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  3. Manor Lords>
  4. Goods

All 77 Goods, Resources and Their Uses in Manor Lords

Updated on November 1, 2026 (3 days ago)

Goods and resources are everything your settlement gathers, grows, makes, and trades in Manor Lords. They include the food your villagers eat, the timber and stone you build with, the fuel that keeps them warm, and the crafted goods and weapons you sell or send to your army. Each one moves through a chain from raw material to finished item, so knowing how that chain works makes the whole economy easier to manage.

View

Category

Food

23 items

Bread

A staple food baked from milled grain.

Category
Food
Made by
Communal oven; Bakery extension
Inputs
Flour
Used by
Burgage plots (food requirements)
Details
-

Rye bread

A distinct bread made from rye flour.

Category
Food
Made by
Communal oven; Bakery extension
Inputs
Rye flour
Used by
Burgage plots (food requirements)
Details
Made like Bread from rye flour; it counts as its own food type for variety.

Berries

A foraged food gathered from berry deposits.

Category
Food
Made by
Forager hut
Inputs
Wild berry deposits
Used by
Burgage plots (food requirements)
Details
-

Mushrooms

A foraged food gathered from mushroom deposits.

Category
Food
Made by
Forager hut
Inputs
Mushroom deposits
Used by
Burgage plots (food requirements)
Details
-

Small game

Meat gathered from the Hunting Camp's wild animal deposit.

Category
Food
Made by
Hunting camp
Inputs
Wild animal deposits
Used by
Burgage plots (food requirements)
Details
Small Game also yields Pelts.

Carp

Freshwater fish gathered from ponds.

Category
Food
Made by
Fisherman's hut
Inputs
Pond fish deposits
Used by
Burgage plots (food requirements)
Details
-

Eel

River fish gathered from eel deposits.

Category
Food
Made by
Fisherman's hut
Inputs
River fish deposits
Used by
Burgage plots (food requirements)
Details
-

Eggs

A food produced by the Chicken Coop.

Category
Food
Made by
Chicken coop
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Chicken

Chicken meat produced by a Chicken Coop.

Category
Food
Made by
Chicken coop
Inputs
-
Used by
Burgage plots (food requirements)
Details
Chicken meat is produced every fourth cycle from a Chicken Coop.

Milk

A food produced by goats and cows.

Category
Food
Made by
Goats in animal pens; Cows
Inputs
-
Used by
Cheesemonger; Burgage plots (food requirements)
Details
Goats provide milk; cows also provide milk outside winter.

Chevon

Goat meat produced by animal pens.

Category
Food
Made by
Goats in animal pens
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Pork

Pork produced by pigs in animal pens.

Category
Food
Made by
Pigs in animal pens
Inputs
-
Used by
Butcher; Burgage plots (food requirements)
Details
-

Mutton

Sheep meat prepared by a Butcher.

Category
Food
Made by
Butcher
Inputs
Sheep
Used by
Burgage plots (food requirements)
Details
-

Beef

Beef prepared by a Butcher.

Category
Food
Made by
Butcher
Inputs
Cows
Used by
Burgage plots (food requirements)
Details
-

Sausages

A food made by a Butcher from Pork and Salt.

Category
Food
Made by
Butcher
Inputs
Pork; Salt
Used by
Burgage plots (food requirements)
Details
-
CCheese

Cheese

A dairy food made from Milk and Salt.

Category
Food
Made by
Cheesemonger
Inputs
Milk; Salt
Used by
Burgage plots (food requirements)
Details
1 Milk and 1 Salt make 2 Cheese.

Cabbages

A vegetable grown in a burgage plot garden.

Category
Food
Made by
Vegetable garden
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Carrots

A vegetable grown in a burgage plot garden.

Category
Food
Made by
Vegetable garden
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Beetroots

A vegetable grown in a burgage plot garden.

Category
Food
Made by
Vegetable garden
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Apples

Orchard fruit eaten fresh or brewed into Cider.

Category
Food
Made by
Orchard
Inputs
-
Used by
Brewery; Burgage plots (food requirements)
Details
4 Apples make 1 Cider.

