One Tap puts Sniper, Secondary, and Melee into clear combat roles. Sniper is the one-shot choice, Secondary supports a two-shot exchange with one headshot able to finish it, and Melee is the close-pressure option. Treat the Melee role as practical guidance because its exact hit behavior is not stated.
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Combat classes
Combat classes
Sniper, Secondary, and Melee stay together as the game's class-level combat choices. Sniper and Secondary have clear behavior notes, while Melee is only confirmed as a class, so close-pressure advice should not be read as a damage, reach, or hit rule.
Sniper
The official description presents Sniper as a one-shot class.
- Practical role
- Best suited to a deliberate opening attempt when precision matters. This is practical guidance, not a range or damage claim.
- Known limits
- No checked source publishes exact range, damage breakdown, reload, fire rate, magazine size, or named variants.
Secondary
The official description presents Secondary as a two-shot class, with one headshot able to finish the exchange.
- Practical role
- Use it as the follow-up choice after a missed sniper attempt or when the fight is already close. This is practical guidance, not a stat claim.
- Known limits
- No checked source publishes a specific weapon name, range, damage, reload, fire rate, magazine size, or variant list.
Melee
The official description confirms Melee as a weapon class but does not state a damage or hit-count rule.
- Practical role
- Reserve it for very close pressure. This is practical class guidance, not a verified one-hit or reach claim.
- Known limits
- No checked source publishes exact damage, reach, speed, one-hit behavior, or named variants.
| Name | Confirmed Behavior | Practical role | Known limits |
|---|---|---|---|
| Sniper | The official description presents Sniper as a one-shot class. | Best suited to a deliberate opening attempt when precision matters. This is practical guidance, not a range or damage claim. | No checked source publishes exact range, damage breakdown, reload, fire rate, magazine size, or named variants. |
| Secondary | The official description presents Secondary as a two-shot class, with one headshot able to finish the exchange. | Use it as the follow-up choice after a missed sniper attempt or when the fight is already close. This is practical guidance, not a stat claim. | No checked source publishes a specific weapon name, range, damage, reload, fire rate, magazine size, or variant list. |
| Melee | The official description confirms Melee as a weapon class but does not state a damage or hit-count rule. | Reserve it for very close pressure. This is practical class guidance, not a verified one-hit or reach claim. | No checked source publishes exact damage, reach, speed, one-hit behavior, or named variants. |
Choosing your approach
Start with Sniper when you have time to line up a careful opening attempt. Its confirmed behavior is one-shot, but that does not establish a particular range, damage breakdown, reload, or fire rate.
If the opening attempt misses or the fight is already close, Secondary is the practical follow-up. Its confirmed behavior is a two-shot class, with one headshot able to finish the exchange. That describes the class behavior, not a promise about a specific weapon model or extra stats.
When an opponent is right on top of you, Melee is the close-pressure choice. Staying close is practical advice only: exact damage, reach, speed, and one-hit behavior are not stated.
Mistakes to avoid
- Do not treat Sniper's one-shot wording as a full stat sheet.
- Do not assume a class label reveals a named weapon variant.
- Do not plan Melee around a guaranteed one-hit result or a particular reach.
- Do not confuse practical role notes with confirmed class behavior.
Use the fight's distance to guide the choice, then adjust when the exchange changes. That is easier than trying to do spreadsheet work while someone is shooting at you.
FAQ
Which class is a good opening choice?
Sniper is the practical opening choice when you can line up a careful shot. The one-shot description does not provide exact range, damage, reload, or fire-rate details.
When should I use Secondary?
Use Secondary as a follow-up after a missed Sniper attempt or when the exchange is already close. Its confirmed behavior is a two-shot class, with one headshot able to finish the exchange.
What should I expect from Melee?
Treat Melee as a close-pressure option. Its exact damage, reach, speed, and one-hit behavior are not stated, so avoid assuming a specific result.
Are exact class stats known?
The class descriptions do not establish numeric values for damage, range, reach, reload, fire rate, magazine size, or movement speed. Choose by the class role, then learn the timing and feel in play.

