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  4. Villager trades page 2

All 280 villager trades in Minecraft Bedrock Edition - Page 2

Updated on November 1, 2026 (about 5 hours ago)

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Showing 74 of 280 items.

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Category

Farmer

14 items

1 × Cake trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Expert
inputs
1 × Emerald
outputs
1 × Cake
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group

level
Novice
inputs
20 × Wheat
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group

level
Novice
inputs
26 × Potato
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group

level
Novice
inputs
15 × Beetroot
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group

level
Novice
inputs
22 × Carrot
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
6 × Pumpkin
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
4 × Melon
outputs
1 × Emerald
Max Uses
12

1 × Suspicious Stew with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies Suspicious Stew; its effect follows the offer and is not shown by the icon.

level
Expert
inputs
1 × Emerald
outputs
1 × Suspicious Stew with a randomly selected variant
Max Uses
12

18 × Cookie trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
3 × Emerald
outputs
18 × Cookie
Max Uses
12

3 × Glistering Melon Slice trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Master
inputs
4 × Emerald
outputs
3 × Glistering Melon Slice
Max Uses
12

3 × Golden Carrot trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Master
inputs
3 × Emerald
outputs
3 × Golden Carrot
Max Uses
12

4 × Apple trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Apprentice
inputs
1 × Emerald
outputs
4 × Apple
Max Uses
16

4 × Pumpkin Pie trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Apprentice
inputs
1 × Emerald
outputs
4 × Pumpkin Pie
Max Uses
12

6 × Bread trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Novice
inputs
1 × Emerald
outputs
6 × Bread
Max Uses
16

Category

Fisherman

12 items

1 × Bucket of Cod trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
3 × Emerald
outputs
1 × Bucket of Cod
Max Uses
16

1 × Campfire trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Apprentice
inputs
2 × Emerald
outputs
1 × Campfire
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
20 × String
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
10 × Coal
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
15 × Raw Cod
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
13 × Raw Salmon
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Expert
inputs
6 × Clownfish
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts

level
Master
inputs
4 × Pufferfish
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; Output choice depends on Plains villager, Snow villager, Taiga villager, Desert villager, Jungle villager, Savanna villager, Swamp villager

level
Master
inputs
1 × Oak Boat or 1 × Spruce Boat or 1 × Jungle Boat or 1 × Acacia Boat or 1 × Dark Oak Boat
outputs
1 × Emerald
Max Uses
12
Image credit

1 × Enchanted Fishing Rod trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Journeyman
inputs
3 × Emerald
outputs
1 × Enchanted Fishing Rod
Max Uses
3

6 × Cooked Cod trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
1 × Emerald; 6 × Raw Cod
outputs
6 × Cooked Cod
Max Uses
16

6 × Cooked Salmon trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Apprentice
inputs
1 × Emerald; 6 × Raw Salmon
outputs
6 × Cooked Salmon
Max Uses
16

Category

Fletcher

12 items

1 × Bow trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
2 × Emerald
outputs
1 × Bow
Max Uses
12

1 × Crossbow trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
3 × Emerald
outputs
1 × Crossbow
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Novice
inputs
32 × Stick
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
26 × Flint
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
14 × String
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Expert
inputs
24 × Feather
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Master
inputs
8 × Tripwire Hook
outputs
1 × Emerald
Max Uses
12
Image credit

1 × Enchanted Bow trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
2 × Emerald
outputs
1 × Enchanted Bow
Max Uses
3
Image credit

1 × Enchanted Crossbow trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Master
inputs
3 × Emerald
outputs
1 × Enchanted Crossbow
Max Uses
3

10 × Flint trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
1 × Emerald; 10 × Gravel
outputs
10 × Flint
Max Uses
12

16 × Arrow trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
1 × Emerald
outputs
16 × Arrow
Max Uses
12
55 × Tipped arrows of Night Vision or 5 × Tipped arrows of Invisibility or 5 × Tipped arrows of Leaping or 5 × Tipped arrows of Fire Resistance or 5 × Tipped arrows of Swiftness or 5 × Tipped arrows of Slowness or 5 × Tipped arrows of Water Breathing or 5 × Tipped arrows of Healing or 5 × Tipped arrows of Harming or 5 × Tipped arrows of Poison or 5 × Tipped arrows of Regeneration or 5 × Tipped arrows of Strength or 5 × Tipped arrows of Weakness or 5 × Tipped arrows of Turtle Master or 5 × Tipped arrows of Decay trade

