BALL x PIT is a roguelite, a game where each run starts over from scratch, and your balls bounce around the screen to hit crowds of enemies. Special balls are the balls with their own built-in effects, like fire, poison, freezing, or lightning, and they play a big part in how each run turns out. Knowing where they come from, how they combine into stronger evolved balls, and which ones are worth chasing will help you build a better run.
Type
Base
Bleed
Builds bleed stacks that add damage when other balls hit the target.
- type
- Base
- Effect
- Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).
- Recipe
- -
- Unlock
- Unlocked by default
Brood Mother
Can hatch a baby ball whenever it hits an enemy.
- type
- Base
- Effect
- Has a 25% chance of birthing a baby ball each time it hits an enemy.
- Recipe
- -
- Unlock
- Unlocked by default
Burn
Sets enemies alight so burn damage stacks over time.
- type
- Base
- Effect
- Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.
- Recipe
- -
- Unlock
- Unlocked by default
Cell
Splits into two clones as it hits enemies.
- type
- Base
- Effect
- Splits into a clone on hit 2 times.
- Recipe
- -
- Unlock
- Clear The FUNGALxFOREST
Charm
Can make an enemy temporarily fight for you.
- type
- Base
- Effect
- Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.
- Recipe
- -
- Unlock
- Clear The HEAVENLYxGATES
Dark
Deals triple damage before breaking and recharging.
- type
- Base
- Effect
- Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again.
- Recipe
- -
- Unlock
- Clear The BONExYARD
Earthquake
Hits enemies in a small area around its path.
- type
- Base
- Effect
- Deals 5-13 damage to nearby units in a 3x3 tile square.
- Recipe
- -
- Unlock
- Unlocked by default
Egg Sac
Bursts into baby balls when it hits an enemy.
- type
- Base
- Effect
- Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again.
- Recipe
- -
- Unlock
- Unlocked by default
Flesh
Gains speed every time it bounces.
- type
- Base
- Effect
- Starts at half damage; speed increases by 25% per bounce.
- Recipe
- -
- Unlock
- Clear The GORYxGRASSLANDS
Freeze
Can freeze enemies and make them take more damage.
- type
- Base
- Effect
- Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.
- Recipe
- -
- Unlock
- Unlocked by default
Ghost
Passes through enemies without stopping.
- type
- Base
- Effect
- Passes through enemies.
- Recipe
- -
- Unlock
- Unlocked by default
Iron
Hits for double damage but moves slower.
- type
- Base
- Effect
- Deals double damage but moves 40% slower.
- Recipe
- -
- Unlock
- Unlocked by default
Laser (Horizontal)
Hits every enemy in the same row.
- type
- Base
- Effect
- Deals 9-18 damage to all enemies in the same row.
- Recipe
- -
- Unlock
- Unlocked by default
Laser (Vertical)
Hits every enemy in the same column.
- type
- Base
- Effect
- Deals 9-18 damage to all enemies in the same column.
- Recipe
- -
- Unlock
- Unlocked by default
Light
Blinds enemies and can make their attacks miss.
- type
- Base
- Effect
- Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.
- Recipe
- -
- Unlock
- Clear The LIMINALxDESERT
Lightning
Strikes up to three nearby enemies.
- type
- Base
- Effect
- Deals 1-20 damage to up to 3 nearby enemies.
- Recipe
- -
- Unlock
- Unlocked by default
Stone
Starts powerful, then loses damage with each enemy hit.
- type
- Base
- Effect
- Initially deals 300% damage. Damage erodes by 40% each time hitting an enemy (minimum 50%).
- Recipe
- -
- Unlock
- Clear The SNOWYxSHORES
Poison
Poisons enemies, dealing damage for several seconds.
- type
- Base
- Effect
- Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.
- Recipe
- -
- Unlock
- Unlocked by default
Time
Leaves a snare that freezes enemies who enter it.
- type
- Base
- Effect
- Explodes into a time snare upon hitting an enemy, which stays on the field for 20 seconds and freezes enemies inside it.
