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  3. Conquer The World WW2>
  4. Terrain

All 9 Terrain Types, Defense and Speed in Conquer The World WW2

Updated on November 1, 2026 (3 days ago)

Terrain types are the kinds of ground that make up the map in Conquer The World WW2, the Roblox strategy game. Each one decides how the army units in the game, called divisions, can use the land. Some ground blocks divisions completely, while the rest changes how well they defend and how fast they move. Knowing that difference helps you plan routes, attacks, and where to hold your position.

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Terrain Type

Passable

8 items
PPlains

Plains

Passable tiles with low defense where divisions move faster than on any other passable terrain.

Passable
Yes
Division Defense
Low
Movement Speed
Fastest
Appears On
-
FForest

Forest

Forest tiles defend better than plains while still allowing fast movement.

Passable
Yes
Division Defense
Medium
Movement Speed
Fast
Appears On
-
HHills

Hills

Hills provide defense similar to forests and are fast to cross.

Passable
Yes
Division Defense
Medium
Movement Speed
Fast
Appears On
-
MMountains

Mountains

Mountains are hard for divisions to cross but offer stronger defense than most terrain.

Passable
Yes
Division Defense
High
Movement Speed
Slow
Appears On
-
UUrban

Urban

City tiles give the strongest defense of any passable terrain.

Passable
Yes
Division Defense
Highest
Movement Speed
-
Appears On
Usually in cities; very rarely as regular tiles on borders outside cities.
MMarsh

Marsh

Rare, sparse tiles with stronger defense than plains but weaker defense than every other passable terrain type.

Passable
Yes
Division Defense
-
Movement Speed
-
Appears On
Absent from most nations; sparse in nations where it appears.
DDesert

Desert

World-map tiles with very low defense and fast movement.

Passable
Yes
Division Defense
Very low
Movement Speed
Fast
Appears On
World map only.
JJungle

Jungle

Slightly rare world-map tiles with low defense and fast movement.

Passable
Yes
Division Defense
Low
Movement Speed
Fast
Appears On
World map only.

Terrain Type

Impassable

1 items

Impassable

These tiles block divisions and can make nearby territory easier to defend.

Passable
No
Division Defense
-
Movement Speed
-
Appears On
An example is the gray mountain strip between Spain and France.

Passable and Impassable Ground

The terrain types split into two groups. Passable ground is land your divisions can enter and cross. Impassable ground is land they can't enter at all, so a division has to stop at its edge.

If impassable ground sits on the way, the route has to bend around it. Before you send divisions anywhere, check the land along the path and trace the full route first, so you don't send an army toward a dead end.

Terrain Defense and Movement Speed

Passable ground affects divisions in two ways. It changes how well they defend while standing on it, and it sets their movement speed, meaning how fast they cross it. Urban ground gives the strongest defense of any passable type, and mountains are strong too, though they are slow to cross.

Plains sit at the other end of that trade-off. They give divisions little protection, but they're the fastest passable ground to move through. Desert and jungle are also quick, and they don't protect much either. Forest and hills sit in the middle, defending better than plains while still letting divisions move fast. Marsh gives a little more protection than plains.

Choosing Where to Attack

When you attack, the ground on the way matters as much as the ground at the target. Fast ground such as plains, forest, or hills gets your divisions to a target sooner, while crossing mountains takes longer.

The ground under the enemy matters just as much. Divisions standing on mountains or urban ground defend better, so an attack into those tiles is the harder fight. It pays to check what the enemy is standing on before you commit.

Choosing Where to Hold a Line

Holding a line flips the goal. You want ground that protects your divisions, and you want the enemy to have trouble getting through. Impassable ground does the second part, since a stretch of it closes off directions an attack can come from and leaves the enemy to find a way around.

The USSR is a clear example. Some of the mountains in the Caucasus are impassable, so if the USSR is willing to pull back from Tbilisi, those mountains give it a defensive position. Spain is ringed by water and mountains, which makes it hard to attack. The Pyrenees on its French border block most crossings except near the coasts.

Where Each Terrain Type Shows Up

Terrain varies a lot from one nation to the next. Plains cover most of the USSR, with forests and hills scattered through it. Germany is flat, apart from a small stretch along its Austrian border that is mostly mountains. Spain mixes every type, with plains and hills standing out most.

Some types are much rarer than others. Marsh is the rarest type, and most nations don't have any at all. Urban ground usually sits inside cities and is very rare as an ordinary tile on a border. Desert and jungle appear only on the World map, and jungle is a little rare even there.

FAQ

Q.

What terrain types are there in Conquer The World WW2?

The passable types are plains, forest, hills, mountains, urban, marsh, desert and jungle. The other kind is impassable ground, the only type that stops divisions outright.

Q.

Can enemy divisions cross impassable ground?

No. Divisions can't move through it, so enemy armies have to go around, just like yours do. An invader can still get past it with a navy or air power, so impassable ground makes an attack harder without always stopping it.

Q.

Which terrain is best to defend on?

Urban ground gives the strongest defense of any passable type, but it's mostly found inside cities and rarely on borders. Outside cities, mountains are among the strongest options, even though they slow your divisions down. For a line you need to hold, that trade is often worth it, especially with impassable ground nearby, since the two together limit where an attack can come from.

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