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Showing 55 of 391 items.
Category
Fisherman
Bucket of Cod trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 3 × Emerald
- outputs
- 1 × Bucket of Cod
- Max Uses
- 16
Campfire trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 2 × Emerald
- outputs
- 1 × Campfire
- Max Uses
- 12
Cooked Cod trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 6 × Raw Cod; 1 × Emerald
- outputs
- 6 × Cooked Cod
- Max Uses
- 16
Cooked Salmon trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 6 × Raw Salmon; 1 × Emerald
- outputs
- 6 × Cooked Salmon
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 10 × Coal
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 20 × String
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 15 × Raw Cod
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 13 × Raw Salmon
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 6 × Tropical Fish
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts; Available from Savanna villager types
- level
- Master
- inputs
- 1 × Acacia Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts; Available from Swamp villager types
- level
- Master
- inputs
- 1 × Dark Oak Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts; Available from Desert, Jungle villager types
- level
- Master
- inputs
- 1 × Jungle Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts; Available from Plains villager types
- level
- Master
- inputs
- 1 × Oak Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 4 × Pufferfish
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts; Available from Taiga, Snow villager types
- level
- Master
- inputs
- 1 × Spruce Boat
- outputs
- 1 × Emerald
- Max Uses
- 12
Enchanted Fishing Rod trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Journeyman
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Fishing Rod
- Max Uses
- 3
Category
Fletcher
Arrow trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 1 × Emerald
- outputs
- 16 × Arrow
- Max Uses
- 12
Bow trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 2 × Emerald
- outputs
- 1 × Bow
- Max Uses
- 12
Crossbow trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 3 × Emerald
- outputs
- 1 × Crossbow
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 32 × Stick
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 26 × Flint
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 14 × String
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 24 × Feather
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 8 × Tripwire Hook
- outputs
- 1 × Emerald
- Max Uses
- 12
Enchanted Bow trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Bow
- Max Uses
- 3
Enchanted Crossbow trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Master
- inputs
- Variable × Emerald
- outputs
- 1 × Enchanted Crossbow
- Max Uses
- 3
Flint trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 10 × Gravel; 1 × Emerald
- outputs
- 10 × Flint
- Max Uses
- 12
Tipped Arrow trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 2 × Emerald; 5 × Arrow
- outputs
- 5 × Tipped Arrow
- Max Uses
- 12
Category
Leatherworker
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 6 × Leather
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 26 × Flint
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 9 × Rabbit Hide
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 4 × Turtle Scute
- outputs
- 1 × Emerald
- Max Uses
- 12
Leather Boots trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Apprentice
- inputs
- 4 × Emerald
- outputs
- 1 × Leather Boots
- Max Uses
- 12
Leather Cap trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Apprentice
- inputs
- 5 × Emerald
- outputs
- 1 × Leather Cap
- Max Uses
- 12
Leather Cap trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Master
- inputs
- 5 × Emerald
- outputs
- 1 × Leather Cap
- Max Uses
- 12
Leather Horse Armor trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Expert
- inputs
- 6 × Emerald
- outputs
- 1 × Leather Horse Armor
- Max Uses
- 12
Leather Pants trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Novice
- inputs
- 3 × Emerald
- outputs
- 1 × Leather Pants
- Max Uses
- 12
Leather Tunic trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Novice
- inputs
- 7 × Emerald
- outputs
- 1 × Leather Tunic
- Max Uses
- 12
Leather Tunic trade
Prices can change with demand, reputation and other discounts; The image identifies the leather item type; the offer rolls its dye color.
- level
- Journeyman
- inputs
- 7 × Emerald
- outputs
- 1 × Leather Tunic
- Max Uses
- 12
Saddle trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 6 × Emerald
- outputs
- 1 × Saddle
- Max Uses
- 12
Category
Librarian
Bookshelf trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 9 × Emerald
- outputs
- 1 × Bookshelf
- Max Uses
- 12
Clock trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 5 × Emerald
- outputs
- 1 × Clock
- Max Uses
- 12
Compass trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 4 × Emerald
- outputs
- 1 × Compass
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Novice
- inputs
- 24 × Paper
- outputs
- 1 × Emerald
- Max Uses
- 16
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 4 × Book
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 5 × Ink Sac
- outputs
- 1 × Emerald
- Max Uses
- 12
Emerald trade
Prices can change with demand, reputation and other discounts
- level
- Expert
- inputs
- 2 × Book and Quill
- outputs
- 1 × Emerald
- Max Uses
- 12
Enchanted Book trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Novice
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
Enchanted Book trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Apprentice
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
Enchanted Book trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Journeyman
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
Enchanted Book trade
Prices can change with demand, reputation and other discounts; Enchantment selection adds to the emerald price; The image identifies the enchanted item type; the offer rolls its enchantments.
- level
- Expert
- inputs
- Variable × Emerald; 1 × Book
- outputs
- 1 × Enchanted Book
- Max Uses
- 12
Glass trade
Prices can change with demand, reputation and other discounts
- level
- Journeyman
- inputs
- 1 × Emerald
- outputs
- 4 × Glass
- Max Uses
- 12
Lantern trade
Prices can change with demand, reputation and other discounts
- level
- Apprentice
- inputs
- 1 × Emerald
- outputs
- 1 × Lantern
- Max Uses
- 12
Red Candle trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Red Candle
- Max Uses
- 12
Yellow Candle trade
Prices can change with demand, reputation and other discounts
- level
- Master
- inputs
- 3 × Emerald
- outputs
- 1 × Yellow Candle
- Max Uses
- 12

