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All 391 villager trades in Minecraft

Updated on (about 1 hour ago)

Find an offer by profession and villager level. Compare its base inputs, possible output and use limit, then read the conditions before treating that offer as available from a particular trader.

How to use this collection

Each row describes a distinct recorded offer. Compare profession, level, inputs, output, base price, max uses and conditions together. Representative images do not guarantee a rolled variant.

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Showing 82 of 391 items.

Category

Armorer

15 items

Chainmail Boots trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
1 × Chainmail Boots
Max Uses
12

Chainmail Chestplate trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
4 × Emerald
outputs
1 × Chainmail Chestplate
Max Uses
12

Chainmail Helmet trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
1 × Emerald
outputs
1 × Chainmail Helmet
Max Uses
12

Chainmail Leggings trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
3 × Emerald
outputs
1 × Chainmail Leggings
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
1 × Diamond
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
1 × Lava Bucket
outputs
1 × Emerald
Max Uses
12

Enchanted Diamond Boots trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
Variable × Emerald
outputs
1 × Enchanted Diamond Boots
Max Uses
3

Enchanted Diamond Chestplate trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Master
inputs
Variable × Emerald
outputs
1 × Enchanted Diamond Chestplate
Max Uses
3

Enchanted Diamond Helmet trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Master
inputs
Variable × Emerald
outputs
1 × Enchanted Diamond Helmet
Max Uses
3

Enchanted Diamond Leggings trade

Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.

level
Expert
inputs
Variable × Emerald
outputs
1 × Enchanted Diamond Leggings
Max Uses
3

Iron Boots trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
4 × Emerald
outputs
1 × Iron Boots
Max Uses
12

Iron Chestplate trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
9 × Emerald
outputs
1 × Iron Chestplate
Max Uses
12

Iron Helmet trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
5 × Emerald
outputs
1 × Iron Helmet
Max Uses
12

Iron Leggings trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
7 × Emerald
outputs
1 × Iron Leggings
Max Uses
12

Shield trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
5 × Emerald
outputs
1 × Shield
Max Uses
12

Category

Butcher

11 items

Cooked Chicken trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
8 × Cooked Chicken
Max Uses
16

Cooked Porkchop trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
5 × Cooked Porkchop
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
14 × Raw Chicken
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
7 × Raw Porkchop
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
4 × Raw Rabbit
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
15 × Coal
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
10 × Raw Beef
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
7 × Raw Mutton
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
10 × Dried Kelp Block
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
10 × Sweet Berries
outputs
1 × Emerald
Max Uses
12

Rabbit Stew trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
1 × Emerald
outputs
1 × Rabbit Stew
Max Uses
12

Category

Cartographer

31 items

Globe Banner Pattern trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
8 × Emerald
outputs
1 × Globe Banner Pattern
Max Uses
12

Black Banner trade

Prices can change with demand, reputation and other discounts; Available from Swamp villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Black Banner
Max Uses
12

Blue Banner trade

Prices can change with demand, reputation and other discounts; Available from Snow, Taiga villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Blue Banner
Max Uses
12

Brown Banner trade

Prices can change with demand, reputation and other discounts; Available from Plains, Jungle villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Brown Banner
Max Uses
12

Buried Trial Chambers Map trade

Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Journeyman
inputs
12 × Emerald; 1 × Compass
outputs
1 × Buried Trial Chambers Map
Max Uses
12

Cyan Banner trade

Prices can change with demand, reputation and other discounts; Available from Desert, Snow villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Cyan Banner
Max Uses
12

Desert Village Map trade

Prices can change with demand, reputation and other discounts; Available from Savanna, Jungle villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Desert Village Map
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
24 × Paper
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
11 × Glass Pane
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
1 × Compass
outputs
1 × Emerald
Max Uses
12

Empty Map trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
7 × Emerald
outputs
1 × Empty Map
Max Uses
12

Gray Banner trade

Prices can change with demand, reputation and other discounts; Available from Desert villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Gray Banner
Max Uses
12

Green Banner trade

Prices can change with demand, reputation and other discounts; Available from Desert, Savanna, Jungle villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Green Banner
Max Uses
12

Item Frame trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
7 × Emerald
outputs
1 × Item Frame
Max Uses
12

Jungle Pyramid Map trade

Prices can change with demand, reputation and other discounts; Available from Swamp, Savanna, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Jungle Pyramid Map
Max Uses
12

Light Blue Banner trade

Prices can change with demand, reputation and other discounts; Available from Snow, Swamp villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Light Blue Banner
Max Uses
12

Lime Banner trade

Prices can change with demand, reputation and other discounts; Available from Desert, Taiga villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Lime Banner
Max Uses
12

Magenta Banner trade

Prices can change with demand, reputation and other discounts; Available from Savanna villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Magenta Banner
Max Uses
12

Ocean Monument Map trade

Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Journeyman
inputs
13 × Emerald; 1 × Compass
outputs
1 × Ocean Monument Map
Max Uses
12

Orange Banner trade

Prices can change with demand, reputation and other discounts; Available from Savanna, Desert villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Orange Banner
Max Uses
12

Pink Banner trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Plains villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Pink Banner
Max Uses
12

Plains Village Map trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Snow, Savanna, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Plains Village Map
Max Uses
12

Purple Banner trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Swamp villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Purple Banner
Max Uses
12

Red Banner trade

Prices can change with demand, reputation and other discounts; Available from Snow, Savanna villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Red Banner
Max Uses
12