- Recipe
- -
- Unlock
- Clear The SMOLDERINGxDEPTHS
Vampire
Can restore one health when it hits.
- type
- Base
- Effect
- Each hit has a 4.5% chance of healing 1 health.
- Recipe
- -
- Unlock
- Unlocked by default
Wind
Passes through and slows enemies at a damage penalty.
- type
- Base
- Effect
- Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.
- Recipe
- -
- Unlock
- Unlocked by default
Type
Evolved
Armageddon
Turns a hit into a short meteor shower around the target.
- type
- Evolved
- Effect
- Creates a meteor shower upon hitting an enemy. The meteor shower lasts for 5 seconds and deals 30-50 damage / second to enemies within a 3 tile radius.
- Recipe
- Inferno + Storm
- Unlock
- -
Assassin
Pierces the front line and gains extra damage when it strikes from behind.
- type
- Evolved
- Effect
- Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage.
- Recipe
- Iron + (Ghost or Dark)
- Unlock
- -
Banished Flame
Builds darkflame stacks, then deals extra damage when they expire.
- type
- Evolved
- Effect
- Add 1 stack of darkflame on hit for 2 seconds (max 6 stacks). Darkflame deals 1-30 damage per stack per second. When the darkflame goes out, it deals 1-100 to the enemy.
- Recipe
- Dark + Burn
- Unlock
- -
Banshee
Curses enemies while it is out, making repeated hits hurt more.
- type
- Evolved
- Effect
- Curses all enemies while on the field when launched. Cursed enemies are dealt 150-300 after being hit 6 times.
- Recipe
- Phantom + Wraith
- Unlock
- -
Berserk
Can turn enemies against the nearby group.
- type
- Evolved
- Effect
- Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
- Recipe
- Charm + (Bleed or Burn)
- Unlock
- -
Black Hole
Removes its first non-boss target, then needs time to return.
- type
- Evolved
- Effect
- Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7 second cooldown before it can be shot again.
- Recipe
- Sun + (Dark or Time)
- Unlock
- -
Blizzard
Freezes nearby enemies and damages them at the same time.
- type
- Evolved
- Effect
- Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
- Recipe
- Freeze + (Wind or Lightning)
- Unlock
- -
Bomb
Blows up on impact and damages nearby enemies.
- type
- Evolved
- Effect
- Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3 second cooldown before it can be shot again.
- Recipe
- Burn + Iron
- Unlock
- -
Brimstone
Applies burn and poison in an area around it.
- type
- Evolved
- Effect
- Applies 1 stack of burn and poison every second to all enemies within a 2 tile radius (max 4 stacks). Burn deals 1-4 damage per stack per second and poison deals 2-3 damage per stack per second.
- Recipe
- (Stone or Poison) + Burn
- Unlock
- -
Catapult
Launches stone baby balls that break on contact.
- type
- Evolved
- Effect
- Launches 3-5 stone baby balls every 1.5 seconds, which are destroyed after hitting anything.
- Recipe
- Stone + Egg Sac
- Unlock
- -
Drill
Pierces through enemies and deals extra damage as it reaches the back.
- type
- Evolved
- Effect
- Pierces enemies and deals 50% bonus damage until reaching the back of the field.
- Recipe
- Earthquake + Iron
- Unlock
- -
Elemental
Can burn, slow, or freeze nearby enemies.
- type
- Evolved
- Effect
- Applies a random status effect (burn, slow, or freeze) to nearby enemies on hit.
- Recipe
- Burn + Wind + Freeze + Earthquake
- Unlock
- -
Erosion
Passes through enemies and scales its bonus damage with their remaining health.
- type
- Evolved
- Effect
- Passes through enemies. Deals 3% of enemy's current health as bonus damage on hit.
- Recipe
- Time + Wind
- Unlock
- -
Fireworks
Bursts into fireworks that strike random enemies and set them burning.
- type
- Evolved
- Effect
- Explodes into 3-6 fireworks. Fireworks target random enemies, dealing 20-30 damage and applying 1 stack of burn. Burnt units are dealt 7-11 damage per stack per second.
