Start with Axe for the strongest listed melee hit, Machete for a cheaper high-damage option, or Minigun if you are saving for a top-end gun. Grenade Launcher is the best-value explosive pick in this combat and value snapshot.
This ranking covers all 20 Weapons Dealer purchases in RUNAWAYS [beta]. It uses one general combat/value lens built from listed damage, cost, ammo type, and practical usefulness. Treat it as an August 2026 beta snapshot because prices and balance can change.
The costs below use the dollar signs displayed for the weapons. Verify the Baton price, the exact currency label, and the shop label for Knuckles in game. Use RPG-7 unless the shop confirms a shorter alias.
Quick ranking
| Tier | Weapons |
|---|---|
| S | Axe, Machete, Minigun, Grenade Launcher |
| A | Mace, RPG-7, Sniper, Flamethrower, M4 |
| B | AK, Pan, Bat, Shotgun, MAC |
| C | Sawed-Off, Revolver, Baton, Knuckles |
| D | Pistol, Crowbar |
S Tier
| Weapon | Type | Displayed cost | Damage or ammo | Why it lands here |
|---|---|---|---|---|
| Axe | Melee | $2,000 | 40 damage | Highest listed melee damage |
| Machete | Melee | $1,700 | 21 damage | Cheaper high-damage melee pick |
| Minigun | Gun | $20,000 | Light ammo; no numeric DPS listed | Top sustained-fire gun in this snapshot |
| Grenade Launcher | Special | $10,000 | Explosive; no numeric damage listed | Best-value explosive pick in this snapshot |
These are the easiest S-tier recommendations to explain. Axe gives melee players the highest listed hit. Machete costs less and still brings strong damage, so it is the more practical climb for a player who is not sitting on a mountain of loot.
Minigun is the premium gun choice for sustained fire, while Grenade Launcher fills the explosive role at a lower listed cost than RPG-7. Neither gun has a numeric DPS or damage figure, so judge them by their role and price rather than invented numbers.
A Tier
| Weapon | Type | Displayed cost | Damage or ammo | Why it lands here |
|---|---|---|---|---|
| Mace | Melee | $2,500 | 22 damage | Strong damage with a higher price |
| RPG-7 | Special | $9,000 | Explosive; no numeric damage listed | Strong single-target explosive option |
| Sniper | Gun | $12,000 | Heavy ammo; no numeric damage listed | Premium long-range option |
| Flamethrower | Special | $7,000 | Fuel ammo; no numeric damage listed | Sustained close-to-mid-range area pressure |
| M4 | Gun | $5,000 | Light ammo; no numeric damage listed | Reliable mid-range Light-ammo choice |
A-tier weapons are strong, but each asks you to accept a clearer trade-off. Mace is a high-damage melee step up from the budget picks. RPG-7 and Flamethrower cover different special-weapon jobs, while Sniper is built around long-range pressure.
M4 is the easiest A-tier gun to recommend for a normal run. AK sits one tier lower while sharing the same broad Light-ammo rifle role. That is an editorial value split, not a measured stat gap, so the right choice can still depend on your aim, ammo supply, and preferred distance.
B Tier
| Weapon | Type | Displayed cost | Damage or ammo | Why it lands here |
|---|---|---|---|---|
| AK | Gun | $4,500 | Light ammo; no numeric damage listed | Cheaper rifle alternative to M4 |
| Pan | Melee | $1,000 | 18 damage | Useful budget melee step |
| Bat | Melee | $500 | 16 damage | Cheapest listed melee entry |
| Shotgun | Gun | $2,200 | Shotgun ammo; no numeric damage listed | Close-range burst option |
| MAC | Gun | $2,000 | Light ammo; no numeric damage listed | Budget Light-ammo SMG choice |
B tier is where a tight budget starts making the decision for you. Bat and Pan let melee players save for Machete without buying an expensive detour. MAC is the low-cost Light-ammo gun, while Shotgun makes more sense when you expect close fights.
AK is a sensible purchase when M4 is out of reach. It stays below M4 in this ranking because the value gap is judged as a whole, not because the two rifles have a fully verified stat comparison.
C Tier
| Weapon | Type | Displayed cost | Damage or ammo | Why it lands here |
|---|---|---|---|---|
| Sawed-Off | Gun | $1,900 | Shotgun ammo; no numeric damage listed | Shorter-range choice than Shotgun |
| Revolver | Gun | $5,000 | Heavy ammo; no numeric damage listed | Less consistently useful than M4 in this snapshot |
| Baton | Melee | Listed as $50,000; verify in game | 20 damage | Price needs confirmation and is hard to justify if accurate |
| Knuckles | Melee | $2,800 | 14 damage | Poor value for the listed damage |
C-tier weapons can work, but their drawbacks are harder to ignore. Sawed-Off gives up range compared with Shotgun, and Revolver asks for a higher spend while landing below the more flexible M4.
Baton needs the biggest caution label in the list. The $50,000 display needs an in-game check, and the listed 20 damage is matched or exceeded by much cheaper melee choices. Confirm the shop before treating it as a real upgrade. The shop label should also settle whether this item uses the plural Knuckles form.
D Tier
| Weapon | Type | Displayed cost | Damage or ammo | Why it lands here |
|---|---|---|---|---|
| Pistol | Gun | $1,500 | Light ammo; no numeric damage listed | Placeholder until a stronger gun is affordable |
| Crowbar | Melee/tool | $800 | 8 damage | Weak combat value, but useful robbery tool |
Pistol is a stopgap. Buy it when you need a gun immediately, then aim for MAC, AK, or M4 depending on your budget and ammo access.
Crowbar is different from every other D-tier entry. Its combat value is low, but it can open safes, ATMs, and registers during robberies. Keep that utility separate from the combat ranking. Calling it bad overall would miss the job it is actually good at.
How to buy weapons and choose a first upgrade
The Weapons Dealer is on the right side of the spawn lobby, behind a white truck. Guns also need matching ammo types, so a cheap weapon can become an awkward purchase if you cannot keep its ammunition stocked.
- Starting melee: Buy Bat or Pan, then save for Machete if you want a stronger close-range path.
- Starting gun: MAC is the low-cost Light-ammo route. Move to M4 when the extra spend fits your runs.
- Saving for the top: Minigun is the long-term Light-ammo target in this ranking, while Grenade Launcher is the cheaper S-tier special.
- Robbery utility: Keep Crowbar for break-ins even if you replace it as a fighting weapon.
During gunfights, use shots to create space, reload behind cover, and disengage before a bad position turns your expensive weapon into a very shiny liability.
Keep these placements tied to Runaways. If you also play other Roblox weapon games, Best Murderers VS Sheriffs Weapons to Trade For First and Every Weapon You Can Buy in Roblox Jailbreak show why each game's prices and upgrade paths need their own ranking.