Pears

Orchard fruit eaten as food.

Category
Food
Made by
Orchard
Inputs
-
Used by
Burgage plots (food requirements)
Details
-

Quinces

Orchard fruit eaten as food.

Category
Food
Made by
Orchard
Inputs
-
Used by
Burgage plots (food requirements)
Details
-
OOats

Oats

A field crop eaten as food or processed into Animal Feed.

Category
Food
Made by
Farmhouse
Inputs
Fields
Used by
Livestock farm; Burgage plots (food requirements)
Details
Oats can be eaten or converted at the Livestock Farm into Animal Feed at 1:2; oats and barley share fertility.

Category

Farm crop

9 items

Wheat

A field crop threshed into Grain.

Category
Farm crop
Made by
Farmhouse
Inputs
Fields
Used by
Farmhouse (threshing to Grain)
Details
-

Rye

A field crop threshed into Grain.

Category
Farm crop
Made by
Farmhouse
Inputs
Fields
Used by
Farmhouse (threshing to Grain)
Details
-

Barley

A field crop processed into Malt.

Category
Farm crop
Made by
Farmhouse
Inputs
Fields
Used by
Malthouse
Details
-

Flax

A field crop processed into Linen.

Category
Farm crop
Made by
Farmhouse
Inputs
Fields
Used by
Weaver's workshop
Details
-

Wheat Grain

Wheat threshed at the Farmhouse and milled into Wheat Flour.

Category
Farm crop
Made by
Farmhouse
Inputs
Wheat sheaves
Used by
Windmill
Details
-

Rye Grain

Rye threshed at the Farmhouse and milled into Rye Flour.

Category
Farm crop
Made by
Farmhouse
Inputs
Rye sheaves
Used by
Windmill
Details
-

Wheat Flour

Milled Wheat Grain used to bake wheat Bread.

Category
Farm crop
Made by
Windmill
Inputs
Wheat Grain
Used by
Communal oven; Bakery extension
Details
Used to bake Bread.

Rye Flour

Milled Rye Grain used to bake Rye bread.

Category
Farm crop
Made by
Windmill
Inputs
Rye Grain
Used by
Communal oven; Bakery extension
Details
Used to bake Rye bread.

Malt

Barley processed at the Malthouse for brewing.

Category
Farm crop
Made by
Malthouse
Inputs
Barley
Used by
Brewery
Details
-

Category

Beverage

3 items

Ale

A brewed drink served to burgage plots through a Tavern.

Category
Beverage
Made by
Brewery
Inputs
Malt
Used by
Tavern
Details
1 Malt makes 1 Ale.
CCider

Cider

An orchard-fruit drink made from Apples.

Category
Beverage
Made by
Brewery
Inputs
Apples
Used by
Tavern
Details
4 Apples make 1 Cider.
MMead

Mead

A brewed drink made from Honey.

Category
Beverage
Made by
Brewery
Inputs
Honey
Used by
Tavern
Details
1 Honey makes 1 Mead.

Category

Fuel

2 items

Firewood

Cut wood used to heat homes and fuel workplaces.

Category
Fuel
Made by
Woodcutter's lodge
Inputs
Trees
Used by
Burgage plots; Manor; Malthouse; Bloomery; Smithy; Clay furnace; Charcoal kiln
Details
Homes burn 1 per month, or 2 in winter; fuel-using workplaces burn 1 per month.

Charcoal

A fuel made from Firewood at a Charcoal Kiln.

Category
Fuel
Made by
Charcoal kiln
Inputs
Firewood
Used by
Burgage plots; Malthouse; Bloomery; Smithy; Clay furnace
Details
1 Firewood makes 2 Charcoal.

Category

Construction

9 items

Timber

Logs cut for construction and plank production.

Category
Construction
Made by
Logging camp
Inputs
Trees
Used by
Sawpit; Construction
Details
-

Planks

Sawn wood used for construction, tools, weapons and shields.

