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All 2 Currencies in Huss Valley

Updated on (about 23 hours ago)

Huss Valley splits its main match rewards between permanent progression and one-match preparation. Gems unlock abilities for Runner and Chaser play, while the match currency covers the consumables you take into a match.

How to use this collection

Earn both currencies through match activity, then spend them on different kinds of preparation. Gems are for permanent abilities, while the match currency is for single-use consumables with one match-loadout slot.

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Core currencies

2 items

Gems support permanent role progression, while the match currency supports the next match's consumable choice. Keeping that difference in mind makes it easier to save for an ability without leaving a planned round underprepared.

Gems

Gems fund permanent ability choices for both sides of a match, while Runners can also collect them during play.

Status
Core gameplay currency
Role
Permanent progression currency
Main use
Unlocks permanent abilities for Runner and Chaser play.
Role relevance
Supports both roles; the arena pickup route is available to Runners.
Spending timing
Used for permanent unlocks rather than one-match equipment.

Coins

Coins cover one-match consumable choices, so the useful purchase depends on whether you expect to run or chase.

Status
Core gameplay currency
Role
Match-loadout currency
Main use
Buys single-use consumables for a match.
Role relevance
Consumable choices can support either Runner or Chaser play.
Spending timing
Only one consumable can be equipped per match.

Use the currency for the job

Gems are the long-term choice. Match performance can earn them, and Runners also have an arena-floor pickup route during a round. Spend Gems when you want a permanent ability that keeps shaping future Runner or Chaser matches.

The match currency is for the next match. Performance rewards after a match can build that balance, then it buys a single-use consumable. Pick that item around the role you expect to play, because the value disappears with the round rather than becoming a permanent unlock.

Avoid the common mix-up

If you are saving for an ability, do not spend the balance meant for that unlock on a temporary item. If the next match has a clear plan, the match currency is useful preparation. The two currencies work together: Gems shape your role, and the match currency helps you handle one particular round.

FAQ

Q.

What are Gems used for in Huss Valley?

Gems unlock permanent abilities for Runner and Chaser play.

Q.

What is the match currency used for?

The match currency buys single-use consumables that support a particular match.

Q.

Can Runners collect Gems during a match?

Yes. Runners have an arena-floor pickup route in addition to earning Gems from match performance.

Q.

Should I spend Gems or the match currency first?

Spend based on your goal. Save Gems for the permanent ability you want, and use the match currency when a consumable gives your next match a clear plan.

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