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  4. Tomes of Magic

All 87 Tomes of Magic by Tier and Affinity in Age of Wonders 4

Updated on November 1, 2026 (3 days ago)

Tomes of Magic are the research books that shape how your empire grows in Age of Wonders 4. Each one is a themed set of spells, units and upgrades that you research with knowledge. Most are tied to one of six affinities, some blend two, and they sit in five tiers from Tier I to Tier V. The higher the tier, the stronger the magic on offer.

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Showing 61 of 87 items.

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Tier

Tier I

21 items

Tome of Abjuration

Adds wards and protective magic to help keep armies safe.

Affinities
Order +1; Astral +1
Unlock Requirements
Available from the start.
Research Unlocks
City Wards (Sustained City Spell); Mage Armor (Unit Enchantment); Abjurer Glyphs (Unit Enchantment); Abjure Violence (Debuff Spell); Curse Reversal (Buff Spell); Conjure Abjurer Pylon (Combat Summon Spell)
Starting Province Improvements
Glyph Tower
Available In
Secrets of the Archmages

Tome of Alchemy

Uses tinctures and ranged support to apply harmful effects and manage them on allies.

Affinities
Materium +1; Nature +1
Unlock Requirements
Available from the start.
Research Unlocks
Material Refinery (City Structure); Fumigation (Siege Project); Antimagic Tincture (Buff Spell); Afflictor (Unit); Disperse Afflicting Miasma (Debuff Spell); Mysterious Tonic (Unit Enchantment)
Starting Province Improvements
Alchemist's Lab
Available In
Empires & Ashes

Tome of Beasts

Summons and strengthens Animals that fight well beside one another.

Affinities
Nature +2
Unlock Requirements
Available from the start.
Research Unlocks
Call of the Wild (Buff Spell); Wildspeaker (Unit); Call Wild Animal (Summon Spell); Animal Kinship (Minor Race Transformation); Mark as Prey (Debuff Spell)
Starting Province Improvements
Wildlife Sanctuary
Available In
Base Game

Tome of Cryomancy

Deals Frost damage and freezes enemies.

Affinities
Shadow +2
Unlock Requirements
Available from the start.
Research Unlocks
Blizzard (Enemy Army Spell); Summon Lesser Snow Spirit (Summon Spell); Frost Blades (Unit Enchantment); White Witch (Unit); Ice Coffin (Damage Spell); Frost Arrows (Unit Enchantment)
Starting Province Improvements
School of Cryomancy
Available In
Base Game

Tome of Discipline

Improves attacks and helps units cleanse harmful effects.

Affinities
Materium +1; Order +1
Unlock Requirements
Available from the start.
Research Unlocks
Focus Aim (Unit Enchantment); Empowered Strikes (Unit Enchantment); Inner Mastery (Minor Race Transformation); Mantra of Purification (Healing Spell); Monk (Unit)
Starting Province Improvements
Monastery
Available In
Ways of War

Tome of Enchantment

Improves units with enchantments and adds physical damage.

Affinities
Materium +2
Unlock Requirements
Available from the start.
Research Unlocks
Awakened Tools (City Spell); Sundering Blades (Unit Enchantment); Purging Arrows (Unit Enchantment); Summon Copper Golem (Summon Spell); Spell-Tempered Shields (Unit Enchantment)
Starting Province Improvements
Runecarver's Camp
Available In
Base Game

Tome of Evocation

Provides affordable offensive spells for early battles.

Affinities
Astral +2
Unlock Requirements
Available from the start.
Research Unlocks
Lightning Torrent (Enemy Army Spell); Evoker (Unit); Lightning Focus (Unit Enchantment); Summon Lesser Storm Spirit (Summon Spell); Lightning Blades (Unit Enchantment); Fulmination (Damage Spell)
Starting Province Improvements
Channeling Tower
Available In
Base Game

Tome of Evolution

Nurtures young primal forces into stronger allies.

Affinities
Nature +1; Chaos +1
Unlock Requirements
Available from the start.
Research Unlocks
Draconic Vitality (Minor Race Transformation); Summon Wyvern Fledgling (Summon Spell); Youthful Rejuvenation (Healing/Buff Spell); Rapid Evolution Enchantment (Unit Enchantment); Slither Hatchling (Unit)
Starting Province Improvements
-
Available In
Dragon Dawn

Tome of Faith

Heals and supports armies through the Faithful.