- Recipe
- Burn + Egg Sac
- Unlock
- -
Flash
Damages all enemies and blinds them after a hit.
- type
- Evolved
- Effect
- Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
- Recipe
- Lightning + Light
- Unlock
- -
Flesh Mound
Sends out a fleshy baby ball in a random direction each second.
- type
- Evolved
- Effect
- Emits a fleshy baby ball in a random direction every 1.0 seconds.
- Recipe
- Brood Mother + Flesh
- Unlock
- -
Flicker
Deals repeated small hits to every enemy on screen.
- type
- Evolved
- Effect
- Deals 1-7 damage to every enemy on screen every 1.4 seconds.
- Recipe
- Light + Dark
- Unlock
- -
Freeze Ray
Fires a beam that can freeze enemies along its path.
- type
- Evolved
- Effect
- Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds.
- Recipe
- Freeze + (Laser (Horizontal) or Laser (Vertical))
- Unlock
- -
Frozen Flame
Builds frostburn stacks and makes affected enemies more vulnerable.
- type
- Evolved
- Effect
- Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.
- Recipe
- Burn + Freeze
- Unlock
- -
Glacier
Creates spikes that hurt nearby enemies and freeze those they touch.
- type
- Evolved
- Effect
- Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
- Recipe
- Freeze + (Earthquake or Stone)
- Unlock
- -
Heart Swallower
Can steal health and weaken an enemy's attack.
- type
- Evolved
- Effect
- Saps enemies on hit, with a 40% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
- Recipe
- Bleed + Ghost
- Unlock
- -
Hemorrhage
Consumes accumulated bleed on a heavily wounded enemy for damage.
- type
- Evolved
- Effect
- Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health.
- Recipe
- Bleed + (Iron or Flesh)
- Unlock
- -
Holy Laser
Strikes enemies across a row and column.
- type
- Evolved
- Effect
- Deals 24-36 damage to all enemies in the same row and column.
- Recipe
- Laser (Horizontal) + Laser (Vertical)
- Unlock
- -
Incubus
Can charm enemies and curse those nearby.
- type
- Evolved
- Effect
- Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.
- Recipe
- Charm + Dark
- Unlock
- -
Inferno
Burns enemies in a short radius over time.
- type
- Evolved
- Effect
- Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.
- Recipe
- Burn + (Wind or Time)
- Unlock
- -
Landslide
Creates a damaging landslide when it hits.
- type
- Evolved
- Effect
- Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius.
- Recipe
- Stone + Earthquake
- Unlock
- -
Laser Beam
Fires a beam and blinds enemies it catches.
- type
- Evolved
- Effect
- Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
- Recipe
- Light + (Laser (Horizontal) or Laser (Vertical))
- Unlock
- -
Laser Cutter
Keeps a laser in front of it that deals sustained damage.
- type
- Evolved
- Effect
- Constantly emits a laser in front of it, which deals 100-150 damage per second.
- Recipe
- (Laser (Horizontal) or Laser (Vertical)) + Steel
- Unlock
- -
Leech
Attaches to an enemy and adds bleed over time.
- type
- Evolved
- Effect
- Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).
- Recipe
- Brood Mother + Bleed
- Unlock
- -
Lightning Bug
Sends out a lightning bug that zaps nearby enemies.
- type
- Evolved
- Effect
- Spawns a lightning bug on hit. It deals 1-80 damage to up to 3 nearby enemies.
- Recipe
- Lightning + Brood Mother
- Unlock
- -
Lightning Rod
Marks an enemy so lightning hits it and nearby targets on a timer.
- type
- Evolved
- Effect
- Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
- Recipe
- Lightning + Iron
- Unlock
- -
Lovestruck
Can make enemies heal you when they attack.
- type
- Evolved
- Effect
- Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.
- Recipe
- Charm + (Light or Lightning or Time)
- Unlock
- -
Maggot
Plants maggots that burst into baby balls when their host dies.
- type
- Evolved
- Effect
- Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.
- Recipe
- Brood Mother + Cell
- Unlock
- -
Magma
Leaves lava blobs that burn enemies and damage those nearby.
