BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Dome Keeper>
  4. Gadgets

All 26 Gadgets and What They Do in Dome Keeper

Updated on November 1, 2026 (3 days ago)

Dome Keeper is a roguelike where every run gives you a new, randomly built mine. You dig for iron, water, and cobalt, then head back to your dome to hold off waves of monsters. Gadgets are add-on devices that help with defending the dome, digging faster, and hauling resources home. Primary gadgets are picked before each run and sit in your dome, while additional gadgets are found in the mine and brought back for a choice.

View

Gadget Group

Primary

4 items

Droneyard

Sends drones to carry mined resources and can add combat support.

Role
Utility
Slot
Primary
Battle Abilities
Battle Grid, Parasitic Drones
Base Stats
Drone speed: 40; transport drones: 1.
Gadget Supplement
-

Orchard

Grows fruit that briefly boosts the keeper’s movement and mining strength.

Role
Buff
Slot
Primary
Battle Abilities
Snare Roots, Vine Canopy
Base Stats
Buff duration: 0.30 cycles; mining strength buff: 0.20; growth time: 1.50 cycles; movement speed buff: 25.
Gadget Supplement
-

Repellent

Sprays a monster-repelling liquid that delays the next wave.

Role
Defensive
Slot
Primary
Battle Abilities
Wither, Debilitate
Base Stats
Production time: 1.50 cycles; wave delay: 0.25 cycles.
Gadget Supplement
-

Shield

Absorbs a set amount of dome damage, then recharges automatically.

Role
Defensive
Slot
Primary
Battle Abilities
Electro Blast, Invulnerability, Reflection
Base Stats
Strength: 40 hp.
Gadget Supplement
-

Gadget Group

Additional

22 items

Auto Cannon

Automatically fires bullets at monsters approaching the dome.

Role
Combat
Slot
Dome Surface
Battle Abilities
-
Base Stats
Bullet damage: 4; rate of fire: 100%; time between shots: 2s; movement speed: 0.45; bullet spray: 0%.
Gadget Supplement
Fast Firing Cannon

Blast Mining

Makes portable blast charges that clear a small area of rock.

Role
Mining
Slot
Cellar
Battle Abilities
-
Base Stats
Blast charges: 1; production time: 1 cycle; explosion radius: 2.70 tiles.
Gadget Supplement
Triple Charges

Buzz Saw

Patrols the dome cupola and damages nearby monsters.

Role
Combat
Slot
Dome Surface
Battle Abilities
-
Base Stats
Damage: 8 per second; movement speed: 0.45.
Gadget Supplement
Double Buzz Saw

Condenser

Slowly produces water in the cellar for the dome’s upgrades and abilities.

Role
Producer
Slot
Cellar
Battle Abilities
-
Base Stats
Production time: 1.80 cycles; water storage: 1.
Gadget Supplement
Auto Overcharge

Dome Armor

Adds health capacity and can reduce damage from melee and projectile attacks through upgrades.

Role
Armor
Slot
Dome Surface
Battle Abilities
-
Base Stats
Health capacity: 900 hp.
Gadget Supplement
Reactive Pulse

Drillbert

Digs a straight tunnel until it gets tired or reaches a wall it cannot break.

Role
Creature
Slot
Cellar
Battle Abilities
-
Base Stats
Drilling hits: 200.
Gadget Supplement
Brave Friends

Drilling Rig

Automatically drills a shaft below the dome and can add a side driller.

Role
Mining
Slot
Mine Shaft
Battle Abilities
-
Base Stats
Side extension speed: 20; side driller time per tile: 4s.
Gadget Supplement
Additional Side Driller

Furnace

Burns iron to delay the next wave; an upgrade slows monsters with its fumes.

Role
Defensive
Slot
Cellar; Dome Backside
Battle Abilities
-
Base Stats
Iron delay: 6s; iron burn time: 2 cycles; maximum iron stack: 2; base delay: 8s.
Gadget Supplement
Numbing Fumes

Iron Worms

Extracts extra iron from a nearby vein over time.

Role
Production
Slot
Cellar
Battle Abilities
-
Base Stats
Additional resources: 1; worm production: 0.85 cycles; extraction duration: 2s; worms produced: 1.
Gadget Supplement
Lair Implosion

Lift

Carries mined resources from the bottom of its shaft back to the dome.

