You swing your sword in the hub, or stand in an auto-training spot, to raise Power. That number is what gets you through the next dungeon stage. Inside the stage, your character swings on its own. You move, press Q when the weapon skill is ready, and pick ore up with E before the bag is full.
The forge cauldron turns that ore into a Katana or Greatsword, or into a helmet or armor piece on the Armor tab. The preview averages every ore you insert, so one weak ore pulls the whole craft down. Equip the result from your Backpack, sell the leftovers for Coins, and rebirth when the menu is ready. Rebirth sets Power back to zero and applies the Power and Coin multipliers written on that screen. Race Rolls, Enhance with Ember Stones, and Frostbound Tower sit beside that run. They do not replace it.
- Creator
- Good Bro Studio
- Game Created
- August 12, 2026
- Last Updated On
- October 14, 2026
- Genre
- Simulation
- Subgenre
- Incremental Simulator
Game data
Skills:
Forging a Katana or a Greatsword assigns one random skill from that weapon's own pool, and the pools do not mix. You use the skill with Q, then wait out the cooldown. Index ranks run from D to SS, but a higher letter can still come with a smaller damage percent. If the damage line says total, that percent is the whole move added together, not each swing.
Races:
A race is a passive you roll from the Races menu by spending a Race Roll. You start as Human, which has no buff, and later rolls follow the listed chances, from ordinary results down to a fraction of a percent. Most buff numbers are still unconfirmed, so compare the roll chance before you spend. Guides describe extra slots as opening through Rebirth or Robux, and Race Rolls also come from rewards or the Robux shop.
Ores:
Ores drop from dungeon enemies, and you pick them up with E. The hub cauldron averages the multiplier of whatever you slot on the Weapon or Armor tab, and the stall sells leftovers for Coins. A lower ore pulls that average down, carried ore can vanish on death or rebirth, and forged gear is what stays. Check the forge preview and the sell window, because stage guides do not agree and a blank multiplier is missing data, not zero.
Stages:
Dungeon stages are the numbered rooms you run from the lobby when you want ore for the forge. You fight that room and carry the pickups home. Deeper stages change the enemies and the ore, and the Desert Reaper is the first wall that should send you back to get stronger. Recommended power is only the number that was on screen during a clear, so a room you finish quickly beats a bigger label you cannot touch.
+1 Loot To Forge Controls
| Action | Desktop |
|---|---|
| Move | W, A, S, D |
| Jump | Space |
| Interact | E |
| Weapon skill | Q |
| Hub sword swing | Left mouse button |
+1 Loot To Forge Gameplay Tips
- Train until the next stage dies quickly, then leave when the kills slow down. Loose ore is what a failed run can cost you.
- Let the bag end the run. Pick up ore you will forge or sell, and head back when Max Ore Count is full. A weak ore in the last slot is a better drop left on the ground.
- Choose Weapon or Armor on purpose and read the forge preview. One weak ore pulls the average down. Equip the new piece from your Backpack. The skill on a forged weapon is a random roll for that weapon type.
- Sell ore you will not forge, then raise your carry capacity before a longer run. Farm a stage you can clear. The Desert Reaper is the early wall, and a higher stage number is not a better farm if you cannot finish it.
+1 Loot To Forge Events
Recent updates, live events, and completed event history for +1 Loot To Forge.
Halloween Season!
Starts in 2 daysStarts (PT): Oct 16, 2026, 8:55 AM.Ends (PT): Oct 29, 2026, 9:02 PM
Pet is Coming!!!
Starts in about 2 hoursStarts (PT): Oct 14, 2026, 7:55 AM.Ends (PT): Oct 20, 2026, 9:26 PM
Brand-New Anime Armor
Live nowStarts (PT): Oct 8, 2026, 8:55 PM.Ends (PT): Oct 16, 2026, 5:12 AM
Boss Invasion Season!
Live nowStarts (PT): Oct 2, 2026, 8:55 PM.Ends (PT): Oct 17, 2026, 3:02 AM
NEW UPDATE
CompletedStarts (PT): Sep 25, 2026, 8:55 PM.Ends (PT): Oct 2, 2026, 1:06 AM
RACES!!!
CompletedStarts (PT): Sep 19, 2026, 8:55 PM.Ends (PT): Sep 29, 2026, 5:22 AM
NEW UPDATE!
CompletedStarts (PT): Sep 16, 2026, 4:22 AM.Ends (PT): Sep 23, 2026, 5:22 AM








