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All 48 Military Units and Their Roles in Northgard

Updated on November 1, 2026 (3 days ago)

Northgard is a Viking-themed strategy game where you lead a clan, grow a settlement and fight for land. Military units are the fighters you train to defend your territory, raid rival clans and claim new ground. Most clans share a few basic soldiers, then add special units and a named warchief of their own. Knowing how units are trained, what limits the size of your army and how your warchief fits in will help you plan from the start.

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Clan

All clans

7 items

Axe Thrower

A standard ranged fighter that attacks from outside melee.

Clan
All clans
Role
Ranged infantry
Recruit / Unlock
Train at the Axe Thrower Camp; its cost increases with the warband.
Health
50
Attack
12
Defense
4
Combat details
Ranged attacker.

Bodyguard

A free escort recruited alongside a warchief.

Clan
All clans except Lynx
Role
Free warchief escort
Recruit / Unlock
Unlock the Leadership route in Military Experience; recruit one for free when a warchief is present, with a six-month cooldown.
Health
55
Attack
6
Defense
8
Combat details
-

Dwarven Operative

An allied dwarf who can mine and forge.

Clan
All clans
Role
Trade-allied miner and smith
Recruit / Unlock
Befriend the Dwarves through trade; the operative appears on your main tile.
Health
63
Attack
10
Defense
10
Combat details
-

Gayant Champion

A giant ally recruited through trade.

Clan
All clans
Role
Trade-allied giant fighter
Recruit / Unlock
Befriend the Gayants through trade; the champion appears on your main tile.
Health
100
Attack
20
Defense
17.5
Combat details
-

Jötunn Champion

A giant ally with area attacks that does not use warband capacity.

Clan
All clans
Role
Trade-allied giant fighter
Recruit / Unlock
Befriend a Jötunn through trade; the champion appears on your main tile.
Health
100
Attack
20
Defense
17.5
Combat details
Does not use warband capacity and cannot be hired again if it dies.

Shield Bearer

A defensive fighter built to absorb ranged attacks.

Clan
All clans
Role
Defensive melee infantry
Recruit / Unlock
Train at the Shield Bearer Camp; the recruitment cost rises with the warband.
Health
50
Attack
7
Defense
7
Combat details
A defensive frontline unit with resistance to projectile damage.

Warrior

The standard close-range fighter used by every clan.

Clan
All clans
Role
Basic melee fighter
Recruit / Unlock
Train at the Training Camp; recruitment cost increases with the warband.
Health
50
Attack
11
Defense
4
Combat details
Basic military unit.

Clan

Kingdoms

1 items

Sentry

A low-cost Kingdoms fighter.

Clan
Kingdoms
Role
Cheap defensive infantry
Recruit / Unlock
Train at a Sentry Camp for a base cost of 15 Kröwns; the cost rises with the warband.
Health
50
Attack
7
Defense
5
Combat details
-

Clan

Bear

2 items

Borgild

The Bear clan warchief, also called the Shield Maiden.

Clan
Bear
Role
Warchief
Recruit / Unlock
Recruit from the Bear clan's Training Camp for 150 Kröwns and 5 Iron.
Health
75
Attack
12.5
Defense
15
Combat details
Has 20% projectile resistance. At 200 Fame, Kindred Spirit increases production in her zone by 15%.

Kaija, the Armored Bear

The Bear clan's armored bear is a durable fighter that can support food production.

Clan
Bear
Role
Armored bear fighter
Recruit / Unlock
Recruit at the Training Camp for 40 Kröwns and 40 Food; only one can be active at a time.
Health
80
Attack
10
Defense
13
Combat details
Resists projectile damage, regenerates over time, and produces food near fishing lakes.

Clan

Boar

1 items

Svarn

The Boar clan warchief.

Clan
Boar
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
90
Attack
14
Defense
9
Combat details
-

Clan

Dragon

4 items

Draconic Jötunn

A Dragon giant summoned through a relic.