Role
Transportation
Slot
Mine Shaft
Battle Abilities
-
Base Stats
Resources per orb: 3; orbs: 4; orb speed: 20.
Gadget Supplement
Gravitational Lift

Missile Launcher

Fires a manually triggered homing missile at monsters.

Role
Combat
Slot
Dome Backside; Secondary Combat Ability
Battle Abilities
-
Base Stats
Damage: 40; rockets: 1.
Gadget Supplement
Restock Rockets

Mushroom Farm

Grows portable mushrooms that temporarily boost the keeper’s movement and mining.

Role
Buff
Slot
Cellar
Battle Abilities
-
Base Stats
Growth time: 1.50 cycles; movement speed buff: 20; speed buff duration: 10s.
Gadget Supplement
Stacked Mushrooms

Probe

Uses a pulse to mark nearby resources, then recharges at the station.

Role
Recon
Slot
Cellar; Keeper Suit
Battle Abilities
-
Base Stats
Charges: 1; range: 4 tiles.
Gadget Supplement
Stationless Probe

Prospecting Meter

Shows how close the keeper is to nearby resources.

Role
Recon
Slot
Keeper Suit
Battle Abilities
-
Base Stats
Range: 5 tiles; scan delay: 1.80s.
Gadget Supplement
High Performance Meter

Resource Converter

Trades among resources and can turn iron into more iron with its supplement.

Role
Producer
Slot
Cellar
Battle Abilities
-
Base Stats
Iron per water: 4; iron-to-water conversion time: 0.80 cycles; water to iron: 3.
Gadget Supplement
Iron Refinement

Resource Packer

Bundles resources to reduce the keeper’s carrying slowdown.

Role
Utility
Slot
Keeper Suit
Battle Abilities
-
Base Stats
Charges: 2; bundle size: 4; recharge duration: 25s.
Gadget Supplement
Masterful Packing

Shockwave Hammer

Triggers shockwaves from two dome hammers that damage and stun monsters.

Role
Weapon
Slot
Dome Surface; Secondary Combat Ability
Battle Abilities
-
Base Stats
Cooldown: 8s; damage: 5; stun duration: 1s; stun strength: 1.
Gadget Supplement
Deadly Wave

Spire

Automatically shoots down enemy projectiles approaching the dome.

Role
Defensive
Slot
Dome Backside
Battle Abilities
-
Base Stats
Shots before recharge: 1; recharge time: 5s; targeting time: 0.20s.
Gadget Supplement
Projectile Slowdown

Stun Laser

Automatically targets and stuns monsters, then recharges.

Role
Combat
Slot
Dome Surface
Battle Abilities
-
Base Stats
Cooldown: 4s; fire time: 3s; speed: 0.50; stun strength: 1.80.
Gadget Supplement
Area Stun

Suit Blaster

Fires a radial blast that clears surrounding rock.

Role
Utility
Slot
Keeper Suit
Battle Abilities
-
Base Stats
Charges per cycle: 1.50; maximum charges: 1; blast radius: 1.50 tiles.
Gadget Supplement
Directional Charge

Teleporter

Connects the dome to a movable portal for returning from the mine.

Role
Transportation
Slot
Cellar
Battle Abilities
-
Base Stats
Carry slowdown: 28%; teleport duration: 6s.
Gadget Supplement
Teleport Resources

Underground Station

Lets the keeper operate the dome weapon from an underground mobile station.

Role
Utility
Slot
Mine Shaft
Battle Abilities
-
Base Stats
-
Gadget Supplement
Cartography

How Primary Gadgets Work

Before each run, you pick a primary gadget, and it sits in the main gadget spot in your dome for the whole run. Each primary gadget has battle abilities, the active powers you use during monster attacks once you've unlocked them. Shield offers Electro Blast, Invulnerability, and Reflection. Repellent offers Wither and Debilitate, Orchard offers Snare Roots and Vine Canopy, and Droneyard offers Battle Grid and Parasitic Drones.

Your primary gadget is the tool you lean on from the first wave, so it shapes how you fight from the start. Think about how you want to fight before you commit to one.

Finding Additional Gadgets in the Mine

Additional gadgets don't come with the start of a run. You find them in gadget chambers, which are 2x2 spaces hidden behind tougher tiles with a distinct pattern. These chambers appear in every biome, so you can find one no matter where you dig. When you mine one out and bring it home, you get to pick from the gadgets offered or take the cobalt instead.

