Goods and resources are everything your settlement gathers, grows, makes, and trades in Manor Lords. They include the food your villagers eat, the timber and stone you build with, the fuel that keeps them warm, and the crafted goods and weapons you sell or send to your army. Each one moves through a chain from raw material to finished item, so knowing how that chain works makes the whole economy easier to manage.
Category
Food
Bread
A staple food baked from milled grain.
- Category
- Food
- Made by
- Communal oven; Bakery extension
- Inputs
- Flour
- Used by
- Burgage plots (food requirements)
- Details
- -
Rye bread
A distinct bread made from rye flour.
- Category
- Food
- Made by
- Communal oven; Bakery extension
- Inputs
- Rye flour
- Used by
- Burgage plots (food requirements)
- Details
- Made like Bread from rye flour; it counts as its own food type for variety.
Berries
A foraged food gathered from berry deposits.
- Category
- Food
- Made by
- Forager hut
- Inputs
- Wild berry deposits
- Used by
- Burgage plots (food requirements)
- Details
- -
Mushrooms
A foraged food gathered from mushroom deposits.
- Category
- Food
- Made by
- Forager hut
- Inputs
- Mushroom deposits
- Used by
- Burgage plots (food requirements)
- Details
- -
Small game
Meat gathered from the Hunting Camp's wild animal deposit.
- Category
- Food
- Made by
- Hunting camp
- Inputs
- Wild animal deposits
- Used by
- Burgage plots (food requirements)
- Details
- Small Game also yields Pelts.
Carp
Freshwater fish gathered from ponds.
- Category
- Food
- Made by
- Fisherman's hut
- Inputs
- Pond fish deposits
- Used by
- Burgage plots (food requirements)
- Details
- -
Eel
River fish gathered from eel deposits.
- Category
- Food
- Made by
- Fisherman's hut
- Inputs
- River fish deposits
- Used by
- Burgage plots (food requirements)
- Details
- -
Eggs
A food produced by the Chicken Coop.
- Category
- Food
- Made by
- Chicken coop
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Chicken
Chicken meat produced by a Chicken Coop.
- Category
- Food
- Made by
- Chicken coop
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- Chicken meat is produced every fourth cycle from a Chicken Coop.
Milk
A food produced by goats and cows.
- Category
- Food
- Made by
- Goats in animal pens; Cows
- Inputs
- -
- Used by
- Cheesemonger; Burgage plots (food requirements)
- Details
- Goats provide milk; cows also provide milk outside winter.
Chevon
Goat meat produced by animal pens.
- Category
- Food
- Made by
- Goats in animal pens
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Pork
Pork produced by pigs in animal pens.
- Category
- Food
- Made by
- Pigs in animal pens
- Inputs
- -
- Used by
- Butcher; Burgage plots (food requirements)
- Details
- -
Mutton
Sheep meat prepared by a Butcher.
- Category
- Food
- Made by
- Butcher
- Inputs
- Sheep
- Used by
- Burgage plots (food requirements)
- Details
- -
Beef
Beef prepared by a Butcher.
- Category
- Food
- Made by
- Butcher
- Inputs
- Cows
- Used by
- Burgage plots (food requirements)
- Details
- -
Sausages
A food made by a Butcher from Pork and Salt.
- Category
- Food
- Made by
- Butcher
- Inputs
- Pork; Salt
- Used by
- Burgage plots (food requirements)
- Details
- -
Cheese
A dairy food made from Milk and Salt.
- Category
- Food
- Made by
- Cheesemonger
- Inputs
- Milk; Salt
- Used by
- Burgage plots (food requirements)
- Details
- 1 Milk and 1 Salt make 2 Cheese.
Cabbages
A vegetable grown in a burgage plot garden.
- Category
- Food
- Made by
- Vegetable garden
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Carrots
A vegetable grown in a burgage plot garden.
- Category
- Food
- Made by
- Vegetable garden
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Beetroots
A vegetable grown in a burgage plot garden.
- Category
- Food
- Made by
- Vegetable garden
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Apples
Orchard fruit eaten fresh or brewed into Cider.
- Category
- Food
- Made by
- Orchard
- Inputs
- -
- Used by
- Brewery; Burgage plots (food requirements)
- Details
- 4 Apples make 1 Cider.
Pears
Orchard fruit eaten as food.
- Category
- Food
- Made by
- Orchard
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Quinces
Orchard fruit eaten as food.
- Category
- Food
- Made by
- Orchard
- Inputs
- -
- Used by
- Burgage plots (food requirements)
- Details
- -
Oats
A field crop eaten as food or processed into Animal Feed.
