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  3. BALL x PIT>
  4. Special Balls

All 90 Special Balls and Evolution Recipes in BALL x PIT

Updated on November 1, 2026 (3 days ago)

BALL x PIT is a roguelite, a game where each run starts over from scratch, and your balls bounce around the screen to hit crowds of enemies. Special balls are the balls with their own built-in effects, like fire, poison, freezing, or lightning, and they play a big part in how each run turns out. Knowing where they come from, how they combine into stronger evolved balls, and which ones are worth chasing will help you build a better run.

View

Type

Base

21 items

Bleed

Builds bleed stacks that add damage when other balls hit the target.

type
Base
Effect
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).
Recipe
-
Unlock
Unlocked by default

Brood Mother

Can hatch a baby ball whenever it hits an enemy.

type
Base
Effect
Has a 25% chance of birthing a baby ball each time it hits an enemy.
Recipe
-
Unlock
Unlocked by default

Burn

Sets enemies alight so burn damage stacks over time.

type
Base
Effect
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.
Recipe
-
Unlock
Unlocked by default

Cell

Splits into two clones as it hits enemies.

type
Base
Effect
Splits into a clone on hit 2 times.
Recipe
-
Unlock
Clear The FUNGALxFOREST

Charm

Can make an enemy temporarily fight for you.

type
Base
Effect
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.
Recipe
-
Unlock
Clear The HEAVENLYxGATES

Dark

Deals triple damage before breaking and recharging.

type
Base
Effect
Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again.
Recipe
-
Unlock
Clear The BONExYARD

Earthquake

Hits enemies in a small area around its path.

type
Base
Effect
Deals 5-13 damage to nearby units in a 3x3 tile square.
Recipe
-
Unlock
Unlocked by default

Egg Sac

Bursts into baby balls when it hits an enemy.

type
Base
Effect
Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again.
Recipe
-
Unlock
Unlocked by default

Flesh

Gains speed every time it bounces.

type
Base
Effect
Starts at half damage; speed increases by 25% per bounce.
Recipe
-
Unlock
Clear The GORYxGRASSLANDS

Freeze

Can freeze enemies and make them take more damage.

type
Base
Effect
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.
Recipe
-
Unlock
Unlocked by default

Ghost

Passes through enemies without stopping.

type
Base
Effect
Passes through enemies.
Recipe
-
Unlock
Unlocked by default

Iron

Hits for double damage but moves slower.

type
Base
Effect
Deals double damage but moves 40% slower.
Recipe
-
Unlock
Unlocked by default

Laser (Horizontal)

Hits every enemy in the same row.

type
Base
Effect
Deals 9-18 damage to all enemies in the same row.
Recipe
-
Unlock
Unlocked by default

Laser (Vertical)

Hits every enemy in the same column.

type
Base
Effect
Deals 9-18 damage to all enemies in the same column.
Recipe
-
Unlock
Unlocked by default

Light

Blinds enemies and can make their attacks miss.

type
Base
Effect
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.
Recipe
-
Unlock
Clear The LIMINALxDESERT

Lightning

Strikes up to three nearby enemies.

type
Base
Effect
Deals 1-20 damage to up to 3 nearby enemies.
Recipe
-
Unlock
Unlocked by default

Stone

Starts powerful, then loses damage with each enemy hit.

type
Base
Effect
Initially deals 300% damage. Damage erodes by 40% each time hitting an enemy (minimum 50%).
Recipe
-
Unlock
Clear The SNOWYxSHORES

Poison

Poisons enemies, dealing damage for several seconds.

type
Base
Effect
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.
Recipe
-
Unlock
Unlocked by default

Time

Leaves a snare that freezes enemies who enter it.

type
Base
Effect
Explodes into a time snare upon hitting an enemy, which stays on the field for 20 seconds and freezes enemies inside it.
Recipe
-
Unlock
Clear The SMOLDERINGxDEPTHS

Vampire

Can restore one health when it hits.

type
Base
Effect
Each hit has a 4.5% chance of healing 1 health.
Recipe
-
Unlock
Unlocked by default

Wind

Passes through and slows enemies at a damage penalty.

type
Base
Effect
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.
Recipe
-
Unlock
Unlocked by default

Type

Evolved

69 items

Armageddon

Turns a hit into a short meteor shower around the target.

type
Evolved
Effect
Creates a meteor shower upon hitting an enemy. The meteor shower lasts for 5 seconds and deals 30-50 damage / second to enemies within a 3 tile radius.
Recipe
Inferno + Storm
Unlock
-