Affinities
Order +2
Unlock Requirements
Available from the start.
Research Unlocks
Army Heal (Friendly Army Spell); Faithful Whispers (Sustained City Spell); Convent (City Structure); Staves of Mending (Unit Enchantment); Summon Lesser Light Spirit (Summon Spell); Wrath of the Faithful (Combat Spell)
Starting Province Improvements
Abbey
Available In
Base Game

Tome of Gluttony

Turns infernal hunger into tougher units and strength gained from defeated foes.

Affinities
Chaos +2
Unlock Requirements
Available from the start.
Research Unlocks
Corrupt Pact (Sustained World Spell); Infernal Jaws (Damage Spell); Demonic Hunger (Minor Race Transformation); Illusory Feast (Debuff Spell); Summon Gluttonous Imp (Summon Spell)
Starting Province Improvements
Hungering Maw
Available In
Secrets of the Archmages

Tome of Necromancy

Starts a Soul economy and raises expendable Undead forces.

Affinities
Shadow +2
Unlock Requirements
Available from the start.
Research Unlocks
Skeleton Reanimation (Empire Bonus); Soul Collection (Sustained World Spell); Necrotic Imbuement (Unit Enchantment); Necromancer (Unit); Rotting Explosion (Damage/Debuff Spell); Necrotize (Damage/Debuff Spell)
Starting Province Improvements
Soulwell
Available In
Base Game

Tome of Pyromancy

Builds around Fire damage and the Burning effect.

Affinities
Chaos +2
Unlock Requirements
Available from the start.
Research Unlocks
Fiery Imbuement (Unit Enchantment); Ignite (Damage/Debuff Spell); Immolate (Damage Spell); Summon Lesser Magma Spirit (Summon Spell); Pyromancer (Unit); Searing Blades (Unit Enchantment)
Starting Province Improvements
Ritual Pyre
Available In
Base Game

Tome of Rock

Pairs sturdy defenses with powerful physical attacks.

Affinities
Materium +2
Unlock Requirements
Available from the start.
Research Unlocks
Obsidian Weapons (Unit Enchantment); Earthkin (Minor Race Transformation); Summon Lesser Stone Spirit (Summon Spell); Stone Skin (Buff Spell); Gargoyle (Unit); Rock Blast (Damage Spell)
Starting Province Improvements
Central Quarry
Available In
Base Game

Tome of Roots

Immobilizes enemies and heals allies with nature magic.

Affinities
Nature +2
Unlock Requirements
Available from the start.
Research Unlocks
Blight Blades (Unit Enchantment); Vine Prison (Combat Summon Spell); Poison Arrows (Unit Enchantment); Healing Roots (Healing/Buff Spell); Summon Entwined Thrall (Summon Spell)
Starting Province Improvements
Herbalist
Available In
Base Game

Tome of the Blood Rite

Uses blood rites to hurt enemies and strengthen friendly units.

Affinities
Chaos +1; Shadow +1
Unlock Requirements
Available from the start.
Research Unlocks
Flesh Carved Runes (Minor Race Transformation); Rite of Bloodletting (Damage/Debuff Spell); Sanguine Focus (Unit Enchantment); Blood Cultist (Unit); Blood Drinking Blades (Unit Enchantment); Rite of Life Leeching (Buff Spell)
Starting Province Improvements
Blood Altar
Available In
Thrones of Blood

Tome of the Horde

Swamps enemies with summoned and improved low-tier units.

Affinities
Chaos +2
Unlock Requirements
Available from the start.
Research Unlocks
Unleash the War Hounds (Siege Project); Blaze of the Horde (Damage Spell); Summon Irregulars (Summon Spell); Spawnkin (Minor Race Transformation); Fury of the Horde (Buff Spell); Houndmaster (Unit)
Starting Province Improvements
Mob Camp
Available In
Base Game

Tome of the Sprite

Uses Fey magic to support allies, confuse enemies, and bring small spirits into battle.

Affinities
Astral +1; Nature +1
Unlock Requirements
Available from the start.
Research Unlocks
Catnap (Friendly Army Spell); Captivating Lights (Debuff Spell); Fairy Dust (Unit Enchantment); Fey Bond (Unit Enchantment); Summon Sprite (Summon Spell)
Starting Province Improvements
Fey Woods
Available In
Secrets of the Archmages

Tome of the Tentacle

Brings tentacled creatures and mutations that pin enemies in place.

