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  3. Phasmophobia>
  4. Maps

All 17 Maps and Their Sizes in Phasmophobia

Updated on November 1, 2026 (3 days ago)

Phasmophobia is a co-op horror game where a team of players investigates a haunted location, gathers evidence and works out which ghost is there. That location is called a map, and the game offers many of them, from a small house to a sprawling mental institution. The map you pick sets how much ground your team has to search and how far you have to walk between rooms and the van, so it shapes the whole hunt.

View

Size

Small

9 items

6 Tanglewood Drive

A compact suburban home with a finished basement.

Map Size
Small
Unlock
Starting map (Level 1)
Floors
2
Rooms
12
Layout Details
A single-story home over a basement, with short routes between its rooms and several places to hide or loop a ghost.

10 Ridgeview Court

A three-level family home with a basement and long upstairs hallways.

Map Size
Small
Unlock
Level 2
Floors
3
Rooms
16
Layout Details
A roomy ground floor sits below long, narrow upstairs halls; a garage and basement add two more levels.

42 Edgefield Road

A tight three-floor home with six bedrooms and little room to loop ghosts.

Map Size
Small
Unlock
Level 2
Floors
3
Rooms
16
Layout Details
Six bedrooms and tight hallways make this three-level house hard to loop through, though a room to hide in is usually close.

Grafton Farmhouse

A three-floor farmhouse with a roomy first floor and an attic.

Map Size
Small
Unlock
Level 4
Floors
3
Rooms
14
Layout Details
The reworked farmhouse has a roomy first floor, a smaller second floor and an attic; its garden and side path also count as investigation rooms.

Nell's Diner

A one-floor diner with public rooms at the front and staff areas at the back.

Map Size
Small
Unlock
Level 5
Floors
1
Rooms
14
Layout Details
The dining area and counter sit at the front; the kitchen, cooler, bathrooms and staff rooms are at the back. The foyer cannot be the ghost room.

13 Willow Street

A small modern home with open rooms and furniture-based hiding spots.

Map Size
Small
Unlock
Level 6
Floors
2
Rooms
10
Layout Details
The reworked layout keeps the home over a finished basement. Its former garage is now a gym, the second bedroom is an art studio, and the basement has a games room.

Prison Restricted

A randomly chosen partial Prison layout that takes less time to search.

Map Size
Small
Unlock
Level 11
Floors
1 or 2, depending on the assigned layout
Rooms
-
Layout Details
Each contract randomly opens either the front section of the first floor or an entrance corridor plus selected second-floor rooms.

Camp Woodwind

A compact outdoor camp with tents, a restroom building and a looping path.

Map Size
Small
Unlock
Level 13
Floors
1
Rooms
11
Layout Details
Tents, a restroom building and a campfire sit around a short looping path; open areas also count as rooms.

Point Hope Restricted

A short version of the lighthouse that opens only its first three floors.

Map Size
Small
Unlock
Level 15
Floors
3
Rooms
-
Layout Details
Only the first three floors are open, ending at the Dining Room; furniture blocks the spiral stairs above it.

Size

Medium

6 items

Bleasdale Farmhouse

A reworked farmhouse that combines indoor rooms with a garden and backyard.

Map Size
Medium
Unlock
Level 4
Floors
3
Rooms
21
Layout Details
The reworked farmhouse has two main levels and an attic, with outdoor garden and backyard areas that can be investigation rooms.

Brownstone High School Restricted

One of four randomly selected single-floor sections of the high school.

Map Size
Medium
Unlock
Level 8
Floors
1
Rooms
-
Layout Details
One of four layouts is assigned at random: the left or right side of either floor opens while the rest of the school is closed.

Prison

A two-floor prison with cell blocks and long barred corridors.

Map Size
Medium
Unlock
Level 11
Floors
2
Rooms
31
Layout Details
Cell blocks, a cafeteria, infirmary and offices connect through long barred corridors; the large rooms make this feel bigger than its size rating.

Maple Lodge Campsite

A lakeside camp with two outdoor areas and a multi-floor cabin.

Map Size
Medium
Unlock
Level 13
Floors
3
Rooms
28
Layout Details
Most of the investigation is outdoors across two campgrounds; the reception building is counted on the cabin's first floor, and the cabin has multiple levels.

