Bloxodes

All 8 Upgrades in Clean all the leaves!

Updated on (about 23 hours ago)

Clean all the leaves! splits its upgrade choices between the lobby and the cleaning run itself. Lobby tracks shape your starting setup, while in-run tracks help your hands and bag keep up when the leaves start winning by sheer persistence.

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Lobby Upgrades

4 items

These choices are made in the lobby before a run and shape movement, carrying, cash progress, or gem progress from the starting setup.

Walk Speed

A movement-focused lobby choice for shortening the walks that repeat throughout a cleanup run.

Status
Named core upgrade track; verify the live menu
Layer
Lobby
Source alias
-
Effect
Raises movement speed between leaf piles, vents, and map areas.
Where to buy
Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.

Bag Size

The lobby carry upgrade reduces how often a full haul sends you back to sell.

Status
Named core upgrade track; verify the live menu
Layer
Lobby
Source alias
Back Size
Effect
Expands the lobby-side amount of leaves carried before selling.
Where to buy
Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.

Cash

A lobby economy boost that helps later tool and upgrade purchases arrive sooner.

Status
Named core upgrade track; verify the live menu
Layer
Lobby
Source alias
-
Effect
Improves the cash earned from leaf-clearing work, accelerating later purchases.
Where to buy
Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.

Gems

A separate progression boost tied to Gems; confirm its live description before treating it as a direct reward multiplier.

Status
Named core upgrade track; verify the live menu
Layer
Lobby
Source alias
-
Effect
Supports gem progression in the upgrade layer; exact reward or boost behavior is build-sensitive.
Where to buy
Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
NameDescriptionStatusLayerSource aliasEffectWhere to buy
Walk SpeedA movement-focused lobby choice for shortening the walks that repeat throughout a cleanup run.Named core upgrade track; verify the live menuLobby-Raises movement speed between leaf piles, vents, and map areas.Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
Bag SizeThe lobby carry upgrade reduces how often a full haul sends you back to sell.Named core upgrade track; verify the live menuLobbyBack SizeExpands the lobby-side amount of leaves carried before selling.Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
CashA lobby economy boost that helps later tool and upgrade purchases arrive sooner.Named core upgrade track; verify the live menuLobby-Improves the cash earned from leaf-clearing work, accelerating later purchases.Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.
GemsA separate progression boost tied to Gems; confirm its live description before treating it as a direct reward multiplier.Named core upgrade track; verify the live menuLobby-Supports gem progression in the upgrade layer; exact reward or boost behavior is build-sensitive.Buy from the lobby Upgrades menu before a run; use the currency currently shown in the live menu.

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In-run Hand & Bag Upgrades

4 items

These choices are bought during a cleaning run and focus on manual pickup speed or how much the active hand and bag can handle.

Grasp

A manual pickup-speed upgrade for runs where collecting leaves by hand is the bottleneck.

Status
Named core upgrade track; verify the live menu
Layer
In-run
Source alias
-
Effect
Improves the speed of manual hand pickup.
Where to buy
Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.

Dexterity

A follow-on manual pickup boost that makes hand collection more efficient.

Status
Named core upgrade track; verify the live menu
Layer
In-run
Source alias
-
Effect
Further improves manual leaf-pickup speed after Grasp investments.
Where to buy
Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.

Hold

A current-run handling upgrade for carrying more leaves before the next dump.

Status
Named core upgrade track; verify the live menu
Layer
In-run
Source alias
-
Effect
Increases how many leaves the hand can handle before dumping.
Where to buy
Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.

Bag Capacity

The larger run-bag upgrade for reducing repeated sell trips once areas get bigger.

Status
Named core upgrade track; verify the live menu
Layer
In-run
Source alias
-
Effect
Raises in-run carrying capacity and cuts down trips to sell or dump.
Where to buy
Buy from the current-run Upgrades or bag panel; use the currency currently shown in the live menu.
NameDescriptionStatusLayerSource aliasEffectWhere to buy
GraspA manual pickup-speed upgrade for runs where collecting leaves by hand is the bottleneck.Named core upgrade track; verify the live menuIn-run-Improves the speed of manual hand pickup.Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
DexterityA follow-on manual pickup boost that makes hand collection more efficient.Named core upgrade track; verify the live menuIn-run-Further improves manual leaf-pickup speed after Grasp investments.Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
HoldA current-run handling upgrade for carrying more leaves before the next dump.Named core upgrade track; verify the live menuIn-run-Increases how many leaves the hand can handle before dumping.Buy from the current-run Upgrades or hand panel; use the currency currently shown in the live menu.
Bag CapacityThe larger run-bag upgrade for reducing repeated sell trips once areas get bigger.Named core upgrade track; verify the live menuIn-run-Raises in-run carrying capacity and cuts down trips to sell or dump.Buy from the current-run Upgrades or bag panel; use the currency currently shown in the live menu.

Lobby upgrades shape the run

Walk Speed, Bag Size, Cash, and Gems belong to the lobby layer. Choose these before you start cleaning when you want a better movement route, more room for a haul, stronger cash progress, or a separate gem-focused boost.

The guides use both Bag Size and Back Size for the carry upgrade. Bag Size is the canonical name here, while Back Size is kept as its source alias. Check the live Upgrades menu if the label changes between updates.

In-run upgrades solve immediate bottlenecks

Grasp and Dexterity improve manual pickup, so they matter when your hand is doing the work. Hold and Bag Capacity address carrying during the active run. They sit beside the lobby carry choice, but they are not the same layer, so compare where the upgrade is bought before planning around it.

Use the live menu for numbers

Prices, level requirements, caps, and exact effects can change with updates. Treat the cards as qualitative guidance and confirm the value shown in the game before spending currency. Classes are a class-spin system, while Leaf Blower and Molotov are run tools or consumables, so they belong outside this upgrade-track reference.

FAQ

Q.

What is the difference between lobby and in-run upgrades?

Lobby upgrades are chosen before a run and affect your starting setup. In-run upgrades are bought during the active cleanup to address hand pickup or carrying bottlenecks.

Q.

Is Bag Size the same as Back Size?

The guides use both labels for the lobby carry upgrade. Bag Size is the canonical name here, with Back Size retained as an alias, so confirm the wording in the live menu.

Q.

Should I save currency for a specific upgrade price?

Do not rely on a frozen price or level table. Open the current Upgrades menu and check the value shown for your build before spending.

Q.

Which upgrades help with manual leaf pickup?

Grasp and Dexterity are the manual pickup-focused in-run tracks. They are useful when collecting leaves by hand is slowing the run down.

Q.

Are Classes, Leaf Blower, and Molotov upgrades?

They are separate systems for this reference. Classes use a class-spin or equipment path, while Leaf Blower and Molotov are run tools or consumables rather than named upgrade tracks.

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