Bloxodes

All 26 Traps in Piggy

Updated on (2 days ago)

Piggy traps turn the infected role into a route-control game. Compare energy cost with the job you need done: stun a doorway, slow a chase, reveal a survivor, pull players together, or give yourself a way to reposition.

How to use this collection

Piggy or a Traitor can equip up to three trap choices and spend energy to place them. Most traps disappear after activation or when their placement lifespan ends. Teleporters are the odd one out: they are about Piggy movement instead of directly harming a survivor.

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Trap family

Regular traps

10 items

Shop traps give you the stable baseline for comparing energy, price, and effect.

Default Trap

Starter trap. Basic stun coverage when a survivor steps on it.

Status
Starter trap
Type
Regular
Energy
4
Cost
Free, starter trap
Effect
Basic stun coverage when a survivor steps on it.
Placement use
Place it where the route is already narrow or predictable.

Small Trap

Shop trap. A compact trap with a longer stun than the default trap.

Status
Shop trap
Type
Regular
Energy
4
Cost
75 Piggy Tokens
Effect
A compact trap with a longer stun than the default trap.
Placement use
Place it where the route is already narrow or predictable.

Big Trap

Shop trap. A larger footprint that trades reach for a heavier energy cost.

Status
Shop trap
Type
Regular
Energy
8
Cost
125 Piggy Tokens
Effect
A larger footprint that trades reach for a heavier energy cost.
Placement use
Place it where the route is already narrow or predictable.

Slow Trap

Shop trap. Slows a survivor after activation and helps close a route.

Status
Shop trap
Type
Regular
Energy
3
Cost
150 Piggy Tokens
Effect
Slows a survivor after activation and helps close a route.
Placement use
Place it where the route is already narrow or predictable.

Alarm Trap

Shop trap. Stuns and alerts Piggy when a survivor triggers it.

Status
Shop trap
Type
Regular
Energy
6
Cost
175 Piggy Tokens
Effect
Stuns and alerts Piggy when a survivor triggers it.
Placement use
Place it where the route is already narrow or predictable.

Egg Trap

Shop trap. Applies a special slow and blind effect when triggered.

Status
Shop trap
Type
Regular
Energy
4
Cost
200 Piggy Tokens
Effect
Applies a special slow and blind effect when triggered.
Placement use
Place it where the route is already narrow or predictable.

Black Hole Trap

Shop trap. Pulls nearby survivors into a dangerous hold-up.

Status
Shop trap
Type
Regular
Energy
8
Cost
215 Piggy Tokens
Effect
Pulls nearby survivors into a dangerous hold-up.
Placement use
Place it where the route is already narrow or predictable.

Mouse Trap

Shop trap. Chases a survivor and reveals their position for a short time.

Status
Shop trap
Type
Regular
Energy
7
Cost
250 Piggy Tokens
Effect
Chases a survivor and reveals their position for a short time.
Placement use
Place it where the route is already narrow or predictable.

Teleporter

Shop trap. Links placed teleporters so Piggy can move between them.

Status
Shop trap
Type
Regular
Energy
5
Cost
300 Piggy Tokens
Effect
Links placed teleporters so Piggy can move between them.
Placement use
Place it where the route is already narrow or predictable.

Concoction Trap

Shop trap. Spills a concoction that inverts survivor controls when triggered.

Status
Shop trap
Type
Regular
Energy
8
Cost
250 Piggy Tokens
Effect
Spills a concoction that inverts survivor controls when triggered.
Placement use
Place it where the route is already narrow or predictable.

Trap family

Alternate traps

8 items

Alternate traps preserve familiar roles while changing the look or unlock route.

Slow Storm Trap

Alternate unlock. Alternate look for Slow Trap with the same slow-focused role.

Status
Alternate unlock
Type
Alternate
Energy
3
Cost
600 seasonal currency
Effect
Alternate look for Slow Trap with the same slow-focused role.
Placement use
Place it where the route is already narrow or predictable.

Toy Robot Trap

Alternate unlock. Alternate look for Alarm Trap with the same alert role.

Status
Alternate unlock
Type
Alternate
Energy
6
Cost
550 seasonal currency
Effect
Alternate look for Alarm Trap with the same alert role.
Placement use
Place it where the route is already narrow or predictable.

Bones Trap

Alternate unlock. Alternate look for Egg Trap with the same special-effect role.

Status
Alternate unlock
Type
Alternate
Energy
4
Cost
550 event currency
Effect
Alternate look for Egg Trap with the same special-effect role.
Placement use
Place it where the route is already narrow or predictable.

Tornado Trap

Alternate unlock. Alternate look for Black Hole Trap with the same pull-focused role.

Status
Alternate unlock
Type
Alternate
Energy
8
Cost
550 event currency
Effect
Alternate look for Black Hole Trap with the same pull-focused role.
Placement use
Place it where the route is already narrow or predictable.

Spider Trap

Alternate unlock. Alternate look for Mouse Trap with the same chase and reveal role.