- type
- Evolved
- Effect
- Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
- Recipe
- Burn + Earthquake
- Unlock
- -
Mosquito King
Spawns mosquitoes that attack enemies and can restore health.
- type
- Evolved
- Effect
- Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
- Recipe
- Vampire + Brood Mother
- Unlock
- -
Mosquito Kingdom
Sends a small swarm at enemies; kills restore more health.
- type
- Evolved
- Effect
- Spawns 1-2 mosquitoes each time it hits an enemy. They deal 100-150 damage each; a mosquito kill restores 2 health.
- Recipe
- Mosquito King + Mosquito Swarm
- Unlock
- -
Mosquito Swarm
Bursts into mosquitoes that attack random enemies.
- type
- Evolved
- Effect
- Explodes into 3-6 mosquitos. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
- Recipe
- Vampire + Egg Sac
- Unlock
- -
Nosferatu
Spawns vampire bats that can turn into Vampire Lords.
- type
- Evolved
- Effect
- Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.
- Recipe
- Vampire Lord + Spider Queen + Mosquito King
- Unlock
- -
Noxious
Passes through enemies and poisons nearby targets.
- type
- Evolved
- Effect
- Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.
- Recipe
- Wind + (Poison or Dark)
- Unlock
- -
Nuclear Bomb
Explodes and leaves enemies more vulnerable to damage.
- type
- Evolved
- Effect
- Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3 second cooldown.
- Recipe
- Bomb + Poison
- Unlock
- -
Offspring
Splits into four clones on impact.
- type
- Evolved
- Effect
- Splits into a clone on hit 4 times.
- Recipe
- Cell + Flesh
- Unlock
- -
Overgrowth
Builds stacks, then releases damage across a small area.
- type
- Evolved
- Effect
- Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square.
- Recipe
- Earthquake + Cell
- Unlock
- -
Petrify
Briefly petrifies enemies in its sightline on launch.
- type
- Evolved
- Effect
- Petrifies all enemies within its sightline for 1.5 seconds when first launched, dealing 50-120.
- Recipe
- Stone + Flesh
- Unlock
- -
Phantom
Curses enemies so repeated hits trigger extra damage.
- type
- Evolved
- Effect
- Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
- Recipe
- Dark + Ghost
- Unlock
- -
Radiation Beam
Fires a beam that makes affected enemies take more damage.
- type
- Evolved
- Effect
- Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack.
- Recipe
- (Laser (Horizontal) or Laser (Vertical)) + (Poison or Cell)
- Unlock
- -
Reaper
Can kill an enemy in one hit and restore health.
- type
- Evolved
- Effect
- Has a 10% chance to kill enemies on impact, healing you for 5 health.
- Recipe
- Soul Sucker + Heart Swallower
- Unlock
- -
Sacrifice
Adds bleed and a curse that triggers damage after repeated hits.
- type
- Evolved
- Effect
- Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.
- Recipe
- Bleed + Dark
- Unlock
- -
Sandstorm
Passes through enemies and surrounds itself with a damaging, blinding storm.
- type
- Evolved
- Effect
- Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
- Recipe
- (Earthquake or Stone) + Wind
- Unlock
- -
Satan
Combines burn with berserk attacks against adjacent enemies.
- type
- Evolved
- Effect
- While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second.
- Recipe
- Incubus + Succubus
- Unlock
- -
Shotgun
Fires a burst of fast baby balls after hitting a wall.
- type
- Evolved
- Effect
- Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.
- Recipe
- Iron + Egg Sac
- Unlock
- -
Sniper
Fires piercing baby balls after it hits a wall.
- type
- Evolved
- Effect
- Pierces enemies and shoots 3-7 sniper baby balls after hitting a wall. Sniper baby balls pierce enemies but are destroyed upon hitting a wall.
- Recipe
- Shotgun + Assassin
- Unlock
- -
Soul Sucker
Passes through enemies, siphons health, and weakens attacks.
- type
- Evolved
- Effect
- Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
- Recipe
- Vampire + Ghost
- Unlock
- -
Spider Queen
Can produce an Egg Sac when it hits an enemy.
