Weapons in The Lost and Damned keep the base Liberty City set and add biker focused arms such as the Automatic 9mm, sawn off and assault shotguns, grenade launcher, pipe bomb and pool cue.
Category
Melee
Browse melee. Pickup and acquisition notes distinguish the individual models.
Baseball Bat
- Category
- Melee
- Acquisition
- Terry’s Gun Van and underground gun shops
- Range
- 1.6 meters
Knife
- Category
- Melee
- Acquisition
- Terry’s Gun Van and underground gun shops
- Range
- 1.6 meters
Pool Cue
Pickup: Lost MC clubhouse pool tables.
- Category
- Melee
- Range
- 1.6 meters
Category
Handguns
Browse handguns. Pickup and acquisition notes distinguish the individual models.
Pistol
- Category
- Handguns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 17
- Range
- 50 meters
Combat Pistol
Desert Eagle-style handgun with a nine-round magazine. It trades ammunition capacity for higher per-shot damage.
- Category
- Handguns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 9
- Range
- 50 meters
Automatic 9mm
- Category
- Handguns
- Acquisition
- Terry’s Gun Van
- Magazine capacity
- 17
- Range
- 65 meters
Category
Machine guns
Browse machine guns. Pickup and acquisition notes distinguish the individual models.
Micro SMG
- Category
- Machine guns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 50
- Range
- 50 meters
SMG
- Category
- Machine guns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 30
- Range
- 60 meters
Category
Shotguns
Browse shotguns. Pickup and acquisition notes distinguish the individual models.
Pump Shotgun
- Category
- Shotguns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 8
- Range
- 35 meters
Combat Shotgun
- Category
- Shotguns
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 10
- Range
- 40 meters
Sawed-Off Shotgun
- Category
- Shotguns
- Acquisition
- Terry’s Gun Van
- Magazine capacity
- 2
- Range
- 35 meters
Assault Shotgun
- Category
- Shotguns
- Acquisition
- Terry’s Gun Van
- Magazine capacity
- 8
- Range
- 35 meters
Category
Assault rifles
Browse assault rifles. Pickup and acquisition notes distinguish the individual models.
Assault Rifle
- Category
- Assault rifles
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 30
- Range
- 65 meters
Carbine Rifle
- Category
- Assault rifles
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 30
- Range
- 70 meters
Category
Sniper rifles
Browse sniper rifles. Pickup and acquisition notes distinguish the individual models.
Sniper Rifle
- Category
- Sniper tifles
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 5
- Range
- 1500 meters
Combat Sniper
- Category
- Sniper tifles
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 10
- Range
- 1500 meters
Category
Heavy
Browse heavy. Pickup and acquisition notes distinguish the individual models.
RPG
- Category
- Heavy
- Acquisition
- Terry’s Gun Van and underground gun shops
- Magazine capacity
- 1
- Range
- 100 meters
Grenade Launcher
- Category
- Heavy
- Acquisition
- Terry’s Gun Van
- Purchase price
- $7,000
- Range
- 27.5 meters
Category
Thrown
Browse thrown. Pickup and acquisition notes distinguish the individual models.
Molotov Cocktail
- Category
- Thrown
- Acquisition
- Terry’s Gun Van and underground gun shops
- Range
- 35 meters
Grenades
- Category
- Thrown
- Acquisition
- Terry’s Gun Van and underground gun shops
- Range
- 35 meters
Pipe Bomb
- Category
- Thrown
- Acquisition
- Terry’s Gun Van
- Range
- 35 meters
How this episode stocks you
Terry provides mobile shop support by van, while gang wars, story missions and safehouse milestones place pickups around the clubhouse area. That mix means some additions feel like gang gear rather than a straight shop selection.
Using the additions
Automatic pistols and close shotguns push close and mobile play, while pipe bombs and the grenade launcher add area pressure that suits bike and chase missions. Keep base game pickups in mind as well, since the episode mixes returning arms with its new tools rather than replacing everything.
FAQ
How do I reach the new shotguns and explosives?
Terry stock, gang war and story rewards are the usual routes for the episode additions, so check the acquisition line for van versus turf or mission pickup.
Are base game weapons still present?
Yes. The episode keeps many base city arms alongside its new tools, so the class view shows both returning and new entries.
What is the pool cue used for?
It is a melee arm that fits the clubhouse setting and works as a close range alternative to knives and bats.

