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  1. Home>
  2. GTA>
  3. Grand Theft Auto: Liberty City Stories>
  4. Drive-By Missions

All 3 Drive-By Missions in Grand Theft Auto: Liberty City Stories

Updated on November 1, 2026 (about 4 hours ago)

Liberty City Stories' drive-by missions put Toni in the shooting seat while a vehicle carries him through moving targets around Portland and Shoreside Vale. Each challenge supplies infinite ammunition, Adrenaline Pills, a damage meter, and a short window to destroy enough marked vehicles.

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Challenge

Mission

3 items

Drive-by activities combine a fixed start vehicle, supplied weapon, timed target requirement, damage meter, and escalating cash reward. The district and vehicle determine which challenge begins.

9mm Mayhem

Ride as a passenger with an unlimited MAC-10. Later targets carry gunmen; deal with them before the vehicle.

Start location
Behind Woody's Topless Bar, Red Light District, Portland
Start vehicle
Freeway
Supplied weapon
MAC-10
Time limit
Initial timer 3:30; kills add time
More details
Target vehicles
PCJ-600; Yardie Lobo; Stinger; Bobcat; Patriot
Unlocks after
Home Sweet Home; reach the activity’s island
100% completion
Defeat 11 targets
Supplies
Infinite supplied ammunition; three Adrenaline Pills

AWOL Angel

The military convoy challenge supplies an M60. Its final Barracks trucks carry several armed passengers.

Start location
Behind the Upper Apartment Complex, Wichita Gardens, Shoreside Vale
Start vehicle
Angel
Supplied weapon
M60
Time limit
Initial timer 3:30; kills add time
More details
Target vehicles
Securicar; Bobcat; Landstalker; Patriot; Barracks
Unlocks after
Home Sweet Home; reach the activity’s island
100% completion
Defeat 11 targets
Supplies
Infinite supplied ammunition; three Adrenaline Pills

Scooter Shooter

Use the supplied TEC-9 from the passenger seat. Ice-cream vans give way to armed Stingers, Cartel Cruisers and Landstalkers.

Start location
Chinatown alley, Portland
Start vehicle
Faggio
Supplied weapon
TEC-9
Time limit
Initial timer 3:30; kills add time
More details
Target vehicles
Mr. Whoopee; Stinger; Cartel Cruiser; Landstalker
Unlocks after
Home Sweet Home; reach the activity’s island
100% completion
Defeat 10 targets
Supplies
Infinite supplied ammunition; three Adrenaline Pills

Starting each drive-by challenge

The activities begin by mounting a specific parked bike or scooter rather than entering a map marker. The start vehicle determines the district, weapon, target set, and available time.

  • 9mm Mayhem: Get on the Freeway behind Woody's Topless Bar in the Red Light District. Toni receives a MAC-10 with infinite ammunition and has 3 minutes 30 seconds to destroy the marked targets. Target vehicles include the PCJ-600, Yardie Lobo, Stinger, Bobcat, and Patriot.
  • AWOL Angel: Get on the Angel behind the Upper Apartment Complex in Wichita Gardens. It unlocks after Love on the Rocks. Toni receives an M60 with infinite ammunition and has 3 minutes 30 seconds to destroy the marked targets, including Securicars, Bobcats, Landstalkers, Patriots, and Barracks.
  • Scooter Shooter: Get on the Faggio in a Chinatown alley. Toni receives a TEC-9 with infinite ammunition and has 3 minutes 30 seconds to destroy the marked targets associated with the Colombian Cartel, including Mr. Whoopees, Stingers, Cartel Cruisers, and Landstalkers.

For 9mm Mayhem and Scooter Shooter, an NPC handles the route while Toni aims and fires. That removes steering from the problem, but it also means you must read the driver's line and choose targets quickly instead of circling back whenever something escapes.

Adrenaline and the damage meter

Each challenge supplies 3 Adrenaline Pills. A pill increases Toni's speed and slows the surrounding game action, while aiming speed remains unchanged. Use that window when several targets overlap or when the driver gives you only a brief angle. Triggering it during empty road wastes its main advantage.

The damage meter is the failure condition. Incoming fire and collisions can fill it before the timer expires, so shooting threats early protects the run as well as increasing the score. Infinite ammunition removes ammunition resupply; accuracy, target priority, and survival remain the real constraints.

Cash rewards and completion

Cash rises sharply as the target number increases. In 9mm Mayhem and Scooter Shooter, the payout for a kill follows 5 × target number². AWOL Angel uses 7 × target number². Later kills are therefore worth far more than the opening ones, rewarding a run that continues beyond the minimum objective.

The drive-by activities are optional for the main story but required for 100% completion. Clear each distinct challenge rather than repeating the easiest one. If AWOL Angel is unavailable, continue the story through Love on the Rocks and return to the parked Angel in Wichita Gardens.

Completion thresholds

Reach 11 targets in 9mm Mayhem, 10 in Scooter Shooter and 11 in AWOL Angel. Each starts with 3:30 on the timer; destroying targets adds time. These are the success thresholds for 100% completion, while continued kills increase the cash payout.

FAQ

Q.

How do you start 9mm Mayhem?

Get on the Freeway parked behind Woody's Topless Bar in the Red Light District. The mission supplies an infinite-ammo MAC-10 and gives you 3 minutes 30 seconds to destroy the marked targets.

Q.

How do you unlock AWOL Angel?

Complete the story mission Love on the Rocks, then use the Angel parked behind the Upper Apartment Complex in Wichita Gardens.

Q.

Where does Scooter Shooter start?

Use the Faggio parked in an alley in Chinatown, Portland. The challenge supplies an infinite-ammo TEC-9 and sends Toni after Colombian Cartel targets.

Q.

What do Adrenaline Pills do in drive-by missions?

They speed up Toni while slowing the surrounding action, but aiming speed stays normal. This makes them most useful when several targets are visible or the firing window is short.

Q.

What causes a drive-by challenge to fail?

The run ends if the damage meter fills. You also need to destroy the minimum number of targets before the timer expires, so survival and fast target selection both matter.

Q.

Are the drive-by missions required for 100% completion?

Yes. Each distinct drive-by challenge must be cleared for full completion, although none is required to finish the main story.

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