- type
- Evolved
- Effect
- Has a 25% chance of birthing an Egg Sac each time it hits an enemy.
- Recipe
- Brood Mother + Egg Sac
- Unlock
- -
Steel
Grows stronger with hits while moving more slowly.
- type
- Evolved
- Effect
- Initially deals double damage but moves 50% slower. Damage increases by 10% each time it hits an enemy (max 300%).
- Recipe
- Iron + Stone
- Unlock
- -
Storm
Strikes nearby enemies with lightning every second.
- type
- Evolved
- Effect
- Emits lightning to strike nearby enemies every second, dealing 1-40 damage.
- Recipe
- Lightning + Wind
- Unlock
- -
Succubus
Can charm an enemy, then heal you when it hits that target.
- type
- Evolved
- Effect
- Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
- Recipe
- Charm + Vampire
- Unlock
- -
Sun
Blinds enemies and burns them over time.
- type
- Evolved
- Effect
- Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
- Recipe
- Burn + Light
- Unlock
- -
Swamp
Drops tar that slows, poisons, and damages nearby enemies.
- type
- Evolved
- Effect
- Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.
- Recipe
- Poison + Earthquake
- Unlock
- -
Time Bomb
Throws delayed explosives at nearby enemies.
- type
- Evolved
- Effect
- Throws a time bomb every few seconds, which explodes after a delay, dealing 80-120 damage to nearby enemies.
- Recipe
- Time + Bomb
- Unlock
- -
Timestop
Freezes the field briefly, then recharges after impact.
- type
- Evolved
- Effect
- Freezes everything on the field for 5.0 seconds but destroys itself after hitting an enemy. Has a 30 second cooldown before it can be shot again.
- Recipe
- Time + Freeze
- Unlock
- -
Tumor
Marks non-boss enemies to die after a fixed time.
- type
- Evolved
- Effect
- Applies tumor on hit, Enemies with a tumor die after 40 seconds (except for bosses).
- Recipe
- Radiation Beam + Flesh
- Unlock
- -
Vampire Lord
Applies bleed and heals when a target has enough stacks.
- type
- Evolved
- Effect
- Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
- Recipe
- Vampire + (Bleed or Dark)
- Unlock
- -
Venom
Poisons and slows enemies with venom stacks.
- type
- Evolved
- Effect
- Applies 1 stack of venom on hit (max 8 stacks). Each stack deals 3-6 damage per second and slows down enemies.
- Recipe
- Poison + Freeze
- Unlock
- -
Virus
Spreads disease among enemies over time.
- type
- Evolved
- Effect
- Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second.
- Recipe
- Poison + (Bleed or Ghost or Cell)
- Unlock
- -
Voluptuous Egg Sac
Splits into egg sacs on impact, then recharges.
- type
- Evolved
- Effect
- Explodes into 2-3 egg sacs on hitting an enemy. Has a 3 second cooldown before it can be shot again.
- Recipe
- Egg Sac + Cell
- Unlock
- -
Warp
Moves to a random location and gains speed after each hit.
- type
- Evolved
- Effect
- After each hit, warps to a random spot on the field and speeds up by 5%.
- Recipe
- Time + Light
- Unlock
- -
Wraith
Freezes enemies as it passes through them.
- type
- Evolved
- Effect
- Freezes any enemy it passes through for 0.8 seconds.
- Recipe
- Freeze + Ghost
- Unlock
- -
X Ray
Fires an X-shaped beam that builds radiation.
- type
- Evolved
- Effect
- Emits an X-shaped laser on hit, which deals 50-75 damage to enemies and applies 1 stack of radiation (max 5 stacks). Radiation causes enemies to receive 10% more damage from all sources per stack.
- Recipe
- Holy Laser + Laser Beam
- Unlock
- -
Zombie
Can turn defeated enemies into friendly zombies.
- type
- Evolved
- Effect
- Infects enemies on hit, giving them a 40% chance to turn into a friendly zombie on death.
- Recipe
- Vampire + Flesh
- Unlock
- -
What Are Special Balls in BALL x PIT?
