The Gas Station route starts outside with the billboard, bus stop, Street, and forecourt, then moves through the station rooms and rear lot. Use the landmarks and unlock notes to find the next cleanup objective while the live Journal handles build-specific labels.
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Gas Station route
These grouped stops follow the Gas Station cleanup from the outdoor gate through the station rooms, Storage Room checkpoint, rear lot, and Roof. Labels and order can change, so use the live Journal when it disagrees with an older route.
Billboard and Bus Stop
Use the taxi, shelter, and billboard as your first landmarks while you clear the opening outdoor space.
- Player focus
- Orient yourself
- Area type
- Outdoor pair
- Route stage
- Outdoor start
- Landmarks
- A burning taxi, bus shelter, and raised billboard platforms mark the spawn-side area.
- Access / unlock
- This is the starting outdoor space. Clear the active outdoor objectives before moving deeper into the station route.
- Next step
- Continue through the other outdoor gate spaces, following the active area label in the Journal.
- Clearance focus
- Climb the billboard ladder, sweep the upper sign ledges, then check around the taxi and shelter for leaves that are easy to miss.
Street
The Street is the road section of the opening gate, with boundary leaves doing their best to hide in plain sight.
- Player focus
- Clear before entering
- Area type
- Outdoor zone
- Route stage
- Outdoor gate
- Landmarks
- The road-facing stretch leads from the opening area toward the gas station forecourt.
- Access / unlock
- Street belongs to the outdoor gate stage. Finish its displayed objective before expecting the station route to advance.
- Next step
- Complete the remaining outdoor gate objectives, then check for the Inside Gas Station unlock state.
- Clearance focus
- Trace the pavement edges, car-side corners, and the boundary leading toward the station instead of only sweeping the road center.
Gas Station Entrance
The forecourt is the handoff from the outdoor route to the station interior, so its edges deserve a careful sweep.
- Player focus
- Unlock the station
- Area type
- Station forecourt
- Route stage
- Station entry
- Landmarks
- The canopy, fuel pumps, planted beds, forecourt, and station doors identify the entrance.
- Access / unlock
- Current guide reports place the entrance in the outdoor gate check. Inside Gas Station opens after the named outdoor gate areas reach their completion state.
- Next step
- Wait for the live unlock message or door state, then move to Inside Gas Station.
- Clearance focus
- Work around pump bases, planted-bed edges, walls, and doorway seams where leaves can appear stuck at a boundary.
Inside Gas Station
Inside Gas Station is the store floor where the outdoor route turns into a room-by-room cleanup.
- Player focus
- Advance room progression
- Area type
- Station interior
- Route stage
- Interior progression
- Landmarks
- The store floor, shelves, counters, aisles, and the labeled Restroom and Staff Room doors make the interior easy to recognize.
- Access / unlock
- Enter after the outdoor gate state is complete. Clear the displayed interior objective before checking the side rooms.
- Next step
- Finish the live interior objective, then follow the Journal into the Restroom and Staff Room stage.
- Clearance focus
- Look behind counters, along shelves, around thresholds, and in the corners beside the side-room doors when the percentage stalls.
Restroom and Staff Room
Treat the Restroom and Staff Room as a paired stage, and let the live objective choose which door comes first.
- Player focus
- Confirm paired rooms
- Area type
- Paired side rooms
- Route stage
- Side-room stage
- Landmarks
- The Restroom and Staff Room labels sit above the two side-room doors inside the station.
- Access / unlock
- These rooms follow the interior objective. Their order can vary between builds, so use the door labels and the active Journal objective.
- Next step
- Clear both displayed side-room objectives, then confirm Storage Room as the next named checkpoint.
- Clearance focus
- Sweep room corners, thresholds, and the edges around fixtures before assuming a side-room objective is finished.
Back Lot
The Back Lot is a cluttered rear yard where car edges and fence lines are the usual hiding spots.
