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All 42 Resources and Their Uses in Songs of Syx

Updated on November 1, 2026 (3 days ago)

Resources in Songs of Syx are the food, drinks, materials and gear your city needs to live, build and fight. Farms, fisheries, mines and woodcutters gather or grow the raw goods, workshops turn them into finished items, and then citizens, builders and soldiers use them up. Most resources link together, so a shortage in one place can slow down several others. Knowing how these chains fit together is the easiest way to keep your city fed and growing.

View

Use

Food

8 items

Bread

Bakers turn Grain into a staple meal that can also be packed into Rations.

Made In
Bakery
Made From
Grain, with Wood or Coal as fuel
Processed In
Rationmaker
What It's For
Feeds residents and can be processed into Rations.

Egg

Globdien Pastures produce eggs alongside their other pasture output.

Made In
Globdien Pasture
Made From
Gathered by workers
Processed In
-
What It's For
Food for residents.

Fish

A Fishery turns nearby water into food that can also be preserved in Rations.

Made In
Fishery
Made From
Gathered by workers
Processed In
Rationmaker
What It's For
Food for residents; can also go into Rations.

Fruit

Fruit supplies meals and can be brewed into Shedeh.

Made In
Fruit Farm, Fruit Orchard
Made From
Gathered by workers
Processed In
Brewery, Rationmaker
What It's For
Food for residents and an ingredient for Shedeh and Rations.

Meat

Meat comes from hunting and several Pastures, then feeds residents or Rationmakers.

Made In
Hunter, pastures
Made From
Gathered by workers
Processed In
Rationmaker
What It's For
Food for residents and an ingredient for Rations and Garthimi Breeders.

Mushroom

Mushrooms are farmed as food and can add variety to residents' meals.

Made In
Mushroom Farm
Made From
Gathered by workers
Processed In
-
What It's For
Food for residents.

Ration

Rationmakers preserve food into supplies that last longer in storage and feed armies.

Made In
Rationmaker
Made From
Bread alone; Bread, Meat or Fish with Herbs; Fruit or Vegetables with Shedeh
Processed In
-
What It's For
Long-lasting food for residents and armies supplied on the world map.

Vegetable

Vegetables are grown or foraged as food and can be preserved in Rations.

Made In
Vegetable Farm
Made From
Gathered by workers; also foraged in the wild
Processed In
Rationmaker
What It's For
Food for residents and an ingredient for Rations.

Use

Drinks

2 items

Piva

Breweries turn Grain into Piva, a drink for residents.

Made In
Brewery
Made From
Grain, Pottery and Coal
Processed In
-
What It's For
Drink for residents.

Shedeh

Breweries turn Fruit into Shedeh for drink service and food preservation.

Made In
Brewery
Made From
Fruit, Pottery and Coal
Processed In
Rationmaker
What It's For
Drink for residents; also an ingredient in fruit and vegetable Rations.

Use

Raw Materials

13 items

Clay

Clay is mined for pottery and can be supplied to Laboratories to improve Innovation output.

Made In
Claypit
Made From
Mined from clay deposits
Processed In
Pottery
What It's For
Raw input for Pottery; Laboratories use it to boost Innovation, and some buildings and upgrades need it.

Coal

Coal can be mined or made from Wood, then burned in several industries.

Made In
Coal Mine, Charcoaler
Made From
Mined from coal deposits, or made from Wood
Processed In
Bakery, Brewery, Metal Smelter, Smithy
What It's For
Fuel for bakeries, breweries, smelting, and smithing.

Fibre

Fibre comes from farms or Onx and is woven into Fabric.

Made In
Cotton Farm, Onx Pasture
Made From
Gathered by workers
Processed In
Weaver
What It's For
Input for Fabric production.

Gem

Gem Mines extract scarce stones used by Jewellers and selected building projects.

Made In
Gem Mine
Made From
Mined from gem deposits
Processed In
Jeweller
What It's For
Input for Jewelry and a material used in some construction costs.

