Timebomb Duels' game modes change the goal of your match. Elimination rounds reward staying alive, while First to Five asks you to build a lead across repeated rounds. Choose a lobby room that suits what you want to practice.
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Modes
Items
Free-for-All
Practice bomb transfers and movement in individual elimination rounds.
- Format
- Individual elimination rounds
- Round wins to win
- -
- Objective
- Pass the bomb before it explodes and outlast the other players.
- Practice focus
- Learn contact transfers, track the holder, and practice movement against changing targets.
- How to join
- Choose the mode's room in the lobby.
Open Arena
Handle several nearby opponents through repeated arena elimination rounds.
- Format
- Repeated multiplayer elimination
- Round wins to win
- -
- Objective
- Stay alive through the arena's elimination rounds by passing the bomb before detonation.
- Practice focus
- Manage several nearby threats and adapt when the chase changes direction.
- How to join
- Choose the mode's room in the lobby.
First to Five
Build round wins across a match until you reach five.
- Format
- Round-win series
- Round wins to win
- 5
- Objective
- Win five rounds to take the match.
- Practice focus
- Read an opponent's routes and habits across repeated rounds.
- How to join
- Choose the mode's room in the lobby.
Passing the bomb
You pass the bomb by making physical contact with another player. Once you hand it off, keep track of the new holder so you can react when the chase changes direction. Losing sight of the bomb is especially risky when several opponents are close together.
Learning across rounds
First to Five gives you repeated chances to notice an opponent's habits. Watch which routes they take when they carry the bomb, then change your approach in the next round. A lost round can still tell you where they like to run.
FAQ
Does First to Five end after five rounds?
The target is five round wins, so the match can last longer than five rounds when opponents split the wins.