Clan
Dragon
Role
Relic-summoned giant fighter
Recruit / Unlock
Forge the Skull of Hrungnir relic to summon it.
Health
80
Attack
16
Defense
14
Combat details
-

Draconic Nightmare

An upgraded Dragonkin fighter.

Clan
Dragon
Role
Upgraded Dragonkin fighter
Recruit / Unlock
Reach 500 Fame, then send a Dragonkin to the Dragonkin Altar to upgrade it.
Health
80
Attack
12
Defense
10
Combat details
-

Dragonkin

A durable Dragon fighter with projectile resistance and an area attack.

Clan
Dragon
Role
Dragon clan fighter
Recruit / Unlock
Convert a villager at the Dragonkin Altar by spending Dragon Essence and Kröwns; the conversion is permanent.
Health
70
Attack
11.5
Defense
6
Combat details
Has projectile resistance and an area attack; nearby targets take reduced splash damage.

Surtr

The Dragon clan warchief.

Clan
Dragon
Role
Warchief
Recruit / Unlock
Recruit from the Dragonkin Altar for 150 Kröwns and 5 Dragon Essence.
Health
65
Attack
18
Defense
10
Combat details
-

Clan

Eagle

1 items

Grif

The Eagle clan warchief.

Clan
Eagle
Role
Warchief
Recruit / Unlock
Recruit from the Eagle clan's Training Camp for 150 Kröwns and 5 Iron.
Health
75
Attack
18
Defense
10
Combat details
-

Clan

Goat

1 items

Harvald

The Goat clan warchief.

Clan
Goat
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
80
Attack
13
Defense
11
Combat details
-

Clan

Hippogriff

1 items

Sindri

The Hippogriff clan warchief can fight, mine and forge.

Clan
Hippogriff
Role
Warchief, miner and smith
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns; no Iron is required.
Health
80
Attack
12
Defense
12
Combat details
Can mine inside or outside his territory and work at the Forge.

Clan

Horse

2 items

Brok

One of the Horse clan's two warchiefs, Brok specializes in forging.

Clan
Horse
Role
Warchief and smith
Recruit / Unlock
Recruit from Völund's Forge for 100 Kröwns; no Iron is required.
Health
70
Attack
10 to 12
Defense
9 to 10
Combat details
-

Eitria

One of the Horse clan's two warchiefs, Eitria specializes in building and repairs.

Clan
Horse
Role
Warchief and builder
Recruit / Unlock
Recruit from Völund's Forge for 100 Kröwns; no Iron is required.
Health
70
Attack
10 to 12
Defense
9 to 10
Combat details
-

Clan

Kraken

2 items

Kàra

The Kraken clan warchief.

Clan
Kraken
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
75
Attack
15
Defense
10
Combat details
-

Valkyrie

A Kraken fighter and healer.

Clan
Kraken
Role
Frontline healer and colonizer
Recruit / Unlock
Consecrate a Norn at the Hörgr; the Valhalla's Reinforcement lore allows a second Valkyrie.
Health
75
Attack
10
Defense
14
Combat details
Heals near a Hörgr; Purify sacrifices the Valkyrie to colonize a neutral or unclaimed enemy zone.

Clan

Lion

5 items

Archer

A Lion Kingdom unit that attacks at long range.

Clan
Lion
Role
Long-range attacker
Recruit / Unlock
Train at the Archery Camp, an upgrade of the Sentry Camp; base cost is 30 Kröwns.
Health
50
Attack
9
Defense
5
Combat details
-

Champion

A slow Lion Kingdom melee attacker.

Clan
Lion
Role
Slow melee attacker
Recruit / Unlock
Train at the Champion Camp, an upgrade of the Sentry Camp; base cost is 30 Kröwns.
Health
50
Attack
8
Defense
5
Combat details
-

Fantassin

Defensive Lion Kingdom infantry.

