Java redstone components have different jobs in a circuit. Signal sources, detectors, logic and actuators help narrow the choice before you compare a recorded action or delay.
Showing 35 of 117 items.
Category
Signal generation
Acacia Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Acacia Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Bamboo Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Bamboo Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Birch Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Birch Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Block of Redstone
Supplies redstone power continuously.
- role
- Signal generation
- Actions
- Supplies redstone power continuously.
- Signal Strength
- -
- Delay
- -
Cherry Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Cherry Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Crimson Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Crimson Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Dark Oak Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Dark Oak Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Heavy Weighted Pressure Plate
Its signal strength changes with the number of entities on the plate.
- role
- Signal generation
- Actions
- Its signal strength changes with the number of entities on the plate.
- Signal Strength
- 0 to 15
- Delay
- -
Jungle Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Jungle Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Lever
Using the lever switches its redstone signal on or off.
- role
- Signal generation
- Actions
- Using the lever switches its redstone signal on or off.
- Signal Strength
- -
- Delay
- -
Light Weighted Pressure Plate
Its signal strength changes with the number of entities on the plate.
- role
- Signal generation
- Actions
- Its signal strength changes with the number of entities on the plate.
- Signal Strength
- 0 to 15
- Delay
- -
Mangrove Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Mangrove Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Oak Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Oak Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Pale Oak Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Pale Oak Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Polished Blackstone Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Polished Blackstone Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Poplar Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Poplar Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Spruce Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Spruce Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Stone Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Stone Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Trapped Chest
Opening the chest produces a redstone signal.
- role
- Signal generation
- Actions
- Opening the chest produces a redstone signal.
- Signal Strength
- -
- Delay
- -
Warped Button
Pressing the button turns on its redstone signal temporarily.
- role
- Signal generation
- Actions
- Pressing the button turns on its redstone signal temporarily.
- Signal Strength
- -
- Delay
- -
Warped Pressure Plate
Eligible entities standing on the plate activate its signal.
- role
- Signal generation
- Actions
- Eligible entities standing on the plate activate its signal.
- Signal Strength
- -
- Delay
- -
Choose the component's role
Buttons and levers supply signals, while dust carries them. Repeaters and comparators affect how circuits pass or compare a signal. A Copper Bulb's remembered state is different from a repeater's selectable delay.
Read inventory interactions
Powering a Hopper stops its item transfers. Droppers and Dispensers perform different actions, so a similar-looking block is not necessarily a substitute. Recorded component facts do not simulate a complete circuit's update order or every interaction between neighboring blocks.
FAQ
Does power make a Hopper transfer items faster?
No. Redstone power stops the Hopper from transferring items.