Assassin

Pierces the front line and gains extra damage when it strikes from behind.

type
Evolved
Effect
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage.
Recipe
Iron + (Ghost or Dark)
Unlock
-

Banished Flame

Builds darkflame stacks, then deals extra damage when they expire.

type
Evolved
Effect
Add 1 stack of darkflame on hit for 2 seconds (max 6 stacks). Darkflame deals 1-30 damage per stack per second. When the darkflame goes out, it deals 1-100 to the enemy.
Recipe
Dark + Burn
Unlock
-

Banshee

Curses enemies while it is out, making repeated hits hurt more.

type
Evolved
Effect
Curses all enemies while on the field when launched. Cursed enemies are dealt 150-300 after being hit 6 times.
Recipe
Phantom + Wraith
Unlock
-

Berserk

Can turn enemies against the nearby group.

type
Evolved
Effect
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
Recipe
Charm + (Bleed or Burn)
Unlock
-

Black Hole

Removes its first non-boss target, then needs time to return.

type
Evolved
Effect
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7 second cooldown before it can be shot again.
Recipe
Sun + (Dark or Time)
Unlock
-

Blizzard

Freezes nearby enemies and damages them at the same time.

type
Evolved
Effect
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
Recipe
Freeze + (Wind or Lightning)
Unlock
-

Bomb

Blows up on impact and damages nearby enemies.

type
Evolved
Effect
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3 second cooldown before it can be shot again.
Recipe
Burn + Iron
Unlock
-

Brimstone

Applies burn and poison in an area around it.

type
Evolved
Effect
Applies 1 stack of burn and poison every second to all enemies within a 2 tile radius (max 4 stacks). Burn deals 1-4 damage per stack per second and poison deals 2-3 damage per stack per second.
Recipe
(Stone or Poison) + Burn
Unlock
-

Catapult

Launches stone baby balls that break on contact.

type
Evolved
Effect
Launches 3-5 stone baby balls every 1.5 seconds, which are destroyed after hitting anything.
Recipe
Stone + Egg Sac
Unlock
-

Drill

Pierces through enemies and deals extra damage as it reaches the back.

type
Evolved
Effect
Pierces enemies and deals 50% bonus damage until reaching the back of the field.
Recipe
Earthquake + Iron
Unlock
-

Elemental

Can burn, slow, or freeze nearby enemies.

type
Evolved
Effect
Applies a random status effect (burn, slow, or freeze) to nearby enemies on hit.
Recipe
Burn + Wind + Freeze + Earthquake
Unlock
-

Erosion

Passes through enemies and scales its bonus damage with their remaining health.

type
Evolved
Effect
Passes through enemies. Deals 3% of enemy's current health as bonus damage on hit.
Recipe
Time + Wind
Unlock
-

Fireworks

Bursts into fireworks that strike random enemies and set them burning.

type
Evolved
Effect
Explodes into 3-6 fireworks. Fireworks target random enemies, dealing 20-30 damage and applying 1 stack of burn. Burnt units are dealt 7-11 damage per stack per second.
Recipe
Burn + Egg Sac
Unlock
-

Flash

Damages all enemies and blinds them after a hit.

type
Evolved
Effect
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
Recipe
Lightning + Light
Unlock
-

Flesh Mound

Sends out a fleshy baby ball in a random direction each second.

type
Evolved
Effect
Emits a fleshy baby ball in a random direction every 1.0 seconds.
Recipe
Brood Mother + Flesh
Unlock
-

Flicker

Deals repeated small hits to every enemy on screen.

type
Evolved
Effect
Deals 1-7 damage to every enemy on screen every 1.4 seconds.
Recipe
Light + Dark
Unlock
-

Freeze Ray

Fires a beam that can freeze enemies along its path.

type
Evolved
Effect
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds.
Recipe
Freeze + (Laser (Horizontal) or Laser (Vertical))
Unlock
-

Frozen Flame

Builds frostburn stacks and makes affected enemies more vulnerable.

type
Evolved
Effect
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.
Recipe
Burn + Freeze
Unlock
-

Glacier

Creates spikes that hurt nearby enemies and freeze those they touch.

type
Evolved
Effect
Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
Recipe
Freeze + (Earthquake or Stone)
Unlock
-

Heart Swallower

Can steal health and weaken an enemy's attack.

type
Evolved
Effect
Saps enemies on hit, with a 40% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
Recipe
Bleed + Ghost
Unlock
-

Hemorrhage

Consumes accumulated bleed on a heavily wounded enemy for damage.

