Resources in Songs of Syx are the food, drinks, materials and gear your city needs to live, build and fight. Farms, fisheries, mines and woodcutters gather or grow the raw goods, workshops turn them into finished items, and then citizens, builders and soldiers use them up. Most resources link together, so a shortage in one place can slow down several others. Knowing how these chains fit together is the easiest way to keep your city fed and growing.
Use
Food
Bread
Bakers turn Grain into a staple meal that can also be packed into Rations.
- Made In
- Bakery
- Made From
- Grain, with Wood or Coal as fuel
- Processed In
- Rationmaker
- What It's For
- Feeds residents and can be processed into Rations.
Egg
Globdien Pastures produce eggs alongside their other pasture output.
- Made In
- Globdien Pasture
- Made From
- Gathered by workers
- Processed In
- -
- What It's For
- Food for residents.
Fish
A Fishery turns nearby water into food that can also be preserved in Rations.
- Made In
- Fishery
- Made From
- Gathered by workers
- Processed In
- Rationmaker
- What It's For
- Food for residents; can also go into Rations.
Fruit
Fruit supplies meals and can be brewed into Shedeh.
- Made In
- Fruit Farm, Fruit Orchard
- Made From
- Gathered by workers
- Processed In
- Brewery, Rationmaker
- What It's For
- Food for residents and an ingredient for Shedeh and Rations.
Meat
Meat comes from hunting and several Pastures, then feeds residents or Rationmakers.
- Made In
- Hunter, pastures
- Made From
- Gathered by workers
- Processed In
- Rationmaker
- What It's For
- Food for residents and an ingredient for Rations and Garthimi Breeders.
Mushroom
Mushrooms are farmed as food and can add variety to residents' meals.
- Made In
- Mushroom Farm
- Made From
- Gathered by workers
- Processed In
- -
- What It's For
- Food for residents.
Ration
Rationmakers preserve food into supplies that last longer in storage and feed armies.
- Made In
- Rationmaker
- Made From
- Bread alone; Bread, Meat or Fish with Herbs; Fruit or Vegetables with Shedeh
- Processed In
- -
- What It's For
- Long-lasting food for residents and armies supplied on the world map.
Vegetable
Vegetables are grown or foraged as food and can be preserved in Rations.
- Made In
- Vegetable Farm
- Made From
- Gathered by workers; also foraged in the wild
- Processed In
- Rationmaker
- What It's For
- Food for residents and an ingredient for Rations.
Use
Drinks
Piva
Breweries turn Grain into Piva, a drink for residents.
- Made In
- Brewery
- Made From
- Grain, Pottery and Coal
- Processed In
- -
- What It's For
- Drink for residents.
Shedeh
Breweries turn Fruit into Shedeh for drink service and food preservation.
- Made In
- Brewery
- Made From
- Fruit, Pottery and Coal
- Processed In
- Rationmaker
- What It's For
- Drink for residents; also an ingredient in fruit and vegetable Rations.
Use
Raw Materials
Clay
Clay is mined for pottery and can be supplied to Laboratories to improve Innovation output.
- Made In
- Claypit
- Made From
- Mined from clay deposits
- Processed In
- Pottery
- What It's For
- Raw input for Pottery; Laboratories use it to boost Innovation, and some buildings and upgrades need it.
Coal
Coal can be mined or made from Wood, then burned in several industries.
- Made In
- Coal Mine, Charcoaler
- Made From
- Mined from coal deposits, or made from Wood
- Processed In
- Bakery, Brewery, Metal Smelter, Smithy
- What It's For
- Fuel for bakeries, breweries, smelting, and smithing.
Fibre
Fibre comes from farms or Onx and is woven into Fabric.
- Made In
- Cotton Farm, Onx Pasture
- Made From
- Gathered by workers
- Processed In
- Weaver
- What It's For
- Input for Fabric production.
Gem
Gem Mines extract scarce stones used by Jewellers and selected building projects.
- Made In
- Gem Mine
- Made From
- Mined from gem deposits
- Processed In
- Jeweller
- What It's For
- Input for Jewelry and a material used in some construction costs.
