THE FINALS is a team shooter staged as a game show, and its maps are where every match takes place. The game calls them arenas, and you'll often hear them called maps too. Many are built to feel like real places, from downtown Seoul to the temples of Kyoto. Knowing how they work will help you read a match and plan your moves.
Arena
Items
Bernal
A stone town under Peña de Bernal, with rooftops and narrow streets between buildings.
- Setting
- A town inspired by Peña de Bernal in Mexico.
- Sponsor or Theme
- ISEUL-T hotels and a VAIIYA residential complex.
- Layout Note
- Narrow cobblestone streets connect stone buildings and rooftops beneath the monolith.
Fangwai City
A Chinese-inspired city where temple, garden, apartment, and transit districts wrap around a central tower.
- Setting
- A fictional Chinese megacity inspired by Chinese culture and urban districts.
- Sponsor or Theme
- Traditional architecture beside hypermodern city buildings.
- Layout Note
- Three broad areas connect by an elevated walkway, while a central megabuilding blocks direct crossings.
Fortune Stadium
A sponsor-branded city arena with high rooftops and tight corridors between open areas.
- Setting
- A streamlined urban arena divided into sponsor-branded sectors.
- Sponsor or Theme
- HOLTOW, ENGIMO, and ISEUL-T.
- Layout Note
- Open courtyards, elevated rooftops, and tight interiors alternate across the sectors.
Galaxy Estates
A Saturn-orbit suburb built around a central dome, low-gravity spaces, and a speed tunnel.
- Setting
- A rotating ring habitat in orbit around Saturn.
- Sponsor or Theme
- COMETA's retro-futurist space suburb, styled after 1960s and 1970s science fiction.
- Layout Note
- Eden Dome anchors the arena, with homes and facilities linked by roads, anti-gravity volumes, and a speed tunnel.
Kyoto
A 16th-century Kyoto valley of temples and bamboo with paths above and below its buildings.
- Setting
- A steep valley modeled on Kyoto in 1568.
- Sponsor or Theme
- Feudal-era Japan, with temples, gardens, and bamboo forests.
- Layout Note
- Buildings and gardens step across sharp elevation changes, with routes through and beneath structures.
Las Vegas
A casino-strip arena centered on a long Fremont Street-style thoroughfare.
- Setting
- A recreation of Las Vegas, Nevada, known in game as Las Vegas 2032.
- Sponsor or Theme
- A casino strip inspired by Fremont Street.
- Layout Note
- Fremont Street runs through the center between separate casino and attraction districts.
Las Vegas Stadium
A stadium-scale casino map with sponsor zones around a broad central arena.
- Setting
- A championship stadium built around a Las Vegas casino strip.
- Sponsor or Theme
- OSPUZE, ALFA ACTA, and ENGIMO casino districts.
- Layout Note
- The central arena sits among sponsor-owned casinos and open roads.
Monaco
A cliffside Monaco city of tight streets, tall buildings, and small parks.
- Setting
- The Rock of Monaco on the French Riviera.
- Sponsor or Theme
- OSPUZE and historic Riviera architecture.
- Layout Note
- Cobblestone streets, multi-story buildings, and park edges sit along steep cliffs.
NOZOMI/CITADEL
A split city map with open CNS streets on one side and tight VAIIYA rooms on the other.
- Setting
- A Tokyo-inspired arena divided into Nozomi and Citadel districts.
- Sponsor or Theme
- CNS's neon-punk Nozomi meets VAIIYA's sterile, industrial Citadel.
- Layout Note
- The Rift joins the two halves; Nozomi is open and free-flowing, while Citadel has tighter spaces.
Seoul
A skyscraper arena with rooftop routes and long drops between buildings.
- Setting
- Downtown Seoul, South Korea.
- Sponsor or Theme
- The city's high-rise skyline, including the ISEUL-T Tower.
- Layout Note
- Tall buildings and rooftop links create vertical routes over long, exposed gaps.
Skyway Stadium
A virtual stadium where miniature city blocks are split by open gaps and high crossings.
