Clean all the leaves! splits its upgrade choices between the lobby and the cleaning run itself. Lobby tracks shape your starting setup, while in-run tracks help your hands and bag keep up when the leaves start winning by sheer persistence.
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Lobby Upgrades
These choices are made in the lobby before a run and shape movement, carrying, cash progress, or gem progress from the starting setup.
Walk Speed
A movement-focused lobby choice for shortening the walks that repeat throughout a cleanup run.
- Status
- Named core upgrade track; verify the live menu
- Layer
- Lobby
- Source alias
- -
- Effect
- Raises movement speed between leaf piles, vents, and map areas.
- Where to buy
- Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
Bag Size
The lobby carry upgrade reduces how often a full haul sends you back to sell.
- Status
- Named core upgrade track; verify the live menu
- Layer
- Lobby
- Source alias
- Back Size
- Effect
- Expands the lobby-side amount of leaves carried before selling.
- Where to buy
- Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
Cash
A lobby economy boost that helps later tool and upgrade purchases arrive sooner.
- Status
- Named core upgrade track; verify the live menu
- Layer
- Lobby
- Source alias
- -
- Effect
- Improves the cash earned from leaf-clearing work, accelerating later purchases.
- Where to buy
- Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
Gems
A separate progression boost tied to Gems; confirm its live description before treating it as a direct reward multiplier.
- Status
- Named core upgrade track; verify the live menu
- Layer
- Lobby
- Source alias
- -
- Effect
- Supports gem progression in the upgrade layer; exact reward or boost behavior is build-sensitive.
- Where to buy
- Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
| Name | Description | Status | Layer | Source alias | Effect | Where to buy |
|---|---|---|---|---|---|---|
| Walk Speed | A movement-focused lobby choice for shortening the walks that repeat throughout a cleanup run. | Named core upgrade track; verify the live menu | Lobby | - | Raises movement speed between leaf piles, vents, and map areas. | Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu. |
| Bag Size | The lobby carry upgrade reduces how often a full haul sends you back to sell. | Named core upgrade track; verify the live menu | Lobby | Back Size | Expands the lobby-side amount of leaves carried before selling. | Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu. |
| Cash | A lobby economy boost that helps later tool and upgrade purchases arrive sooner. | Named core upgrade track; verify the live menu | Lobby | - | Improves the cash earned from leaf-clearing work, accelerating later purchases. | Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu. |
| Gems | A separate progression boost tied to Gems; confirm its live description before treating it as a direct reward multiplier. | Named core upgrade track; verify the live menu | Lobby | - | Supports gem progression in the upgrade layer; exact reward or boost behavior is build-sensitive. | Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu. |
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In-run Hand & Bag Upgrades
These choices are bought during a cleaning run and focus on manual pickup speed or how much the active hand and bag can handle.
Grasp
A manual pickup-speed upgrade for runs where collecting leaves by hand is the bottleneck.
- Status
- Named core upgrade track; verify the live menu
- Layer
- In-run
- Source alias
- -
- Effect
- Improves the speed of manual hand pickup.
- Where to buy
- Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
Dexterity
A follow-on manual pickup boost that makes hand collection more efficient.
- Status
- Named core upgrade track; verify the live menu
- Layer
- In-run
- Source alias
- -
- Effect
- Further improves manual leaf-pickup speed after Grasp investments.
- Where to buy
- Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
Hold
A current-run handling upgrade for carrying more leaves before the next dump.
- Status
- Named core upgrade track; verify the live menu
- Layer
- In-run
- Source alias
- -
- Effect
- Increases how many leaves the hand can handle before dumping.
- Where to buy
- Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
Bag Capacity
The larger run-bag upgrade for reducing repeated sell trips once areas get bigger.
- Status
- Named core upgrade track; verify the live menu
- Layer
- In-run
- Source alias
- -
- Effect
- Raises in-run carrying capacity and cuts down trips to sell or dump.
- Where to buy
- Buy from the current-run Upgrades or bag panel; use the currency currently shown in the live menu.
| Name | Description | Status | Layer | Source alias | Effect | Where to buy |
|---|---|---|---|---|---|---|
| Grasp | A manual pickup-speed upgrade for runs where collecting leaves by hand is the bottleneck. | Named core upgrade track; verify the live menu | In-run | - | Improves the speed of manual hand pickup. | Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu. |
| Dexterity | A follow-on manual pickup boost that makes hand collection more efficient. | Named core upgrade track; verify the live menu | In-run | - | Further improves manual leaf-pickup speed after Grasp investments. | Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu. |
| Hold | A current-run handling upgrade for carrying more leaves before the next dump. | Named core upgrade track; verify the live menu | In-run | - | Increases how many leaves the hand can handle before dumping. | Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu. |
| Bag Capacity | The larger run-bag upgrade for reducing repeated sell trips once areas get bigger. | Named core upgrade track; verify the live menu | In-run | - | Raises in-run carrying capacity and cuts down trips to sell or dump. | Buy from the current-run Upgrades or bag panel; use the currency currently shown in the live menu. |
Lobby upgrades shape the run
Walk Speed, Bag Size, Cash, and Gems belong to the lobby layer. Choose these before you start cleaning when you want a better movement route, more room for a haul, stronger cash progress, or a separate gem-focused boost.
The guides use both Bag Size and Back Size for the carry upgrade. Bag Size is the canonical name here, while Back Size is kept as its source alias. Check the live Upgrades menu if the label changes between updates.
In-run upgrades solve immediate bottlenecks
Grasp and Dexterity improve manual pickup, so they matter when your hand is doing the work. Hold and Bag Capacity address carrying during the active run. They sit beside the lobby carry choice, but they are not the same layer, so compare where the upgrade is bought before planning around it.
Use the live menu for numbers
Prices, level requirements, caps, and exact effects can change with updates. Treat the cards as qualitative guidance and confirm the value shown in the game before spending currency. Classes are a class-spin system, while Leaf Blower and Molotov are run tools or consumables, so they belong outside this upgrade-track reference.
FAQ
What is the difference between lobby and in-run upgrades?
Lobby upgrades are chosen before a run and affect your starting setup. In-run upgrades are bought during the active cleanup to address hand pickup or carrying bottlenecks.
Is Bag Size the same as Back Size?
The guides use both labels for the lobby carry upgrade. Bag Size is the canonical name here, with Back Size retained as an alias, so confirm the wording in the live menu.
Should I save currency for a specific upgrade price?
Do not rely on a frozen price or level table. Open the current Upgrades menu and check the value shown for your build before spending.
Which upgrades help with manual leaf pickup?
Grasp and Dexterity are the manual pickup-focused in-run tracks. They are useful when collecting leaves by hand is slowing the run down.
Are Classes, Leaf Blower, and Molotov upgrades?
They are separate systems for this reference. Classes use a class-spin or equipment path, while Leaf Blower and Molotov are run tools or consumables rather than named upgrade tracks.



