Piggy traps turn the infected role into a route-control game. Compare energy cost with the job you need done: stun a doorway, slow a chase, reveal a survivor, pull players together, or give yourself a way to reposition.
How to use this collection
Piggy or a Traitor can equip up to three trap choices and spend energy to place them. Most traps disappear after activation or when their placement lifespan ends. Teleporters are the odd one out: they are about Piggy movement instead of directly harming a survivor.
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Trap family
Regular traps
Shop traps give you the stable baseline for comparing energy, price, and effect.
Default Trap
Starter trap. Basic stun coverage when a survivor steps on it.
- Status
- Starter trap
- Type
- Regular
- Energy
- 4
- Cost
- Free, starter trap
- Effect
- Basic stun coverage when a survivor steps on it.
- Placement use
- Place it where the route is already narrow or predictable.
Small Trap
Shop trap. A compact trap with a longer stun than the default trap.
- Status
- Shop trap
- Type
- Regular
- Energy
- 4
- Cost
- 75 Piggy Tokens
- Effect
- A compact trap with a longer stun than the default trap.
- Placement use
- Place it where the route is already narrow or predictable.
Big Trap
Shop trap. A larger footprint that trades reach for a heavier energy cost.
- Status
- Shop trap
- Type
- Regular
- Energy
- 8
- Cost
- 125 Piggy Tokens
- Effect
- A larger footprint that trades reach for a heavier energy cost.
- Placement use
- Place it where the route is already narrow or predictable.
Slow Trap
Shop trap. Slows a survivor after activation and helps close a route.
- Status
- Shop trap
- Type
- Regular
- Energy
- 3
- Cost
- 150 Piggy Tokens
- Effect
- Slows a survivor after activation and helps close a route.
- Placement use
- Place it where the route is already narrow or predictable.
Alarm Trap
Shop trap. Stuns and alerts Piggy when a survivor triggers it.
- Status
- Shop trap
- Type
- Regular
- Energy
- 6
- Cost
- 175 Piggy Tokens
- Effect
- Stuns and alerts Piggy when a survivor triggers it.
- Placement use
- Place it where the route is already narrow or predictable.
Egg Trap
Shop trap. Applies a special slow and blind effect when triggered.
- Status
- Shop trap
- Type
- Regular
- Energy
- 4
- Cost
- 200 Piggy Tokens
- Effect
- Applies a special slow and blind effect when triggered.
- Placement use
- Place it where the route is already narrow or predictable.
Black Hole Trap
Shop trap. Pulls nearby survivors into a dangerous hold-up.
- Status
- Shop trap
- Type
- Regular
- Energy
- 8
- Cost
- 215 Piggy Tokens
- Effect
- Pulls nearby survivors into a dangerous hold-up.
- Placement use
- Place it where the route is already narrow or predictable.
Mouse Trap
Shop trap. Chases a survivor and reveals their position for a short time.
- Status
- Shop trap
- Type
- Regular
- Energy
- 7
- Cost
- 250 Piggy Tokens
- Effect
- Chases a survivor and reveals their position for a short time.
- Placement use
- Place it where the route is already narrow or predictable.
Teleporter
Shop trap. Links placed teleporters so Piggy can move between them.
- Status
- Shop trap
- Type
- Regular
- Energy
- 5
- Cost
- 300 Piggy Tokens
- Effect
- Links placed teleporters so Piggy can move between them.
- Placement use
- Place it where the route is already narrow or predictable.
Concoction Trap
Shop trap. Spills a concoction that inverts survivor controls when triggered.
- Status
- Shop trap
- Type
- Regular
- Energy
- 8
- Cost
- 250 Piggy Tokens
- Effect
- Spills a concoction that inverts survivor controls when triggered.
- Placement use
- Place it where the route is already narrow or predictable.
Trap family
Alternate traps
Alternate traps preserve familiar roles while changing the look or unlock route.
Slow Storm Trap
Alternate unlock. Alternate look for Slow Trap with the same slow-focused role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 3
- Cost
- 600 seasonal currency
- Effect
- Alternate look for Slow Trap with the same slow-focused role.
- Placement use
- Place it where the route is already narrow or predictable.
Toy Robot Trap
Alternate unlock. Alternate look for Alarm Trap with the same alert role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 6
- Cost
- 550 seasonal currency
- Effect
- Alternate look for Alarm Trap with the same alert role.
- Placement use
- Place it where the route is already narrow or predictable.
Bones Trap
Alternate unlock. Alternate look for Egg Trap with the same special-effect role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 4
- Cost
- 550 event currency
- Effect
- Alternate look for Egg Trap with the same special-effect role.
- Placement use
- Place it where the route is already narrow or predictable.
Tornado Trap
Alternate unlock. Alternate look for Black Hole Trap with the same pull-focused role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 8
- Cost
- 550 event currency
- Effect
- Alternate look for Black Hole Trap with the same pull-focused role.
- Placement use
- Place it where the route is already narrow or predictable.
Spider Trap
Alternate unlock. Alternate look for Mouse Trap with the same chase and reveal role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 7
- Cost
- 750 event currency
- Effect
- Alternate look for Mouse Trap with the same chase and reveal role.
