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All 90 mobs in Minecraft

Updated on (about 1 hour ago)

Minecraft mobs include animals, hostile creatures, villagers and bosses. Their health, spawning rules and uses differ. Choose Java or Bedrock to see the entries and facts recorded for that edition.

How to use this collection

Health values use points, not hearts. Spawn categories are game groupings and do not describe how aggressive every mob is. Drop lists show possible items without guaranteed quantities or chances.

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Showing 78 of 90 items.

Category

Creature

31 items

Allay

Collects dropped items matching the item it holds.

Spawn Category
Creature
Health Points
20
Health Notes
-
Behavior
Collects dropped items matching the item it holds.

Armadillo

Can be bred using Spider Eye.

Spawn Category
Creature
Health Points
12
Health Notes
-
Behavior
Can be bred using Spider Eye.

Bee

Uses melee attacks against eligible targets.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Camel

Can be bred using Cactus.

Spawn Category
Creature
Health Points
32
Health Notes
-
Behavior
Can be bred using Cactus.

Cat

10 health points before state changes.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
-

Chicken

Can be bred using Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds, Torchflower Seeds, Pitcher Pod.

Spawn Category
Creature
Health Points
4
Health Notes
-
Behavior
Can be bred using Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds, Torchflower Seeds, Pitcher Pod.

Cow

Can be bred using Wheat.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Wheat.

Donkey

Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.

Spawn Category
Creature
Health Points
-
Health Notes
Spawn health varies from 15 to 30 points.
Behavior
Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.

Fox

Can be bred using Sweet Berries, Glow Berries.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Sweet Berries, Glow Berries.

Frog

Can be bred using Slimeball.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Slimeball.

Goat

Can be bred using Wheat.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Wheat.

Happy Ghast

Can carry riders while flying with an equipped harness.

Spawn Category
Creature
Health Points
20
Health Notes
-
Behavior
Can carry riders while flying with an equipped harness.

Horse

Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.

Spawn Category
Creature
Health Points
-
Health Notes
Spawn health varies from 15 to 30 points.
Behavior
Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.

Llama

Can be bred using Hay Bale.

Spawn Category
Creature
Health Points
-
Health Notes
Spawn health varies from 15 to 30 points.
Behavior
Can be bred using Hay Bale.

Mooshroom

Can be bred using Wheat.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Wheat.

Mule

Spawn health varies from 15 to 30 points.

Spawn Category
Creature
Health Points
-
Health Notes
Spawn health varies from 15 to 30 points.
Behavior
-

Ocelot

10 health points before state changes.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
-

Panda

Uses melee attacks against eligible targets.

Spawn Category
Creature
Health Points
20
Health Notes
Ordinary pandas have 20 health points; weak pandas have 10.
Behavior
Uses melee attacks against eligible targets.

Parrot

6 health points before state changes.

Spawn Category
Creature
Health Points
6
Health Notes
-
Behavior
-

Pig

Can be bred using Carrot, Potato, Beetroot.

Spawn Category
Creature
Health Points
10
Health Notes
-
Behavior
Can be bred using Carrot, Potato, Beetroot.

Polar Bear

Uses melee attacks against eligible targets.

Spawn Category
Creature
Health Points
30
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Rabbit

Can be bred using Carrot, Golden Carrot, Dandelion.

Spawn Category
Creature
Health Points
3
Health Notes
-
Behavior
Can be bred using Carrot, Golden Carrot, Dandelion.

Sheep

Can be bred using Wheat.

Spawn Category
Creature
Health Points
8
Health Notes
-
Behavior
Can be bred using Wheat.

Skeleton Horse

15 health points before state changes.

Spawn Category
Creature
Health Points
15
Health Notes
-
Behavior
-

Sniffer

Digs for ancient plant seeds.

Spawn Category
Creature
Health Points
14
Health Notes
-
Behavior
Digs for ancient plant seeds.

Strider

Can be bred using Warped Fungus.

Spawn Category
Creature
Health Points
20
Health Notes
-
Behavior
Can be bred using Warped Fungus.

