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  3. Shogun Showdown>
  4. Bosses

All 15 Bosses and Where to Fight Them in Shogun Showdown

Updated on November 1, 2026 (3 days ago)

Shogun Showdown is a turn-based pixel-art game with roguelike and deck-building parts, set in a Japanese-inspired world. A run moves through a series of regions, and every region ends with a boss, a far tougher enemy you have to beat before you can move on. Knowing how these fights are set up, how to read their attacks and which bosses are the toughest will help you plan each run.

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Region

Bamboo Grove

2 items

Daisuke the Dasher

A fast swordsman who mixes short melee strikes with sudden charges.

Region
Bamboo Grove
Boss Stage
Boss level, Level 3 of 3.
HP
15 (Days 1–4); 20 (Day 5+)
Skull Reward
Days 1–7: 2, 3, 4, 5, 6, 7, 8 Skulls

Rei the Ruthless

A close-range fighter who uses punches and pushes to control spacing.

Region
Bamboo Grove
Boss Stage
Boss level, Level 3 of 3; may replace Daisuke after the first Shogun victory.
HP
13 (Days 1–4); 18 (Day 5+)
Skull Reward
Days 1–7: 2, 3, 4, 5, 6, 7, 8 Skulls

Region

Whispering Caves

1 items

Iwao the Impaler

A spear fighter whose attacks can cover several spaces.

Region
Whispering Caves
Boss Stage
Boss level, Level 3 of 3.
HP
25 (Days 1–4); 28 (Day 5+)
Skull Reward
Days 1–7: 3, 4, 5, 6, 7, 8, 9 Skulls

Region

Hibiku Wastelands

1 items

Baru the Barricader

A ranged fighter who hides behind a barricade and fires volleys.

Region
Hibiku Wastelands
Boss Stage
Boss level, Level 3 of 3.
HP
20 (Days 1–4); 25 (Day 5+)
Skull Reward
Days 1–7: 3, 4, 5, 6, 7, 8, 9 Skulls

Region

Moonlit Port

1 items

The Twins

Two fighters share one health pool and attack from opposite sides.

Region
Moonlit Port
Boss Stage
Boss level, Level 4 of 4.
HP
35 (Days 1–4); 43 (Day 5+), shared by both Twins
Skull Reward
Days 1–7: 4, 4, 6, 6, 8, 8, 10 Skulls

Region

Spirit Gateway

1 items

The Statue

An immovable boss builds a multi-tile attack while a summoner calls in enemies.

Region
Spirit Gateway
Boss Stage
Boss level, Level 4 of 4.
HP
30 (Days 1–4); 40 (Day 5+)
Skull Reward
Days 1–7: 4, 5, 6, 7, 8, 9, 10 Skulls

Region

Hot Springs

1 items

Kowa the Coward

He retreats, shields himself and uses Smoke Bomb to keep distance.

Region
Hot Springs
Boss Stage
Boss level, Level 4 of 4.
HP
30 (Days 1–4); 40 (Day 5+)
Skull Reward
Days 1–7: 4, 5, 6, 7, 8, 9, 10 Skulls

Region

Forsaken Grounds

1 items

Fumiko the Fallen

A fast fighter who dashes, curses the player and summons chargers.

Region
Forsaken Grounds
Boss Stage
Boss level, Level 4 of 4.
HP
28 (Days 1–4); 35 (Day 5+)
Skull Reward
Days 1–7: 4, 5, 6, 7, 8, 9, 10 Skulls

Region

Theatre of Illusions

1 items

Sato the Stagemaster

He copies player tiles and moves through several acts during the fight.

Region
Theatre of Illusions
Boss Stage
Boss level, Level 4 of 4.
HP
38 (Days 1–4); 45 (Day 5+)
Skull Reward
Days 1–7: 4, 5, 6, 7, 8, 9, 10 Skulls

Region

Hideyoshi's Keep

1 items

Hideyoshi the Cunning

He chains movement and attack tiles into shifting multi-step patterns.

Region
Hideyoshi's Keep
Boss Stage
Boss level, Level 4 of 4.
HP
45 (Days 1–4); 55 (Day 5+)
Skull Reward
Days 1–7: 5, 6, 7, 8, 9, 10, 11 Skulls

Region

Nobunaga's Fortress

1 items

Nobunaga the Wicked

His damage window depends on whether he is standing beneath a spotlight.

Region
Nobunaga's Fortress
Boss Stage
Boss level, Level 2 of 2.
HP
40 (Days 1–4); 50 (Day 5+)
Skull Reward
Days 1–7: 5, 6, 7, 8, 9, 10, 11 Skulls

Region

Ieyasu's Garden

1 items

Ieyasu the Patient

He charges up Blade of Patience before dashing in for a heavy strike.

Region
Ieyasu's Garden
Boss Stage
Boss level, Level 2 of 2.
HP
40 (Days 1–4); 50 (Day 5+)
Skull Reward
Days 1–7: 5, 6, 7, 8, 9, 10, 11 Skulls

Region

The Shogun's Castle

2 items

The Shogun (Form 1)

The castle boss uses quick attacks and can reposition.