Category
Construction
Made by
Sawpit
Inputs
Timber
Used by
Blacksmith; Joiner; Bowyer; Construction
Details
-

Stone

Stone collected for building.

Category
Construction
Made by
Stone gatherer camp
Inputs
Stone deposits
Used by
Construction
Details
-

Rough stone

Quarried stone that can be dressed at a Stonemason's Station.

Category
Construction
Made by
Quarry
Inputs
Rich stone deposits
Used by
Stonemason's station
Details
-

Dressed stone

Finished stone made by refining Rough Stone.

Category
Construction
Made by
Stonemason's station
Inputs
Rough stone
Used by
Trading Post (trade good)
Details
-

Rubble stone

Loose stone quarried from stone deposits and burned into Mortar.

Category
Construction
Made by
Quarry
Inputs
Stone deposits
Used by
Construction; Lime kiln
Details
-

Mortar

A construction material made from Rubble Stone in a Lime Kiln.

Category
Construction
Made by
Lime kiln
Inputs
Rubble stone
Used by
Construction; Trading Post (trade good)
Details
-

Roof tiles

Roofing material fired from Clay.

Category
Construction
Made by
Clay furnace
Inputs
Clay
Used by
Construction; Burgage plot upgrades
Details
-

Clay

A mined material used to fire Roof Tiles.

Category
Construction
Made by
Mining pit
Inputs
Clay deposits
Used by
Clay furnace
Details
-

Category

Clothing

7 items

Wool

Fiber collected from sheep for yarn or clothes.

Category
Clothing
Made by
Livestock farm
Inputs
Sheep
Used by
Weaver's workshop; Tailor
Details
Sheep are shorn once a year in summer.

Yarn

Spun Wool sold at clothing stalls or used by a Tailor.

Category
Clothing
Made by
Weaver's workshop
Inputs
Wool
Used by
Market (clothing)
Details
-

Linen

Woven Flax fiber used for clothes and clothing stalls.

Category
Clothing
Made by
Weaver's workshop
Inputs
Flax
Used by
Tailor; Market (clothing)
Details
-

Hides

Animal hides processed into Leather at a Tannery.

Category
Clothing
Made by
Hunting camp; Goats in animal pens; Butcher
Inputs
Wild animals; Goats; Sheep; Cows
Used by
Tannery
Details
-

Leather

Tanned hides used by a Cobbler and sold at clothing stalls.

Category
Clothing
Made by
Tannery
Inputs
Hides
Used by
Cobbler; Market (clothing)
Details
-

Shoes

Footwear made by a Cobbler from Leather.

Category
Clothing
Made by
Cobbler
Inputs
Leather
Used by
Market (clothing)
Details
-

Clothes

Tailored clothing made from Wool or Linen.

Category
Clothing
Made by
Tailor
Inputs
Wool or Linen
Used by
Market (clothing)
Details
Can be made from either Wool or Linen.

Category

Crafting

11 items

Iron ore

Mined ore smelted into Iron Slabs.

Category
Crafting
Made by
Mining pit
Inputs
Iron deposits
Used by
Bloomery
Details
-

Iron slab

Smelted iron used by smiths and armorers.

Category
Crafting
Made by
Bloomery
Inputs
Iron ore
Used by
Smithy; Blacksmith; Armorer
Details
-

Iron parts

A Blacksmith-made component used to craft Crossbows.

Category
Crafting
Made by
Blacksmith
Inputs
Iron slabs
Used by
Bowyer (Crossbows)
Details
Iron Parts are made from Iron Slabs by the Blacksmith and required for Crossbows.

Tools

Forged tools used to maintain workplaces.

Category
Crafting
Made by
Smithy; Blacksmith
Inputs
Iron slabs
Used by
Maintenance
Details
-

Salt

A mined seasoning used by food artisans.

Category
Crafting
Made by
Mining pit
Inputs
Salt deposits
Used by
Butcher; Cheesemonger
Details
-

Herbs

A Forager Hut resource that helps families recover from disease.

