Bloxodes

All 8 Stones & Throwables in +1 Stone Skipping

Updated on (3 days ago)

Your throwable sets the base for every skip. Wins buy the next rung in the shop, while odd choices such as the Donut keep the upgrade path from becoming a very serious rock museum.

How to use this collection

The cards show the throwable type, the observed purchase route, any value that was readable beside the item, and the world context when it was clear. A blank observed value means the checked gameplay did not provide a stable number. The live in-game card remains the best place to confirm a cost or unit before spending Wins.

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Throwable group

Observed shop ladder

7 items

These entries follow the named Wins-shop progression seen in public gameplay. Some values are missing or use different units, so compare like with like before deciding what to buy.

Roof Tile

Roof Tile is one of the early Wins-shop upgrades seen after the starter throw.

Status
Observed in gameplay footage
Type
Stone-like throwable
Unlock route
Wins shop, early progression
Observed value
-
World
World 1 context observed

Frisbee Stone

Frisbee Stone follows Roof Tile in the observed early ladder and was part of the first world's upgrade run.

Status
Observed in gameplay footage
Type
Stone-like throwable
Unlock route
Wins shop after Roof Tile
Observed value
-
World
World 1 context observed

Donut

Donut is the joke-shaped throwable the official game description calls out by name, and footage places it in the normal upgrade ladder.

Status
Named in the official description and observed in footage
Type
Unusual throwable
Unlock route
Wins shop ladder
Observed value
-
World
World placement not confirmed

Watermelon

Watermelon is the next observed odd throwable after Donut, with a 150K Skill-per-second reading in the footage.

Status
Observed in gameplay footage
Type
Unusual throwable
Unlock route
Observed immediately after Donut
Observed value
150K Skill per second
World
World placement not confirmed

Runic Tablet

Runic Tablet is a later upgrade with a 275K reading, though the footage does not establish a clean unit or world label.

Status
Observed in gameplay footage
Type
Stone-like throwable
Unlock route
Later observed shop upgrade
Observed value
275K
World
World placement not confirmed

Meteorite

Meteorite is another named purchase from the observed later ladder, with its exact cost and value left open.

Status
Observed in gameplay footage
Type
Stone-like throwable
Unlock route
Later Wins shop purchase
Observed value
-
World
World placement not confirmed

Throwable group

Galaxy world

1 items

Lily Pad is separated because its Galaxy-world placement is clearer than the world context for several other observed throwables. Its displayed cost and result should still be checked in your current server.

Lily Pad

Lily Pad is the first clearly identified Galaxy-world purchase in the checked footage, even though the player called its early result weak.

Status
Observed Galaxy-world entry
Type
Stone-like throwable
Unlock route
First Galaxy-world shop purchase; 400 million Wins shown in footage
Observed value
-
World
Galaxy world

Buy distance before novelty

A new throwable is useful when it moves your landing point farther. Spend Wins on the next clear upgrade first, then test it with the same pets, training pad, and boosts so you can tell whether the extra reach is real.

The shop ladder is easier to read when you separate the name from the number beside it. Some observed cards use power, Skill per second, or another short label. Keep that unit with the value instead of treating every number as the same stat.

How to compare a new throw

  1. Make a normal throw with your current equipment and note the farthest zone you reach.
  2. Equip the new throwable without changing your other boosts.
  3. Throw again until you have a fair feel for the landing point.
  4. Keep the upgrade that helps you reach a better zone or earn Wins more reliably.

A funny shape is still a progression item. The Donut is worth checking because it sits in the Wins ladder, but its exact cost and performance should come from the live card rather than a guess.

Use rebirth to climb again

Rebirth resets part of your run, so the first throws can look small again. Permanent strength, owned equipment, and pet boosts make the climb back useful. Buy distance as you recover, then save novelty throwables for when the next practical upgrade is already covered.

FAQ

Q.

What should I buy first?

Buy the next throwable that gives you a dependable distance increase. A farther zone raises your Wins income, which helps fund the next upgrade and your pet eggs.

Q.

Does the Donut change how I throw?

It is an unusual throwable in the normal upgrade path, but its exact performance is not clearly documented. Read its live card and compare a throw with your current equipment.

Q.

Are the values on the cards a complete stat formula?

No. Observed cards use different labels and units, and some values are not readable. Keep the unit attached to each number and use your reached zone as the practical test.

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