Tadpole

Can be carried in a water bucket.

Spawn Category
Creature
Health Points
6
Health Notes
-
Behavior
Can be carried in a water bucket.

Trader Llama

Can be bred using Hay Bale.

Spawn Category
Creature
Health Points
-
Health Notes
Spawn health varies from 15 to 30 points.
Behavior
Can be bred using Hay Bale.

Turtle

Can be bred using Seagrass.

Spawn Category
Creature
Health Points
30
Health Notes
-
Behavior
Can be bred using Seagrass.

Wandering Trader

Offers trades while visiting the world.

Spawn Category
Creature
Health Points
20
Health Notes
-
Behavior
Offers trades while visiting the world.

Wolf

Uses melee attacks against eligible targets.

Spawn Category
Creature
Health Points
8
Health Notes
Untamed wolves have 8 health points; tamed wolves have 40.
Behavior
Uses melee attacks against eligible targets.

Category

Axolotls

1 items

Axolotl

Can be bred using Bucket of Tropical Fish.

Spawn Category
Axolotls
Health Points
14
Health Notes
-
Behavior
Can be bred using Bucket of Tropical Fish.

Category

Ambient

1 items

Bat

6 health points before state changes.

Spawn Category
Ambient
Health Points
6
Health Notes
-
Behavior
-

Category

Monster

45 items

Blaze

Attacks with bursts of small fireballs.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
Attacks with bursts of small fireballs.

Bogged

16 health points before state changes.

Spawn Category
Monster
Health Points
16
Health Notes
-
Behavior
-

Breeze

Attacks with wind charges and jumping movement.

Spawn Category
Monster
Health Points
30
Health Notes
-
Behavior
Attacks with wind charges and jumping movement.

Camel Husk

Can be bred using Cactus.

Spawn Category
Monster
Health Points
32
Health Notes
-
Behavior
Can be bred using Cactus.

Cave Spider

12 health points before state changes.

Spawn Category
Monster
Health Points
12
Health Notes
-
Behavior
-

Creaking

Its connected creaking heart controls its survival.

Spawn Category
Monster
Health Points
1
Health Notes
-
Behavior
Its connected creaking heart controls its survival.

Creeper

Explodes after its fuse ignites.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
Explodes after its fuse ignites.

Drowned

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Elder Guardian

80 health points before state changes.

Spawn Category
Monster
Health Points
80
Health Notes
-
Behavior
-

Ender Dragon

200 health points before state changes.

Spawn Category
Monster
Health Points
200
Health Notes
-
Behavior
-

Enderman

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
40
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Endermite

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
8
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Evoker

Uses fang attacks and summons vexes.

Spawn Category
Monster
Health Points
24
Health Notes
-
Behavior
Uses fang attacks and summons vexes.

Ghast

Attacks by firing explosive fireballs.

Spawn Category
Monster
Health Points
10
Health Notes
-
Behavior
Attacks by firing explosive fireballs.

Giant

Available through commands in Java Edition.

Spawn Category
Monster
Health Points
100
Health Notes
-
Behavior
-

Guardian

30 health points before state changes.

Spawn Category
Monster
Health Points
30
Health Notes
-
Behavior
-

Hoglin

Can be bred using Crimson Fungus.

Spawn Category
Monster
Health Points
40
Health Notes
-
Behavior
Can be bred using Crimson Fungus.

Husk

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Illusioner

Can use ranged bow attacks.

Spawn Category
Monster
Health Points
32
Health Notes
-
Behavior
Can use ranged bow attacks.

Magma Cube

Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.

Spawn Category
Monster
Health Points
-
Health Notes
Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
Behavior
-

Parched

16 health points before state changes.

Spawn Category
Monster
Health Points
16
Health Notes
-
Behavior
-

Phantom

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Piglin

16 health points before state changes.

Spawn Category
Monster
Health Points
16
Health Notes
-
Behavior
-

Piglin Brute

50 health points before state changes.

