Gangs in the original Grand Theft Auto mark the three cities with distinct crews, each tied to a boss phone and a respect system that changes available work.
City
Liberty City
Liberty City crews and their chapter-based turf across the city.
Vercotti Gang
The first organization to employ the protagonist in Liberty City, led by Bubby and locked in a rivalry with Sonetti.
- City
- Liberty City
- Leader
- Robert "Bubby" Seragliano
- Territory
- Liberty City
- District
- Liberty City
- Specialty
- Crime family
Sonetti's Gang
A Liberty City rival to the Vercotti Gang that also hires the protagonist during the city campaign.
- City
- Liberty City
- Leader
- Sonetti
- Territory
- Liberty City
- District
- Liberty City
The Angels
A biker gang whose theft of Vercotti drugs sparks a short but violent feud.
- City
- Liberty City
- Leader
- Uncle Kenny
- Territory
- Vice City
- District
- Vice City
- Specialty
- Biker gang
- Symbol
- Angel wings
City
San Andreas
San Andreas crews tied to the countryside and city edges of the original title.
Uncle Fu's Gang
A San Andreas organization that employs the protagonist and fights both El Burro's crew and Don Traegeri's Mob.
- City
- San Andreas
- Leader
- Uncle Fu
- Territory
- San Andreas
- District
- San Andreas
El Burro's Gang
El Burro's San Andreas crew and the principal rival of Uncle Fu's organization.
- City
- San Andreas
- Leader
- El Burro
- Territory
- San Andreas
- District
- San Andreas
The Mob
A smaller San Andreas outfit led by Don Traegeri and opposed to Uncle Fu's gang.
- City
- San Andreas
- Leader
- Don Traegeri
- Territory
- Liberty City
- District
- Liberty City
- Specialty
- Mob family
City
Vice City
Vice City crews tied to the coastal city and its island districts.
Brotherhood of Jah Army of Love
A violent Vice City group also called the Rastas, led by Brother Marcus and targeted by the authorities.
- City
- Vice City
- Leader
- Brother Marcus
- Territory
- Vice City
- District
- Vice City
- Specialty
- Cult gang
Babylon
The government forces opposing Brother Marcus and the Brotherhood during the Vice City campaign, rather than a conventional street gang.
- City
- Vice City
- Territory
- Vice City
- District
- Vice City
- Specialty
- Street gang
How gangs shape the map
Territory is the main clue. A gang that holds a district appears more often there, drives its favored cars through the streets, and posts members near mission givers or safe areas. Crossing a border can flip the crowd from neutral to hostile without any story trigger.
Colors and clothing confirm the faction before a weapon is drawn. Jackets, hats, and vehicle paint read faster than the minimap when traffic is dense or night has fallen.
Respect, missions, and hostility
Many entries in this era use a respect or loyalty system. Helping one gang can lower standing with its rivals and change which phones ring and which bosses trust you. That is why the same district can feel quiet in one chapter and tense in the next.
Mission ties matter when a job asks for a gang car or a specific neighborhood. Knowing which faction drives which vehicle saves a long search, especially where spawn points cluster near industrial yards, docks, or housing blocks.
Using the comparison fields
Leader, territory, district, gang color, symbol, gang car, and specialty stay together per row so you can compare factions at a glance. Specialty explains what the group does rather than where it parks, while territory and district explain where you will meet it. If a row shows no value for a field, that detail was not documented for this title rather than missing from the game.
FAQ
How do I tell gangs apart on the street?
Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.
Why is a gang hostile without a mission trigger?
Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.
Do gangs affect available missions?
Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.
What does specialty tell me?
Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.
Why are some fields blank?
A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

