Forsaken sound IDs turn a landed hit or completed kill into a sound you picked. Short effects work best because combat moves quickly, and a five-minute speech tends to miss the moment.
These IDs come from Forsaken-specific community sources. A public Roblox audio asset is a useful candidate, but testing the exact number in game is stronger evidence that Forsaken accepts it.
All Music Codes
Broad music ID discovery beyond the daily top list.
Trending
Daily Roblox top songs, capped at 500 music IDs.
Charts
Weekly, monthly, and yearly Creator Store music charts.
Game Specific
Music, radio, and sound IDs organized around supported Roblox games.
What are Forsaken Sound IDs?
A Forsaken sound ID is the numeric asset ID attached to a Roblox audio upload. You paste the number into a supported sound field in the game's Customization settings.
Forsaken has a documented Hitsound ID field for the effect played when you land a hit. Current players also describe a separate kill-sound choice for the effect played after you eliminate a survivor. The kill feature is newer and less clearly documented, so its exact label and who can hear it may change between game builds.
These numbers identify audio assets. They are not redemption codes and do not award money, skins, characters, or other rewards.
How to use a hit sound ID in Forsaken
- Join Forsaken and open the Settings menu using the cog button.
- Scroll to the Customization section.
- Turn on Hitsounds Enabled.
- Find the Hitsound ID field.
- Copy a numeric Sound ID and paste it into the field.
- Land a hit in game to test the effect.
Paste only the digits. A full Creator Store link, an extra space, or one missing number can leave the field with nothing useful to play.
How to use a kill sound ID in Forsaken
Recent player reports describe a separate kill-sound control in the Customization settings. Find that control, paste a numeric Roblox audio ID, and test it after eliminating a survivor.
Community reports describe the kill effect as something the player hears locally, but that listener behavior has not been confirmed through a recorded in-game test. Treat the setting label and listener scope as game-build details rather than permanent rules.
The same Roblox audio asset can be a candidate for either field, but an entry should only carry a hit or kill use label when a source or test supports that use. A hit-sound listing alone is not proof that someone checked the same ID as a kill sound.
Why a Forsaken Sound ID may not work
Check these common causes before trying another ID:
- The audio is private or restricted. A valid Roblox asset can still be unavailable to the Forsaken experience.
- The upload was removed, archived, or moderated. An old community list can outlive the audio it points to.
- The number belongs to another asset type. The field needs a Roblox audio asset, not an image, model, place, or user ID.
- Hitsounds are disabled. Turn on the Hitsounds setting before testing the hit field.
- The pasted value includes extra text. Copy the numeric ID rather than the whole Creator Store URL.
- Forsaken changed its audio rules. Creator Store availability does not prove that the current game build has permission to play an asset.
- The clip is too long for the job. It may play but overlap later hits or continue after the moment has passed. Short effects are easier to read during combat.
Try a short in-game test and check the entry's status and test date. If the asset loads on Roblox but stays silent in Forsaken, the experience may not have permission to use it.
Roblox audio permissions, moderation, and availability
Roblox gives every audio upload a unique asset ID, but the ID alone does not make the audio public everywhere. Uploaders can restrict access, Roblox can moderate or archive an asset, and an experience may only play audio it has permission to use.
A source check answers whether a community or editorial list recommends the ID. A Creator Store check answers whether Roblox currently exposes it as distributed audio. Only an in-game check answers whether the Forsaken build accepted it for the listed sound field. Keeping those three questions separate makes a broken sound much easier to explain.
How these Forsaken Sound IDs are selected
The list starts with sound IDs shared specifically for Forsaken hit or kill effects. Familiar community names are kept for searching, while Roblox metadata is used when it is available. Short effects are prioritized because they fit repeated combat feedback better than full songs.
A source listing and a live Roblox asset page do not prove that the current Forsaken build has permission to play an ID. Copy the exact number, test it in the intended sound field, and switch to another short clip when it stays silent.
Forsaken Music IDs FAQ
What is the difference between a Forsaken hit sound and kill sound?
A hit sound plays when you land a hit. A kill sound is the separate effect associated with eliminating a survivor. The hit field is documented in the Customization settings, while the newer kill field is currently supported mainly by player reports and still needs a recorded in-game verification.
Do I need VIP or a gamepass to use Forsaken Sound IDs?
Current evidence places the custom hit-sound control in Settings, and Forsaken's stored gamepass list does not include a sound pass. Look under Settings and Customization first. The game can still change access rules or menu options in a later build.
Can I use the same Sound ID for hits and kills?
Both controls use Roblox audio asset IDs, so the same numeric asset can be a candidate for either one. Test it in each field you want to use, because a source may only have checked or discussed one use type.
Will every public Roblox audio ID play in Forsaken?
No. A public asset can still fail because the Forsaken experience lacks permission, Roblox changed the asset's availability, the upload was moderated, or the game changed its audio rules. An in-game verified status is stronger than a source or Creator Store check.
What does source verified mean for a Forsaken Sound ID?
It means a named source lists the ID and Roblox currently exposes it as distributed audio. It does not mean the ID passed a recorded test inside Forsaken. Look for in-game verified when you want that stronger evidence.
Can other players hear my Forsaken kill sound?
Current community reports describe the newer kill sound as local to the player who chose it, but that listener scope has not been confirmed through a recorded in-game test and may change. Do not rely on other players hearing it.
Are Forsaken Sound IDs the same as Forsaken codes?
No. Sound IDs point to Roblox audio assets and go into a sound setting. Forsaken codes are redeemed through the game's code system for whatever rewards the developers attach to them.
What should I include when reporting a broken Sound ID?
Include the numeric ID, whether you tested it as a hit or kill sound, the test date, and what happened. Silence, the wrong audio, or a Roblox authorization message each suggests a different problem.

