Duel modes in Murderers VS Sheriffs decide how crowded each round feels before the first shot or knife throw. The verified mode set covers solo practice, small team queues, and pass-gated Pro Servers access, so the main choice is whether you want clean one-on-one timing, teammate pressure, or a restricted place.
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Mode type
Solo practice
1v1 removes teammate noise and makes every dodge, shot, and knife throw easier to read. Pick it when you want fast feedback on aim, timing, and close-round decisions.
1v1
Availability Public queue
Pick 1v1 when you want quick feedback on aim, dodging, and role timing.
- team size
- 1 per side
- queue / place
- [DUELS] 1v1
- access requirement
- None listed
- best for
- Solo aim practice and round timing
- difficulty
- Cleanest practice because teammate noise is removed
- reward notes
- No verified mode-specific reward difference found
- party / friend support
- Best for solo play or dueling one friend
| Name | Availability | team size | queue / place | access requirement | best for | difficulty | reward notes | party / friend support | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 1v1 | Availability Public queue | 1 per side | [DUELS] 1v1 | None listed | Solo aim practice and round timing | Cleanest practice because teammate noise is removed | No verified mode-specific reward difference found | Best for solo play or dueling one friend | Pick 1v1 when you want quick feedback on aim, dodging, and role timing. |
Mode type
Team queues
2v2 and 3v3 add teammates, trades, crossfire, and target choice. A duo can stay readable in 2v2, while 3v3 is better when you want busier rounds with more positioning pressure.
2v2
Availability Public queue
Pick 2v2 when you want teammate pressure without the round becoming too crowded.
- team size
- 2 per side
- queue / place
- [DUELS] 2v2
- access requirement
- None listed
- best for
- Playing with one friend and learning trades
- difficulty
- More coordination than 1v1, but still readable
- reward notes
- No verified mode-specific reward difference found
- party / friend support
- Good fit for a duo
3v3
Availability Public queue
Pick 3v3 after you understand 1v1 timing and want to practice spacing around teammates.
- team size
- 3 per side
- queue / place
- [DUELS] 3v3
- access requirement
- None listed
- best for
- Small team fights and crossfire practice
- difficulty
- Crowded enough that positioning and target choice matter more
- reward notes
- No verified mode-specific reward difference found
- party / friend support
- Best when you have multiple friends or want busier rounds
| Name | Availability | team size | queue / place | access requirement | best for | difficulty | reward notes | party / friend support | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 2v2 | Availability Public queue | 2 per side | [DUELS] 2v2 | None listed | Playing with one friend and learning trades | More coordination than 1v1, but still readable | No verified mode-specific reward difference found | Good fit for a duo | Pick 2v2 when you want teammate pressure without the round becoming too crowded. |
| 3v3 | Availability Public queue | 3 per side | [DUELS] 3v3 | None listed | Small team fights and crossfire practice | Crowded enough that positioning and target choice matter more | No verified mode-specific reward difference found | Best when you have multiple friends or want busier rounds | Pick 3v3 after you understand 1v1 timing and want to practice spacing around teammates. |
Mode type
Pro access
Pro Servers is a pass-gated place tied to the Pro Servers Pass. Treat it as an access option first, since special rewards, matchmaking differences, and internal queue behavior are not listed for the verified mode rows.
Pro Servers
Availability Pass-gated place
Official data confirms the Pro Servers place and pass access, but not special rewards or matchmaking rules.
- team size
- Not listed
- queue / place
- [DUELS] Pro Servers
- access requirement
- Pro Servers Pass, 99 Robux
- best for
- Players who already have Pro Servers access
- difficulty
- Gameplay difference beyond access is not verified
- reward notes
- No verified mode-specific reward difference found
- party / friend support
- Party behavior not verified
| Name | Availability | team size | queue / place | access requirement | best for | difficulty | reward notes | party / friend support | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Pro Servers | Availability Pass-gated place | Not listed | [DUELS] Pro Servers | Pro Servers Pass, 99 Robux | Players who already have Pro Servers access | Gameplay difference beyond access is not verified | No verified mode-specific reward difference found | Party behavior not verified | Official data confirms the Pro Servers place and pass access, but not special rewards or matchmaking rules. |
How to pick a queue for your party
Queue size changes what you practice. 1v1 is the cleanest option when you want solo aim work because there are no teammates to cover mistakes or create extra pressure. 2v2 is the natural friend queue: you still get readable rounds, but trades and teammate spacing start to matter. 3v3 is the busiest verified public team queue, so target choice, crossfire, and staying near useful angles become more important.
| Situation | Best fit | Why it fits |
|---|---|---|
| Practicing alone | 1v1 | Every round shows your own aim, movement, and timing clearly. |
| Playing with one friend | 2v2 | You can coordinate trades without the round feeling too crowded. |
| Wanting a busier team fight | 3v3 | More players create more crossfire and positioning decisions. |
| Entering a restricted place | Pro Servers | Access depends on the Pro Servers Pass, not normal public queue entry. |
What Pro Servers access does and does not prove
Pro Servers has verified pass-gated access, so it belongs apart from the public queue sizes. The known requirement is the Pro Servers Pass at 99 Robux. The verified rows do not confirm special rewards, matchmaking rules, or exact queue behavior inside that place, so do not choose it expecting a specific bonus unless the game itself shows that rule.
What reward notes mean for modes
The reward note on each row is intentionally cautious. The verified rows do not show a separate reward bonus for 1v1, 2v2, 3v3, or Pro Servers. Pick a mode by party size and practice goal first, then treat any reward claim you see in-game as the more specific rule.
How to Use This Murderers VS Sheriffs Modes List
Team size shows how many players are expected on each side when the queue size is listed. Queue place uses the in-game place name. Availability separates public queues from pass-gated access, and Access requirement names the requirement when one is listed. Best for, Difficulty, and Party/friend support translate the row into a practical choice so you can decide where to queue before worrying about skins, crates, or trading.
FAQ
Which Murderers VS Sheriffs mode is best for solo practice?
1v1 is the best fit for solo practice because it removes teammate noise. It is the easiest mode for checking your own aim, dodging, timing, and round decisions.
Should I play 2v2 or 3v3 with friends?
Pick 2v2 when you have one friend and want readable team rounds. Pick 3v3 when you want more crossfire, more target choice, and a busier fight with several teammates.
Does Pro Servers require Robux?
Yes. The verified access requirement is the Pro Servers Pass, which is listed at 99 Robux.
Is 4v4 included in the Murderers VS Sheriffs modes list?
No. 4v4 is mentioned in the Roblox description tags, but it is not included as a row until there is active exact-game queue or place proof for this universe.
Do different modes have different rewards?
No separate mode-specific reward difference is listed for these mode rows. Choose by party size, access, and practice goal unless the live game shows a specific reward rule.