Savanna Village Map trade

Prices can change with demand, reputation and other discounts; Available from Plains, Jungle, Desert villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Savanna Village Map
Max Uses
12

Snowy Village Map trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Swamp villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Snowy Village Map
Max Uses
12

Swamp Hut Map trade

Prices can change with demand, reputation and other discounts; Available from Taiga, Snow, Jungle villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Swamp Hut Map
Max Uses
12

Taiga Village Map trade

Prices can change with demand, reputation and other discounts; Available from Swamp, Snow, Plains villager types; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Apprentice
inputs
8 × Emerald; 1 × Compass
outputs
1 × Taiga Village Map
Max Uses
12

White Banner trade

Prices can change with demand, reputation and other discounts; Available from Snow, Plains villager types

level
Expert
inputs
2 × Emerald
outputs
1 × White Banner
Max Uses
12

Woodland Mansion Map trade

Prices can change with demand, reputation and other discounts; The image identifies the explorer map type; the mapped terrain depends on the generated world.

level
Master
inputs
14 × Emerald; 1 × Compass
outputs
1 × Woodland Mansion Map
Max Uses
12

Yellow Banner trade

Prices can change with demand, reputation and other discounts; Available from Plains, Jungle villager types

level
Expert
inputs
2 × Emerald
outputs
1 × Yellow Banner
Max Uses
12

Category

Cleric

11 items

Bottle o' Enchanting trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
3 × Emerald
outputs
1 × Bottle o' Enchanting
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
32 × Rotten Flesh
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
3 × Gold Ingot
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
2 × Rabbit's Foot
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
9 × Glass Bottle
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
4 × Turtle Scute
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
22 × Nether Wart
outputs
1 × Emerald
Max Uses
12

Ender Pearl trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
5 × Emerald
outputs
1 × Ender Pearl
Max Uses
12

Glowstone trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
4 × Emerald
outputs
1 × Glowstone
Max Uses
12

Lapis Lazuli trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
1 × Lapis Lazuli
Max Uses
12

Redstone Dust trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
1 × Emerald
outputs
2 × Redstone Dust
Max Uses
12

Category

Farmer

14 items

Apple trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
4 × Apple
Max Uses
16

Bread trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
1 × Emerald
outputs
6 × Bread
Max Uses
16

Cake trade

Prices can change with demand, reputation and other discounts

level
Expert
inputs
3 × Emerald
outputs
1 × Cake
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
15 × Beetroot
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
22 × Carrot
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
26 × Potato
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Novice
inputs
20 × Wheat
outputs
1 × Emerald
Max Uses
16

Emerald trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
6 × Pumpkin
outputs
1 × Emerald
Max Uses
12

Emerald trade

Prices can change with demand, reputation and other discounts

level
Journeyman
inputs
4 × Melon
outputs
1 × Emerald
Max Uses
12

Glistering Melon Slice trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
4 × Emerald
outputs
3 × Glistering Melon Slice
Max Uses
12

Golden Carrot trade

Prices can change with demand, reputation and other discounts

level
Master
inputs
3 × Emerald
outputs
3 × Golden Carrot
Max Uses
12

Pumpkin Pie trade

Prices can change with demand, reputation and other discounts

level
Apprentice
inputs
1 × Emerald
outputs
4 × Pumpkin Pie
Max Uses
12

Suspicious Stew trade

Prices can change with demand, reputation and other discounts; The image identifies Suspicious Stew; its effect follows the offer and is not shown by the icon.

level
Expert
inputs
1 × Emerald
outputs
1 × Suspicious Stew
Max Uses
12

Professions and levels

Offers are grouped by profession and level. The roster also includes the Wandering Trader and shared smith offers. Shared smith offers apply to the eligible Armorer, Toolsmith and Weaponsmith; they do not represent an additional villager profession. The Villager Professions collection lists the corresponding job sites.

A trader does not necessarily offer every row in its group. Selection rules can choose among several offers, and some Java offers depend on villager type. Read the conditions field for the selected edition and row. This reference covers the recorded stable economy, rather than retired offers or an experimental trade rebalance.

Base prices and offer limits

Inputs and base price describe the recorded starting exchange. Demand, reputation and discounts can change the price shown in your game. An enchanted offer can add a variable enchantment cost, so its final price cannot always be reduced to one fixed emerald amount.

Max uses is the recorded limit for that offer before restocking. Villager experience describes experience gained by the villager where a value is recorded. An empty experience field does not mean zero. The list does not predict a trader's restock schedule or guarantee that an offer will be available immediately.

Random and component-dependent outputs

Some offers roll enchantments, dye colors, potion effects or an output choice. Their conditions explain what the image represents. An enchanted equipment icon identifies its item type, a White Bed can show one possible color, and an explorer-map icon cannot show the terrain of your generated world. Suspicious Stew effects are separate from its inventory appearance. Variable tipped-arrow offers remain text-only because their exact effect and tip color depend on the roll.

Edition rules

Java and Bedrock offers come from their own recorded trade definitions. Choose the edition before comparing inputs, levels and use limits. Similar item names do not establish identical trade selection, experience or price rules.

FAQ

Q.

Will every villager of a profession have every listed offer?

No. Trade selection can choose among offers, and some offers depend on villager type. Read the conditions for the selected edition.

Q.

Is the base price the exact price in my game?

No. Demand, reputation, discounts and variable enchantment costs can change the amount shown by a trader.

Q.

Why is a White Bed shown for a random-color offer?

It shows one possible output. The row conditions disclose that the offer can choose another color.

Q.

Is Shared smith offers another profession?

No. Those offers apply to the eligible Armorer, Toolsmith and Weaponsmith.

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