type
Evolved
Effect
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health.
Recipe
Bleed + (Iron or Flesh)
Unlock
-

Holy Laser

Strikes enemies across a row and column.

type
Evolved
Effect
Deals 24-36 damage to all enemies in the same row and column.
Recipe
Laser (Horizontal) + Laser (Vertical)
Unlock
-

Incubus

Can charm enemies and curse those nearby.

type
Evolved
Effect
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.
Recipe
Charm + Dark
Unlock
-

Inferno

Burns enemies in a short radius over time.

type
Evolved
Effect
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.
Recipe
Burn + (Wind or Time)
Unlock
-

Landslide

Creates a damaging landslide when it hits.

type
Evolved
Effect
Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius.
Recipe
Stone + Earthquake
Unlock
-

Laser Beam

Fires a beam and blinds enemies it catches.

type
Evolved
Effect
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
Recipe
Light + (Laser (Horizontal) or Laser (Vertical))
Unlock
-

Laser Cutter

Keeps a laser in front of it that deals sustained damage.

type
Evolved
Effect
Constantly emits a laser in front of it, which deals 100-150 damage per second.
Recipe
(Laser (Horizontal) or Laser (Vertical)) + Steel
Unlock
-

Leech

Attaches to an enemy and adds bleed over time.

type
Evolved
Effect
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).
Recipe
Brood Mother + Bleed
Unlock
-

Lightning Bug

Sends out a lightning bug that zaps nearby enemies.

type
Evolved
Effect
Spawns a lightning bug on hit. It deals 1-80 damage to up to 3 nearby enemies.
Recipe
Lightning + Brood Mother
Unlock
-

Lightning Rod

Marks an enemy so lightning hits it and nearby targets on a timer.

type
Evolved
Effect
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
Recipe
Lightning + Iron
Unlock
-

Lovestruck

Can make enemies heal you when they attack.

type
Evolved
Effect
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.
Recipe
Charm + (Light or Lightning or Time)
Unlock
-

Maggot

Plants maggots that burst into baby balls when their host dies.

type
Evolved
Effect
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.
Recipe
Brood Mother + Cell
Unlock
-

Magma

Leaves lava blobs that burn enemies and damage those nearby.

type
Evolved
Effect
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Recipe
Burn + Earthquake
Unlock
-

Mosquito King

Spawns mosquitoes that attack enemies and can restore health.

type
Evolved
Effect
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Recipe
Vampire + Brood Mother
Unlock
-

Mosquito Kingdom

Sends a small swarm at enemies; kills restore more health.

type
Evolved
Effect
Spawns 1-2 mosquitoes each time it hits an enemy. They deal 100-150 damage each; a mosquito kill restores 2 health.
Recipe
Mosquito King + Mosquito Swarm
Unlock
-

Mosquito Swarm

Bursts into mosquitoes that attack random enemies.

type
Evolved
Effect
Explodes into 3-6 mosquitos. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Recipe
Vampire + Egg Sac
Unlock
-

Nosferatu

Spawns vampire bats that can turn into Vampire Lords.

type
Evolved
Effect
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.
Recipe
Vampire Lord + Spider Queen + Mosquito King
Unlock
-

Noxious

Passes through enemies and poisons nearby targets.

type
Evolved
Effect
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.
Recipe
Wind + (Poison or Dark)
Unlock
-

Nuclear Bomb

Explodes and leaves enemies more vulnerable to damage.

type
Evolved
Effect
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3 second cooldown.
Recipe
Bomb + Poison
Unlock
-

Offspring

Splits into four clones on impact.

type
Evolved
Effect
Splits into a clone on hit 4 times.
Recipe
Cell + Flesh
Unlock
-

Overgrowth

Builds stacks, then releases damage across a small area.

type
Evolved
Effect
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square.
Recipe
Earthquake + Cell
Unlock
-

Petrify

Briefly petrifies enemies in its sightline on launch.

type
Evolved
Effect
Petrifies all enemies within its sightline for 1.5 seconds when first launched, dealing 50-120.
Recipe
Stone + Flesh
Unlock
-

Phantom

Curses enemies so repeated hits trigger extra damage.

type
Evolved
Effect
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Recipe
Dark + Ghost
Unlock
-

Radiation Beam

Fires a beam that makes affected enemies take more damage.

type
Evolved
Effect
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack.
Recipe
(Laser (Horizontal) or Laser (Vertical)) + (Poison or Cell)
Unlock
-

Reaper

Can kill an enemy in one hit and restore health.