Grain
Grain is harvested as a crop and processed into Bread or Piva.
- Made In
- Grain Farm
- Made From
- Gathered by workers
- Processed In
- Bakery, Brewery
- What It's For
- Input for Bread and Piva; it cannot be eaten unprocessed.
Herb
Herb Farms grow the preservative used in some Ration recipes.
- Made In
- Herb Farm
- Made From
- Gathered by workers
- Processed In
- Rationmaker
- What It's For
- Preserving ingredient for Rations.
Leather
Auroch Pastures provide Leather for clothing and military equipment.
- Made In
- Auroch Pasture, Hunter
- Made From
- Gathered by workers
- Processed In
- Bowyer, Carpenter, Tailor
- What It's For
- Input for Clothes, Leather Armour, and Bows; it can also boost Library knowledge production.
Livestock
Livestock starts new pastures and keeps army supply depots running.
- Made In
- Most pastures, Balticrawler Breeder
- Made From
- Bred in pastures; every start includes 16 at the Throne
- Processed In
- -
- What It's For
- Starts every kind of pasture; also used by Army Supply Depots and Loaders.
Opiate
Opiate Farms grow the medicine used by Hospitals.
- Made In
- Opiate Farm
- Made From
- Gathered by workers
- Processed In
- -
- What It's For
- Hospital input for treating illness and injury.
Ore
Ore Mines extract the material that Metal Smelters refine.
- Made In
- Ore Mine
- Made From
- Mined from ore deposits
- Processed In
- Metal Smelter
- What It's For
- Input for Metal production.
Sithilon
Sithilon is a rare resource mined from Sithilon deposits.
- Made In
- Sithilon Mine
- Made From
- Mined from Sithilon deposits
- Processed In
- -
- What It's For
- -
Stone
Stone is mined or cleared from the landscape for construction and workshops.
- Made In
- Stone Mine
- Made From
- Mined, or cleared from stone piles and mountain walls
- Processed In
- Carpenter, Masonry
- What It's For
- Construction material and an input for Cut Stone and makeshift weapons.
Wood
Woodcutters gather timber that supports construction and several production chains.
- Made In
- Woodcutter
- Made From
- Cut from trees
- Processed In
- Bakery, Bowyer, Carpenter, Charcoaler, Papermaker, Smithy
- What It's For
- Construction material and input for Furniture, Paper, Charcoal, and weapons.
Use
Crafted Goods
Clothes
Tailors make clothing from Fabric or Leather for residents and armies.
- Made In
- Tailor
- Made From
- Fabric or Leather
- Processed In
- -
- What It's For
- Provides citizen fulfillment and temperature protection; required to deploy armies on the world map.
Cut Stone
Masons shape Stone into a refined material for construction.
- Made In
- Masonry
- Made From
- Stone
- Processed In
- -
- What It's For
- Refined building material for construction and upgrades.
Fabric
Weavers turn Fibre into Fabric for Tailors and construction.
- Made In
- Weaver
- Made From
- Fibre
- Processed In
- Tailor
- What It's For
- Input for Clothes and a material for some buildings and upgrades.
Furniture
Carpenters make Furniture from Wood for buildings, homes, and Mechanics.
- Made In
- Carpenter
- Made From
- Wood
- Processed In
- Mechanic
- What It's For
- Furnishes homes and buildings, and feeds Mechanic production of Machinery.
Jewelry
Jewellers combine Metal and Gems into a luxury good for residents.
- Made In
- Jeweller
- Made From
- Metal and Gems
- Processed In
- -
- What It's For
- Luxury item that improves citizen fulfillment.
Machinery
Mechanics combine Furniture and Metal into Machinery for advanced upgrades.
- Made In
- Mechanic
- Made From
- Furniture and Metal
- Processed In
- -
- What It's For
- Advanced material for room upgrades and construction.
Metal
Smelters refine Ore with Coal into Metal for buildings and workshops.
