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  4. Gangs & Factions

All 8 Gangs & Factions in Grand Theft Auto

Updated on November 1, 2026 (about 5 hours ago)

Gangs in the original Grand Theft Auto mark the three cities with distinct crews, each tied to a boss phone and a respect system that changes available work.

View

City

Liberty City

3 items

Liberty City crews and their chapter-based turf across the city.

Vercotti Gang

The first organization to employ the protagonist in Liberty City, led by Bubby and locked in a rivalry with Sonetti.

City
Liberty City
Leader
Robert "Bubby" Seragliano
Territory
Liberty City
District
Liberty City
Specialty
Crime family

Sonetti's Gang

A Liberty City rival to the Vercotti Gang that also hires the protagonist during the city campaign.

City
Liberty City
Leader
Sonetti
Territory
Liberty City
District
Liberty City

The Angels

A biker gang whose theft of Vercotti drugs sparks a short but violent feud.

City
Liberty City
Leader
Uncle Kenny
Territory
Vice City
District
Vice City
Specialty
Biker gang
Symbol
Angel wings

City

San Andreas

3 items

San Andreas crews tied to the countryside and city edges of the original title.

Uncle Fu's Gang

A San Andreas organization that employs the protagonist and fights both El Burro's crew and Don Traegeri's Mob.

City
San Andreas
Leader
Uncle Fu
Territory
San Andreas
District
San Andreas

El Burro's Gang

El Burro's San Andreas crew and the principal rival of Uncle Fu's organization.

City
San Andreas
Leader
El Burro
Territory
San Andreas
District
San Andreas

The Mob

A smaller San Andreas outfit led by Don Traegeri and opposed to Uncle Fu's gang.

City
San Andreas
Leader
Don Traegeri
Territory
Liberty City
District
Liberty City
Specialty
Mob family

City

Vice City

2 items

Vice City crews tied to the coastal city and its island districts.

Brotherhood of Jah Army of Love

A violent Vice City group also called the Rastas, led by Brother Marcus and targeted by the authorities.

City
Vice City
Leader
Brother Marcus
Territory
Vice City
District
Vice City
Specialty
Cult gang

Babylon

The government forces opposing Brother Marcus and the Brotherhood during the Vice City campaign, rather than a conventional street gang.

City
Vice City
Territory
Vice City
District
Vice City
Specialty
Street gang

How gangs shape the map

Territory is the main clue. A gang that holds a district appears more often there, drives its favored cars through the streets, and posts members near mission givers or safe areas. Crossing a border can flip the crowd from neutral to hostile without any story trigger.

Colors and clothing confirm the faction before a weapon is drawn. Jackets, hats, and vehicle paint read faster than the minimap when traffic is dense or night has fallen.

Respect, missions, and hostility

Many entries in this era use a respect or loyalty system. Helping one gang can lower standing with its rivals and change which phones ring and which bosses trust you. That is why the same district can feel quiet in one chapter and tense in the next.

Mission ties matter when a job asks for a gang car or a specific neighborhood. Knowing which faction drives which vehicle saves a long search, especially where spawn points cluster near industrial yards, docks, or housing blocks.

Using the comparison fields

Leader, territory, district, gang color, symbol, gang car, and specialty stay together per row so you can compare factions at a glance. Specialty explains what the group does rather than where it parks, while territory and district explain where you will meet it. If a row shows no value for a field, that detail was not documented for this title rather than missing from the game.

FAQ

Q.

How do I tell gangs apart on the street?

Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.

Q.

Why is a gang hostile without a mission trigger?

Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.

Q.

Do gangs affect available missions?

Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.

Q.

What does specialty tell me?

Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.

Q.

Why are some fields blank?

A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

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