Region
The Shogun's Castle
Boss Stage
Phase 1 of the boss level, Level 2 of 2.
HP
40 (Days 1–4); 50 (Day 5+), for the whole fight
Skull Reward
Paid once, after Form 2

The Shogun (Form 2)

The second phase of the castle fight, mixing movement tiles with ranged strikes and a barrage.

Region
The Shogun's Castle
Boss Stage
Phase 2 of the same boss level, after Form 1.
HP
Same fight as Form 1
Skull Reward
Days 1–7: 5, 6, 7, 8, 9, 10, 11 Skulls for the whole fight

Region

Crimson Shrine

1 items

Corrupted Soul

An opponent with a large health pool and a changing attack pattern.

Region
Crimson Shrine
Boss Stage
Boss level, Level 1 of 1; appears after the Shogun's second phase on Day 7.
HP
70 (Day 7 only)
Skull Reward
11 Skulls (Day 7)

What Are the Bosses in Shogun Showdown?

Bosses are the strongest enemies in the game, and every region ends with one. Defeating a boss is what moves you on to the next region, and the Shogun waits at the end of the road in his castle. Reaching and beating him is the goal of a run.

Not every run meets the same bosses, because the map branches and you pick your path between regions. Even the first boss can change: after you've beaten the Shogun once, you may meet Rei the Ruthless in Bamboo Grove instead of Daisuke the Dasher.

How Shogun Showdown Boss Fights Are Set Up

Boss fights play differently from the rest of the game. A normal level brings enemies in waves, but a boss level has no waves, so the fight centers on one main enemy and whatever it summons. You and the boss start a few cells apart on a narrow strip.

Bosses also line up their attacks ahead of time, and you can see that lineup. That gives you room to plan a response instead of guessing. Two traits are worth knowing. Quick means a boss declares its attacks faster than most enemies, so you have less time to react. Unfreezable means freeze effects don't work on it, so freezing it isn't a plan.

How to Dodge and Damage Bosses

Dodging starts with the boss's lineup. Most attacks can be avoided by stepping out of their reach, so when a spear or swirl is coming, check where it lands and move.

Damage is the other half. Some bosses reward steady chip damage, which means small hits that wear them down over several turns. Others need burst damage, one big hit that lands in a single turn. Watch how a boss moves before you choose. Ranged attacks are often the better pick against bosses that move quickly or stay far from you, because you can hit them without walking into their reach.

Boss Helpers and Summons

Many bosses call in helpers during a fight. Spike Chargers, Yari Masters and Twin Tachi are some of the common ones. Most of the time it's worth killing them quickly, since leftover helpers make the boss's attacks harder to dodge. When the field gets crowded, clear them first.

Helpers can also help you. They can block an attack that was aimed at you, so some are worth leaving alive for a moment, especially when one is standing in the way of a boss's attack.

What Are Corrupted Bosses?

From Day 4 on, regional bosses can show up in a corrupted form, which is a harder version with new attacks and summons. Corrupted bosses often pick up the Quick trait or the Aggro trait. Aggro makes a boss chase you after every attack, which can pull it out of position.

Which Shogun Showdown Bosses Matter Most

The Shogun matters most, since beating him is the goal of the run. In the middle of a run, Hideyoshi the Cunning and Nobunaga the Wicked are the ones to plan for. Hideyoshi rarely stays in one spot, which makes him hard to pin down, and Nobunaga's fight turns on where he stands.

Spoiler: on Day 7, beating the Shogun isn't the end. A hidden fight against the Corrupted Soul follows straight after, and it's one of the hardest battles in the game.

FAQ

Q.

How do you beat the Shogun in Shogun Showdown?

In his first phase, the Shogun closes in to attack and backs off, and he sometimes charges with a spear. When the field is clear, staying about two cells away lets you dodge the spear and react to his charge. When he moves into his second phase, any enemies left on the field are removed, and he opens with a corrupted barrage.

Q.

How do you reach the Corrupted Soul in Shogun Showdown?

Spoiler: the Corrupted Soul is the true final boss, and it can only be fought on Day 7. It waits in the shrine room beneath the Shogun's castle and the fight starts right after you beat the Shogun. It fights on a nine-cell strip and can only be hit while it's on the ground. At half health it rises into the air, where it takes no damage. Defeating it shows the end credits.

Q.

Do bosses get harder as the days go on?

Yes, in two ways. Corrupted versions can start appearing on Day 4, and from Day 5 the regional bosses and the Shogun gain health.

Q.

How does Nobunaga the Wicked's spotlight work?

Three random tiles are lit when the fight starts, and Nobunaga can only be hurt while he's standing on one. After a turn in which you hit him while he's in a light, the spotlights shuffle to new tiles. As his health drops, fewer lights appear: two once he's at 67% and one at 33%, which makes the last stretch the hardest. Tiles that move him or you, such as Dragon Punch, Grappling Hook, Smoke Bomb or Mirror, can help get him into a light.

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