Ex-Military gives your Roblox Runaways character a ready-made combat and movement setup for the escape loop. The price checked on 26 August 2026 was 1,399 Robux. Check the purchase prompt before paying, since Roblox prices can change.
You still need to rob, pawn loot, manage fuel and health, avoid police pressure, and reach the border. For the wider rob-to-escape loop, the Roblox Runaways beginner guide covers the early decisions.
How to unlock Ex-Military in Roblox Runaways
Buy the class from the lobby before starting a run. The purchase unlocks it permanently, but you still need to make it active.
- Stay in the lobby. Join
RUNAWAYS [beta]and remain in the lobby instead of starting a run. - Open Classes. Use the Classes option in the lobby menu.
- Select Ex-Military. Open its class card to view the purchase option.
- Check the live Robux prompt. Confirm the amount shown in-game before you pay. Do not rely on an old price remembered from another screen.
- Make it active. Return to Classes, select Ex-Military as your active class, and start the next run.
What Ex-Military gives you in a run
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These are the listed class items and bonuses, followed by a practical way to use each one:
| Kit part or bonus | Listed effect | Use it for |
|---|---|---|
| Heavy Armor | Starting Heavy Armor | Treat it as a damage buffer while moving through danger. |
| Heavy Bullet Pack | Starting Heavy Bullet Pack | Keep the pack for deliberate Sniper fights instead of wasting shots. |
| Large Backpack | Starting Large Backpack | Use the extra carrying space for valuable loot rather than low-value clutter. |
| Sniper | Starting Sniper | Take a ranged angle before entering a risky area. |
| 30% stronger melee | Melee is 30% stronger | Use close combat as a fallback when your retreat path is clear. |
| 15% faster running | Running is 15% faster | Reposition or leave a bad fight before it turns into a longer problem. |
The mix changes your first decision: you can focus sooner on loot and an exit instead of searching for basic combat gear. It does not pay for fuel, replace healing, remove police pressure, or solve the border route for you. Armour is a buffer, not a force field.
How to use the loadout during an escape
Use the kit to make fewer risky decisions, not to chase every fight.
- Make the Sniper count. Use Click or Touch with the equipped tool when a target blocks your route or guards worthwhile loot. Press
Rto reload before moving on. - Keep melee as a fallback. Press
Eto equip or drag an item. Use the melee bonus for an isolated close encounter, then disengage if more enemies arrive. - Use the Large Backpack deliberately. Press
Fto check your inventory. Keep high-value loot, and pressXto drop items that are not worth the space. - Spend the running bonus on exits. Use
Cto crouch or slide when needed, then use the extra running speed to reposition or break contact. Do not turn a head start into a chase away from the border. - Protect the escape budget. Do not spend all your time and health on optional fights. Leave room in the plan for healing, fuel, police pressure, and the border crossing.
For wider weapon context after trying the Sniper, the Runaways weapon tier list covers the rest of the weapon pool.