- Category
- Food
- Made by
- Farmhouse
- Inputs
- Fields
- Used by
- Livestock farm; Burgage plots (food requirements)
- Details
- Oats can be eaten or converted at the Livestock Farm into Animal Feed at 1:2; oats and barley share fertility.
Category
Farm crop
Wheat
A field crop threshed into Grain.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Fields
- Used by
- Farmhouse (threshing to Grain)
- Details
- -
Rye
A field crop threshed into Grain.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Fields
- Used by
- Farmhouse (threshing to Grain)
- Details
- -
Barley
A field crop processed into Malt.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Fields
- Used by
- Malthouse
- Details
- -
Flax
A field crop processed into Linen.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Fields
- Used by
- Weaver's workshop
- Details
- -
Wheat Grain
Wheat threshed at the Farmhouse and milled into Wheat Flour.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Wheat sheaves
- Used by
- Windmill
- Details
- -
Rye Grain
Rye threshed at the Farmhouse and milled into Rye Flour.
- Category
- Farm crop
- Made by
- Farmhouse
- Inputs
- Rye sheaves
- Used by
- Windmill
- Details
- -
Wheat Flour
Milled Wheat Grain used to bake wheat Bread.
- Category
- Farm crop
- Made by
- Windmill
- Inputs
- Wheat Grain
- Used by
- Communal oven; Bakery extension
- Details
- Used to bake Bread.
Rye Flour
Milled Rye Grain used to bake Rye bread.
- Category
- Farm crop
- Made by
- Windmill
- Inputs
- Rye Grain
- Used by
- Communal oven; Bakery extension
- Details
- Used to bake Rye bread.
Malt
Barley processed at the Malthouse for brewing.
- Category
- Farm crop
- Made by
- Malthouse
- Inputs
- Barley
- Used by
- Brewery
- Details
- -
Category
Beverage
Ale
A brewed drink served to burgage plots through a Tavern.
- Category
- Beverage
- Made by
- Brewery
- Inputs
- Malt
- Used by
- Tavern
- Details
- 1 Malt makes 1 Ale.
Cider
An orchard-fruit drink made from Apples.
- Category
- Beverage
- Made by
- Brewery
- Inputs
- Apples
- Used by
- Tavern
- Details
- 4 Apples make 1 Cider.
Mead
A brewed drink made from Honey.
- Category
- Beverage
- Made by
- Brewery
- Inputs
- Honey
- Used by
- Tavern
- Details
- 1 Honey makes 1 Mead.
Category
Fuel
Firewood
Cut wood used to heat homes and fuel workplaces.
- Category
- Fuel
- Made by
- Woodcutter's lodge
- Inputs
- Trees
- Used by
- Burgage plots; Manor; Malthouse; Bloomery; Smithy; Clay furnace; Charcoal kiln
- Details
- Homes burn 1 per month, or 2 in winter; fuel-using workplaces burn 1 per month.
Charcoal
A fuel made from Firewood at a Charcoal Kiln.
- Category
- Fuel
- Made by
- Charcoal kiln
- Inputs
- Firewood
- Used by
- Burgage plots; Malthouse; Bloomery; Smithy; Clay furnace
- Details
- 1 Firewood makes 2 Charcoal.
Category
Construction
Timber
Logs cut for construction and plank production.
- Category
- Construction
- Made by
- Logging camp
- Inputs
- Trees
- Used by
- Sawpit; Construction
- Details
- -
Planks
Sawn wood used for construction, tools, weapons and shields.
- Category
- Construction
- Made by
- Sawpit
- Inputs
- Timber
- Used by
- Blacksmith; Joiner; Bowyer; Construction
- Details
- -
Stone
Stone collected for building.
- Category
- Construction
- Made by
- Stone gatherer camp
- Inputs
- Stone deposits
- Used by
- Construction
- Details
- -
Rough stone
Quarried stone that can be dressed at a Stonemason's Station.
- Category
- Construction
- Made by
- Quarry
- Inputs
- Rich stone deposits
- Used by
- Stonemason's station
- Details
- -
Dressed stone
Finished stone made by refining Rough Stone.
- Category
- Construction
- Made by
- Stonemason's station
- Inputs
- Rough stone
- Used by
- Trading Post (trade good)
- Details
- -
Rubble stone
Loose stone quarried from stone deposits and burned into Mortar.
- Category
- Construction
- Made by
- Quarry
- Inputs
- Stone deposits
- Used by
- Construction; Lime kiln
- Details
- -
Mortar
A construction material made from Rubble Stone in a Lime Kiln.