- Made In
- Metal Smelter
- Made From
- Ore and Coal
- Processed In
- Carpenter, Jeweller, Mechanic, Smithy
- What It's For
- Building material and input for Tools, weapons, armour, Jewelry, and Machinery.
Paper
Papermakers turn Wood into Paper for Schools, Administrations and Embassies.
- Made In
- Papermaker
- Made From
- Wood
- Processed In
- -
- What It's For
- Consumed by Schools, boosts Administration output and is needed to build Embassies.
Pottery
Potters turn Clay into the containers Breweries need for Piva and Shedeh.
- Made In
- Pottery
- Made From
- Clay
- Processed In
- Brewery
- What It's For
- Input for Piva and Shedeh at the Brewery.
Tool
Smithies make Tools that help workers produce more in supplied workplaces.
- Made In
- Smithy
- Made From
- Metal and Coal
- Processed In
- -
- What It's For
- Supplied to workplaces to boost worker efficiency once the matching industry technology is unlocked; also a Hospital building material.
Use
Military Gear
Bow
Bowyers craft the ranged weapon used by archers.
- Made In
- Bowyer
- Made From
- Wood and Leather
- Processed In
- -
- What It's For
- Ranged weapon for archers; Bow-equipped divisions cannot use Shields.
Falcata
Smithies make Falcatas for soldiers who need a melee weapon.
- Made In
- Smithy
- Made From
- Metal and Coal
- Processed In
- -
- What It's For
- Melee weapon for soldiers, including Bow-equipped divisions that need a close-combat option.
Flanx
Smithies make Flanx weapons for military divisions.
- Made In
- Smithy
- Made From
- Metal and Coal
- Processed In
- -
- What It's For
- Weapon for soldiers; produced through a Smithy recipe.
Leather Armour
Tailors make lighter armour suited to mobile soldiers.
- Made In
- Tailor
- Made From
- Leather
- Processed In
- -
- What It's For
- Lighter armour for mobile soldiers such as archers, flankers, and cavalry; it provides less protection than Plate Armour.
Plate Armour
Smithies make heavy armour for soldiers who can accept slower movement.
- Made In
- Smithy
- Made From
- Metal and Coal (needs Full Plate technology)
- Processed In
- -
- What It's For
- Heavy armour for soldiers holding a line; it reduces wearer speed and offence.
Shield
Carpenters make Shields for soldiers who fight at close range.
- Made In
- Carpenter
- Made From
- Wood and Leather
- Processed In
- -
- What It's For
- Defensive equipment for soldiers; Bow-equipped divisions cannot use it.
Spear
Carpenters make Spears, including a makeshift version from Stone and Wood.
- Made In
- Carpenter
- Made From
- Wood and Stone, or Wood and Metal
- Processed In
- -
- What It's For
- Melee weapon for divisions; a makeshift recipe is available before the metal recipe.
War-Beast
War-Beast Pastures raise mounts for cavalry.
- Made In
- War-Beast Pasture
- Made From
- Bred in the pasture
- Processed In
- -
- What It's For
- Mount used by cavalry divisions.
Warhammer
Carpenters and Smithies make Warhammers for melee soldiers.
- Made In
- Carpenter, Smithy
- Made From
- Wood and Stone at a Carpenter; Wood, Metal and Coal at a Smithy
- Processed In
- -
- What It's For
- Melee weapon for soldiers; a makeshift recipe is available before the metal recipe.
What Resources Are in Songs of Syx
Resources are the goods your city runs on. The game sorts them into food, drinks, raw materials, crafted goods and military gear. Your city gathers or makes them, stores them in warehouses, and then citizens, builders and soldiers use them up.
Most resources depend on one another, with one good becoming the starting point for the next. That means a shortage in one place can slow down several others. It pays to look at the whole chain rather than one building at a time.
Food in Songs of Syx: Sources, Bread and Rations
Farms grow vegetables, grain and fruit, and fisheries catch fish. Mushroom farms grow mushrooms, and fruit can also come from orchards, which work well once established but take years to get going. Meat comes from hunters and pastures, and every species has foods it prefers.
Grain can't be eaten on its own, so a bakery turns it into bread first. Location matters too, since mushrooms do best in cold climates.