Grain

Grain is harvested as a crop and processed into Bread or Piva.

Made In
Grain Farm
Made From
Gathered by workers
Processed In
Bakery, Brewery
What It's For
Input for Bread and Piva; it cannot be eaten unprocessed.

Herb

Herb Farms grow the preservative used in some Ration recipes.

Made In
Herb Farm
Made From
Gathered by workers
Processed In
Rationmaker
What It's For
Preserving ingredient for Rations.

Leather

Auroch Pastures provide Leather for clothing and military equipment.

Made In
Auroch Pasture, Hunter
Made From
Gathered by workers
Processed In
Bowyer, Carpenter, Tailor
What It's For
Input for Clothes, Leather Armour, and Bows; it can also boost Library knowledge production.

Livestock

Livestock starts new pastures and keeps army supply depots running.

Made In
Most pastures, Balticrawler Breeder
Made From
Bred in pastures; every start includes 16 at the Throne
Processed In
-
What It's For
Starts every kind of pasture; also used by Army Supply Depots and Loaders.

Opiate

Opiate Farms grow the medicine used by Hospitals.

Made In
Opiate Farm
Made From
Gathered by workers
Processed In
-
What It's For
Hospital input for treating illness and injury.

Ore

Ore Mines extract the material that Metal Smelters refine.

Made In
Ore Mine
Made From
Mined from ore deposits
Processed In
Metal Smelter
What It's For
Input for Metal production.

Sithilon

Sithilon is a rare resource mined from Sithilon deposits.

Made In
Sithilon Mine
Made From
Mined from Sithilon deposits
Processed In
-
What It's For
-

Stone

Stone is mined or cleared from the landscape for construction and workshops.

Made In
Stone Mine
Made From
Mined, or cleared from stone piles and mountain walls
Processed In
Carpenter, Masonry
What It's For
Construction material and an input for Cut Stone and makeshift weapons.

Wood

Woodcutters gather timber that supports construction and several production chains.

Made In
Woodcutter
Made From
Cut from trees
Processed In
Bakery, Bowyer, Carpenter, Charcoaler, Papermaker, Smithy
What It's For
Construction material and input for Furniture, Paper, Charcoal, and weapons.

Use

Crafted Goods

10 items

Clothes

Tailors make clothing from Fabric or Leather for residents and armies.

Made In
Tailor
Made From
Fabric or Leather
Processed In
-
What It's For
Provides citizen fulfillment and temperature protection; required to deploy armies on the world map.

Cut Stone

Masons shape Stone into a refined material for construction.

Made In
Masonry
Made From
Stone
Processed In
-
What It's For
Refined building material for construction and upgrades.

Fabric

Weavers turn Fibre into Fabric for Tailors and construction.

Made In
Weaver
Made From
Fibre
Processed In
Tailor
What It's For
Input for Clothes and a material for some buildings and upgrades.

Furniture

Carpenters make Furniture from Wood for buildings, homes, and Mechanics.

Made In
Carpenter
Made From
Wood
Processed In
Mechanic
What It's For
Furnishes homes and buildings, and feeds Mechanic production of Machinery.

Jewelry

Jewellers combine Metal and Gems into a luxury good for residents.

Made In
Jeweller
Made From
Metal and Gems
Processed In
-
What It's For
Luxury item that improves citizen fulfillment.

Machinery

Mechanics combine Furniture and Metal into Machinery for advanced upgrades.

Made In
Mechanic
Made From
Furniture and Metal
Processed In
-
What It's For
Advanced material for room upgrades and construction.

Metal

Smelters refine Ore with Coal into Metal for buildings and workshops.

Made In
Metal Smelter
Made From
Ore and Coal
Processed In
Carpenter, Jeweller, Mechanic, Smithy
What It's For
Building material and input for Tools, weapons, armour, Jewelry, and Machinery.