Clan
Lion
Role
Defensive infantry
Recruit / Unlock
Train at the Fantassin Camp, an upgrade of the Sentry Camp; base cost is 30 Kröwns.
Health
60
Attack
7
Defense
6.5
Combat details
-

Hildegard

The Lion Kingdom warchief can be recruited from any of its military camps.

Clan
Lion
Role
Warchief
Recruit / Unlock
Recruit at a Lion Kingdom military camp (Sentry, Champion, Archery or Fantassin Camp) for 150 Kröwns and 5 Iron, or 225 Faith and 5 Iron.
Health
80
Attack
12
Defense
13
Combat details
-

Paladin

Lion heavy infantry that can carry relics.

Clan
Lion
Role
Heavy infantry and relic carrier
Recruit / Unlock
Upgrade a Monk; recruitment costs 100 Kröwns.
Health
60
Attack
10
Defense
8
Combat details
-

Clan

Lynx

4 items

Brundr

Brundr scouts and fights alongside Kaelinn for the Lynx clan.

Clan
Lynx
Role
Lynx fighter and scout
Recruit / Unlock
Recruit from the Lynx clan military camp for 60 Kröwns and 40 Food.
Health
60
Attack
13
Defense
7
Combat details
Can reveal undiscovered areas and gain stealth through Hunter Path upgrades.

Kaelinn

Kaelinn scouts and fights alongside Brundr for the Lynx clan.

Clan
Lynx
Role
Lynx fighter and scout
Recruit / Unlock
Recruit from the Lynx clan military camp for 40 Kröwns and 60 Food.
Health
60
Attack
13
Defense
7
Combat details
Can reveal undiscovered areas and gain stealth through Hunter Path upgrades.

Mielikki

The Lynx clan warchief.

Clan
Lynx
Role
Warchief and hunter support
Recruit / Unlock
Recruit from the Archery Range for 100 Kröwns; no Iron is required.
Health
60
Attack
10
Defense
8
Combat details
-

Tracker

A Lynx ranged fighter that replaces Axe Throwers.

Clan
Lynx
Role
Ranged fighter
Recruit / Unlock
Train at the Archery Range for 25 Kröwns.
Health
45
Attack
11.5
Defense
4
Combat details
A ranged unit that replaces Axe Throwers for the Lynx clan.

Clan

Owl

3 items
SSkuld

Skuld

One of three Owl clan warchief choices; her attack grows with Military knowledge.

Clan
Owl
Role
Warchief
Recruit / Unlock
Choose as the Owl clan's warchief at the Training Camp; recruitment costs 150 Kröwns and 5 Iron.
Health
80
Attack
13
Defense
12.5
Combat details
Gains 5% Attack Power for each Military knowledge unlocked.
UUrdr

Urdr

One of three Owl clan warchief choices; she produces Lore in her territory.

Clan
Owl
Role
Warchief
Recruit / Unlock
Choose as the Owl clan's warchief at the Training Camp; recruitment costs 150 Kröwns and 5 Iron.
Health
70
Attack
10
Defense
10
Combat details
Produces Lore in her territory; production rises by 1 for each Wealth knowledge unlocked.
VVerdandi

Verdandi

One of three Owl clan warchief choices; she boosts specialized production.

Clan
Owl
Role
Warchief
Recruit / Unlock
Choose as the Owl clan's warchief at the Training Camp; recruitment costs 150 Kröwns and 5 Iron.
Health
70
Attack
10
Defense
10
Combat details
Increases specialized production in her zone by 5% per Growth knowledge unlocked.

Clan

Ox

1 items

Torfin

The Ox clan's warchief grows stronger by finding and equipping ancestral gear.

Clan
Ox
Role
Warchief
Recruit / Unlock
Recruit from Torfin's Throne for 250 Kröwns and 15 Iron.
Health
100
Attack
14
Defense
10
Combat details
Can equip three pieces of ancestral gear chosen from six options to gain stats or abilities.