Affinities
Shadow +1; Astral +1
Unlock Requirements
Available from the start.
Research Unlocks
Retaliating Growths (Buff Spell); Tendril Labyrinth (City Structure); Constricting Focus (Unit Enchantment); Conjure Tentacle (Combat Summon Spell); Constrictor (Unit)
Starting Province Improvements
-
Available In
Eldritch Realms

Tome of the Warband

Builds strong armies and helps units grow through the ranks.

Affinities
Chaos +1; Materium +1
Unlock Requirements
Available from the start.
Research Unlocks
Commander's Call (Healing/Buff Spell); Bred for War (Minor Race Transformation); Mentorship (Empire Bonus); Training Regimen (City Spell); Lieutenant (Unit)
Starting Province Improvements
-
Available In
Rise from Ruin

Tome of Warding

Protects units from damage and punishes attackers.

Affinities
Astral +2
Unlock Requirements
Available from the start.
Research Unlocks
Magical Wards (Minor Race Transformation); Static Shield (Buff Spell); Summon Phantasm Warrior (Summon Spell); Staves of Warding (Unit Enchantment); Mark of Invulnerability (Buff Spell)
Starting Province Improvements
-
Available In
Base Game

Tome of Zeal

Rallies zealous troops and condemns enemies.

Affinities
Order +2
Unlock Requirements
Available from the start.
Research Unlocks
Legion of Zeal (Unit Enchantment); Inspiring Chant (Buff Spell); Fanatical Workforce (City Spell); Condemnation (Damage/Debuff Spell); Summon Zealot (Summon Spell)
Starting Province Improvements
Circle of Zealotry
Available In
Base Game

Tier

Tier II

19 items

Tome of Artificing

Adds siege tools, crafted weapons, and Golems.

Affinities
Materium +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Artisan Fortification (City Structure); Siege Magic (Unit Enchantment); Iron Golem (Unit); Artisan Armaments (Unit Enchantment); Construct Bolt Repeaters (Siege Project)
Starting Province Improvements
Golem Mine
Available In
Base Game

Tome of Burning Passion

Empowers units with demonic fury, charms enemies, and spreads fire.

Affinities
Chaos +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Thrill of Combat (Buff Spell); Fiery Heart (Minor Race Transformation); Strength Sapping Imbuement (Unit Enchantment); Blazing Aura (Unit Enchantment); Conjure Orb of Desire (Combat Summon Spell); Temptress (Unit)
Starting Province Improvements
House of Passion
Available In
Secrets of the Archmages

Tome of Fertility

Supports empire growth with Food and heals units in battle.

Affinities
Nature +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Staves of Life (Unit Enchantment); Restore the Land (Terraforming Spell); Blossom of Life (Buff Spell); Temple of Fertility (City Structure); Summon Nymph (Summon Spell)
Starting Province Improvements
Bountiful Fields
Available In
Base Game

Tome of Fey Mists

Uses enchanted mists to protect and strengthen units.

Affinities
Nature +1; Astral +1
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Feytouched (Minor Race Transformation); Lingering Mists (World Spell); Fey Embrace (Buff Spell); Staves of Mist (Unit Enchantment); Summon Mistling (Summon Spell)
Starting Province Improvements
Feywater Pond
Available In
Primal Fury

Tome of Glades

Creates forests and uses them to heal and protect.

Affinities
Nature +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Aspect of the Root (Unit Enchantment); Animate Flora (Combat Summon Spell); Summon Entwined Protector (Summon Spell); Leafskin (Minor Race Transformation); Glade Runner (Unit); Create Forest (Terraforming Spell)
Starting Province Improvements
Sacred Meadow
Available In
Base Game

Tome of Mayhem

Displaces enemies at random and spreads Misfortune.

Affinities
Chaos +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Incite Revolution (World Spell); Sow Confusion (Siege Project); Curse of Misfortune (Debuff Spell); Summon Gremlin (Summon Spell); Mark of Misfortune (Unit Enchantment)
Starting Province Improvements
-
Available In
Base Game

Tome of Revelry

Rewards risk-taking with stronger morale and faster experience.

Affinities
Chaos +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Reveler's Heart (Minor Race Transformation); Revels of Blood (Siege Project); Bloodfury Weapons (Unit Enchantment); Revels of Carnage (Friendly Army Spell); Skald (Unit)
Starting Province Improvements
Carnival of Flesh
Available In
Base Game

Tome of Scrying

Extends vision, reveals hidden enemies, and marks targets.