Paper

Papermakers turn Wood into Paper for Schools, Administrations and Embassies.

Made In
Papermaker
Made From
Wood
Processed In
-
What It's For
Consumed by Schools, boosts Administration output and is needed to build Embassies.

Pottery

Potters turn Clay into the containers Breweries need for Piva and Shedeh.

Made In
Pottery
Made From
Clay
Processed In
Brewery
What It's For
Input for Piva and Shedeh at the Brewery.

Tool

Smithies make Tools that help workers produce more in supplied workplaces.

Made In
Smithy
Made From
Metal and Coal
Processed In
-
What It's For
Supplied to workplaces to boost worker efficiency once the matching industry technology is unlocked; also a Hospital building material.

Use

Military Gear

9 items

Bow

Bowyers craft the ranged weapon used by archers.

Made In
Bowyer
Made From
Wood and Leather
Processed In
-
What It's For
Ranged weapon for archers; Bow-equipped divisions cannot use Shields.

Falcata

Smithies make Falcatas for soldiers who need a melee weapon.

Made In
Smithy
Made From
Metal and Coal
Processed In
-
What It's For
Melee weapon for soldiers, including Bow-equipped divisions that need a close-combat option.

Flanx

Smithies make Flanx weapons for military divisions.

Made In
Smithy
Made From
Metal and Coal
Processed In
-
What It's For
Weapon for soldiers; produced through a Smithy recipe.

Leather Armour

Tailors make lighter armour suited to mobile soldiers.

Made In
Tailor
Made From
Leather
Processed In
-
What It's For
Lighter armour for mobile soldiers such as archers, flankers, and cavalry; it provides less protection than Plate Armour.

Plate Armour

Smithies make heavy armour for soldiers who can accept slower movement.

Made In
Smithy
Made From
Metal and Coal (needs Full Plate technology)
Processed In
-
What It's For
Heavy armour for soldiers holding a line; it reduces wearer speed and offence.

Shield

Carpenters make Shields for soldiers who fight at close range.

Made In
Carpenter
Made From
Wood and Leather
Processed In
-
What It's For
Defensive equipment for soldiers; Bow-equipped divisions cannot use it.

Spear

Carpenters make Spears, including a makeshift version from Stone and Wood.

Made In
Carpenter
Made From
Wood and Stone, or Wood and Metal
Processed In
-
What It's For
Melee weapon for divisions; a makeshift recipe is available before the metal recipe.

War-Beast

War-Beast Pastures raise mounts for cavalry.

Made In
War-Beast Pasture
Made From
Bred in the pasture
Processed In
-
What It's For
Mount used by cavalry divisions.

Warhammer

Carpenters and Smithies make Warhammers for melee soldiers.

Made In
Carpenter, Smithy
Made From
Wood and Stone at a Carpenter; Wood, Metal and Coal at a Smithy
Processed In
-
What It's For
Melee weapon for soldiers; a makeshift recipe is available before the metal recipe.

What Resources Are in Songs of Syx

Resources are the goods your city runs on. The game sorts them into food, drinks, raw materials, crafted goods and military gear. Your city gathers or makes them, stores them in warehouses, and then citizens, builders and soldiers use them up.

Most resources depend on one another, with one good becoming the starting point for the next. That means a shortage in one place can slow down several others. It pays to look at the whole chain rather than one building at a time.

Food in Songs of Syx: Sources, Bread and Rations

Farms grow vegetables, grain and fruit, and fisheries catch fish. Mushroom farms grow mushrooms, and fruit can also come from orchards, which work well once established but take years to get going. Meat comes from hunters and pastures, and every species has foods it prefers.

Grain can't be eaten on its own, so a bakery turns it into bread first. Location matters too, since mushrooms do best in cold climates.

Farms produce once a year, and the harvest season varies by crop, so you need stock to get through the gaps. Harvested goods are dropped on the ground, and they decay unless logistics workers pick them up.

