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  4. Power-ups

All 15 Power-ups in Grand Theft Auto 2

Updated on September 26, 2026 (27 days ago)

Power-ups in Grand Theft Auto 2 shape every district run, trading instant recovery against temporary combat and evasion tools.

View

Role

Recovery

2 items

Recovery — Power-ups entries for this section.

Image credit

Health

Restores Claude to a full five-heart health bar.

Role
Recovery
How it works
Refills the health bar to five hearts.
Pickup
Respawns after collection

Life

Adds an extra life to the current run.

Role
Recovery
How it works
Adds one life to the current total.
Pickup
Placed pickup does not respawn until resume

Role

Protection

2 items

Protection — Power-ups entries for this section.

Body Armor

Adds ten armor points that absorb many common forms of damage.

Role
Protection
How it works
Absorbs ordinary gunfire and fire; it cannot prevent an arrest, a fatal fall or an explosion while Claude is inside a vehicle.
Pickup
Respawns after collection

Invulnerability

Temporarily blocks many common forms of on-foot damage, though water, electrocution, falls, and occupied-vehicle explosions remain dangerous.

Role
Protection
How it works
Lasts about one minute; electrical attacks, water, falls and vehicle explosions can still kill Claude.
Pickup
Placed pickup does not respawn until resume
Duration
About one minute

Role

Combat Boost

3 items

Combat Boost — Power-ups entries for this section.

Double Damage

Temporarily doubles firearm damage but does not strengthen explosives.

Role
Combat Boost
How it works
Affects firearm shots only; rockets, grenades, Molotov cocktails and vehicle explosives do not gain the damage boost.
Pickup
Placed pickup does not respawn until resume

Fast Reload

Temporarily increases the firing frequency of firearms.

Role
Combat Boost
How it works
Temporarily raises the rate at which firearms can fire.
Pickup
Placed pickup does not respawn until resume

ElectroFingers

Electrocutes pedestrians who make direct contact with Claude.

Role
Combat Boost
How it works
Shocks pedestrians through direct contact; sustained contact can kill the target.
Pickup
Placed pickup does not respawn until resume

Role

Evasion

3 items

Evasion — Power-ups entries for this section.

Invisibility

Temporarily hides Claude on foot from hostile gangs and police; entering a vehicle ends the advantage.

Role
Evasion
How it works
Hides Claude from hostile gangs and police while the effect lasts.
Pickup
Placed pickup does not respawn until resume

Get Outta Jail Free Card

Prevents the next arrest from removing weapons and a multiplier point; only one can be held.

Role
Evasion
How it works
Carry at most one. The next arrest does not remove weapons or reduce the score multiplier.
Pickup
Placed pickup does not respawn until resume
Image credit

Police Bribes

Immediately clears the current wanted level.

Role
Evasion
How it works
Removes the current wanted level immediately.
Pickup
Placed pickup does not respawn until resume

Role

Progression

3 items

Progression — Power-ups entries for this section.

Respect!

Raises Claude’s standing with all three gangs in the current district.

Role
Progression
How it works
Improves standing with all three gangs in the district.
Pickup
Placed pickup does not respawn until resume

Multiplier

Adds one point to the score multiplier.

Role
Progression
How it works
Increases the score multiplier by one point.
Pickup
Placed pickup does not respawn until resume

Tokens

Collectible GTA 2 logos used to unlock bonus levels.

Role
Progression
How it works
GTA 2 logo badges count toward unlocking bonus levels; find individual badge locations in the separate Special Tokens collection.
Pickup
Placed pickup does not respawn until resume

Role

Challenge

1 items

Challenge — Power-ups entries for this section.

Kill Frenzy

Starts a timed weapon challenge with a required target count.

Role
Challenge
How it works
Starts a timed rampage challenge with its own target condition.
Pickup
Placed pickup does not respawn until resume

Role

Multiplayer

1 items

Multiplayer — Power-ups entries for this section.

Instant Access

Provides armed bodyguards in multiplayer; further pickups can restore or replace members.

Role
Multiplayer
How it works
Adds up to four armed bodyguards in multiplayer. More pickups heal or revive the group.
Pickup
Placed pickup does not respawn until resume
Mode
Multiplayer only

Choosing a pickup

Armor and Health restore survivability and can reappear after collection. Most other power-ups are one-off pickups until the saved game is resumed. Pick up a short-lived combat effect when you are about to use it. Double Damage boosts gunfire but not explosives, and Invulnerability still has dangerous exceptions.

Special cases

Instant Access is multiplayer-only and gives Claude armed bodyguards. The Get Outta Jail Free Card can be carried for a later arrest, but only one at a time. GTA 2 logo badges unlock bonus levels; use the separate Special Tokens page to track their individual locations.

FAQ

Q.

Which GTA 2 pickups reappear?

Armor and Health can respawn. Other power-ups generally require resuming a saved status before they reappear.

Q.

Does Invulnerability protect against every hazard?

No. Electricity, water, falls and explosions while inside a vehicle remain dangerous.

Q.

Is Instant Access available in single player?

No. The armed-bodyguard pickup is multiplayer-only.

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