Affinities
Astral +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Tower of True Sight (City Structure); Guided Projectiles (Unit Enchantment); Summon Watcher (Summon Spell); Mental Mark (Debuff Spell); Scry Enemy (Enemy Army Spell)
Starting Province Improvements
-
Available In
Base Game

Tome of Shades

Conceals attacks, blinds enemies, and exposes their weak points.

Affinities
Materium +1; Shadow +1
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Living Shadows (Minor Race Transformation); Shade Network (City Structure); Rending Shadows (Damage/Debuff Spell); Shadow Weapons (Unit Enchantment); Shade (Unit)
Starting Province Improvements
-
Available In
Ways of War

Tome of Souls

Raises advanced Undead and improves their Soul supply, healing, and buffs.

Affinities
Shadow +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Soulbinders (Unit Enchantment); Bone Horror Reanimation (Empire Bonus); Soul Overflow (Buff Spell); Feast of Souls (Friendly Army Spell); Summon Banshee (Summon Spell)
Starting Province Improvements
-
Available In
Base Game

Tome of Summoning

Calls, controls, and improves Magic Origin units.

Affinities
Astral +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Summon Astral Serpent (Summon Spell); Arcane Supercharge (Buff Spell); Conjure Astral Keeper (Combat Summon Spell); Arcane Restoration (Healing Spell); Arcane Bond (Debuff Spell)
Starting Province Improvements
Summoning Well
Available In
Base Game

Tome of the Beacon

Turns the Faithful's radiance into attacks and support.

Affinities
Order +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Mighty Meek (Unit Enchantment); Summon Blessed Soul (Summon Spell); Covenant of the Faith (Sustained City Spell); Chaplain (Unit); Conjure Divine Beacon (Combat Summon Spell)
Starting Province Improvements
-
Available In
Base Game

Tome of the Construct

Commands synchronized construct armies that march down enemy forces.

Affinities
Materium +1; Order +1
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Linked Minds (Minor Race Transformation); Cascading Command: Reposition (Buff Spell); Compounding Defense (Unit Enchantment); Cascading Command: Defend (Buff Spell); Bronze Golem (Unit)
Starting Province Improvements
Worker Construct Nexus
Available In
Empires & Ashes

Tome of the Doomherald

Weakens enemy morale and takes advantage when it falls.

Affinities
Shadow +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Joy Siphoners (Minor Race Transformation); Prelude of Doom (Enemy Army Spell); Cruel Weaponry (Unit Enchantment); Summon Corrupt Soul (Summon Spell); Cause Despair (Debuff Spell)
Starting Province Improvements
Doomdepth Trench
Available In
Base Game

Tome of the Dungeon Depths

Builds an underground dungeon with useful structures, clay soldiers, and traps.

Affinities
Materium +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Raiders of the Deep (Unit Enchantment); Dungeon Hazard (Enemy Army Spell); Silent Barracks (Special Province Improvement); Clay Forge (Special Province Improvement); Underground Vault (Special Province Improvement)
Starting Province Improvements
Dungeoneering Conclave
Available In
Giant Kings

Tome of the Inquisition

Condemns opponents and limits how far they can move.

Affinities
Order +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Summon Lightbringer (Summon Spell); Burden of Guilt (Enemy Army Spell); Inquisitor's Mark (Unit Enchantment); Tribunal (City Structure); Mass Condemnation (Damage/Debuff Spell); Inquisitor (Unit)
Starting Province Improvements
Tithe Collector
Available In
Base Game

Tome of the Sand Stalkers

Spreads desert terrain, blinds enemies, and summons a desert guardian.

Affinities
Materium +1; Nature +1
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Scorpion Venom Weapons (Unit Enchantment); Sandstorm (Debuff Spell); Dunestalkers (Minor Race Transformation); Desertification (Terraforming Spell); Summon Sand Scorpion (Summon Spell)
Starting Province Improvements
Grand Bazaar
Available In
Rise from Ruin

Tome of Virtue

Makes a righteous army harder to stop as battles wear on.

