BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Stronghold Series>
  3. Stronghold: Definitive Edition>
  4. Castle Buildings

All 20 Castle Buildings in Stronghold: Definitive Edition

Updated on November 1, 2026 (3 days ago)

Castle buildings are the gatehouses, keeps, turrets, towers and traps you place to defend your settlement in Stronghold: Definitive Edition. Each one has a part in keeping attackers out, from the gates that let your own workers through to the killing pits that catch enemies on the way in. They work best as a set rather than on their own. Knowing what each piece does helps you place them where they count.

View

Building Type

Keeps

5 items

Saxon Hall

A starter keep that limits a castle to early buildings and troops.

Cost
Free
Workers
-
What It Does
Lowest keep tier; allows only basic buildings and early medieval troops.

Wooden Keep

A second-tier keep that opens more building and troop options.

Cost
Free
Workers
-
What It Does
Second keep tier; unlocks more buildings and troop types than Saxon Hall.

Keep

The third-tier keep used as the standard start in most campaign missions.

Cost
Free
Workers
-
What It Does
Third keep tier; the standard starting keep in most campaign missions.

Fortress

A fourth-tier keep with more roof space for archers and a broader technology set.

Cost
Free
Workers
-
What It Does
Fourth keep tier; has more roof space for archers and a fuller technology set.

Stronghold

The top-tier keep that unlocks the full building and troop set.

Cost
Free
Workers
-
What It Does
Highest keep tier; unlocks all buildings and late medieval troop types.

Building Type

Gates

4 items

Wooden Gate

A low-cost gate that lets units and workers pass through a wall.

Cost
10 Wood
Workers
-
What It Does
Provides a passage through a wall; can be rotated before placement in Definitive Edition.

Inner Gate

A small stone gatehouse for a passage through a wall.

Cost
10 Stone
Workers
-
What It Does
A small stone gatehouse that gives people a way through a stone wall.

Main Gate

A large stone gatehouse that can take a drawbridge.

Cost
20 Stone
Workers
-
What It Does
The large stone gatehouse for an outer wall; a Drawbridge can be attached to it.

Drawbridge

A bridge across the moat that can be raised to cut off passage.

Cost
10 Wood, 20 Stone
Workers
-
What It Does
Attaches to a stone gatehouse so people can cross the moat; raise it during a siege to delay the enemy.

Building Type

Towers

5 items

Wooden Platform

A small raised post where archers can fire from above.

Cost
10 Stone
Workers
-
What It Does
A low raised defensive position where archers can fire from above.

Perimeter Turret

A small tower for defenders, but tunnelers can undermine it.

Cost
10 Stone
Workers
-
What It Does
Smallest turret for defenders; tunnelers can undermine it.

Defense Turret

A taller turret that gives defenders greater range and height.

Cost
15 Stone
Workers
-
What It Does
Taller than a Perimeter Turret, giving defenders better range and height.

Square Turret

A strong tower that can hold a ballista or mangonel.

Cost
35 Stone
Workers
-
What It Does
Supports a ballista or mangonel on top and resists tunneling.

Round Turret

The toughest, costliest tower that can also mount a siege engine.

Cost
40 Stone
Workers
-
What It Does
Most expensive and strongest turret; supports a siege engine on top.

Building Type

Military and Defense

6 items

Armory

Stores weapons and armor for troops recruited at the barracks.

Cost
10 Wood
Workers
-
What It Does
Stores weapons and armor from workshops for troops recruited at the barracks.

Wooden Barracks

Recruits lighter troops using available weapons.

Cost
10 Wood
Workers
-
What It Does
Recruits troops; the wooden version is sufficient for lighter troop types.

Stone Barracks

Recruits troops and can send new units to a set rally point.

Cost
15 Stone
Workers
-
What It Does
Recruits troops and provides a rally point for newly trained units in Definitive Edition.

Engineer's Guild

Trains engineers and laddermen for siege and boiling-oil duties.

Cost
10 Wood, 100 Gold
Workers
-
What It Does
Trains Engineers and Laddermen; required for siege engines and boiling oil.

Killing Pit

A hidden stake trap that only your own people can see.

Cost
6 Wood
Workers
-
What It Does
A covered pit of sharpened stakes; invisible to enemies, who fall to their deaths, and harmless to your own people.

Oil Smelter

Fills pots with boiling oil for engineers to carry to the walls.

Cost
10 Iron, 100 Gold
Workers
1 Engineer
What It Does
Produces boiling-oil pots. In Defensive stance, the assigned Engineer pours when three enemies approach; in Aggressive stance, the Engineer pours when any enemy approaches.

How Castle Buildings Work Together

Start with the keep, since your lord lives there and it's the building you'll most want to protect. Your other pieces then decide where attackers have to fight. A gate, turret or trap placed on the route enemies will take does far more than one placed at random, so think about the approach before you build.

Gatehouses, Gates and Stairs

The gatehouse is the part of your wall where people pass through, which also makes it the spot enemies will push hardest. The Wooden Gate, Inner Gate and Main Gate are the pieces you'll place there. Each one lets your own workers through while giving attackers one narrow point to push at.

Because every attacker has to reach that opening, it's worth posting archers nearby. Archers grouped together on high ground, such as the top of a gatehouse, are especially deadly. Troops reach that high ground by stairs, which run up to the top of walls and gatehouses.

Turrets vs Towers: Which to Build

Turrets are the cheaper option. The Wooden Platform, Perimeter Turret and Defense Turret cost less, but they hold only a few troops, can't take siege equipment, and can be collapsed by tunnelers. Those limits make them a good fit for light coverage on a tight budget.

The Square Turret and Round Turret are bigger, and they can mount a ballista or mangonel. A ballista is a large crossbow and a mangonel is a catapult, so both let you hit attackers from a distance. These towers are also immune to tunneling, so diggers can't bring them down.

The choice mostly comes down to budget and threat. Use turrets for cheap coverage, and the Square or Round Turret where attackers are likely to bring siege weapons or dig in.

Wood or Stone Castle Buildings

Wood is the material you'll use first, since you can build with it before a quarry is running. Stone is much sturdier, and it's worth the extra effort on the buildings that take the most punishment. Stone comes from a quarry, and a quarry only works on maps with stone deposits, so plan your defense around what the map gives you.

Killing Pits and Pitch Ditches

Traps catch attackers before they reach the rest of your castle. A killing pit is a hidden pit with sharpened stakes at the bottom, so enemies that step onto it fall in. Pitch ditches are filled with flammable pitch, and archers can light them with a brazier as enemies come in, which burns anyone crossing. Put these traps on the route attackers take, at the gate and along the approach, since they only work when enemies actually walk over them.

FAQ

Q.

How do I protect my keep?

Ring it with walls, towers and gatehouses so attackers have to break through before they reach it. Towers withstand much more damage than walls and can't be scaled with ladders, so they make strong anchor points around the keep.

Q.

Does stone hold up better against siege weapons?

Yes. Stone takes siege weapon hits better than wood does, so it's the safer choice for any building enemies are likely to batter.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Stronghold DE collections

  • UnitsStronghold: Definitive Edition units, from archers and crossbowmen to knights, engineers and Black Monks. See what each one does and how to train it.
Stronghold DE wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.