That choice matters more than it looks. A new gadget gives you another tool, but it also needs room in your setup. Cobalt mostly goes toward repairing the dome after monster attacks, while iron is the main resource for upgrades. So taking the cobalt is a real trade-off, not a free pick.

Why Gadget Slots Limit What You Bring

Gadgets have to fit into specific slots: the primary spot in the dome, the dome surface, the dome backside, the cellar, the mine shaft, and the keeper suit. Primary gadgets only use the primary spot. Additional gadgets take up room in the other slot types, and some take up more than one slot.

Slots are limited, and gadget spawns are limited too, so you can't collect every gadget you find in a single run. That makes each pick a trade-off. A strong gadget can still be the wrong choice if it takes the space you need for something else, so check which slots it needs before you commit.

Overcharging, Upgrades, and Supplements

Each primary gadget can be overcharged with water for a short boost, which lasts only through the next wave or cycle. Since the boost ends so quickly, you have to spend water again each time you want it.

Upgrades work differently. They're the lasting way to make a gadget stronger, and the resources you mine pay for them. Each additional gadget has a supplement of its own, and supplements come from their own chambers in the mine. You need water to open a supplement chamber after you dig it out, and like gadget chambers, a supplement comes with a choice when you carry it home: take one of the supplements offered or the cobalt.

Dome Keeper Gadget Types and What They Do

Some gadgets are dome weapons. Auto Cannon fires automatically while you're working at the dome computer, and Buzz Saw damages nearby monsters as it runs along the dome. Stun Laser aims on its own and stuns monsters, while Missile Launcher and Shockwave Hammer fire only when you trigger them.

Dome Armor and Spire protect the dome itself. Dome Armor raises the most damage the dome can take, and Spire shoots down incoming enemy projectiles. Armor makes the most sense when the dome takes steady damage, and Spire helps when projectiles are the main threat.

Furnace is about buying time. Its smoke delays the next monster attack, and you can feed it iron to add more delay. That's useful when you're mid-dig and the next wave is coming before you're ready.

Some gadgets are built for digging. Blast Mining has you craft charges to take into the mine and detonate, clearing a circular area. Drilling Rig is a central drill that goes deep into the mine and can add a side driller, and Drillbert digs in straight lines as a companion, though it sometimes naps when tired. Suit Blaster clears rock around you, and Iron Worms latch onto iron clusters and extract them over time.

Hauling gadgets get what you mine back to the dome. Lift uses orbs to carry resources up, and Resource Packer bundles resources together to make trips easier. Teleporter links a station in the cellar with a portable portal, so you can move between the dome and the mine quickly.

Probe and Prospecting Meter help you find resources. Probe pulses to reveal hidden iron behind walls, but it only recharges at base. Prospecting Meter is a readout that shows how close you are to the nearest resources.

Some gadgets make resources or boosts. Condenser slowly makes water in the cellar under the dome. Resource Converter trades one resource for another, like water for iron, and Mushroom Farm grows mushrooms you plant in the mine for speed and mining boosts.

The best way to choose is by the weak side of your run. If the dome keeps taking damage, weapons, armor, or Spire are worth a look. If digging or finding iron is slow, look at the digging helpers and finders, and if trips back to the dome eat your time, look at hauling.

FAQ

Q.

Can a primary gadget stay overcharged all the time?

Yes, if you get the Condenser's Auto Overcharge supplement. It keeps your primary gadget permanently overcharged without using up water. The trade-off is that the Condenser's water production is delayed after each overcharge, so you give up some steady water for constant boosts.

Q.

What does Underground Station do?

It's a mobile station that runs on a rail under the dome. Step into it and you can control the dome's weapon from inside the mine, so you can defend the dome without leaving the mine. Its Cartography supplement adds a minimap of the mine whenever you enter the station, covering explored areas and some rock just beyond them.

Q.

What happens if you don't want either gadget offered?

Take the cobalt instead. It works as a fallback when neither gadget fits your open slots, or when the dome has taken enough damage that repairs matter more than another tool.

Q.

Does the Teleporter move resources too?

Not in its basic form. The basic Teleporter takes you back and forth between the dome and a portable portal.Its supplement pulls nearby resources into the portal and sends them to the dome automatically.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Dome Keeper collections

  • Gadget SupplementsDome Keeper gadget supplements explained: what they do, how to find and open their hidden chambers, and which ones are worth taking on your next run.
Dome Keeper wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.