Farms produce once a year, and the harvest season varies by crop, so you need stock to get through the gaps. Harvested goods are dropped on the ground, and they decay unless logistics workers pick them up.
Rations are food that's been made to keep longer. They decay very slowly, which makes them a good reserve for lean times. No species prefers to eat rations, so think of them as a backup rather than a treat.
Drinks in Songs of Syx: Piva and Shedeh
Piva and shedeh both come from a brewery. Piva is made from grain and shedeh from fruit, and both also need pottery and coal. Taverns serve either drink to citizens, which is how your people meet their drink needs.
Drinks also matter beyond the city. Supplying either one to an army on the march gives its soldiers a morale boost. Shedeh also helps preserve food in rations, so it has a use beyond the tavern.
Raw Materials and Crafted Goods in Songs of Syx
Raw materials come straight from the land. Woodcutters cut wood, mines produce stone, ore, coal, gems and sithilon, claypits dig clay, cotton farms grow fibre, and herb farms grow herbs.
Workshops turn most raw materials into goods. Clay becomes pottery, stone becomes cut stone at a masonry, fibre becomes fabric at a weaver, and wood becomes paper at a papermaker. Carpenters make furniture, and tailors make clothes from fabric or leather.
Metal sits at the centre of many chains. A metal smelter turns coal and ore into metal, and that metal goes into tools, machinery, jewelry and the weapons and armour made in smithies. Tools make workers more efficient once the right industry technology is unlocked.
Trading Resources in Songs of Syx
Trade fills gaps your own land can't cover. Every resource carries an added cost per item to cover logistics, so early trade costs more. In the late game, though, almost any resource can turn a profit, depending on the situation.
Tariffs apply in both directions, as a share of the goods' price. Tolls let you sell cheap goods for a good price, while toll upgrades favour cheap goods and tariff upgrades favour expensive ones. Other factions are also less willing to sell their extra stock, so don't count on buying up their surplus.
Military Gear in Songs of Syx: Weapons, Armour and War-Beasts
Military gear covers what your soldiers fight with and wear. Bows are the ranged weapon, and bowyers make them from wood and leather. Spears, falcatas and warhammers are melee weapons made by carpenters and smithies. Shields protect against archers, but a unit with a bow or a warhammer can't carry one.
Armour comes in two main kinds. Leather armour, made by tailors, is less protective, but it doesn't weigh a soldier down as much, which suits flankers, archers and cavalry. Plate armour is heavy and holds a stationary shield wall well, but it lowers offence and speed, so it's a poor fit for troops that need to move.
War-beasts are mounts raised in a War-Beast Pasture. Riding adds speed, offence and charge power, but it also adds weight, lowers defence and stops mounted troops from using spears. They're strong in charges and weak in long stationary fights.
Which Resources Matter Most Early On
Food comes first. Citizens need a dependable supply from the start, and the starting stock won't last, so farms and fisheries are the first resources to get right.
Building materials come next. Wood, stone and furniture go into many buildings, so keep them flowing as you expand.
Metal matters once you start upgrading and arming your people. It's a construction material for several buildings, and many upgrades need it. Many weapon, armour and tool recipes call for it too.
FAQ
How do you make rations in Songs of Syx?
Feed a Rationmaker bread, meat, fish, fruit or vegetables. Herbs can be added to bread, meat or fish, and shedeh to fruit or vegetables. Bread with a little herb gives far more rations from the same amount of bread than bread alone does.
Do citizens like piva or shedeh more?
Most species favour both. Piva is preferred by every species except the Tilapi, and shedeh is preferred by every species except the Dondorians. Make both and every species has at least one drink it prefers.
What do armies need to march in Songs of Syx?
Clothes and rations are the basic kit, and weapons and armour are practically essential. Army Supply Depots send these to deployed armies on the world map, using caravans that run on livestock.
Where do you get eggs in Songs of Syx?
Eggs come from Globdien Pastures, the only reliable way to produce them. Eggs can't be turned into rations, so they don't add to a ration reserve.

