Machines are the stations you walk up to and use across the Steel Fighters map. Each one takes some of your currency, such as Cash, Scrap, Stars or Robux, and gives something back, like a new robot, a boost or a reward. Knowing what each machine takes and what it gives back helps you decide where your currency goes furthest.
Group
Items
Codes machine
- Area
- By a Junkyard entry, beside the Events machine
- Input
- A code string
- Unlock
- Finish the tutorial
Events machine
- Area
- Junkyard and Space Junkyard
- Input
- Robux
- Unlock
- -
Lever
- Area
- Lever wall
- Input
- Cash
- Unlock
- -
Craft Station
- Area
- -
- Input
- One owned part for each of the six body slots
- Unlock
- -
Upgrades machine
- Area
- Overworld
- Input
- Cash and Scrap
- Unlock
- Upgrade tiers open with rebirths
Index
- Area
- Overworld
- Input
- -
- Unlock
- -
Spin Wheel
- Area
- Overworld
- Input
- An available spin
Star Machine
- Area
- Space
- Input
- Stars
Trial Shop
- Area
- Space
- Input
- -
Black Hole
- Area
- Space
- Input
- Robot parts
- Unlock
- -
Ultra Dice
- Area
- -
- Input
- -
- Unlock
- -
Fusion Lab
- Area
- Player plot
- Input
- Three robots and Cash per fusion
- Unlock
- 10,000 Cash or 19 Robux
Reforger
- Area
- Player plot
- Input
- One robot part and Cash per attempt, or a Golden Hammer
- Unlock
- 100,000 Cash or 99 Robux
Reroll Stats
- Area
- Player plot
- Input
- One robot and Cash per reroll, or a Golden Dice
- Unlock
- First rebirth
How Steel Fighters Machines Work
Many machines take one of the game's currencies, so it helps to know what each one is for. Cash goes to the lever machine, and Stars go to the Star Machine. Scrap is collected in the Junkyard and used to build up your robots.
Robux is real money, and it's the currency the Events machine takes. Some machines sit in the Overworld, while the Star Machine, Black Hole and Trial Shop are out in Space.
Craft Station, Lever Machine, Spin Wheel and Ultra Dice
The Craft Station is where robots are put together. Fill all six slots, which are the head, torso, two arms and two legs, then press BUILD ROBOT. If every part comes from the same robot, that robot gets the Perfect trait, which adds 10% to its stats, and a single part from a different robot is enough to lose it.
The lever machine takes Cash and rolls for new robot parts. The Spin Wheel is a way to win exclusive items. Ultra Dice rolls are counted on their own counter, separate from your lever pulls.
Fusion Lab, Reforger and Reroll Stats
On your plot, the Fusion Lab, Reforger and Reroll Stats change the robots you already own. Each one changes something different, so it helps to pick the one that fits what you need.
Fusion Lab combines three robots into one. You pick your robot first, then add two more as fuel, and those two are used up in the process. It's worth using when you have spare robots you're happy to lose. The risk is that each fuel robot is one less fighter on your team, so a stronger robot can still leave you with a weaker army.
Reforger works on a single part. It rerolls that part's bonus, and the new bonus can land anywhere from -20% to +20%. It's worth trying on a part with a weak bonus, but a bad roll can drop a part that was already doing well, so skip it on parts you're happy with.
Reroll Stats rerolls a robot's stats, and the results can go down as well as up. It's worth using on a robot you plan to keep fighting with, since a better roll keeps paying off for as long as that robot is on your team. The risk is a weaker robot, so save it for robots you're keeping.
Upgrades Machine and Index
The Upgrades machine sells upgrades that give you buffs, which are boosts that make your robots stronger. Its tiers open up as you rebirth, so new upgrades become available as you progress.
The Index tracks robots by tier, which is a rank that groups them. Finishing a whole tier there gives you that tier's reward and a permanent boost, so it's a steady way to build lasting power.
Star Machine, Black Hole and Trial Shop
The Star Machine is where you spend Stars to get a stats boost for your robots. That boost is separate from the Perfect trait, so it's a different way to make your robots stronger.
The Black Hole takes robot parts and gives back rewards and buffs. It's worth a look when you have parts you aren't using.
The Trial Shop sells items that make fights in the Trial Arena easier. Trials are also in Space, so the shop is most useful once those fights start to feel tough.
Events Machine and Codes Machine
The Events machine sells events you buy with Robux, and each one affects everyone on the server, so it helps the whole group at once.
The Codes machine is where you redeem codes. It sits in the Junkyard area, right next to the Events machine, so the two are easy to find together.
Which Machines Matter Most
Start with the Craft Station, since every robot begins there, and then move to the lever machine for new parts. Once you have robots worth improving, the three enhancement machines and the Upgrades machine are the next stops.
The Star Machine is worth using once you have Stars to spare. The Events machine, Black Hole and Trial Shop are better treated as extras, since the Black Hole's buffs are temporary and the Trial Shop only helps with Trial fights.
FAQ
Can I choose which robots the lever machine gives me?
Yes. A newer setting lets you choose which robot tiers, or ranks, the lever machine rolls.
How long do Black Hole buffs last?
Black Hole buffs last 15 minutes. Black Hole Money also multiplies your total Cash.
Does the Index show every robot?
Yes. It shows every existing robot in the game, so you can see the full roster in one place.
Which robot does Fusion Lab keep?
The robot you pick first. The two fuel robots are used up, so they don't come back.