5 × Tipped arrows of Night Vision or 5 × Tipped arrows of Invisibility or 5 × Tipped arrows of Leaping or 5 × Tipped arrows of Fire Resistance or 5 × Tipped arrows of Swiftness or 5 × Tipped arrows of Slowness or 5 × Tipped arrows of Water Breathing or 5 × Tipped arrows of Healing or 5 × Tipped arrows of Harming or 5 × Tipped arrows of Poison or 5 × Tipped arrows of Regeneration or 5 × Tipped arrows of Strength or 5 × Tipped arrows of Weakness or 5 × Tipped arrows of Turtle Master or 5 × Tipped arrows of Decay trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Master
inputs
2 × Emerald; 5 × Arrow
outputs
5 × Tipped arrows of Night Vision or 5 × Tipped arrows of Invisibility or 5 × Tipped arrows of Leaping or 5 × Tipped arrows of Fire Resistance or 5 × Tipped arrows of Swiftness or 5 × Tipped arrows of Slowness or 5 × Tipped arrows of Water Breathing or 5 × Tipped arrows of Healing or 5 × Tipped arrows of Harming or 5 × Tipped arrows of Poison or 5 × Tipped arrows of Regeneration or 5 × Tipped arrows of Strength or 5 × Tipped arrows of Weakness or 5 × Tipped arrows of Turtle Master or 5 × Tipped arrows of Decay
Max Uses
12

Category

Leatherworker

12 items

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Novice
inputs
6 × Leather
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
26 × Flint
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
9 × Rabbit Hide
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Expert
inputs
4 × Turtle Scute
outputs
1 × Emerald
Max Uses
12

1 × Leather Boots with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Apprentice
inputs
4 × Emerald
outputs
1 × Leather Boots with a randomly selected variant
Max Uses
12

1 × Leather Cap with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Apprentice
inputs
5 × Emerald
outputs
1 × Leather Cap with a randomly selected variant
Max Uses
12

1 × Leather Cap with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Master
inputs
5 × Emerald
outputs
1 × Leather Cap with a randomly selected variant
Max Uses
12

1 × Leather Horse Armor with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Expert
inputs
6 × Emerald
outputs
1 × Leather Horse Armor with a randomly selected variant
Max Uses
12

1 × Leather Pants with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Novice
inputs
3 × Emerald
outputs
1 × Leather Pants with a randomly selected variant
Max Uses
12

1 × Leather Tunic with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Novice
inputs
7 × Emerald
outputs
1 × Leather Tunic with a randomly selected variant
Max Uses
12

1 × Leather Tunic with a randomly selected variant trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group; The image identifies the leather item type; the offer rolls its dye color.

level
Journeyman
inputs
7 × Emerald
outputs
1 × Leather Tunic with a randomly selected variant
Max Uses
12

1 × Saddle trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Master
inputs
6 × Emerald
outputs
1 × Saddle
Max Uses
12

Category

Librarian

15 items

1 × Bookshelf trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Novice
inputs
9 × Emerald
outputs
1 × Bookshelf
Max Uses
12

1 × Clock trade

Prices can change with demand and discounts; The trader selects 1 of 3 offers in this group

level
Expert
inputs
5 × Emerald
outputs
1 × Clock
Max Uses
12

1 × Compass trade

Prices can change with demand and discounts; The trader selects 1 of 3 offers in this group

level
Expert
inputs
4 × Emerald
outputs
1 × Compass
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Novice
inputs
24 × Paper
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Apprentice
inputs
4 × Book
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Journeyman
inputs
5 × Ink Sac
outputs
1 × Emerald
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects 1 of 1 offers in this group

level
Expert
inputs
1 × Book and Quill; 1 × Book and Quill
outputs
1 × Emerald
Max Uses
12
Image credit

1 × Enchanted Book trade

Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Novice
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

1 × Enchanted Book trade

Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Apprentice
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

1 × Enchanted Book trade

Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 2 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Journeyman
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12
Image credit

1 × Enchanted Book trade

Prices can change with demand and discounts; Random enchantment changes the emerald cost; The trader selects 1 of 3 offers in this group; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
Variable × Emerald; 1 × Book
outputs
1 × Enchanted Book
Max Uses
12

1 × Lantern trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Apprentice
inputs
1 × Emerald
outputs
1 × Lantern
Max Uses
12