Affinities
Order +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
House of Charity (City Structure); Heroic Stand (Buff Spell); Virtuous Spirit (Minor Race Transformation); Summon Vigil (Summon Spell); Paladin (Unit)
Starting Province Improvements
-
Available In
Archon Prophecy

Tome of Winds

Uses wind magic to speed up allies and disrupt enemies.

Affinities
Materium +2
Unlock Requirements
Research 2 Tomes.
Research Unlocks
Summon Wind Rager (Summon Spell); Favorable Winds (Friendly Army Spell); Dust Storm (Debuff Spell); Seeker Arrows (Unit Enchantment); Abducting Cyclone (Debuff Spell); Zephyr Archer (Unit)
Starting Province Improvements
-
Available In
Base Game

Tier

Tier III

21 items

Tome of Amplification

Improves mages and strengthens spellcasting.

Affinities
Astral +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Amplify Minds (Sustained City Spell); Astral Blood (Minor Race Transformation); Chain Lightning (Damage/Debuff Spell); Conjure Amplification Pylon (Combat Summon Spell); Amplifying Imbuement (Unit Enchantment)
Starting Province Improvements
Resonance Fields
Available In
Base Game

Tome of Corruption

Uses umbral magic to turn enemy strengths against them.

Affinities
Shadow +1; Astral +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Throne of Insidious Whispers (City Structure); Corrupted Boon (Buff/Debuff Spell); Treacherous Reflection (Combat Summon Spell); Umbral Incursion (World Spell); Summon Umbral Mistress (Summon Spell); Gloom Strider (Major Race Transformation)
Starting Province Improvements
-
Available In
Eldritch Realms

Tome of Cycles

Uses life and death magic to hinder enemies and heal allies.

Affinities
Nature +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Blooming Imbuement (Unit Enchantment); Cycle of Seasons (Sustained City Spell); Parting Gifts (Combat Enchantment); Diffuse Health (Damage/Healing Spell); Druid of the Cycle (Unit); Blades of Decay (Unit Enchantment)
Starting Province Improvements
-
Available In
Base Game

Tome of Devastation

Uses siege warfare and heavy damage to take cities.

Affinities
Chaos +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Flame Volley (Damage/Debuff Spell); Monstrous Rebirth (Buff Spell); Focus of Devastation (Unit Enchantment); Flameburst Weapons (Unit Enchantment); Warbreed (Unit); Construct Devastator Spheres (Siege Project)
Starting Province Improvements
-
Available In
Base Game

Tome of Dragons

Draws on dragon power and lets their fire empower the people.

Affinities
Nature +1; Chaos +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Dragon Infusion (Empire Bonus); Draconian Transformation (Major Race Transformation); Dragon Attack (Siege Project); Purifying Flame (Healing Spell); Dragonstrike Infusion (Unit Enchantment); Call young Dragon (Summon Spell)
Starting Province Improvements
Wyvern Eyrie
Available In
Dragon Dawn

Tome of Geomancy

Adapts army damage and defenses to the land beneath them.

Affinities
Materium +1; Astral +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Resonant Weapons (Unit Enchantment); Hall of Geomantic Resonance (City Structure); Summon Elemental (Summon Spell); Geomantic Crystallization (Major Race Transformation); Geomancer (Unit)
Starting Province Improvements
-
Available In
Giant Kings

Tome of Pandemonium

Inflicts random harmful effects and hits afflicted enemies harder.

Affinities
Chaos +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Vessels of Chaos (Minor Race Transformation); Havoc Magic (Unit Enchantment); Summon Chaos Eater (Summon Spell); Infectious Insanity (Debuff Spell); Mass Hysteria (Debuff Spell)
Starting Province Improvements
-
Available In
Base Game

Tome of Prophecies

Uses omens to disrupt attacks and predict enemy losses.

Affinities
Order +1; Astral +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Prescient Circlets (Unit Enchantment); Fateful Imbuement (Unit Enchantment); Foresee Downfall (Siege Project); Battle Divination (Combat Enchantment); Oracle (Unit)
Starting Province Improvements
Temple of the Prophet
Available In
Archon Prophecy

Tome of Sanctuary

Heals units and reinforces their defenses.

Affinities
Order +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Summon Light Spirit (Summon Spell); Healing Spires (City Structure); Keeper's Mark (Unit Enchantment); Salvation (Healing/Buff Spell); Consecrated Domain (Sustained City Spell); Anointed People (Minor Race Transformation)
Starting Province Improvements
Sanctuary
Available In
Base Game

Tome of Subjugation

Weakens rival cities and helps bring them under your rule.

