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  4. Shooting Range

All 1 Shooting Range Activities in Grand Theft Auto: Vice City

Updated on November 1, 2026 (about 2 hours ago)

The Ammu-Nation Shooting Range is Vice City’s precision challenge and one of its easiest 100% requirements to overlook. It opens in the back room of the Downtown gun shop after The Shootist, but the score earned during that story mission does not replace the standalone challenge.

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Activity

Shooting Range

1 items

The standalone Downtown Ammu-Nation challenge available after The Shootist.

Ammu-Nation Shooting Range

Use the supplied pistol and 100 rounds to clear moving five-part targets. A 45-point run is required for 100% completion and unlocks faster reloads.

Location
Downtown Ammu-Nation, back room
Unlocks After
The Shootist
100% Score
45 points
Reward
$500 at 30 points; faster reload at 45 points

How the range works

Step into the pink marker in the Downtown Ammu-Nation after completing The Shootist. The challenge switches to first-person aiming and supplies a pistol with 100 rounds. Three human-shaped targets move sideways, and each is divided into five sections. You must destroy all five sections before that target awards its points and resets.

The closest target moves fastest and is worth one point. The middle target is worth two points. The far target moves slowest and is worth three points, which makes it the best scoring option once the nearer silhouettes no longer block a clean shot.

The two score thresholds

A score of 30 points passes the activity and pays $500. For 100% completion, you need 45 points in the standalone range. Reaching that higher target also unlocks faster reload speed for every weapon. If your save is stuck just below full completion, confirm that you returned after The Shootist and earned the higher score here.

A reliable 45-point approach

Use short aim movements and fire only when a target section crosses the reticle. Clearing the far target repeatedly gives the most points per completed silhouette. If the front and middle targets obstruct it, remove four sections from each without finishing them, then use the opened sight line on the far target. The ammunition limit leaves room for misses, but steady shots are more valuable than firing while dragging the aim across the lane.

The challenge can be retried, so a low score does not close the activity. Return to the marker, reset your rhythm, and treat the five sections as one scoring unit rather than five independent points.

FAQ

Q.

Where is the Vice City shooting range?

It is in the back room of the Downtown Ammu-Nation. Enter the pink marker after completing The Shootist.

Q.

What score passes the shooting range?

Thirty points passes the activity and pays $500.

Q.

What score is required for 100% completion?

You need at least 45 points in the standalone activity after The Shootist.

Q.

What does a 45-point score unlock?

It unlocks faster reload speed for all weapons and satisfies the shooting-range requirement for 100% completion.

Q.

Does the score from The Shootist count?

No. Return to the Downtown Ammu-Nation and complete the separate range challenge.

Q.

Which target is worth the most?

The farthest and slowest target is worth three points after all five of its sections are destroyed.

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