Find an offer by profession and villager level. Compare its base inputs, possible output and use limit, then read the conditions before treating that offer as available from a particular trader.
How to use this collection
Each row describes a distinct recorded offer. Compare profession, level, inputs, output, base price, max uses and conditions together. Representative images do not guarantee a rolled variant.
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Showing 82 of 391 items.
Category
Armorer
Chainmail Boots trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 1 × Chainmail Boots
- Max Uses
- 12
Chainmail Chestplate trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 4 × Emerald
- outputs
- 1 × Chainmail Chestplate
- Max Uses
- 12
Chainmail Helmet trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 1 × Emerald
- outputs
- 1 × Chainmail Helmet
- Max Uses
- 12
Chainmail Leggings trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 3 × Emerald
- outputs
- 1 × Chainmail Leggings
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 1 × Diamond
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 1 × Lava Bucket
- outputs
- 1 × Emerald
- Max Uses
- 12
Enchanted Diamond Boots trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Diamond Boots
- Max Uses
- 3
Enchanted Diamond Chestplate trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Master
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Diamond Chestplate
- Max Uses
- 3
Enchanted Diamond Helmet trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Master
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Diamond Helmet
- Max Uses
- 3
Enchanted Diamond Leggings trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Diamond Leggings
- Max Uses
- 3
Iron Boots trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 4 × Emerald
- outputs
- 1 × Iron Boots
- Max Uses
- 12
Iron Chestplate trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 9 × Emerald
- outputs
- 1 × Iron Chestplate
- Max Uses
- 12
Iron Helmet trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 5 × Emerald
- outputs
- 1 × Iron Helmet
- Max Uses
- 12
Iron Leggings trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 7 × Emerald
- outputs
- 1 × Iron Leggings
- Max Uses
- 12
Shield trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 5 × Emerald
- outputs
- 1 × Shield
- Max Uses
- 12
Category
Butcher
Cooked Chicken trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 8 × Cooked Chicken
- Max Uses
- 16
Cooked Porkchop trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 5 × Cooked Porkchop
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 14 × Raw Chicken
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 7 × Raw Porkchop
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 4 × Raw Rabbit
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 15 × Coal
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 10 × Raw Beef
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 7 × Raw Mutton
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 10 × Dried Kelp Block
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 10 × Sweet Berries
- outputs
- 1 × Emerald
- Max Uses
- 12
Rabbit Stew trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 1 × Rabbit Stew
- Max Uses
- 12
Category
Cartographer
Globe Banner Pattern trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 8 × Emerald
- outputs
- 1 × Globe Banner Pattern
- Max Uses
- 12
Black Banner trade
Prices can change with demand, reputation and other discounts; Available from Swamp villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Black Banner
- Max Uses
- 12
Blue Banner trade
Prices can change with demand, reputation and other discounts; Available from Snow, Taiga villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Blue Banner
- Max Uses
- 12
Brown Banner trade
Prices can change with demand, reputation and other discounts; Available from Plains, Jungle villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Brown Banner
- Max Uses
- 12
Buried Trial Chambers Map trade
Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Journeyman
- inputs
- 12 × Emerald; 1 × Compass
- outputs
- 1 × Buried Trial Chambers Map
- Max Uses
- 12
Cyan Banner trade
Prices can change with demand, reputation and other discounts; Available from Desert, Snow villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Cyan Banner
- Max Uses
- 12
Desert Village Map trade
Prices can change with demand, reputation and other discounts; Available from Savanna, Jungle villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Desert Village Map
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 24 × Paper
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 11 × Glass Pane
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 1 × Compass
- outputs
- 1 × Emerald
- Max Uses
- 12
Empty Map trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 7 × Emerald
- outputs
- 1 × Empty Map
- Max Uses
- 12
Gray Banner trade
Prices can change with demand, reputation and other discounts; Available from Desert villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Gray Banner
- Max Uses
- 12
Green Banner trade
Prices can change with demand, reputation and other discounts; Available from Desert, Savanna, Jungle villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Green Banner
- Max Uses
- 12
Item Frame trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 7 × Emerald
- outputs
- 1 × Item Frame
- Max Uses
- 12
Jungle Pyramid Map trade
Prices can change with demand, reputation and other discounts; Available from Swamp, Savanna, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Jungle Pyramid Map
- Max Uses
- 12
Light Blue Banner trade
Prices can change with demand, reputation and other discounts; Available from Snow, Swamp villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Light Blue Banner
- Max Uses
- 12
Lime Banner trade
Prices can change with demand, reputation and other discounts; Available from Desert, Taiga villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Lime Banner
- Max Uses
- 12
Magenta Banner trade
Prices can change with demand, reputation and other discounts; Available from Savanna villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Magenta Banner
- Max Uses
- 12
Ocean Monument Map trade
Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Journeyman
- inputs
- 13 × Emerald; 1 × Compass
- outputs
- 1 × Ocean Monument Map
- Max Uses
- 12
Orange Banner trade
Prices can change with demand, reputation and other discounts; Available from Savanna, Desert villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Orange Banner
- Max Uses
- 12
Pink Banner trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Plains villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Pink Banner
- Max Uses
- 12
Plains Village Map trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Snow, Savanna, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Plains Village Map
- Max Uses
- 12
Purple Banner trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Swamp villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Purple Banner
- Max Uses
- 12
Red Banner trade
Prices can change with demand, reputation and other discounts; Available from Snow, Savanna villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Red Banner
- Max Uses
- 12
Savanna Village Map trade
Prices can change with demand, reputation and other discounts; Available from Plains, Jungle, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Savanna Village Map
- Max Uses
- 12
Snowy Village Map trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Swamp villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Snowy Village Map
- Max Uses
- 12
Swamp Hut Map trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Snow, Jungle villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Swamp Hut Map
- Max Uses
- 12
Taiga Village Map trade
Prices can change with demand, reputation and other discounts; Available from Swamp, Snow, Plains villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Apprentice
- inputs
- 8 × Emerald; 1 × Compass
- outputs
- 1 × Taiga Village Map
- Max Uses
- 12
White Banner trade
Prices can change with demand, reputation and other discounts; Available from Snow, Plains villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × White Banner
- Max Uses
- 12
Woodland Mansion Map trade
Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.