Affinities
Order +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Baron's Palace (City Structure); Final Ultimatum (Combat Spell); Subjugating Raid (Siege Project); Intimidating Aura (Unit Enchantment); Subjugator (Unit)
Starting Province Improvements
-
Available In
Base Game

Tome of Teleportation

Moves units across the battlefield with spatial magic.

Affinities
Astral +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Astral Trade Relay (City Structure); Phasing Enchantment (Unit Enchantment); Emergency Teleportation (Healing Spell); Summon Phase Beast (Summon Spell); Mass Recall (World Spell)
Starting Province Improvements
Chrono Gate
Available In
Base Game

Tome of Terramancy

Uses earth magic for physical damage and to slow enemy movement.

Affinities
Materium +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Ley Line Focus (Unit Enchantment); Summon Rock Giant (Summon Spell); Tremor Ritual (Siege Project); Earth Shatter (Terraforming Spell); Seismic Shock (Damage/Debuff Spell); Crushing Earth (Damage/Debuff Spell)
Starting Province Improvements
Excavated Ley Line
Available In
Base Game

Tome of the Cleansing Flame

Punishes the Condemned and blesses the Faithful with sacred fire.

Affinities
Order +1; Chaos +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Temple of the Pyre (City Structure); Consecrating Firestorm (World Spell); Pyre Templar (Unit); Pureflame Staves (Unit Enchantment); Zealous Ignition (Buff/Debuff Spell); Flame Blessed Champions (Unit Enchantment)
Starting Province Improvements
Pyreshrine
Available In
Eldritch Realms

Tome of the Cold Dark

Spreads Arctic terrain and empowers units that fight in it.

Affinities
Shadow +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Flash Freeze (Terraforming Spell); Marching Winter (Terraforming Spell); Veil of Darkness (Friendly Army Spell); Frostling Transformation (Minor Race Transformation); Summon Snow Spirit (Summon Spell)
Starting Province Improvements
Frostspire
Available In
Base Game

Tome of the Dreadnought

Uses heavy machines and artillery to break enemy armies.

Affinities
Materium +1; Chaos +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Destabilized Mana Core (Damage/Debuff Spell); Warding Metals (Unit Enchantment); Construct Great Bombard (Siege Project); Tuning Kits (Unit Enchantment); Pinning Barrage (Damage/Debuff Spell); Ironclad (Unit)
Starting Province Improvements
War Foundry
Available In
Empires & Ashes

Tome of the Great Transformation

Turns the people into Undead and reshapes the realm for them.

Affinities
Shadow +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Bone Dragon Reanimation (Empire Bonus); Desecrate Structure (World Spell); Domain of Death (Sustained City Spell); Necrotic Spires (City Structure); Fetid Legion (Unit Enchantment); Wightborn (Major Race Transformation)
Starting Province Improvements
-
Available In
Base Game

Tome of the Warlord

Pairs powerful warriors with infernal allies for conquest.

Affinities
Chaos +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Gladiatorial Pit (City Structure); Might of the Battlefield (Buff Spell); Conqueror's Edict (Siege Project); Relentless Might (Unit Enchantment); Summon War Golem (Summon Spell); Warlord (Unit)
Starting Province Improvements
War Forge
Available In
Rise from Ruin

Tome of the Weaver

Immobilizes enemies and makes them fear the battlefield.

Affinities
Nature +1; Shadow +1
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Spider's Embrace (Major Race Transformation); Conjure Weaver Spiders (Combat Summon Spell); Dreadful Bind (Debuff Spell); Dread Hunters (Unit Enchantment); Priest of the Weave (Unit)
Starting Province Improvements
Spider's Nest
Available In
Secrets of the Archmages

Tome of Torment

Turns pain into power and makes enemies suffer for their actions.

Affinities
Shadow +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Lens of Anguish (City Structure); Agonize (Damage/Debuff Spell); Tormenting Imbuement (Unit Enchantment); Pain Bringer (Unit); Painbound (Minor Race Transformation)
Starting Province Improvements
Basilica of Lamentation
Available In
Thrones of Blood

Tome of Transmutation

Changes matter with mana to support allies, hinder enemies, and reshape the economy.