- Player focus
- Finish rear-lot cleanup
- Area type
- Rear lot
- Route stage
- Rear lot
- Landmarks
- Wrecked cars, chain-link fencing, dumpsters, and the station wall mark the junkyard-like rear area.
- Access / unlock
- Reach it after the Storage Room checkpoint or the equivalent live Journal objective in your build.
- Next step
- Finish the rear-lot objective, then check the Journal for the Roof handoff or current ending state.
- Clearance focus
- Make a slow perimeter pass around car edges, fence lines, dumpsters, and the wall where leaves can settle underneath or behind objects.
Roof
The Roof rewards controlled sweeps: keep leaves away from the edge so you do not have to chase them downstairs.
- Player focus
- Keep leaves on the roof
- Area type
- Rooftop
- Route stage
- Rooftop finish
- Landmarks
- The flat station roof, parapet edge, fence, rooftop structure, and desert backdrop identify the upper area.
- Access / unlock
- The Roof is a late Gas Station stop. Check the live Journal for its current unlock state after the rear route.
- Next step
- Use the current objective and ending state after the roof is clean; later builds may change the exact handoff.
- Clearance focus
- Pull leaves inward from the edge, then inspect the roof perimeter and the ground below any drop where a leaf may have fallen.
| Image | Name | Description | Player focus | Area type | Route stage | Landmarks | Access / unlock | Next step | Clearance focus |
|---|---|---|---|---|---|---|---|---|---|
| Billboard and Bus Stop | Use the taxi, shelter, and billboard as your first landmarks while you clear the opening outdoor space. | Orient yourself | Outdoor pair | Outdoor start | A burning taxi, bus shelter, and raised billboard platforms mark the spawn-side area. | This is the starting outdoor space. Clear the active outdoor objectives before moving deeper into the station route. | Continue through the other outdoor gate spaces, following the active area label in the Journal. | Climb the billboard ladder, sweep the upper sign ledges, then check around the taxi and shelter for leaves that are easy to miss. | |
| Street | The Street is the road section of the opening gate, with boundary leaves doing their best to hide in plain sight. | Clear before entering | Outdoor zone | Outdoor gate | The road-facing stretch leads from the opening area toward the gas station forecourt. | Street belongs to the outdoor gate stage. Finish its displayed objective before expecting the station route to advance. | Complete the remaining outdoor gate objectives, then check for the Inside Gas Station unlock state. | Trace the pavement edges, car-side corners, and the boundary leading toward the station instead of only sweeping the road center. | |
| Gas Station Entrance | The forecourt is the handoff from the outdoor route to the station interior, so its edges deserve a careful sweep. | Unlock the station | Station forecourt | Station entry | The canopy, fuel pumps, planted beds, forecourt, and station doors identify the entrance. | Current guide reports place the entrance in the outdoor gate check. Inside Gas Station opens after the named outdoor gate areas reach their completion state. | Wait for the live unlock message or door state, then move to Inside Gas Station. | Work around pump bases, planted-bed edges, walls, and doorway seams where leaves can appear stuck at a boundary. | |
| Inside Gas Station | Inside Gas Station is the store floor where the outdoor route turns into a room-by-room cleanup. | Advance room progression | Station interior | Interior progression | The store floor, shelves, counters, aisles, and the labeled Restroom and Staff Room doors make the interior easy to recognize. | Enter after the outdoor gate state is complete. Clear the displayed interior objective before checking the side rooms. | Finish the live interior objective, then follow the Journal into the Restroom and Staff Room stage. | Look behind counters, along shelves, around thresholds, and in the corners beside the side-room doors when the percentage stalls. | |
| Restroom and Staff Room | Treat the Restroom and Staff Room as a paired stage, and let the live objective choose which door comes first. | Confirm paired rooms | Paired side rooms | Side-room stage | The Restroom and Staff Room labels sit above the two side-room doors inside the station. | These rooms follow the interior objective. Their order can vary between builds, so use the door labels and the active Journal objective. | Clear both displayed side-room objectives, then confirm Storage Room as the next named checkpoint. | Sweep room corners, thresholds, and the edges around fixtures before assuming a side-room objective is finished. | |
