Your throwable sets the base for every skip. Wins buy the next rung in the shop, while odd choices such as the Donut keep the upgrade path from becoming a very serious rock museum.
How to use this collection
The cards show the throwable type, the observed purchase route, any value that was readable beside the item, and the world context when it was clear. A blank observed value means the checked gameplay did not provide a stable number. The live in-game card remains the best place to confirm a cost or unit before spending Wins.
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Throwable group
Observed shop ladder
These entries follow the named Wins-shop progression seen in public gameplay. Some values are missing or use different units, so compare like with like before deciding what to buy.
Roof Tile
Roof Tile is one of the early Wins-shop upgrades seen after the starter throw.
- Status
- Observed in gameplay footage
- Type
- Stone-like throwable
- Unlock route
- Wins shop, early progression
- Observed value
- -
- World
- World 1 context observed
Frisbee Stone
Frisbee Stone follows Roof Tile in the observed early ladder and was part of the first world's upgrade run.
- Status
- Observed in gameplay footage
- Type
- Stone-like throwable
- Unlock route
- Wins shop after Roof Tile
- Observed value
- -
- World
- World 1 context observed
Cookie Stone
Cookie Stone is a later observed purchase with a 37.5K power reading beside its card.
- Status
- Observed in gameplay footage
- Type
- Stone-like throwable
- Unlock route
- Wins shop after a late Skill milestone was mentioned
- Observed value
- 37.5K power
- World
- World placement not confirmed
Donut
Donut is the joke-shaped throwable the official game description calls out by name, and footage places it in the normal upgrade ladder.
- Status
- Named in the official description and observed in footage
- Type
- Unusual throwable
- Unlock route
- Wins shop ladder
- Observed value
- -
- World
- World placement not confirmed
Watermelon
Watermelon is the next observed odd throwable after Donut, with a 150K Skill-per-second reading in the footage.
- Status
- Observed in gameplay footage
- Type
- Unusual throwable
- Unlock route
- Observed immediately after Donut
- Observed value
- 150K Skill per second
- World
- World placement not confirmed
Runic Tablet
Runic Tablet is a later upgrade with a 275K reading, though the footage does not establish a clean unit or world label.
- Status
- Observed in gameplay footage
- Type
- Stone-like throwable
- Unlock route
- Later observed shop upgrade
- Observed value
- 275K
- World
- World placement not confirmed
Meteorite
Meteorite is another named purchase from the observed later ladder, with its exact cost and value left open.
- Status
- Observed in gameplay footage
- Type
- Stone-like throwable
- Unlock route
- Later Wins shop purchase
- Observed value
- -
- World
- World placement not confirmed
Throwable group
Galaxy world
Lily Pad is separated because its Galaxy-world placement is clearer than the world context for several other observed throwables. Its displayed cost and result should still be checked in your current server.
Lily Pad
Lily Pad is the first clearly identified Galaxy-world purchase in the checked footage, even though the player called its early result weak.
- Status
- Observed Galaxy-world entry
- Type
- Stone-like throwable
- Unlock route
- First Galaxy-world shop purchase; 400 million Wins shown in footage
- Observed value
- -
- World
- Galaxy world
Buy distance before novelty
A new throwable is useful when it moves your landing point farther. Spend Wins on the next clear upgrade first, then test it with the same pets, training pad, and boosts so you can tell whether the extra reach is real.
The shop ladder is easier to read when you separate the name from the number beside it. Some observed cards use power, Skill per second, or another short label. Keep that unit with the value instead of treating every number as the same stat.
How to compare a new throw
- Make a normal throw with your current equipment and note the farthest zone you reach.
- Equip the new throwable without changing your other boosts.
- Throw again until you have a fair feel for the landing point.
- Keep the upgrade that helps you reach a better zone or earn Wins more reliably.
A funny shape is still a progression item. The Donut is worth checking because it sits in the Wins ladder, but its exact cost and performance should come from the live card rather than a guess.
Use rebirth to climb again
Rebirth resets part of your run, so the first throws can look small again. Permanent strength, owned equipment, and pet boosts make the climb back useful. Buy distance as you recover, then save novelty throwables for when the next practical upgrade is already covered.
FAQ
What should I buy first?
Buy the next throwable that gives you a dependable distance increase. A farther zone raises your Wins income, which helps fund the next upgrade and your pet eggs.
Does the Donut change how I throw?
It is an unusual throwable in the normal upgrade path, but its exact performance is not clearly documented. Read its live card and compare a throw with your current equipment.
Are the values on the cards a complete stat formula?
No. Observed cards use different labels and units, and some values are not readable. Keep the unit attached to each number and use your reached zone as the practical test.


