In Transport Fever 3, cargo types are the freight your vehicles carry between industries and towns. Mines, farms and logging camps produce raw materials, factories turn those into new goods, and towns take in finished products like clothes, fuel and furniture. Each cargo type in the standard list plays a specific part in that chain. Knowing how they connect is the key to running routes that keep both industries and towns supplied.
Handling Category
Bulk
Cement
Cement made from stone for industrial districts.
- Handling Category
- Bulk
- Cargo Role
- End Product
- Produced By
- Cement Plant
- Used By
- Industrial District
Clay
A raw material used by the Brickworks.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Clay Pit
- Used By
- Brickworks
Coal
A raw material used with iron ore at a Steel Mill.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Coal Mine
- Used By
- Steel Mill
Fertilizer
A refinery output that boosts production at farms.
- Handling Category
- Bulk
- Cargo Role
- Booster Product
- Produced By
- Oil Refinery
- Used By
- Cotton Farm, Crop Farm, Rubber Farm
Grain
A farm crop brewed into beverages or fed to Livestock Farms.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Crop Farm
- Used By
- Brewery, Livestock Farm
Iron Ore
A raw material used with coal at a Steel Mill.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Iron Ore Mine
- Used By
- Steel Mill
Sand
A raw material used by the Glassworks.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Sand Dredger, Sand Pit
- Used By
- Glassworks
Sawdust
A sawmill by-product used by the Paper Mill.
- Handling Category
- Bulk
- Cargo Role
- Intermediate Product
- Produced By
- Saw Mill
- Used By
- Paper Mill
Stone
A raw material used by the Cement Plant.
- Handling Category
- Bulk
- Cargo Role
- Raw Material
- Produced By
- Quarry
- Used By
- Cement Plant
Handling Category
Liquid
Chemicals
A refinery output used to make dyes and plastic.
- Handling Category
- Liquid
- Cargo Role
- Intermediate Product
- Produced By
- Oil Refinery
- Used By
- Chemical Plant
Crude Oil
A raw material refined into fuel, fertilizer, and chemicals.
- Handling Category
- Liquid
- Cargo Role
- Raw Material
- Produced By
- Oil Platform, Oil Well
- Used By
- Oil Refinery
Dyes
A chemical-plant output used by textile factories and printing presses.
- Handling Category
- Liquid
- Cargo Role
- Intermediate Product
- Produced By
- Chemical Plant
- Used By
- Textile Factory, Printing Factory
Fuel
A refinery output delivered to industrial districts.
- Handling Category
- Liquid
- Cargo Role
- End Product
- Produced By
- Oil Refinery
- Used By
- Industrial District
Rubber
A tropical farm product used by the Tire Factory.
- Handling Category
- Liquid
- Cargo Role
- Raw Material
- Produced By
- Rubber Farm
- Used By
- Tire Factory
Handling Category
Flatbed
Logs
A raw timber cargo processed into planks and sawdust.
- Handling Category
- Flatbed
- Cargo Role
- Raw Material
- Produced By
- Logging Camp
- Used By
- Saw Mill
Machines
Machines are a flatbed cargo used as a factory input or an industry booster.
- Handling Category
- Flatbed
- Cargo Role
- Booster Product
- Produced By
- Machine Factory
- Used By
- Industrial District, Vehicle Factory, Logging Camp, Iron Ore Mine, Oil Platform, Oil Well, Sand Dredger
Planks
Planks sawn from logs for factories and industrial districts.
- Handling Category
- Flatbed
- Cargo Role
- Intermediate Product
- Produced By
- Saw Mill
- Used By
- Industrial District, Furniture Factory, Tools Factory
Sheet Metal
A steel-mill output used by canning and vehicle factories.
- Handling Category
- Flatbed
- Cargo Role
- Intermediate Product
- Produced By
- Steel Mill
- Used By
- Canning Factory, Vehicle Factory
Steel
A steel-mill output used by the Machine Factory.
- Handling Category
- Flatbed
- Cargo Role
- Intermediate Product
- Produced By
- Steel Mill
- Used By
- Machine Factory
Vehicles
Vehicles assembled from tires, sheet metal, and machines for industrial districts.
