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  4. Weapons

All 4 Weapons in Grand Theft Auto

Updated on November 1, 2026 (about 5 hours ago)

Weapons in Grand Theft Auto use a small firearm inventory built around crate pickups and drops from defeated characters, with the unarmed punch as the default when no firearm is selected.

View

Category

Sidearm

1 items

Pistol options for the first slot when you need a light, mobile firearm.

Image credit

Pistol

Weapon class
Sidearm
Slot
1
Acquisition
Crate pickup and ped drop

Category

Automatic weapon

1 items

Rapid fire choice for holding a position or clearing a crowd.

Image credit

Machine Gun

Weapon class
Automatic weapon
Slot
2
Acquisition
Crate pickup and ped drop

Category

Heavy weapon

2 items

High impact tools for vehicles and barricaded targets where you trade control for power.

Image credit

Rocket Launcher

Weapon class
Heavy weapon
Slot
3
Acquisition
Crate pickup and ped drop
Image credit

Flamethrower

Weapon class
Heavy weapon
Slot
4
Acquisition
Crate pickup and ped drop

How the set fits together

Slots decide what you can carry at once, so check the slot on the row before you head into a mission that strips weapons on arrest. Heavy arms are strongest but they are also the hardest to keep between jobs.

Finding and keeping firearms

Street crates, defeated characters and a few fixed map spots provide most pickups. Heavy weapons tend to sit in riskier spots, so plan a route that collects them early and keep a clean save if you are chasing Kill Frenzy targets. Losing weapons when busted is the most common setback, so avoid police attention right after you stock up.

FAQ

Q.

Why is the unarmed punch not shown as a weapon row?

The punch is the default attack when no firearm is selected and it has no inventory slot or pickup, so the inventory focuses on firearms only.

Q.

Do weapons stay after being busted?

No. An arrest can remove firearms, so stock up close to the job and avoid police until you are done.

Q.

Where do crates appear?

Crates appear on streets and inside mission areas and can be broken open on foot or from a vehicle, with the same firearms also dropping from defeated characters.

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