- level
- Master
- inputs
- 14 × Emerald; 1 × Compass
- outputs
- 1 × Woodland Mansion Map
- Max Uses
- 12
Yellow Banner trade
Prices can change with demand, reputation and other discounts; Available from Plains, Jungle villager types
- level
- Expert
- inputs
- 2 × Emerald
- outputs
- 1 × Yellow Banner
- Max Uses
- 12
Category
Cleric
Bottle o' Enchanting trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Bottle o' Enchanting
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 32 × Rotten Flesh
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 3 × Gold Ingot
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 2 × Rabbit's Foot
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 9 × Glass Bottle
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 4 × Turtle Scute
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 22 × Nether Wart
- outputs
- 1 × Emerald
- Max Uses
- 12
Ender Pearl trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 5 × Emerald
- outputs
- 1 × Ender Pearl
- Max Uses
- 12
Glowstone trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 4 × Emerald
- outputs
- 1 × Glowstone
- Max Uses
- 12
Lapis Lazuli trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 1 × Lapis Lazuli
- Max Uses
- 12
Redstone Dust trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 2 × Redstone Dust
- Max Uses
- 12
Category
Farmer
Apple trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 4 × Apple
- Max Uses
- 16
Bread trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 6 × Bread
- Max Uses
- 16
Cake trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 3 × Emerald
- outputs
- 1 × Cake
- Max Uses
- 12
Cookie trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 3 × Emerald
- outputs
- 18 × Cookie
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 15 × Beetroot
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 22 × Carrot
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 26 × Potato
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 20 × Wheat
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 6 × Pumpkin
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 4 × Melon
- outputs
- 1 × Emerald
- Max Uses
- 12
Glistering Melon Slice trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 4 × Emerald
- outputs
- 3 × Glistering Melon Slice
- Max Uses
- 12
Golden Carrot trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 3 × Golden Carrot
- Max Uses
- 12
Pumpkin Pie trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 4 × Pumpkin Pie
- Max Uses
- 12
Suspicious Stew trade
Prices can change with demand, reputation and other discounts; The image identifies Suspicious Stew; its effect follows the offer and is not shown by the icon.
- level
- Expert
- inputs
- 1 × Emerald
- outputs
- 1 × Suspicious Stew
- Max Uses
- 12
Professions and levels
Offers are grouped by profession and level. The roster also includes the Wandering Trader and shared smith offers. Shared smith offers apply to the eligible Armorer, Toolsmith and Weaponsmith; they do not represent an additional villager profession. The Villager Professions collection lists the corresponding job sites.
A trader does not necessarily offer every row in its group. Selection rules can choose among several offers, and some Java offers depend on villager type. Read the conditions field for the selected edition and row. This reference covers the recorded stable economy, rather than retired offers or an experimental trade rebalance.
Base prices and offer limits
Inputs and base price describe the recorded starting exchange. Demand, reputation and discounts can change the price shown in your game. An enchanted offer can add a variable enchantment cost, so its final price cannot always be reduced to one fixed emerald amount.
Max uses is the recorded limit for that offer before restocking. Villager experience describes experience gained by the villager where a value is recorded. An empty experience field does not mean zero. The list does not predict a trader's restock schedule or guarantee that an offer will be available immediately.
Random and component-dependent outputs
Some offers roll enchantments, dye colors, potion effects or an output choice. Their conditions explain what the image represents. An enchanted equipment icon identifies its item type, a White Bed can show one possible color, and an explorer-map icon cannot show the terrain of your generated world. Suspicious Stew effects are separate from its inventory appearance. Variable tipped-arrow offers remain text-only because their exact effect and tip color depend on the roll.
Edition rules
Java and Bedrock offers come from their own recorded trade definitions. Choose the edition before comparing inputs, levels and use limits. Similar item names do not establish identical trade selection, experience or price rules.
FAQ
Will every villager of a profession have every listed offer?
No. Trade selection can choose among offers, and some offers depend on villager type. Read the conditions for the selected edition.
Is the base price the exact price in my game?
No. Demand, reputation, discounts and variable enchantment costs can change the amount shown by a trader.
Why is a White Bed shown for a random-color offer?
It shows one possible output. The row conditions disclose that the offer can choose another color.
Is Shared smith offers another profession?
No. Those offers apply to the eligible Armorer, Toolsmith and Weaponsmith.

