impact.You're facing crowds, or something weak to blunt damage like Bonemass.
SpearsA straight thrust, plus a throw with the secondary attack.You want to poke from a safe distance and throw when something runs.
PolearmsLong reach, and the secondary sweep staggers whole groups.You're getting swarmed.
KnivesFast, and much stronger against enemies that haven't noticed you.You're sneaking up on a camp.
FistsA two-hit combo plus a kick, wrapped around claws or knuckles.You want to fight close and quick.
BowsHold the draw to raise accuracy, damage and arrow speed.You're hunting or softening up a target before it reaches you.
CrossbowsSlow, powerful shots. Each bolt hits hard.You'd rather take one big shot than several small ones.
Magic staffsSpells instead of swings. They spend Eitr, and most blood magic staffs take some health too.You've built up Eitr food and want summons, area damage or a barrier.
ShieldsOff-hand gear. Round shields and bucklers can parry, tower shields can't.You're pairing one-handed weapons with a defense.

Skills don't carry over between types. If you switch from swords to polearms in the Plains, expect a weaker weapon until the new skill catches up, and make the swap right after a boss rather than in the middle of a biome push.

What the Damage and Block Numbers Mean

Base damage is the combined combat damage at the first quality level, and max quality damage is where the weapon tops out after upgrades. Chop damage on axes only counts against trees, so it isn't part of either number. Most blood magic staffs summon allies or cast protection instead of landing a flat hit, which is why they have no damage figure.

The damage types matter as much as the total. Most creatures are weak to one type and resist another, so a weapon that deals one type is easy to plan around. A mix such as the Porcupine's blunt and pierce makes that harder, because things that fear blunt tend to shrug off pierce. Frost slows what it hits, and poison keeps hurting after the swing lands.

Block power is how much damage a block absorbs. Shields are far ahead of weapons here, so weapon block power is a backup. Bucklers trade plain block for the biggest parry bonus, round shields sit in the middle, and tower shields block the most but slow you down and can't parry at all. If you time parries well, take a buckler. If you'd rather stand your ground, take a tower shield.

Where Each Weapon Is Made and How Late Gear Comes Together

The Club and the Stone Axe need no station. You craft them straight from the crafting menu. After that the Workbench and the Forge cover everything up to the Plains, and the Black Forge and Galdr Table take over in the Mistlands. Staffs always come from the Galdr Table.

The Ashlands add a second layer. Many Ashlands weapons have three upgraded versions, each built from the base weapon, some Flametal and one gem:

  • Bloodstone: the weapon hits harder the lower your health gets.
  • Iolite: adds lightning damage and a chance to trigger chain lightning.
  • Jade: adds poison damage, and its hits can immobilize enemies.

Pick the gem for how you fight. Fast weapons such as the Berserkir Axes trigger Iolite's chain lightning often, while Bloodstone rewards players who stay in the fight at low health.

The Deep North changes how weapons are made. A Nord weapon can't be crafted directly. You build a cast at the Black Forge (or the Galdr Table for staffs) from a mould and the listed materials, then harden the cast in the Frost Foundry with Liquid Frost. A finished Nord weapon can then be turned into a Frostfire or Thunderblood version at the Black Forge. Frostfire trades some physical damage for fire and frost. Thunderblood adds lightning, a chance of chain lightning and extra damage while your health is low.

Mistakes That Burn Materials

  • Upgrading a Nord or Ashlands base weapon to the top before converting it. The base weapon is consumed when you craft a gem, Frostfire or Thunderblood version, so put your upgrade materials into the finished variant instead.
  • Choosing a weapon by its damage number alone. Skill, damage type and attack speed all change how a fight goes. A lower-damage weapon you've trained often wins.
  • Taking a tower shield into a fight you plan to parry. Tower shields never parry. Swap to a round shield or buckler.
  • Treating every blood magic staff like a damage staff. Most of them summon, shield or reflect. Bring a second weapon for the actual killing.
  • Carrying a staff without Eitr food. The spells draw from your Eitr pool, so an empty pool means a dead staff.

Most blood magic staffs summon, shield or reflect instead of dealing a flat hit, so some staffs show no damage.

Shields have no attack stat. Block power is the number to compare.

FAQ

Q.

What is the best weapon in Valheim?

There's no single answer, because skill and damage type decide fights as much as raw damage. The highest damage belongs to the Frostfire and Thunderblood versions of Nord weapons in the Deep North, with sledges and crossbows at the top. In the earlier biomes, the best weapon is the strongest one of the type you've already trained.

Q.

Which weapons can you dual-wield in Valheim?

The Early Axes, and the Berserkir Axes along with their three gem upgrades. Dual-wielding takes both hands, so you can't carry a shield with them.

Q.

Do magic staffs need Eitr in Valheim?

Yes. Every staff spends Eitr per cast, and most blood magic staffs also take some of your health. Eat Eitr food before you head out and keep a second weapon on your hotbar for when the pool runs dry.

Q.

Does a shield train its own skill?

Yes. Blocking and parrying train the Blocking skill, which is separate from your weapon skills. A higher Blocking skill makes every shield stronger.

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  • ArmorCompare every Valheim armor piece by armor value, speed cost, set bonus and materials, from starter Rag Armor to the moulded Deep North gear and capes.
  • FoodEvery Valheim food compared by health, stamina, eitr, duration and regen, with the recipe and station for each. Pick the three to eat before your next boss.
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  • BossesEvery Valheim boss in fight order: the offering for each altar, what each one is weak to, the gear to bring, and the drops that unlock what comes next.
  • BiomesEvery Valheim biome in progression order, with its boss, dungeons, key resources and hazards, plus the mead and gear to bring before you go in.
  • CreaturesKnow the weak spot before you swing. Health, resistances and drops for every Valheim creature, from Meadows Boars to Deep North giants and mini-bosses.
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