- Placement use
- Place it where the route is already narrow or predictable.
Teleportation Chamber
Alternate unlock. Alternate look for Teleporter with the same linked-movement role.
- Status
- Alternate unlock
- Type
- Alternate
- Energy
- 5
- Cost
- 700 event currency
- Effect
- Alternate look for Teleporter with the same linked-movement role.
- Placement use
- Place it where the route is already narrow or predictable.
Mr. Bliss Trap
Season reward. High-cost alternate trap with a special slow-focused effect.
- Status
- Season reward
- Type
- Alternate
- Energy
- 9
- Cost
- Season 7 tier reward
- Effect
- High-cost alternate trap with a special slow-focused effect.
- Placement use
- Place it where the route is already narrow or predictable.
Loan Shark Trap
Campaign reward. Alternate look for Crawling Trap with a chase-focused role.
- Status
- Campaign reward
- Type
- Alternate
- Energy
- 9
- Cost
- AJ Alpaca campaign
- Effect
- Alternate look for Crawling Trap with a chase-focused role.
- Placement use
- Place it where the route is already narrow or predictable.
Trap family
Event traps
Event and quest traps are useful to recognize even when their original unlock window has closed.
Tombstone Trap
Event exclusive. A costly event trap tied to the Spooky Hunt.
- Status
- Event exclusive
- Type
- Event
- Energy
- 10
- Cost
- Spooky Hunt exclusive
- Effect
- A costly event trap tied to the Spooky Hunt.
- Placement use
- Place it where the route is already narrow or predictable.
Snowpiggy Trap
Event exclusive. A winter event trap that slows nearby survivors.
- Status
- Event exclusive
- Type
- Event
- Energy
- 9
- Cost
- Winter Holiday Hunt exclusive
- Effect
- A winter event trap that slows nearby survivors.
- Placement use
- Place it where the route is already narrow or predictable.
Inflatable Trap
Limited event. Stuns and can block a narrow route after activation.
- Status
- Limited event
- Type
- Event
- Energy
- 5
- Cost
- Piggy anniversary window
- Effect
- Stuns and can block a narrow route after activation.
- Placement use
- Place it where the route is already narrow or predictable.
Crawling Trap
Quest reward. Chases and drags survivors toward the trap owner.
- Status
- Quest reward
- Type
- Event
- Energy
- 9
- Cost
- Docks Chapter 9 quest
- Effect
- Chases and drags survivors toward the trap owner.
- Placement use
- Place it where the route is already narrow or predictable.
Slippery Trap
Event reward. Slips survivors and creates a tricky route around the trigger.
- Status
- Event reward
- Type
- Event
- Energy
- 7
- Cost
- Advent or holiday reward
- Effect
- Slips survivors and creates a tricky route around the trigger.
- Placement use
- Place it where the route is already narrow or predictable.
Lovestruck Trap
Event exclusive. A themed event trap with a short-range control effect.
- Status
- Event exclusive
- Type
- Event
- Energy
- 7
- Cost
- Love Hearts exclusive
- Effect
- A themed event trap with a short-range control effect.
- Placement use
- Place it where the route is already narrow or predictable.
Trap family
Unusable hazards
These entries are map or Build Mode hazards, not normal infected-player loadout choices.
Insolence Trap
Unusable hazard. A map hazard rather than a normal infected-player trap.
- Status
- Unusable hazard
- Type
- Unusable hazard
- Energy
- -
- Cost
- Lab Hidden Ending
- Effect
- A map hazard rather than a normal infected-player trap.
- Placement use
- Place it where the route is already narrow or predictable.
Spike Trap
Unusable hazard. A Build Mode hazard that is not a normal equipped trap.
- Status
- Unusable hazard
- Type
- Unusable hazard
- Energy
- -
- Cost
- Build Mode event
- Effect
- A Build Mode hazard that is not a normal equipped trap.
- Placement use
- Place it where the route is already narrow or predictable.
Spend energy with a plan
The energy bar refills during a round, but a costly trap can leave you waiting at the exact moment a survivor reaches the exit. Low-cost Slow and Default traps help you shape routes, while Black Hole, Mouse, and event traps ask for a bigger commitment.
Use a trap where survivors already want to go: a key room, a narrow doorway, a vent approach, or the last turn before an escape. A trap in a random empty corner is mostly decoration with paperwork.
Regular, alternate, and event routes
Regular traps are the shop staples. Alternate traps usually mirror a familiar trap with a different look and unlock route. Event and quest traps can be unavailable outside their window, so check availability before planning a loadout around one.
FAQ
Which trap is the cheapest energy option?
Slow Trap uses three energy in the checked roster. Default, Small, and Egg use four, which makes them easier to fit into a short chase plan.
Can survivors collect traps?
No. Traps belong to the infected-side item system. Survivors use abilities, which share the same energy idea but have different effects.
Why are some traps marked alternate?
Alternate traps are visual or event variants of familiar roles, such as Slow Storm for Slow Trap or Spider for Mouse Trap.
Are unusable hazards normal traps?
No. Insolence Trap and Spike Trap are listed for reference, but they are map or Build Mode hazards rather than standard equipped traps.