type
Evolved
Effect
Has a 10% chance to kill enemies on impact, healing you for 5 health.
Recipe
Soul Sucker + Heart Swallower
Unlock
-

Sacrifice

Adds bleed and a curse that triggers damage after repeated hits.

type
Evolved
Effect
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.
Recipe
Bleed + Dark
Unlock
-

Sandstorm

Passes through enemies and surrounds itself with a damaging, blinding storm.

type
Evolved
Effect
Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
Recipe
(Earthquake or Stone) + Wind
Unlock
-

Satan

Combines burn with berserk attacks against adjacent enemies.

type
Evolved
Effect
While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second.
Recipe
Incubus + Succubus
Unlock
-

Shotgun

Fires a burst of fast baby balls after hitting a wall.

type
Evolved
Effect
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.
Recipe
Iron + Egg Sac
Unlock
-

Sniper

Fires piercing baby balls after it hits a wall.

type
Evolved
Effect
Pierces enemies and shoots 3-7 sniper baby balls after hitting a wall. Sniper baby balls pierce enemies but are destroyed upon hitting a wall.
Recipe
Shotgun + Assassin
Unlock
-

Soul Sucker

Passes through enemies, siphons health, and weakens attacks.

type
Evolved
Effect
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
Recipe
Vampire + Ghost
Unlock
-

Spider Queen

Can produce an Egg Sac when it hits an enemy.

type
Evolved
Effect
Has a 25% chance of birthing an Egg Sac each time it hits an enemy.
Recipe
Brood Mother + Egg Sac
Unlock
-

Steel

Grows stronger with hits while moving more slowly.

type
Evolved
Effect
Initially deals double damage but moves 50% slower. Damage increases by 10% each time it hits an enemy (max 300%).
Recipe
Iron + Stone
Unlock
-

Storm

Strikes nearby enemies with lightning every second.

type
Evolved
Effect
Emits lightning to strike nearby enemies every second, dealing 1-40 damage.
Recipe
Lightning + Wind
Unlock
-

Succubus

Can charm an enemy, then heal you when it hits that target.

type
Evolved
Effect
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
Recipe
Charm + Vampire
Unlock
-

Sun

Blinds enemies and burns them over time.

type
Evolved
Effect
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
Recipe
Burn + Light
Unlock
-

Swamp

Drops tar that slows, poisons, and damages nearby enemies.

type
Evolved
Effect
Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.
Recipe
Poison + Earthquake
Unlock
-

Time Bomb

Throws delayed explosives at nearby enemies.

type
Evolved
Effect
Throws a time bomb every few seconds, which explodes after a delay, dealing 80-120 damage to nearby enemies.
Recipe
Time + Bomb
Unlock
-

Timestop

Freezes the field briefly, then recharges after impact.

type
Evolved
Effect
Freezes everything on the field for 5.0 seconds but destroys itself after hitting an enemy. Has a 30 second cooldown before it can be shot again.
Recipe
Time + Freeze
Unlock
-

Tumor

Marks non-boss enemies to die after a fixed time.

type
Evolved
Effect
Applies tumor on hit, Enemies with a tumor die after 40 seconds (except for bosses).
Recipe
Radiation Beam + Flesh
Unlock
-

Vampire Lord

Applies bleed and heals when a target has enough stacks.

type
Evolved
Effect
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
Recipe
Vampire + (Bleed or Dark)
Unlock
-

Venom

Poisons and slows enemies with venom stacks.

type
Evolved
Effect
Applies 1 stack of venom on hit (max 8 stacks). Each stack deals 3-6 damage per second and slows down enemies.
Recipe
Poison + Freeze
Unlock
-

Virus

Spreads disease among enemies over time.

type
Evolved
Effect
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second.
Recipe
Poison + (Bleed or Ghost or Cell)
Unlock
-

Voluptuous Egg Sac

Splits into egg sacs on impact, then recharges.

type
Evolved
Effect
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3 second cooldown before it can be shot again.
Recipe
Egg Sac + Cell
Unlock
-

Warp

Moves to a random location and gains speed after each hit.

type
Evolved
Effect
After each hit, warps to a random spot on the field and speeds up by 5%.
Recipe
Time + Light
Unlock
-

Wraith

Freezes enemies as it passes through them.

type
Evolved
Effect
Freezes any enemy it passes through for 0.8 seconds.
Recipe
Freeze + Ghost
Unlock
-

X Ray

Fires an X-shaped beam that builds radiation.

type
Evolved
Effect
Emits an X-shaped laser on hit, which deals 50-75 damage to enemies and applies 1 stack of radiation (max 5 stacks). Radiation causes enemies to receive 10% more damage from all sources per stack.
Recipe
Holy Laser + Laser Beam
Unlock
-

Zombie

Can turn defeated enemies into friendly zombies.

type
Evolved
Effect
Infects enemies on hit, giving them a 40% chance to turn into a friendly zombie on death.
Recipe
Vampire + Flesh
Unlock
-

What Are Special Balls in BALL x PIT?

