Java mobs have different health, spawn conditions and interactions. Natural-spawn biomes help plan encounters, but structures, spawners and events can introduce creatures outside those biome entries.
How to use this collection
Health uses points; two points equal one heart. Natural spawn and possible drop lists are conditional.
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Showing 78 of 90 items.
Category
Creature
Allay
Collects dropped items matching the item it holds.
- Spawn Category
- Creature
- Health Points
- 20
- Health Notes
- -
- Behavior
- Collects dropped items matching the item it holds.
Armadillo
Can be bred using Spider Eye.
- Spawn Category
- Creature
- Health Points
- 12
- Health Notes
- -
- Behavior
- Can be bred using Spider Eye.
Bee
Uses melee attacks against eligible targets.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Camel
Can be bred using Cactus.
- Spawn Category
- Creature
- Health Points
- 32
- Health Notes
- -
- Behavior
- Can be bred using Cactus.
Cat
10 health points before state changes.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- -
Chicken
Can be bred using Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds, Torchflower Seeds, Pitcher Pod.
- Spawn Category
- Creature
- Health Points
- 4
- Health Notes
- -
- Behavior
- Can be bred using Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds, Torchflower Seeds, Pitcher Pod.
Cow
Can be bred using Wheat.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Wheat.
Donkey
Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.
- Spawn Category
- Creature
- Health Points
- -
- Health Notes
- Spawn health varies from 15 to 30 points.
- Behavior
- Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.
Fox
Can be bred using Sweet Berries, Glow Berries.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Sweet Berries, Glow Berries.
Frog
Can be bred using Slimeball.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Slimeball.
Goat
Can be bred using Wheat.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Wheat.
Happy Ghast
Can carry riders while flying with an equipped harness.
- Spawn Category
- Creature
- Health Points
- 20
- Health Notes
- -
- Behavior
- Can carry riders while flying with an equipped harness.
Horse
Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.
- Spawn Category
- Creature
- Health Points
- -
- Health Notes
- Spawn health varies from 15 to 30 points.
- Behavior
- Can be bred using Golden Carrot, Golden Apple, Enchanted Golden Apple.
Llama
Can be bred using Hay Bale.
- Spawn Category
- Creature
- Health Points
- -
- Health Notes
- Spawn health varies from 15 to 30 points.
- Behavior
- Can be bred using Hay Bale.
Mooshroom
Can be bred using Wheat.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Wheat.
Mule
Spawn health varies from 15 to 30 points.
- Spawn Category
- Creature
- Health Points
- -
- Health Notes
- Spawn health varies from 15 to 30 points.
- Behavior
- -
Ocelot
10 health points before state changes.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- -
Panda
Uses melee attacks against eligible targets.
- Spawn Category
- Creature
- Health Points
- 20
- Health Notes
- Ordinary pandas have 20 health points; weak pandas have 10.
- Behavior
- Uses melee attacks against eligible targets.
Parrot
6 health points before state changes.
- Spawn Category
- Creature
- Health Points
- 6
- Health Notes
- -
- Behavior
- -
Pig
Can be bred using Carrot, Potato, Beetroot.
- Spawn Category
- Creature
- Health Points
- 10
- Health Notes
- -
- Behavior
- Can be bred using Carrot, Potato, Beetroot.
Polar Bear
Uses melee attacks against eligible targets.
- Spawn Category
- Creature
- Health Points
- 30
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Rabbit
Can be bred using Carrot, Golden Carrot, Dandelion.
- Spawn Category
- Creature
- Health Points
- 3
- Health Notes
- -
- Behavior
- Can be bred using Carrot, Golden Carrot, Dandelion.
Sheep
Can be bred using Wheat.
- Spawn Category
- Creature
- Health Points
- 8
- Health Notes
- -
- Behavior
- Can be bred using Wheat.
Skeleton Horse
15 health points before state changes.
- Spawn Category
- Creature
- Health Points
- 15
- Health Notes
- -
- Behavior
- -
Sniffer
Digs for ancient plant seeds.
- Spawn Category
- Creature
- Health Points
- 14
- Health Notes
- -
- Behavior
- Digs for ancient plant seeds.
Strider
Can be bred using Warped Fungus.
- Spawn Category
- Creature
- Health Points
- 20
- Health Notes
- -
- Behavior
- Can be bred using Warped Fungus.
Tadpole
Can be carried in a water bucket.
- Spawn Category
- Creature
- Health Points
- 6
- Health Notes
- -
- Behavior
- Can be carried in a water bucket.
Trader Llama
Can be bred using Hay Bale.
- Spawn Category
- Creature
- Health Points
- -
- Health Notes
- Spawn health varies from 15 to 30 points.
- Behavior
- Can be bred using Hay Bale.
Turtle
Can be bred using Seagrass.
- Spawn Category
- Creature
- Health Points
- 30
- Health Notes
- -
- Behavior
- Can be bred using Seagrass.
Wandering Trader
Offers trades while visiting the world.
- Spawn Category
- Creature
- Health Points
- 20
- Health Notes
- -
- Behavior
- Offers trades while visiting the world.
Wolf
Uses melee attacks against eligible targets.
- Spawn Category
- Creature
- Health Points
- 8
- Health Notes
- Untamed wolves have 8 health points; tamed wolves have 40.
- Behavior
- Uses melee attacks against eligible targets.
Category
Axolotls
Axolotl
Can be bred using Bucket of Tropical Fish.
- Spawn Category
- Axolotls
- Health Points
- 14
- Health Notes
- -
- Behavior
- Can be bred using Bucket of Tropical Fish.