Category
Crafting
Made by
Forager hut
Inputs
Herb Garden upgrade
Used by
Burgage plots (disease recovery)
Details
-

Honey

A seasonal Apiary product used to brew Mead.

Category
Crafting
Made by
Apiary
Inputs
-
Used by
Brewery
Details
-

Wax

An Apiary product traded as a crafting material.

Category
Crafting
Made by
Apiary
Inputs
-
Used by
Trading Post (trade good)
Details
Its only use is trade.

Wooden parts

Joiner-made wood components traded as a crafting material.

Category
Crafting
Made by
Joiner
Inputs
Planks
Used by
Trading Post (trade good)
Details
Its only use is trade.
AFAnimal feed

Animal feed

Feed made from Oats for animals in pastures.

Category
Crafting
Made by
Livestock farm
Inputs
Oats
Used by
Pastures
Details
The Livestock Farm converts 1 Oats into 2 Animal Feed; pasture animals eat it each winter month.

Pelts

A hunting byproduct used for Leather or trade.

Category
Crafting
Made by
Hunting camp
Inputs
Wild animals
Used by
Tannery; Trading Post (trade)
Details
Can be turned into Leather or exported.

Category

Military

11 items

Sidearms

A melee weapon made by the Blacksmith from Iron Slabs.

Category
Military
Made by
Blacksmith
Inputs
Iron slabs
Used by
Militia; Retinue
Details
-

Spears

A pole weapon made by the Blacksmith from Iron Slabs and Planks.

Category
Military
Made by
Blacksmith
Inputs
Iron slabs; Planks
Used by
Militia; Retinue
Details
-

Polearms

A long weapon made by the Blacksmith from Iron Slabs and Planks.

Category
Military
Made by
Blacksmith
Inputs
Iron slabs; Planks
Used by
Militia; Retinue
Details
-

Crossbows

A ranged weapon made at the Bowyer from Planks and Iron Parts.

Category
Military
Made by
Bowyer
Inputs
Planks; Iron Parts
Used by
Crossbowmen
Details
-

Helmets

Protective headgear made by the Armorer.

Category
Military
Made by
Armorer
Inputs
Iron slabs
Used by
Militia; Retinue
Details
-

Mail armor

Body armor made by the Armorer from Iron Slabs.

Category
Military
Made by
Armorer
Inputs
Iron slabs
Used by
Militia; Retinue
Details
-

Plate armor

Armor made by the Armorer for the Retinue.

Category
Military
Made by
Armorer
Inputs
Iron slabs
Used by
Retinue
Details
-

Small shields

A wooden shield made by the Joiner.

Category
Military
Made by
Joiner
Inputs
Planks
Used by
Militia; Retinue
Details
-

Large shields

A larger wooden shield made by the Joiner.

Category
Military
Made by
Joiner
Inputs
Planks
Used by
Militia; Retinue
Details
-

Warbows

A bow made by the Bowyer from Planks.

Category
Military
Made by
Bowyer
Inputs
Planks
Used by
Militia; Retinue
Details
-

Gambesons

Padded armor made by the Tailor from Linen.

Category
Military
Made by
Tailor
Inputs
Linen
Used by
Militia; Retinue
Details
-

Category

Livestock

2 items

Sheep

A farm animal bought through the Livestock Trading Post for wool or meat.

Category
Livestock
Made by
Livestock trading post
Inputs
Imported livestock
Used by
Livestock farm; Butcher
Details
Sheep supply wool and can be butchered for Mutton and Hides.
CCows

Cows

Cattle bought through the Livestock Trading Post for Milk, Beef and Hides.

Category
Livestock
Made by
Livestock trading post
Inputs
Imported livestock
Used by
Livestock farm; Butcher
Details
Cows produce Milk, Beef and Hides; calves can also be bought.

What Goods and Resources Are in Manor Lords

Raw resources are where everything starts. These include wild game, berries, trees, stone, clay, and iron deposits, along with the fields that grow crops like wheat, rye, barley, and flax. Crops and raw materials are processed into food or crafting materials, such as flour, malt, leather, wool, and iron slabs, which are the building blocks for almost everything else.