1 × Red Candle trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group; This identical offer occupies 3 of 4 selection slots

level
Master
inputs
3 × Emerald
outputs
1 × Red Candle
Max Uses
12

1 × Yellow Candle trade

Prices can change with demand and discounts; The trader selects 1 of 4 offers in this group

level
Master
inputs
3 × Emerald
outputs
1 × Yellow Candle
Max Uses
12

4 × Glass trade

Prices can change with demand and discounts; The trader selects 1 of 2 offers in this group

level
Journeyman
inputs
1 × Emerald
outputs
4 × Glass
Max Uses
12

Category

Mason

9 items

1 × Block of Quartz or 1 × Quartz Pillar trade

Prices can change with demand and discounts; The trader selects -1 of 1 offers in this group; The image shows one possible output; this offer can choose another listed output.

level
Master
inputs
1 × Emerald
outputs
1 × Block of Quartz or 1 × Quartz Pillar
Max Uses
12

1 × Emerald trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Novice
inputs
10 × Clay Ball
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Apprentice
inputs
20 × Stone
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Journeyman
inputs
16 × Granite or 16 × Diorite or 16 × Andesite
outputs
1 × Emerald
Max Uses
16

1 × Emerald trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Expert
inputs
12 × Nether Quartz
outputs
1 × Emerald
Max Uses
12

1 × White Terracotta or 1 × Orange Terracotta or 1 × Magenta Terracotta or 1 × Light Blue Terracotta or 1 × Yellow Terracotta or 1 × Lime Terracotta or 1 × Pink Terracotta or 1 × Gray Terracotta or 1 × Light Gray Terracotta or 1 × Cyan Terracotta or 1 × Purple Terracotta or 1 × Blue Terracotta or 1 × Brown Terracotta or 1 × Green Terracotta or 1 × Red Terracotta or 1 × Black Terracotta or 1 × Black Glazed Terracotta or 1 × Blue Glazed Terracotta or 1 × Brown Glazed Terracotta or 1 × Cyan Glazed Terracotta or 1 × Gray Glazed Terracotta or 1 × Green Glazed Terracotta or 1 × Light Blue Glazed Terracotta or 1 × Lime Glazed Terracotta or 1 × Magenta Glazed Terracotta or 1 × Orange Glazed Terracotta or 1 × Pink Glazed Terracotta or 1 × Purple Glazed Terracotta or 1 × Red Glazed Terracotta or 1 × Light Gray Glazed Terracotta or 1 × White Glazed Terracotta or 1 × Yellow Glazed Terracotta trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group; The image shows one possible output; this offer can choose another listed output.

level
Expert
inputs
1 × Emerald
outputs
1 × White Terracotta or 1 × Orange Terracotta or 1 × Magenta Terracotta or 1 × Light Blue Terracotta or 1 × Yellow Terracotta or 1 × Lime Terracotta or 1 × Pink Terracotta or 1 × Gray Terracotta or 1 × Light Gray Terracotta or 1 × Cyan Terracotta or 1 × Purple Terracotta or 1 × Blue Terracotta or 1 × Brown Terracotta or 1 × Green Terracotta or 1 × Red Terracotta or 1 × Black Terracotta or 1 × Black Glazed Terracotta or 1 × Blue Glazed Terracotta or 1 × Brown Glazed Terracotta or 1 × Cyan Glazed Terracotta or 1 × Gray Glazed Terracotta or 1 × Green Glazed Terracotta or 1 × Light Blue Glazed Terracotta or 1 × Lime Glazed Terracotta or 1 × Magenta Glazed Terracotta or 1 × Orange Glazed Terracotta or 1 × Pink Glazed Terracotta or 1 × Purple Glazed Terracotta or 1 × Red Glazed Terracotta or 1 × Light Gray Glazed Terracotta or 1 × White Glazed Terracotta or 1 × Yellow Glazed Terracotta
Max Uses
12

10 × Brick trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Novice
inputs
1 × Emerald
outputs
10 × Brick
Max Uses
16

4 × Chiseled Stone Bricks trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group

level
Apprentice
inputs
1 × Emerald
outputs
4 × Chiseled Stone Bricks
Max Uses
16

4 × Polished Granite or 4 × Polished Diorite or 4 × Polished Andesite or 4 × Dripstone Block trade

Prices can change with demand and discounts; The trader selects -1 of 2 offers in this group; The image shows one possible output; this offer can choose another listed output.

level
Journeyman
inputs
1 × Emerald
outputs
4 × Polished Granite or 4 × Polished Diorite or 4 × Polished Andesite or 4 × Dripstone Block
Max Uses
16
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