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All 9 Sunken Shards in +1 Speed Monkey Escape

Updated on (2 days ago)

Sunken Shards are hidden pickups tucked beside the lobby boards, stage platforms, boosters, and hazards in +1 Speed Monkey Escape. Follow the route landmarks to grab them in order, then use the in-game counter to spot any gap before chasing the training reward.

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0 of 9 found · 0% complete

Lobby

0/2

Start with the lobby landmarks before entering the course. The leaderboard pickup is on foot, while the raised ledge needs a clean jump-booster landing.

Stages 2–4

0/3

The route leaves the obvious path in every stage here: drop below the Stage 2 pillar, climb past the Stage 3 booster, and sweep the high left platform before the Stage 5 entrance. Keep an eye on the counter after the deliberate drop.

Stage 6

0/1

The water route hides the pickup below a central platform near the middle cube. Line up the drop and watch for the shark hazard before moving on.

Stage 7

0/2

Search the central green platform and the side ledge beside the last green platform before leaving the stage. The side route is easy to skip if you follow the main path at full speed.

Stage 9 — Tsunami

0/1

Time the tsunami waves to reach the third central platform, then inspect the right-hand corner. The route is reported to unlock a free x2 Speed Treadmill for training, while Stages 5 and 8 have no shard pickup.

Lobby

0/2

Start with the lobby landmarks before entering the course. The leaderboard pickup is on foot, while the raised ledge needs a clean jump-booster landing.

DoneEntryImageMovement RequirementRisk Or HazardCounter Checkpoint
#1Sunken Shard 1
Sunken Shard 1
Walk around the boardHidden behind the board1/9
#2Sunken Shard 2
Sunken Shard 2
Vertical booster landingElevated ledge2/9

Stages 2–4

0/3

The route leaves the obvious path in every stage here: drop below the Stage 2 pillar, climb past the Stage 3 booster, and sweep the high left platform before the Stage 5 entrance. Keep an eye on the counter after the deliberate drop.

DoneEntryImageMovement RequirementRisk Or HazardCounter Checkpoint
#3Sunken Shard 3
Sunken Shard 3
Controlled dropFatal drop3/9
#4Sunken Shard 4
Sunken Shard 4
High Speed and booster climbOff-route booster climb4/9
#5Sunken Shard 5
Sunken Shard 5
Vertical booster climbHigh ledge before Stage 55/9

Stage 6

0/1

The water route hides the pickup below a central platform near the middle cube. Line up the drop and watch for the shark hazard before moving on.

DoneEntryImageMovement RequirementRisk Or HazardCounter Checkpoint
#6Sunken Shard 6
Sunken Shard 6
Two central platform jumps and dropWater and shark hazard6/9

Stage 7

0/2

Search the central green platform and the side ledge beside the last green platform before leaving the stage. The side route is easy to skip if you follow the main path at full speed.

DoneEntryImageMovement RequirementRisk Or HazardCounter Checkpoint
#7Sunken Shard 7
Sunken Shard 7
Green platform routeGreen platform detour7/9
#8Sunken Shard 8
Sunken Shard 8
Jump pad or swing to side ledgeSmall side ledge8/9

Stage 9 — Tsunami

0/1

Time the tsunami waves to reach the third central platform, then inspect the right-hand corner. The route is reported to unlock a free x2 Speed Treadmill for training, while Stages 5 and 8 have no shard pickup.

DoneEntryImageMovement RequirementRisk Or HazardCounter Checkpoint
#9Sunken Shard 9
Sunken Shard 9
Platform jumps with wave timingTsunami waves9/9

Each card shows the shard's area, landmark, route instruction, movement needed, hazard, and counter checkpoint. Use the landmark to orient yourself, follow the route instruction, and check the counter after a risky drop or wave crossing.

Follow the route

Start in the lobby by circling the Top Robux leaderboard, then use the tall left booster to reach the raised ledge. In Stages 2–4, check the left pillar drop in Stage 2, the right booster and wooden block in Stage 3, and the high left platform before the Stage 5 entrance.

In Stage 6, cross the central platforms and inspect the middle cube below the second central platform over the water. In Stage 7, search the central green platform and the side ledge beside the last green platform. Finish in Stage 9 by timing the tsunami waves and checking the right corner of the third central platform.

Avoid missed pickups

Use each landmark as a pause point before moving into the next area. Some pickups are reached by a deliberate fall, and the drop can defeat your character after the pickup registers. After respawning, check the in-game counter and repeat the approach only if it did not advance.

Stages 5 and 8 have no shard pickup in the reported route, so do not waste a run searching empty sections. Completing the route is reported to unlock a free x2 Speed Treadmill for training.

FAQ

Q.

Do Stages 5 or 8 contain a Sunken Shard?

No. The reported route has no shard pickup in either stage, so continue to the next listed section.

Q.

Can a fatal drop still register a pickup?

It can. After a drop defeats your character, wait for the respawn and check the in-game counter. If the pickup did not register, repeat the approach with a tighter landing.

Q.

What reward comes from completing the route?

The route is reported to unlock a free x2 Speed Treadmill for training once the in-game counter is complete.

Q.

Why should I search Stage 7 after reaching the green platforms?

The green-platform route continues onto the side ledge beside the last platform, so checking only the central platform can leave progress incomplete.

Q.

How do I know a pickup registered?

Check the in-game counter after each pickup, especially after a fall or a wave hazard. If it does not move, return to the landmark and try the approach again.

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