Clan

Rat

3 items

Eir

The Rat clan warchief and healer.

Clan
Rat
Role
Warchief and healer
Recruit / Unlock
Recruit from the Shaman Camp for 150 Kröwns after wounding 10 units; no Iron is required.
Health
80
Attack
12
Defense
9
Combat details
-

Garm's Incarnation

A heavy Rat unit summoned through a relic.

Clan
Rat
Role
Relic-summoned fighter
Recruit / Unlock
Forge the Flame of Muspelheim relic to summon it.
Health
110
Attack
12
Defense
16
Combat details
-

Shaman

A Rat fighter who also heals allies.

Clan
Rat
Role
Fighter and field healer
Recruit / Unlock
Train at the Shaman Camp; base cost is 30 Kröwns plus 6 per warband unit.
Health
55
Attack
8
Defense
5
Combat details
-

Clan

Raven

2 items

Liv

The Raven clan's warchief can reveal the Fog of War for one month.

Clan
Raven
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
70
Attack
18
Defense
9
Combat details
-

Mercenary

A Raven coastal raider that attacks a target zone for resources.

Clan
Raven
Role
Coastal raider
Recruit / Unlock
Recruit a raid from the Raven clan's Harbor for 50 Kröwns.
Health
50
Attack
8
Defense
4
Combat details
Raven raid units stay in the target zone and cannot be directly controlled during the raid.

Clan

Snake

2 items

Signy

The Snake clan's warchief gains new abilities as each year passes.

Clan
Snake
Role
Warchief
Recruit / Unlock
Recruit from the Skirmisher Camp for 150 Kröwns; no Iron is required.
Health
60 to 75
Attack
12 to 18
Defense
8 to 11
Combat details
Gains abilities as she ages, including a ranged attack, stealth, and Scorched Earth.

Skirmisher

A quick Snake fighter that slips past neutral enemies.

Clan
Snake
Role
Fast stealth fighter
Recruit / Unlock
Train at the Skirmisher Camp for 20 Kröwns.
Health
50
Attack
10
Defense
4
Combat details
Can cross neutral enemy zones without being detected and gains 10% dodge.

Clan

Squirrel

1 items

Andhrimnir

The Squirrel clan's warchief can fight or work at the Stove.

Clan
Squirrel
Role
Warchief and cook
Recruit / Unlock
Recruit from the Training Camp or Stove for 150 Kröwns and 5 Iron.
Health
85
Attack
15
Defense
10
Combat details
Can fight and can be assigned to a Stove to cook meals.

Clan

Stag

2 items

Brand

The Stag clan warchief.

Clan
Stag
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
75
Attack
15
Defense
10
Combat details
-

Einherjar

A Stag relic unit whose attack grows with Fame.

Clan
Stag
Role
Relic-unlocked warrior
Recruit / Unlock
Forge the Hlidskjalf relic, then convert villagers into Einherjar; War Effort can discount their cost.
Health
70
Attack
11
Defense
5
Combat details
Attack power scales with Fame, and the Warrior weapon upgrade also applies to Einherjar.

Clan

Stoat

1 items

Nominoë

The Stoat clan warchief is both a Lord and a War Lord.

Clan
Stoat
Role
Warchief
Recruit / Unlock
Recruit from the Training Camp for 150 Kröwns and 5 Iron.
Health
75
Attack
15
Defense
10
Combat details
-

Clan

Turtle

1 items

Njörd

The Turtle clan warchief lowers prices and can dodge some attacks.

Clan
Turtle
Role
Warchief and trader
Recruit / Unlock
Recruit from the Training Camp for 200 Kröwns; no Iron is required.
Health
80
Attack
10
Defense
12
Combat details
Bargaining reduces prices, and his fighting style lets him dodge some enemy attacks.

Clan

Wolf

1 items

Egil

The Wolf clan warchief, also called the Berserker.