- Handling Category
- Flatbed
- Cargo Role
- End Product
- Produced By
- Vehicle Factory
- Used By
- Industrial District
Handling Category
Goods
Beverages
A brewery output delivered to commercial districts.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Brewery
- Used By
- Commercial District
Books
A Printing Factory output delivered to commercial districts on Subarctic maps.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Printing Factory
- Used By
- Commercial District
Bricks
Bricks made from clay for industrial districts.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Brickworks
- Used By
- Industrial District
Canned Food
Canned food made with fish or meat and sheet metal.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Canning Factory
- Used By
- Commercial District
Clothes
Clothes made from fabric and dyes for commercial districts.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Textile Factory
- Used By
- Commercial District
Fabric
Fabric woven from wool for the Textile Factory.
- Handling Category
- Goods
- Cargo Role
- Intermediate Product
- Produced By
- Weaving Mill
- Used By
- Textile Factory
Fish
A raw catch delivered to commercial districts or a Canning Factory.
- Handling Category
- Goods
- Cargo Role
- Raw Material
- Produced By
- Fishing Grounds
- Used By
- Commercial District, Canning Factory
Furniture
Furniture made from planks and glass for industrial districts.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Furniture Factory
- Used By
- Industrial District
Glass
Glass made from sand for breweries and furniture factories.
- Handling Category
- Goods
- Cargo Role
- Intermediate Product
- Produced By
- Glassworks
- Used By
- Brewery, Furniture Factory
Meat
A farm product delivered to commercial districts or a Canning Factory.
- Handling Category
- Goods
- Cargo Role
- Raw Material
- Produced By
- Livestock Farm
- Used By
- Commercial District, Canning Factory
Paper
Paper made from sawdust for the Printing Factory.
- Handling Category
- Goods
- Cargo Role
- Intermediate Product
- Produced By
- Paper Mill
- Used By
- Printing Factory
Plastic
A chemical-plant output used by machine and tool factories.
- Handling Category
- Goods
- Cargo Role
- Intermediate Product
- Produced By
- Chemical Plant
- Used By
- Machine Factory, Tools Factory
Tires
Tires made from rubber for the Vehicle Factory.
- Handling Category
- Goods
- Cargo Role
- Intermediate Product
- Produced By
- Tire Factory
- Used By
- Vehicle Factory
Tools
Tools supply industrial districts and boost listed raw-material industries.
- Handling Category
- Goods
- Cargo Role
- Booster Product
- Produced By
- Tools Factory
- Used By
- Industrial District, Clay Pit, Coal Mine, Fishing Grounds, Quarry, Sand Pit
Vegetables
A farm crop delivered to commercial districts.
- Handling Category
- Goods
- Cargo Role
- End Product
- Produced By
- Crop Farm
- Used By
- Commercial District
Wool
A farm output used by the Weaving Mill.
- Handling Category
- Goods
- Cargo Role
- Raw Material
- Produced By
- Cotton Farm, Livestock Farm
- Used By
- Weaving Mill
How Raw Materials, Intermediate Products and End Products Connect
Each cargo type plays a role in the production chain. Raw materials come from industries that don't need anything delivered first, such as farms, mines, quarries and logging camps. Intermediate products are made from delivered cargo and then become ingredients for something else, while end products are the finished goods that industrial and commercial districts in towns take in. Booster products are a separate case, and they work a little differently.
Some cargo types have more than one buyer, so a single product can be wanted by a town and by a factory at the same time.
The beverage chain shows how this works. A brewery needs grain from a crop farm and glass from a glassworks, and that glass starts as sand from a sand pit or sand dredger. A factory needs all of its inputs together, so one missing ingredient holds up the whole chain. Once the brewery is running, it can send beverages to commercial districts.
The Four Cargo Groups: Bulk, Liquid, Flatbed and Goods
Apart from roles, every cargo type belongs to one of four handling groups. The group describes how the cargo is stored and carried, not what it's used for, so a cargo can be a raw material and still sit in the bulk group. Knowing the group tells you which kind of vehicle and storage you'll need.
Bulk cargo is kept in silos or heaps before being carried in open wagons and trucks. Liquid cargo is held in tanks or barrels and moved in tankers.