- Setting
- A virtual game-show stadium built from miniature city districts.
- Sponsor or Theme
- Dioramas of the Monaco and Seoul arenas.
- Layout Note
- Separate building districts sit around open gaps crossed by elevated routes.
SYS$HORIZON
A glitched neon city of floating geometry, tall buildings, and voxel bridges.
- Setting
- A partially loaded city in THE FINALS' game-show realm.
- Sponsor or Theme
- CNS glitch design, neon colors, and floating geometry.
- Layout Note
- Tall buildings connect through ziplines and exposed voxel bridges.
What Are Maps and Arenas in THE FINALS?
Arenas are the stages where every match is played, and each one has its own look. Some are based on real places, while others are made up, like SYS$HORIZON, a fictional neon cityscape.
The layout does more than set the scenery. In Cashout, the game's main team mode, teams of three race to open vaults, carry the cash boxes they release to cashout stations, and defend those stations while the cashout finishes. Vaults and stations sit inside the arena, so where they're placed shapes how every fight unfolds.
How Destruction Changes an Arena During a Match
In the normal layout, everything can be destroyed, and that keeps the arena changing as the match goes on. Walls can be carved through, and a building that comes down can open a route that was closed a moment ago or expose a view that was blocked before.
That also means cover can vanish in the middle of a fight. Keep a backup path in mind, because the wall protecting you now might not be standing for long.
THE FINALS Arena Variants Explained
Arenas can also come in variants, which are alternate versions that change the layout or add a new hazard. Standard Issue is the default, and the others each shake things up in their own way. Moving Platforms puts vaults or cashout stations on platforms that travel across the arena, so you have to keep moving and time your attacks. Suspended Structures hangs cashout stations high above the ground, which makes jump pads and grappling hooks useful.
Up Down Left Right mixes those two ideas into fights across several levels. High Rise raises the middle of the arena, so the high ground becomes the spot to hold. Under Construction opens a building in central Seoul that is normally off-limits, creating tight, close-range fights. Duck and Cover brings in a giant duck mascot that crashes into the arena and flattens part of the terrain.
THE FINALS Game Show Events and How They Change an Arena
Game show events are special effects that can hit during a match and change the arena while you're fighting in it. Meteor Showers rain down near cashout stations, damaging players, breaking structures and setting the ground on fire. Low Gravity stretches how long players and objects stay in the air.
Alien Invasion sends UFOs that fire lasers, causing heavy destruction, and their tractor beams lift debris and players into the air. Mega Damage makes structures easier to break. Since you can't know which event is coming, the best plan is one that still works when the ground changes under you.
How to Read an Arena Layout in THE FINALS
A layout tells you a lot before the match even starts. Start with the vaults and cashout stations, since that's where the action gathers. Then check the height, because high ground gives you a clear view while the routes between levels decide who reaches a station first.
Seoul's towering skyscrapers make for fast, vertical fights with real fall hazards. Kyoto has big changes in height and layered buildings with hidden routes underneath, which reward players who learn the paths. NOZOMI/CITADEL splits into two halves with different feels, a precise, towering side and a chaotic one, so the routes that cross between them matter. Monaco's tight, cobblestone streets suit close fights, where destruction can open new paths.
Count the routes that lead to each station, and keep a fallback route ready in case destruction cuts off the path you planned. On variants with moving platforms or high ground, timing and height matter more than the floor plan.
FAQ
Can you choose which arena you play in?
Not in matchmade games. The arena and its variant are set for each match, and the active variant is shown before the match begins, so you can plan before the first shot.
What does an orbital laser do?
Orbital Lasers are a game show event that fires beams from the sky at contestants who stand still for a full second. Shields can't block the beam, and players who are using an interactable are skipped. Keeping on the move is the simplest way to avoid it.
When do game show events happen?
They're picked at random and begin partway through a round, so a quick win can end before any of them show up. Ranked Cashout turns them off entirely.
What does the Sandstorm variant do?
It covers a Las Vegas arena in thick sand. Visibility drops and the whole place takes on a gritty look, so spotting enemies from far away gets much harder.