Point Hope

A ten-floor lighthouse connected by one spiral staircase.

Map Size
Medium
Unlock
Level 15
Floors
10
Rooms
16
Layout Details
A narrow lighthouse with mostly one round room per level; a spiral staircase is the only way between floors.

Sunny Meadows Mental Institution Restricted

A shorter Sunny Meadows contract that opens the entrance and one wing.

Map Size
Medium
Unlock
Level 17
Floors
1 or 2, depending on the assigned wing
Rooms
-
Layout Details
Each contract opens the entrance and Chapel plus one of five wings; the reachable rooms and floors change with the wing.

Size

Large

2 items

Brownstone High School

A two-floor school with long halls, classrooms, a gym and a basketball court.

Map Size
Large
Unlock
Level 8
Floors
2
Rooms
64
Layout Details
The two-floor school is nearly symmetrical, with long corridors and large shared spaces such as the gymnasium and basketball court.

Sunny Meadows Mental Institution

A large two-story institution with a Chapel, Courtyard and five wings.

Map Size
Large
Unlock
Level 17
Floors
2
Rooms
69
Layout Details
The institution has a Chapel and Courtyard, first-floor Male and Female wings, and Hospital and Restricted wings in the basement.

Small, medium and large Phasmophobia maps

Maps come in three sizes: small, medium and large. Size is about more than the number of rooms, though. Point Hope has about as many rooms as some small maps, but it stacks far more floors and is classed as medium.

Size changes how a hunt plays out. Small maps are the quickest to finish because the walk back to the van is short. Large maps ask more of your team, since you have to spread sensors across several wings to cover the ground.

How to unlock Phasmophobia maps

You don't get every map from the start. Most maps open as your account level rises, and your level goes up as you play. So a new player sees only some of the maps at first, and the rest open up over time. Sunny Meadows Mental Institution is the last to open, so the biggest hunt comes late.

What Restricted Phasmophobia maps are

Restricted maps are shorter versions of bigger locations, built for quicker games in places players already know. Sunny Meadows Restricted came first, and Prison, Brownstone High School and Point Hope later got Restricted versions too.

The Phasmophobia maps players fear most

Sunny Meadows Mental Institution is the map players dread most. It has the most rooms of any map, and they're spread across several wings. Brownstone High School is also large, with long corridors and big shared spaces like the gym.

Prison is often argued to be the toughest medium map, and the layout is the reason. It has the most rooms of any medium map, and its key areas sit far apart with little cover between them. If one of the big ones feels like too much at first, the Restricted versions cut the ground down.

FAQ

Q.

Which Phasmophobia map should a new player start with?

6 Tanglewood Drive is treated as a beginner map. It's a small house, and it was one of the very first maps added to the game, so it gives you less ground to search while you learn how a hunt runs.

Q.

Which Phasmophobia map has the most floors?

Point Hope has the most floors of any map. It's built as a tall lighthouse, and any of its floors can serve as the ghost's room, so the ghost may be on any level.

Q.

How big are the Restricted Phasmophobia maps?

It depends on the map. Prison Restricted and Point Hope Restricted count as small maps, while Brownstone High School Restricted counts as medium. So the Restricted versions don't all fall into the same size group.

Q.

Does a Restricted Phasmophobia map always look the same?

No. Prison Restricted and Brownstone High School Restricted each have several layouts, and one is picked at random when a contract loads. Point Hope Restricted is the exception, with a single fixed layout that only opens up as far as the dining room.

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  • Cursed PossessionsEvery Phasmophobia cursed possession explained: what each one does, how most of them cost sanity, what a cursed hunt is, and which are worth the risk.
  • GhostsEvery Phasmophobia ghost type explained: how to identify each one from its clues, when it starts a hunt, and how to stop it before it attacks.
  • EvidenceEvery Phasmophobia evidence type, how three clues identify each ghost, and how to find them quickly during an investigation, even if you're new.
  • EquipmentEvery Phasmophobia equipment item explained: which tools you start with, how upgrade tiers work, and how to load and carry gear for each contract.
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