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  1. Home>
  2. Minecraft>
  3. Minecraft Java Edition>
  4. Villager trades page 2

All 391 villager trades in Minecraft Java Edition - Page 2

Updated on November 1, 2026 (about 5 hours ago)

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Showing 55 of 391 items.

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Category

Fisherman

16 items

Bucket of Cod trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
3 × Emerald
outputs
1 × Bucket of Cod
Max Uses
16

Campfire trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
2 × Emerald
outputs
1 × Campfire
Max Uses
12

Cooked Cod trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
6 × Raw Cod; 1 × Emerald
outputs
6 × Cooked Cod
Max Uses
16

Cooked Salmon trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
6 × Raw Salmon; 1 × Emerald
outputs
6 × Cooked Salmon
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
10 × Coal
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
20 × String
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
15 × Raw Cod
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
13 × Raw Salmon
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
6 × Tropical Fish
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts; Available from Savanna villager types

level
Master
inputs
1 × Acacia Boat
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts; Available from Swamp villager types

level
Master
inputs
1 × Dark Oak Boat
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts; Available from Desert, Jungle villager types

level
Master
inputs
1 × Jungle Boat
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts; Available from Plains villager types

level
Master
inputs
1 × Oak Boat
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
4 × Pufferfish
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Snow villager types

level
Master
inputs
1 × Spruce Boat
outputs
1 × Emerald
Max Uses
12
Image credit

Enchanted Fishing Rod trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Journeyman
inputs
Variable × Emerald
outputs
1 × Enchanted Fishing Rod
Max Uses
3

Category

Fletcher

12 items

Arrow trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
1 × Emerald
outputs
16 × Arrow
Max Uses
12

Bow trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
2 × Emerald
outputs
1 × Bow
Max Uses
12

Crossbow trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
3 × Emerald
outputs
1 × Crossbow
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
32 × Stick
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
26 × Flint
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
14 × String
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
24 × Feather
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
8 × Tripwire Hook
outputs
1 × Emerald
Max Uses
12
Image credit

Enchanted Bow trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
Variable × Emerald
outputs
1 × Enchanted Bow
Max Uses
3
Image credit

Enchanted Crossbow trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Master
inputs
Variable × Emerald
outputs
1 × Enchanted Crossbow
Max Uses
3

Flint trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
10 × Gravel; 1 × Emerald
outputs
10 × Flint
Max Uses
12
TATipped Arrow trade

Tipped Arrow trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
2 × Emerald; 5 × Arrow
outputs
5 × Tipped Arrow
Max Uses
12

Category

Leatherworker

12 items

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
6 × Leather
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
26 × Flint
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
9 × Rabbit Hide
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
4 × Turtle Scute
outputs
1 × Emerald
Max Uses
12

Leather Boots trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Apprentice
inputs
4 × Emerald
outputs
1 × Leather Boots
Max Uses
12

Leather Cap trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Apprentice
inputs
5 × Emerald
outputs
1 × Leather Cap
Max Uses
12

Leather Cap trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Master
inputs
5 × Emerald
outputs
1 × Leather Cap
Max Uses
12

Leather Horse Armor trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Expert
inputs
6 × Emerald
outputs
1 × Leather Horse Armor
Max Uses
12

Leather Pants trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Novice
inputs
3 × Emerald
outputs
1 × Leather Pants
Max Uses
12

Leather Tunic trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Novice
inputs
7 × Emerald
outputs
1 × Leather Tunic
Max Uses
12

Leather Tunic trade

Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.

level
Journeyman
inputs
7 × Emerald
outputs
1 × Leather Tunic
Max Uses
12

Saddle trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
6 × Emerald
outputs
1 × Saddle
Max Uses
12

Category

Librarian

15 items

Bookshelf trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
9 × Emerald
outputs
1 × Bookshelf
Max Uses
12

Clock trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
5 × Emerald
outputs
1 × Clock
Max Uses
12

Compass trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
4 × Emerald
outputs
1 × Compass
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
24 × Paper
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
4 × Book
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
5 × Ink Sac
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
2 × Book and Quill
outputs
1 × Emerald
Max Uses
12
Image credit

Enchanted Book trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Novice
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

Enchanted Book trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Apprentice
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

Enchanted Book trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Journeyman
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

Enchanted Book trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12

Glass trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
1 × Emerald
outputs
4 × Glass
Max Uses
12

Lantern trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
1 × Lantern
Max Uses
12

Red Candle trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
3 × Emerald
outputs
1 × Red Candle
Max Uses
12

Yellow Candle trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
3 × Emerald
outputs
1 × Yellow Candle
Max Uses
12
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