Status
Alternate unlock
Type
Alternate
Energy
7
Cost
750 event currency
Effect
Alternate look for Mouse Trap with the same chase and reveal role.
Placement use
Place it where the route is already narrow or predictable.

Teleportation Chamber

Alternate unlock. Alternate look for Teleporter with the same linked-movement role.

Status
Alternate unlock
Type
Alternate
Energy
5
Cost
700 event currency
Effect
Alternate look for Teleporter with the same linked-movement role.
Placement use
Place it where the route is already narrow or predictable.

Mr. Bliss Trap

Season reward. High-cost alternate trap with a special slow-focused effect.

Status
Season reward
Type
Alternate
Energy
9
Cost
Season 7 tier reward
Effect
High-cost alternate trap with a special slow-focused effect.
Placement use
Place it where the route is already narrow or predictable.

Loan Shark Trap

Campaign reward. Alternate look for Crawling Trap with a chase-focused role.

Status
Campaign reward
Type
Alternate
Energy
9
Cost
AJ Alpaca campaign
Effect
Alternate look for Crawling Trap with a chase-focused role.
Placement use
Place it where the route is already narrow or predictable.

Trap family

Event traps

6 items

Event and quest traps are useful to recognize even when their original unlock window has closed.

Tombstone Trap

Event exclusive. A costly event trap tied to the Spooky Hunt.

Status
Event exclusive
Type
Event
Energy
10
Cost
Spooky Hunt exclusive
Effect
A costly event trap tied to the Spooky Hunt.
Placement use
Place it where the route is already narrow or predictable.

Snowpiggy Trap

Event exclusive. A winter event trap that slows nearby survivors.

Status
Event exclusive
Type
Event
Energy
9
Cost
Winter Holiday Hunt exclusive
Effect
A winter event trap that slows nearby survivors.
Placement use
Place it where the route is already narrow or predictable.

Inflatable Trap

Limited event. Stuns and can block a narrow route after activation.

Status
Limited event
Type
Event
Energy
5
Cost
Piggy anniversary window
Effect
Stuns and can block a narrow route after activation.
Placement use
Place it where the route is already narrow or predictable.

Crawling Trap

Quest reward. Chases and drags survivors toward the trap owner.

Status
Quest reward
Type
Event
Energy
9
Cost
Docks Chapter 9 quest
Effect
Chases and drags survivors toward the trap owner.
Placement use
Place it where the route is already narrow or predictable.

Slippery Trap

Event reward. Slips survivors and creates a tricky route around the trigger.

Status
Event reward
Type
Event
Energy
7
Cost
Advent or holiday reward
Effect
Slips survivors and creates a tricky route around the trigger.
Placement use
Place it where the route is already narrow or predictable.

Lovestruck Trap

Event exclusive. A themed event trap with a short-range control effect.

Status
Event exclusive
Type
Event
Energy
7
Cost
Love Hearts exclusive
Effect
A themed event trap with a short-range control effect.
Placement use
Place it where the route is already narrow or predictable.

Trap family

Unusable hazards

2 items

These entries are map or Build Mode hazards, not normal infected-player loadout choices.

Insolence Trap

Unusable hazard. A map hazard rather than a normal infected-player trap.

Status
Unusable hazard
Type
Unusable hazard
Energy
-
Cost
Lab Hidden Ending
Effect
A map hazard rather than a normal infected-player trap.
Placement use
Place it where the route is already narrow or predictable.

Spike Trap

Unusable hazard. A Build Mode hazard that is not a normal equipped trap.

Status
Unusable hazard
Type
Unusable hazard
Energy
-
Cost
Build Mode event
Effect
A Build Mode hazard that is not a normal equipped trap.
Placement use
Place it where the route is already narrow or predictable.

Spend energy with a plan

The energy bar refills during a round, but a costly trap can leave you waiting at the exact moment a survivor reaches the exit. Low-cost Slow and Default traps help you shape routes, while Black Hole, Mouse, and event traps ask for a bigger commitment.

Use a trap where survivors already want to go: a key room, a narrow doorway, a vent approach, or the last turn before an escape. A trap in a random empty corner is mostly decoration with paperwork.

Regular, alternate, and event routes

Regular traps are the shop staples. Alternate traps usually mirror a familiar trap with a different look and unlock route. Event and quest traps can be unavailable outside their window, so check availability before planning a loadout around one.

FAQ

Q.

Which trap is the cheapest energy option?

Slow Trap uses three energy in the checked roster. Default, Small, and Egg use four, which makes them easier to fit into a short chase plan.

Q.

Can survivors collect traps?

No. Traps belong to the infected-side item system. Survivors use abilities, which share the same energy idea but have different effects.

Q.

Why are some traps marked alternate?

Alternate traps are visual or event variants of familiar roles, such as Slow Storm for Slow Trap or Spider for Mouse Trap.

Q.

Are unusable hazards normal traps?

No. Insolence Trap and Spike Trap are listed for reference, but they are map or Build Mode hazards rather than standard equipped traps.

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