Affinities
Materium +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Steel Skin (Minor Race Transformation); Transmuter (Unit); Melt Armor (Damage/Debuff Spell); Transmute Resources (Sustained City Spell); Adaptive Armor (Unit Enchantment)
Starting Province Improvements
Transmutation Circle
Available In
Base Game

Tome of Vigor

Strengthens armies with wild beasts, Animal buffs, and extra health.

Affinities
Nature +2
Unlock Requirements
Research 4 Tomes and have 3 points across the tome's affinities.
Research Unlocks
Totem of the Wild (Combat Summon Spell); Empowered Beasts (Unit Enchantment); Supergrowth (Minor Race Transformation); Call Greater Animal (Summon Spell); Unleash Beast (Buff Spell)
Starting Province Improvements
-
Available In
Base Game
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What Are Tomes of Magic in Age of Wonders 4?

Tomes of Magic are the game's main magic research books. Each one is named for its theme, such as Roots, Beasts or Souls, and bundles spells, units and upgrades around that theme. Because tomes supply your faction's spells and military power, the ones you pick decide a lot about how your army fights and what magic it can use.

How Tomes of Magic Work During a Game

You research the skills inside your tomes by spending knowledge. Your research choices come from a shared pool that holds general techs, culture techs and the skills in the tomes you already own. As you go, you can add another tome to that pool, and you can take tomes from any affinity and mix them freely.

How to Get and Spend Knowledge on Tomes of Magic

Knowledge builds up over the course of a game, and it is the resource you spend to research the skills inside your tomes. The cost of a skill rises with the number of tomes you have already picked, so a skill in a tome you add later costs more than one in an earlier tome. That makes each new pick a real trade-off, since it raises the price of what comes after. Choose with care rather than grabbing everything at once.

How Affinities Shape Your Tomes of Magic

Affinities are the six cosmic powers that tomes draw on: Astral, Chaos, Materium, Nature, Order and Shadow. Most tomes are tied to one of them, and some blend two, such as Alchemy, which combines Materium and Nature. The Tome of the Cosmos draws on all six at once. Sticking to one affinity keeps your picks focused, while spreading across several gives you a wider mix of spells and units, so the right path depends on the kind of empire you want to run.

How to Unlock Higher Tiers of Tomes of Magic

Tier I tomes are open from the start. Tier II unlocks once you own two tomes, Tier III needs four, Tier IV needs six and Tier V needs eight. Tier III also needs three affinity points in the affinity of the tome you want, and the tiers above it need affinity points too.

Those counts include tomes from any tier, so you do not have to work through the tiers in order. The affinity points, though, have to match the tome you want, so the mix of your picks still matters.

Which Tomes of Magic Matter Most

Tier V tomes sit at the top, so that is where the strongest magic lives. The Tome of the Archmage, the Tome of the Creator and the Tome of the Eternal Lord are common standout picks, with the God Emperor and the Goddess of Nature also rated highly. Rankings shift with balance patches, and only one Tier V tome can be unlocked in a game, so weigh that choice against the affinity your empire already leans toward.

How Tomes of Magic Change Your Race

Tomes also unlock transformations, which change how your species looks and what it can do. Minor transformations appear early, and major ones arrive from Tier IV onward. You can use as many minor transformations as you like, but a species can carry only one major transformation, and some transformations cancel each other out. Since that major slot is limited, it pays to think about your playstyle before you pick one.

FAQ

Q.

What is the difference between Tomes of Magic and the Empire Tree?

Tomes of Magic supply spells, units and upgrades for your faction, while the Empire Tree gives economic and social bonuses. The Empire Tree has a branch for each affinity plus a general branch, and your affinities decide which of those branches you can draw skills from.

Q.

Do expansions add their own Tomes of Magic?

Yes. Empires & Ashes adds Alchemy, Construct, Dreadnought and Severing, Primal Fury adds Fey Mists and Stormborne, and Giant Kings adds the Tome of the Dungeon Depths and the Tome of Geomancy. The Crystal Pact is a culture-level tome, so it sits outside the five tiers.

Q.

Does picking tomes change how other factions see you?

Yes. Taking tomes from different affinities shifts your affinity, and that changes how other factions and free cities see you.

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  • CulturesEvery Age of Wonders 4 culture, what it does for your empire and which add-on it comes from, so you can pick the one that suits how you like to play.
  • FormsAge of Wonders 4 forms are the body types behind your army. See how they change your units, how traits fit your budget, and which add-ons bring new forms.
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