Category
Ambient
Bat
6 health points before state changes.
- Spawn Category
- Ambient
- Health Points
- 6
- Health Notes
- -
- Behavior
- -
Category
Monster
Blaze
Attacks with bursts of small fireballs.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- Attacks with bursts of small fireballs.
Bogged
16 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 16
- Health Notes
- -
- Behavior
- -
Breeze
Attacks with wind charges and jumping movement.
- Spawn Category
- Monster
- Health Points
- 30
- Health Notes
- -
- Behavior
- Attacks with wind charges and jumping movement.
Camel Husk
Can be bred using Cactus.
- Spawn Category
- Monster
- Health Points
- 32
- Health Notes
- -
- Behavior
- Can be bred using Cactus.
Cave Spider
12 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 12
- Health Notes
- -
- Behavior
- -
Creaking
Its connected creaking heart controls its survival.
- Spawn Category
- Monster
- Health Points
- 1
- Health Notes
- -
- Behavior
- Its connected creaking heart controls its survival.
Creeper
Explodes after its fuse ignites.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- Explodes after its fuse ignites.
Drowned
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Elder Guardian
80 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 80
- Health Notes
- -
- Behavior
- -
Ender Dragon
200 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 200
- Health Notes
- -
- Behavior
- -
Enderman
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 40
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Endermite
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 8
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Evoker
Uses fang attacks and summons vexes.
- Spawn Category
- Monster
- Health Points
- 24
- Health Notes
- -
- Behavior
- Uses fang attacks and summons vexes.
Ghast
Attacks by firing explosive fireballs.
- Spawn Category
- Monster
- Health Points
- 10
- Health Notes
- -
- Behavior
- Attacks by firing explosive fireballs.
Giant
Available through commands in Java Edition.
- Spawn Category
- Monster
- Health Points
- 100
- Health Notes
- -
- Behavior
- -
Guardian
30 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 30
- Health Notes
- -
- Behavior
- -
Hoglin
Can be bred using Crimson Fungus.
- Spawn Category
- Monster
- Health Points
- 40
- Health Notes
- -
- Behavior
- Can be bred using Crimson Fungus.
Husk
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Illusioner
Can use ranged bow attacks.
- Spawn Category
- Monster
- Health Points
- 32
- Health Notes
- -
- Behavior
- Can use ranged bow attacks.
Magma Cube
Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
- Spawn Category
- Monster
- Health Points
- -
- Health Notes
- Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
- Behavior
- -
Parched
16 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 16
- Health Notes
- -
- Behavior
- -
Phantom
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Piglin
16 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 16
- Health Notes
- -
- Behavior
- -
Piglin Brute
50 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 50
- Health Notes
- -
- Behavior
- -
Pillager
24 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 24
- Health Notes
- -
- Behavior
- -
Ravager
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 100
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Shulker
Fires projectiles that can make targets levitate.
- Spawn Category
- Monster
- Health Points
- 30
- Health Notes
- -
- Behavior
- Fires projectiles that can make targets levitate.
Silverfish
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 8
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Skeleton
Can use ranged bow attacks.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- Can use ranged bow attacks.
Slime
Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
- Spawn Category
- Monster
- Health Points
- -
- Health Notes
- Health equals size squared; naturally selected sizes 1, 2 and 4 give 1, 4 and 16 health points.
- Behavior
- -
Spider
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 16
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Stray
Can use ranged bow attacks.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- Can use ranged bow attacks.
Sulfur Cube
Can absorb eligible blocks and change its behavior.
- Spawn Category
- Monster
- Health Points
- -
- Health Notes
- Health equals four times the cube size.
- Behavior
- Can absorb eligible blocks and change its behavior.
Vex
14 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 14
- Health Notes
- -
- Behavior
- -
Vindicator
Uses melee attacks against eligible targets.
- Spawn Category
- Monster
- Health Points
- 24
- Health Notes
- -
- Behavior
- Uses melee attacks against eligible targets.
Warden
Tracks vibrations and can use a sonic-boom attack.
- Spawn Category
- Monster
- Health Points
- 500
- Health Notes
- -
- Behavior
- Tracks vibrations and can use a sonic-boom attack.
Witch
Uses potions to attack and defend itself.
- Spawn Category
- Monster
- Health Points
- 26
- Health Notes
- -
- Behavior
- Uses potions to attack and defend itself.
Wither
300 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 300
- Health Notes
- -
- Behavior
- -
Wither Skeleton
Can use ranged bow attacks.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- Can use ranged bow attacks.
Zoglin
40 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 40
- Health Notes
- -
- Behavior
- -
Zombie
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Zombie Horse
25 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 25
- Health Notes
- -
- Behavior
- -
Zombie Nautilus
15 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 15
- Health Notes
- -
- Behavior
- -
Zombie Villager
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Zombified Piglin
20 health points before state changes.
- Spawn Category
- Monster
- Health Points
- 20
- Health Notes
- -
- Behavior
- -
Read health with variant notes
Health points are different from hearts. Size, traits or state can change an individual mob's health, so read the health note rather than assuming every variant has the base value. Difficulty and equipment can also affect a fight.
Separate feeding from breeding
A taming item and a breeding item do different jobs. Feeding may heal an animal or affect growth without making it breed. Possible drops also depend on conditions such as age, a player kill or enchantments. Command-only identities are marked separately from normal Survival encounters.
FAQ
Does a mob with no natural biome have no way to appear?
No. A structure, event, spawner or another encounter rule can provide a different route.