Special balls come in two groups. Base special balls are the ones you collect during a run, and some characters start with one of them as their own signature ball. Evolved balls make up the second group, and you can't pick them up directly. You make them at the Fusion Reactor from specific balls you've already leveled, so the base balls you collect along the way are the raw material for everything stronger you build.

How to Get Special Balls

Base special balls come from gems. Enemies drop gems during a run, and those gems pay for level-ups. Each level-up gives you a choice of balls and other upgrades, so every pick helps shape your build. You only have so many ball slots, so each new ball has to earn its spot.

How to Evolve Special Balls

Evolved balls are made at the Fusion Reactor, an item that sometimes drops from enemies during a run. To evolve, every ball in the recipe needs to be at level 3, and together they need to match the recipe for the evolved ball you want.

Most recipes use two base balls, such as Bomb, which is made from Burn and Iron. Others use evolved balls as ingredients, like Satan, which is made from Incubus and Succubus, and X Ray, which is made from Holy Laser and Laser Beam. A few take three or four balls at once, such as Nosferatu and Elemental.

If two level 3 balls match a recipe, they have to evolve, and you can't fuse them instead. Two level 3 balls that match no recipe can be fused instead, which merges them into one ball that keeps both effects and frees up a slot for something new.

Evolving is usually worth the effort, since evolved balls often hit much harder than the base balls behind them. If you're aiming for a particular evolved ball, pick upgrades that support it, because a build that fits that ball will get more out of it.

Best Base Special Balls to Pick

Early and mid-run, the best base balls are the ones that add a lot of damage or do something useful beyond plain hits. Dark and Iron push big damage numbers, but each comes with a trade-off: Dark is destroyed when it hits, and Iron moves slower. Ghost passes through enemies, which helps when targets are crowded or stacked toward the back. Freeze and Burn add control and damage over time, and both feed into several evolved balls.

Picking a character whose starting ball fits the build you want is an easy way to get set up. That ball is ready from the first moment of a run, so you can start leveling it right away.

Which Evolved Balls to Aim For

Many evolved balls are stepping stones to bigger ones, so a few base balls can lead to several results. Bomb, made from Burn and Iron, is an ingredient in both Nuclear Bomb, which adds Poison, and Time Bomb, which adds Time. Sniper is made from Shotgun and Assassin, and both of those start with Iron: Shotgun is Iron and Egg Sac, while Assassin is Iron and either Dark or Ghost.

The vampire side works the same way. Mosquito King is made from Vampire and Brood Mother, Spider Queen from Brood Mother and Egg Sac, and Vampire Lord from Vampire and either Bleed or Dark. Nosferatu needs Vampire Lord, Spider Queen, and Mosquito King all at once, so it's a long-term goal rather than a quick one.

Some evolutions sit on top of other evolutions. Satan needs Incubus, made from Charm and Dark, and Succubus, made from Charm and Vampire, so Charm is part of both. X Ray needs Holy Laser, which takes a horizontal and a vertical laser, and Laser Beam, which takes Light and one of those lasers.

Because the same ingredients keep coming back, you can plan a run around a few base balls. Iron, Burn, Charm, Vampire, Brood Mother, and Egg Sac each show up in several recipes, so they're a safer bet than a ball that fits only one evolution.

FAQ

Q.

Which special ball should I focus on first?

If your character starts with a special ball, level that one up first. Getting it to level 3 early gives you a strong core to build around.

Q.

How do I find a specific special ball?

Reroll the shop with spare gold. Each reroll gives you a fresh set of offers, which helps when you're hunting for one particular ball.

Q.

When can I evolve special balls?

Not right away. Every ball in a recipe needs to reach level 3 first, so early in a run you're mostly leveling up the balls you'll combine later.

Q.

Did the free updates add new special balls?

Yes. The Regal Update added Stone, the Shadow Update added Time and Reaper, and the Naturalist Update added Flesh, Armageddon, and Drill, among others. Reaper has a chance to instantly kill an enemy, Armageddon calls down a meteor barrage when it hits, and Drill pierces enemies and deals bonus damage until it reaches the back of the field.

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