Spawn Category
Monster
Health Points
50
Health Notes
-
Behavior
-

Pillager

24 health points before state changes.

Spawn Category
Monster
Health Points
24
Health Notes
-
Behavior
-

Ravager

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
100
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Shulker

Fires projectiles that can make targets levitate.

Spawn Category
Monster
Health Points
30
Health Notes
-
Behavior
Fires projectiles that can make targets levitate.

Silverfish

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
8
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Skeleton

Can use ranged bow attacks.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
Can use ranged bow attacks.

Slime

Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.

Spawn Category
Monster
Health Points
-
Health Notes
Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
Behavior
-

Spider

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
16
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Stray

Can use ranged bow attacks.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
Can use ranged bow attacks.

Sulfur Cube

Can absorb eligible blocks and change its behavior.

Spawn Category
Monster
Health Points
-
Health Notes
Health equals four times the cube size.
Behavior
Can absorb eligible blocks and change its behavior.

Vex

14 health points before state changes.

Spawn Category
Monster
Health Points
14
Health Notes
-
Behavior
-

Vindicator

Uses melee attacks against eligible targets.

Spawn Category
Monster
Health Points
24
Health Notes
-
Behavior
Uses melee attacks against eligible targets.

Warden

Tracks vibrations and can use a sonic-boom attack.

Spawn Category
Monster
Health Points
500
Health Notes
-
Behavior
Tracks vibrations and can use a sonic-boom attack.

Witch

Uses potions to attack and defend itself.

Spawn Category
Monster
Health Points
26
Health Notes
-
Behavior
Uses potions to attack and defend itself.

Wither

300 health points before state changes.

Spawn Category
Monster
Health Points
300
Health Notes
-
Behavior
-

Wither Skeleton

Can use ranged bow attacks.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
Can use ranged bow attacks.

Zoglin

40 health points before state changes.

Spawn Category
Monster
Health Points
40
Health Notes
-
Behavior
-

Zombie

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Zombie Horse

25 health points before state changes.

Spawn Category
Monster
Health Points
25
Health Notes
-
Behavior
-

Zombie Nautilus

15 health points before state changes.

Spawn Category
Monster
Health Points
15
Health Notes
-
Behavior
-

Zombie Villager

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Zombified Piglin

20 health points before state changes.

Spawn Category
Monster
Health Points
20
Health Notes
-
Behavior
-

Finding a mob

Search by name, then compare its health, possible drops and spawning information. Natural-spawn biomes describe biome spawn rules. They do not cover every structure, event, spawner or player-created encounter. A mob with no listed natural biome may still appear through one of those other routes.

Health and variants

Health is measured in points, with two points equal to one heart. Some mobs have health that depends on size, traits or state. Read the health notes before treating a base value as the health of every variant. Difficulty, equipment and special behavior can also change how a fight plays out.

Taming and breeding

Taming items and breeding items have different purposes. Feeding a mob can heal it or affect growth without making it breed. Where an entry lists breeding food, other conditions can still apply, including adulthood, taming and full health. Sterile mobs and animals that cannot breed have no breeding-food entry.

Drops and availability

Possible drops identify items in the mob's drop rules. They are not a guarantee from every kill. Looting, a player kill, equipment, age or another condition can affect the result. Command-only types are marked separately so they are not mistaken for ordinary survival encounters.

Compare the editions

Java and Bedrock have separate mob rules. The selector changes the available entries and edition-specific values. An empty field means that detail is not recorded for the selected edition; it does not mean the mob lacks that behavior. Images show a representative form, rather than every age, color or equipment variant.

FAQ

Q.

Does every mob spawn naturally?

No. Some appear through structures, events, spawners or player actions. Command-only types are identified in their availability field.

Q.

Can a listed food both tame and breed a mob?

Some foods have several uses, but the rules depend on the mob. Read taming and breeding separately and check any conditions in the entry.

Q.

Does a possible drop happen after every kill?

No. Drops can depend on chance and conditions such as who killed the mob, its equipment or its state.

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