Clan
Wolf
Role
Warchief
Recruit / Unlock
Recruit from the Wolf clan's Training Camp for 200 Kröwns and 5 Iron.
Health
70
Attack
22
Defense
9.5
Combat details
Dominion unlocks at 200 Fame and lets him colonize a zone for free on a cooldown; the cooldown shortens to six months at 500 Fame.

What Are Northgard Military Units?

Military units are the soldiers and special fighters that make up your army. They defend your villages, attack rival clans and hold the land you claim. The most common one is the Warrior, a basic foot soldier.

Beyond the Warrior, your army is built from shared units and clan-specific units. Shared units such as Axe Throwers, Shield Bearers and Skirmishers give you a mix of ranged, defensive and fast fighters. Clan-specific units bring special abilities that set each clan apart.

How to Train Military Units

Units come from military buildings, so you need the right camp before you can train a certain type of unit. The Training Camp trains Warriors, while the Axe Thrower Camp, Shield Bearer Camp and Skirmisher Camp each produce their own shared units. Clans can also swap some of these buildings for their own. The Lynx, for example, replace the Axe Thrower Camp with an Archery Range that trains Trackers, a ranged unit.

Most units are paid with Kröwns, the main currency, and the price rises as your warband grows. That is why a large army gets expensive quickly. Some units need other materials too, so check the cost before you commit to a big batch.

How Many Military Units Can You Have?

Your army is capped by your warband, which sets how many military units you can have at once. Building more military camps raises that cap, so expanding your camps is how you make room for a bigger army.

Warchiefs and Clan-Specific Units

Almost every clan has a named warchief, a hero who leads the army. Most warchiefs are hired at the Training Camp for Kröwns and Iron. A few clans use a building of their own instead: the Horse clan hires its warchiefs at Völund's Forge, the Dragon clan at the Dragonkin Altar, the Ox clan at Torfin's Throne, the Rat clan at the Shaman Camp and the Snake clan at the Skirmisher Camp.

Each clan also has special units of its own. The Bear clan's Kaija, the Armored Bear, is recruited at the Training Camp for Kröwns and Food, and only one can be active at a time. The Dragon clan's Dragonkin cost Dragon Essence and Kröwns at the Dragonkin Altar. These special units are a big part of why one clan's army can feel very different from the next.

Kingdom Armies in the Southern Kingdoms

The Cross of Vidar expansion added the Southern Kingdoms, whose armies are built differently from those of the Viking clans. The Kingdom clans train Sentries at a Sentry Camp. The Lion clan can upgrade that camp into Archery, Champion and Fantassin camps.

Lion recruitment can use Faith instead of Kröwns, and the Lion's Monks can become Paladins. That gives the Lion more ways to pay for and shape its army than the Viking clans have.

FAQ

Q.

Who is each clan's warchief in Northgard?

Brand leads the Stag, Harvald the Goat, Egil the Wolf, Liv the Raven, Borgild the Bear, Svarn the Boar, Signy the Snake, Surtr the Dragon, Brok and Eitria the Horse, Hildegard the Lion, Kàra the Kraken, Torfin the Ox, Mielikki the Lynx, Andhrimnir the Squirrel, Eir the Rat, Grif the Eagle, Nominoë the Stoat, Skuld, Urdr or Verdandi the Owl, Njörd the Turtle and Sindri the Hippogriff. Hounds have no warchief at all.

Q.

How do Axe Throwers compare with Warriors?

Axe Throwers are ranged units that hit slightly harder than Warriors and have the same health and defense. Warriors hold ground up close, while Axe Throwers are better kept behind them, hitting from a distance.

Q.

What do Shield Bearers do in Northgard?

Shield Bearers are defensive units that give extra protection against ranged attacks. That makes them useful at the front when enemy Axe Throwers or archers are firing at your army.

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  • ResourcesFind out what every Northgard resource does, from food and wood to Kröwns, Happiness, Fame and Military Experience, and which ones matter most.
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