Flatbed cargo is stored out in the open and loaded by cranes onto flat vehicles. Goods is the largest group, stored in freight sheds and carried in closed vehicles.
Cargo Boosters: Fertilizer, Tools and Machines
Fertilizer, Tools and Machines act as boosters. When enough of one arrives at a raw industry, that industry produces more, and the booster is taken from the industry's input stock to do it. The boost stops once there aren't enough items left.
Each booster works on a particular set of raw industries. Fertilizer supports cotton farms, crop farms and rubber farms. Tools support clay pits, coal mines, fishing grounds, quarries and sand pits. Machines support logging camps, iron ore mines, oil platforms, oil wells and sand dredgers.
Boosters are a bonus rather than a requirement. A raw industry still produces without one, so boosters are a way to get more out of an industry you already have.
Which Cargo Types Link the Most Industries
Some cargo types matter more than others because they tie several industries together. Crude oil is a good example. An oil refinery turns it into fuel, fertilizer and chemicals, so one raw cargo feeds three different routes, and the fertilizer it makes can go back to farms as a booster.
The steel mill is another hub. It takes coal and iron ore and produces sheet metal and steel, with sheet metal going to canning factories and vehicle factories and steel going to machine factories.
Sand plays a similar role. The glassworks turns it into glass, which feeds both breweries and furniture factories. Vehicles are where many chains meet, since a vehicle factory builds them from tires, sheet metal and machines.
How to Plan Cargo Pickups and Deliveries
Cargo doesn't leave an industry on its own. Whatever an industry produces waits in place, shown above the industry, until a vehicle on a line set up to collect that cargo type picks it up. You choose where each load goes, so the route is in your hands.
The easiest way to plan is to work backward. Start with a town that accepts the finished product, pick a producer for it, and follow that producer's inputs back to where they come from. Place loading facilities close to each producer and unloading facilities close to each consumer, and check every transfer point along the way as well as the final stop.
Choose vehicles separately for each cargo, since a vehicle that suits one leg may not carry the next cargo. Each cargo type also has its own time limit from pickup to drop-off. If a load takes longer than that to arrive, the customer is not satisfied, and transport time counts toward your income.
Storing Cargo in Warehouses Between Routes
Warehouses hold cargo between two transport legs. Vehicles drop off and collect through a station whose catchment covers the warehouse, so the warehouse itself doesn't need road access. Towns and industries can't take cargo straight from a warehouse, so you still need an onward route to the consumer.
There are two kinds of warehouse. A universal warehouse holds mixed cargo in one shared pool, which suits transfers where several cargo types pass through. The bulk, flatbed, goods and liquid warehouses are specialized, and each module holds one chosen cargo from its group, so two cargo types from the same group need separate modules.
Specialized modules handle cargo faster and pause the cargo's delivery timer while it's stored. A universal warehouse runs at normal speed and keeps the timer going. A paused timer keeps the time that's left, but it doesn't reset the clock or complete the delivery, so the cargo still has to reach its destination.
Which Cargo Types Appear in Each Climate
Not every cargo type appears on every map, because some depend on climate. The game has four climates: temperate, dry, tropical and subarctic. Cement, paper and books only come from subarctic maps, because the cement plant, paper mill and printing factory only appear in that climate.
Rubber and tires follow the same pattern in the tropics. Rubber farms and tire factories only appear in tropical climates, so the rubber-to-tire chain is limited to those maps.
Quarries are available in all four climates, so stone can be produced on any map.
FAQ
Why do some lists show a different cargo total?
Totals vary because they count different things. Some come from figures published before release, and community counts can also include passengers and the special cargo used in some campaign missions.
Do all cargo types show up at the start of a map?
No. A new map starts with only some industries and cargo types in place. New industries appear when demand rises high enough or when a town asks for a cargo type for the first time, and as towns grow, they bring more complex demands.
What happens to cargo that nobody picks up?
Each producer has an output limit. Once its output stock is full, production keeps running, but the extra items are destroyed, so a producer nobody collects from wastes what it makes.
Can I split one load across several stops?
Unloading happens automatically. Cargo is dropped off at every stop that uses it, so you can't pick a partial drop. What you can control is the load percentage set at each stop, along with the vehicle's capacity.