Rations are food that's been made to keep longer. They decay very slowly, which makes them a good reserve for lean times. No species prefers to eat rations, so think of them as a backup rather than a treat.

Drinks in Songs of Syx: Piva and Shedeh

Piva and shedeh both come from a brewery. Piva is made from grain and shedeh from fruit, and both also need pottery and coal. Taverns serve either drink to citizens, which is how your people meet their drink needs.

Drinks also matter beyond the city. Supplying either one to an army on the march gives its soldiers a morale boost. Shedeh also helps preserve food in rations, so it has a use beyond the tavern.

Raw Materials and Crafted Goods in Songs of Syx

Raw materials come straight from the land. Woodcutters cut wood, mines produce stone, ore, coal, gems and sithilon, claypits dig clay, cotton farms grow fibre, and herb farms grow herbs.

Workshops turn most raw materials into goods. Clay becomes pottery, stone becomes cut stone at a masonry, fibre becomes fabric at a weaver, and wood becomes paper at a papermaker. Carpenters make furniture, and tailors make clothes from fabric or leather.

Metal sits at the centre of many chains. A metal smelter turns coal and ore into metal, and that metal goes into tools, machinery, jewelry and the weapons and armour made in smithies. Tools make workers more efficient once the right industry technology is unlocked.

Trading Resources in Songs of Syx

Trade fills gaps your own land can't cover. Every resource carries an added cost per item to cover logistics, so early trade costs more. In the late game, though, almost any resource can turn a profit, depending on the situation.

Tariffs apply in both directions, as a share of the goods' price. Tolls let you sell cheap goods for a good price, while toll upgrades favour cheap goods and tariff upgrades favour expensive ones. Other factions are also less willing to sell their extra stock, so don't count on buying up their surplus.

Military Gear in Songs of Syx: Weapons, Armour and War-Beasts

Military gear covers what your soldiers fight with and wear. Bows are the ranged weapon, and bowyers make them from wood and leather. Spears, falcatas and warhammers are melee weapons made by carpenters and smithies. Shields protect against archers, but a unit with a bow or a warhammer can't carry one.

Armour comes in two main kinds. Leather armour, made by tailors, is less protective, but it doesn't weigh a soldier down as much, which suits flankers, archers and cavalry. Plate armour is heavy and holds a stationary shield wall well, but it lowers offence and speed, so it's a poor fit for troops that need to move.

War-beasts are mounts raised in a War-Beast Pasture. Riding adds speed, offence and charge power, but it also adds weight, lowers defence and stops mounted troops from using spears. They're strong in charges and weak in long stationary fights.

Which Resources Matter Most Early On

Food comes first. Citizens need a dependable supply from the start, and the starting stock won't last, so farms and fisheries are the first resources to get right.

Building materials come next. Wood, stone and furniture go into many buildings, so keep them flowing as you expand.

Metal matters once you start upgrading and arming your people. It's a construction material for several buildings, and many upgrades need it. Many weapon, armour and tool recipes call for it too.

FAQ

Q.

How do you make rations in Songs of Syx?

Feed a Rationmaker bread, meat, fish, fruit or vegetables. Herbs can be added to bread, meat or fish, and shedeh to fruit or vegetables. Bread with a little herb gives far more rations from the same amount of bread than bread alone does.

Q.

Do citizens like piva or shedeh more?

Most species favour both. Piva is preferred by every species except the Tilapi, and shedeh is preferred by every species except the Dondorians. Make both and every species has at least one drink it prefers.

Q.

What do armies need to march in Songs of Syx?

Clothes and rations are the basic kit, and weapons and armour are practically essential. Army Supply Depots send these to deployed armies on the world map, using caravans that run on livestock.

Q.

Where do you get eggs in Songs of Syx?

Eggs come from Globdien Pastures, the only reliable way to produce them. Eggs can't be turned into rations, so they don't add to a ration reserve.

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