Finished goods come last. Workshops turn crafting materials into bread, ale, clothes, shoes, and weapons, and those are what your villagers use, what your army carries, and what you sell to traders. A shortage early in the chain is felt all the way down, so it pays to keep the start of the chain running.

How Goods and Resources Are Gathered and Made

Raw materials come from the land, so the buildings that collect them have to sit in the right spot. Timber needs two buildings working together: a logging camp, where loggers cut trees, and a forester's hut, where foresters plant new ones so the supply lasts. Firewood comes from a woodcutter's lodge, and wild game comes from a hunting camp. Stone, clay, and iron come from deposits that are mined, while berries and other wild food are foraged.

Crops are grown on fields and then processed. Grain becomes flour at a windmill, flour becomes bread, and malt becomes ale. Importing through trade can fill the gaps when a nearby deposit is poor.

Which Goods and Resources Matter Most

Food and fuel come first, because villagers can't survive without them. Food covers meat, vegetables, berries, bread, eggs and apples, and a steady supply keeps your people fed from season to season. Fuel keeps them warm and keeps workshops running.

Building materials come next. Timber, stone, planks, and roof tiles are what your houses and buildings need, so they set the pace of growth. Early on, timber and stone matter most, since the first buildings use them heavily. As your town grows, iron and wool gain weight, because they feed the armor and weapons your militia needs and the clothing your people wear.

Keeping Food and Fuel Stocked Through Winter

Winter is when your supplies are tested most. Fuel runs out much faster in the cold, and a settlement with nothing stored can lose families in a single winter. Firewood is the starting fuel, and charcoal is a later unlock that gets more out of every piece of firewood.

Food gets harder in winter too. Berries are seasonal and disappear once the cold sets in. That's why you want to build up stores while the season is still good, and hunting can help fill the gap when those stores run low.

How Storehouses Move Goods

Goods don't stay where they're made. Families assigned to a storehouse collect goods from nearby buildings and carry them in on their own, even before those buildings are full. The storehouse takes most goods, while food goes to a granary.

A basic storehouse can be upgraded to a large one, which holds far more. Storehouse families also set up stalls in your marketplace to get goods to nearby homes.

How Trading Works in Manor Lords

Trading lets you bring in what you lack and sell what you have extra. To start, build a Trading Post, which has to connect to one of your roads, then assign a family to run it. In the trade tab, set each good to import, export, or full trade, and set a stockpile target to decide how much you keep at home.

Export is the setting that needs the most care. Anything above your target gets sold, so set it high enough to keep enough food and fuel for your own people. Minor trades are open for most goods, but major trades need a trade route, and routes cost regional wealth.

Livestock and Military Goods

Livestock support everything else. Oxen help haul timber to building sites. Sheep need a pasture to live on and a livestock trading post to bring them in, and their wool becomes everyday clothing, while linen goes into gambesons, the padded textile armor.

Military goods start with crafting materials. Iron ore is smelted into iron slabs, which feed the workshops that make helmets, mail, and plate armor. Spears, polearms, warbows, sidearms, and shields round out the army's gear, and some pieces are only issued to certain units.

FAQ

Q.

How much fuel does each home use in Manor Lords?

Each burgage plot burns fuel every month, and that use doubles once winter arrives. Workshops burn fuel too, so the total you need is higher than what your households use alone.

Q.

How do you make charcoal in Manor Lords?

Charcoal needs a development point to unlock. Once you have it, build a charcoal kiln, and it turns firewood into a larger amount of charcoal.

Q.

Can you trade resources between your own regions in Manor Lords?

Yes, through a Pack Station, which sets up barter between two regions you own. You hand over one good to get another in return, and each trip has a cap on how much it carries. You also need a storehouse for the barter to work.

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  • OriginsManor Lords origins explained: what they do, how to unlock them at Small Village, and how to choose the one that best suits your region's resources.
  • BuildingsManor Lords buildings explained: how to place and staff them, store and trade goods, which ones to build first and how the Manor fits into your town.
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