| Back Lot | The Back Lot is a cluttered rear yard where car edges and fence lines are the usual hiding spots. | Finish rear-lot cleanup | Rear lot | Rear lot | Wrecked cars, chain-link fencing, dumpsters, and the station wall mark the junkyard-like rear area. | Reach it after the Storage Room checkpoint or the equivalent live Journal objective in your build. | Finish the rear-lot objective, then check the Journal for the Roof handoff or current ending state. | Make a slow perimeter pass around car edges, fence lines, dumpsters, and the wall where leaves can settle underneath or behind objects. | |
| Roof | The Roof rewards controlled sweeps: keep leaves away from the edge so you do not have to chase them downstairs. | Keep leaves on the roof | Rooftop | Rooftop finish | The flat station roof, parapet edge, fence, rooftop structure, and desert backdrop identify the upper area. | The Roof is a late Gas Station stop. Check the live Journal for its current unlock state after the rear route. | Use the current objective and ending state after the roof is clean; later builds may change the exact handoff. | Pull leaves inward from the edge, then inspect the roof perimeter and the ground below any drop where a leaf may have fallen. |
Clear the outdoor gate
Start with the outdoor spaces around the station. The burning taxi, bus shelter, road, billboard ladder, canopy, and pumps give you reliable orientation points even when leaves cover the ground. Finish the active outdoor objectives and watch the area percentage before expecting the station doors to respond.
The order of those outdoor stops can change between builds. Work on the space shown by your Journal, then make a slow pass around edges, cars, planted beds, and doorway seams before moving on. The game is much happier when you find the last leaf than when you confidently walk past it.
Move through the station rooms
Once the interior opens, clear the store floor before checking the side rooms. Shelves, counters, thresholds, and room corners are the spots most likely to hide a stubborn leaf. Restroom and Staff Room form a paired stage, but the active objective should decide which door comes first.
Storage Room has its own name even though it is a separate checkpoint from the grouped route entries. Confirm that objective before trying to reach Back Lot, then use the wrecked cars, fence, dumpsters, and station wall to sweep the rear area. The Roof is the upper cleanup stop, so check the Journal again before climbing.
Use the live objective when a run stalls
- Read the current area label and percentage instead of relying on a remembered route order.
- Check upper billboard platforms, taxi and shelter edges, pump bases, and forecourt boundaries.
- In the store and side rooms, inspect behind counters, under shelves, thresholds, and fixture corners.
- Around Back Lot, trace cars, dumpsters, fencing, and the station wall.
- On the Roof, pull leaves inward and inspect the edge and the ground below any drop.
The official experience can change area names, unlock prompts, and objectives with an update. If an older route disagrees with the Journal in your session, follow the live state and use the landmarks here to stay oriented.
FAQ
What areas are in the Clean all the leaves! Gas Station route?
The grouped stops are Billboard and Bus Stop, Street, Gas Station Entrance, Inside Gas Station, Restroom and Staff Room, Back Lot, and Roof. Storage Room is an additional named checkpoint between the side-room stage and the rear route.
How do I open Inside Gas Station?
Finish the outdoor gate objectives shown by your current Journal. When the named outdoor spaces reach their completion state, wait for the unlock message or the station doors to change.
Is Storage Room a separate area?
Storage Room has its own objective and label, even though the grouped route treats it as a checkpoint rather than a separate card. Confirm it before trying Back Lot.
What should I do if the route order looks different?
Use the live Journal and area percentage. Finish the objective that is active in your session, then use the landmarks to find the next door or outdoor boundary.
How do I stop leaves falling from the Roof?
Use controlled passes that pull leaves toward the middle, then check the roof edge and the ground below any drop before leaving the area.