Special balls come in two groups. Base special balls are the ones you collect during a run, and some characters start with one of them as their own signature ball. Evolved balls make up the second group, and you can't pick them up directly. You make them at the Fusion Reactor from specific balls you've already leveled, so the base balls you collect along the way are the raw material for everything stronger you build.
How to Get Special Balls
Base special balls come from gems. Enemies drop gems during a run, and those gems pay for level-ups. Each level-up gives you a choice of balls and other upgrades, so every pick helps shape your build. You only have so many ball slots, so each new ball has to earn its spot.
How to Evolve Special Balls
Evolved balls are made at the Fusion Reactor, an item that sometimes drops from enemies during a run. To evolve, every ball in the recipe needs to be at level 3, and together they need to match the recipe for the evolved ball you want.
Most recipes use two base balls, such as Bomb, which is made from Burn and Iron. Others use evolved balls as ingredients, like Satan, which is made from Incubus and Succubus, and X Ray, which is made from Holy Laser and Laser Beam. A few take three or four balls at once, such as Nosferatu and Elemental.
If two level 3 balls match a recipe, they have to evolve, and you can't fuse them instead. Two level 3 balls that match no recipe can be fused instead, which merges them into one ball that keeps both effects and frees up a slot for something new.
Evolving is usually worth the effort, since evolved balls often hit much harder than the base balls behind them. If you're aiming for a particular evolved ball, pick upgrades that support it, because a build that fits that ball will get more out of it.
Best Base Special Balls to Pick
Early and mid-run, the best base balls are the ones that add a lot of damage or do something useful beyond plain hits. Dark and Iron push big damage numbers, but each comes with a trade-off: Dark is destroyed when it hits, and Iron moves slower. Ghost passes through enemies, which helps when targets are crowded or stacked toward the back. Freeze and Burn add control and damage over time, and both feed into several evolved balls.
Picking a character whose starting ball fits the build you want is an easy way to get set up. That ball is ready from the first moment of a run, so you can start leveling it right away.
Which Evolved Balls to Aim For
Many evolved balls are stepping stones to bigger ones, so a few base balls can lead to several results. Bomb, made from Burn and Iron, is an ingredient in both Nuclear Bomb, which adds Poison, and Time Bomb, which adds Time. Sniper is made from Shotgun and Assassin, and both of those start with Iron: Shotgun is Iron and Egg Sac, while Assassin is Iron and either Dark or Ghost.
The vampire side works the same way. Mosquito King is made from Vampire and Brood Mother, Spider Queen from Brood Mother and Egg Sac, and Vampire Lord from Vampire and either Bleed or Dark. Nosferatu needs Vampire Lord, Spider Queen, and Mosquito King all at once, so it's a long-term goal rather than a quick one.
Some evolutions sit on top of other evolutions. Satan needs Incubus, made from Charm and Dark, and Succubus, made from Charm and Vampire, so Charm is part of both. X Ray needs Holy Laser, which takes a horizontal and a vertical laser, and Laser Beam, which takes Light and one of those lasers.
Because the same ingredients keep coming back, you can plan a run around a few base balls. Iron, Burn, Charm, Vampire, Brood Mother, and Egg Sac each show up in several recipes, so they're a safer bet than a ball that fits only one evolution.
FAQ
Which special ball should I focus on first?
If your character starts with a special ball, level that one up first. Getting it to level 3 early gives you a strong core to build around.
How do I find a specific special ball?
Reroll the shop with spare gold. Each reroll gives you a fresh set of offers, which helps when you're hunting for one particular ball.
When can I evolve special balls?
Not right away. Every ball in a recipe needs to reach level 3 first, so early in a run you're mostly leveling up the balls you'll combine later.
Did the free updates add new special balls?
Yes. The Regal Update added Stone, the Shadow Update added Time and Reaper, and the Naturalist Update added Flesh, Armageddon, and Drill, among others. Reaper has a chance to instantly kill an enemy, Armageddon calls down a meteor barrage when it hits, and Drill pierces enemies and deals bonus damage until it reaches the back of the field.