- Category
- Construction
- Made by
- Lime kiln
- Inputs
- Rubble stone
- Used by
- Construction; Trading Post (trade good)
- Details
- -
Roof tiles
Roofing material fired from Clay.
- Category
- Construction
- Made by
- Clay furnace
- Inputs
- Clay
- Used by
- Construction; Burgage plot upgrades
- Details
- -
Clay
A mined material used to fire Roof Tiles.
- Category
- Construction
- Made by
- Mining pit
- Inputs
- Clay deposits
- Used by
- Clay furnace
- Details
- -
Category
Clothing
Wool
Fiber collected from sheep for yarn or clothes.
- Category
- Clothing
- Made by
- Livestock farm
- Inputs
- Sheep
- Used by
- Weaver's workshop; Tailor
- Details
- Sheep are shorn once a year in summer.
Yarn
Spun Wool sold at clothing stalls or used by a Tailor.
- Category
- Clothing
- Made by
- Weaver's workshop
- Inputs
- Wool
- Used by
- Market (clothing)
- Details
- -
Linen
Woven Flax fiber used for clothes and clothing stalls.
- Category
- Clothing
- Made by
- Weaver's workshop
- Inputs
- Flax
- Used by
- Tailor; Market (clothing)
- Details
- -
Hides
Animal hides processed into Leather at a Tannery.
- Category
- Clothing
- Made by
- Hunting camp; Goats in animal pens; Butcher
- Inputs
- Wild animals; Goats; Sheep; Cows
- Used by
- Tannery
- Details
- -
Leather
Tanned hides used by a Cobbler and sold at clothing stalls.
- Category
- Clothing
- Made by
- Tannery
- Inputs
- Hides
- Used by
- Cobbler; Market (clothing)
- Details
- -
Shoes
Footwear made by a Cobbler from Leather.
- Category
- Clothing
- Made by
- Cobbler
- Inputs
- Leather
- Used by
- Market (clothing)
- Details
- -
Clothes
Tailored clothing made from Wool or Linen.
- Category
- Clothing
- Made by
- Tailor
- Inputs
- Wool or Linen
- Used by
- Market (clothing)
- Details
- Can be made from either Wool or Linen.
Category
Crafting
Iron ore
Mined ore smelted into Iron Slabs.
- Category
- Crafting
- Made by
- Mining pit
- Inputs
- Iron deposits
- Used by
- Bloomery
- Details
- -
Iron slab
Smelted iron used by smiths and armorers.
- Category
- Crafting
- Made by
- Bloomery
- Inputs
- Iron ore
- Used by
- Smithy; Blacksmith; Armorer
- Details
- -
Iron parts
A Blacksmith-made component used to craft Crossbows.
- Category
- Crafting
- Made by
- Blacksmith
- Inputs
- Iron slabs
- Used by
- Bowyer (Crossbows)
- Details
- Iron Parts are made from Iron Slabs by the Blacksmith and required for Crossbows.
Tools
Forged tools used to maintain workplaces.
- Category
- Crafting
- Made by
- Smithy; Blacksmith
- Inputs
- Iron slabs
- Used by
- Maintenance
- Details
- -
Salt
A mined seasoning used by food artisans.
- Category
- Crafting
- Made by
- Mining pit
- Inputs
- Salt deposits
- Used by
- Butcher; Cheesemonger
- Details
- -
Herbs
A Forager Hut resource that helps families recover from disease.
- Category
- Crafting
- Made by
- Forager hut
- Inputs
- Herb Garden upgrade
- Used by
- Burgage plots (disease recovery)
- Details
- -
Honey
A seasonal Apiary product used to brew Mead.
- Category
- Crafting
- Made by
- Apiary
- Inputs
- -
- Used by
- Brewery
- Details
- -
Wax
An Apiary product traded as a crafting material.
- Category
- Crafting
- Made by
- Apiary
- Inputs
- -
- Used by
- Trading Post (trade good)
- Details
- Its only use is trade.
Wooden parts
Joiner-made wood components traded as a crafting material.
- Category
- Crafting
- Made by
- Joiner
- Inputs
- Planks
- Used by
- Trading Post (trade good)
- Details
- Its only use is trade.
Animal feed
Feed made from Oats for animals in pastures.
- Category
- Crafting
- Made by
- Livestock farm
- Inputs
- Oats
- Used by
- Pastures
- Details
- The Livestock Farm converts 1 Oats into 2 Animal Feed; pasture animals eat it each winter month.
Pelts
A hunting byproduct used for Leather or trade.
- Category
- Crafting
- Made by
- Hunting camp
- Inputs
- Wild animals
- Used by
- Tannery; Trading Post (trade)
- Details
- Can be turned into Leather or exported.
Category
Military
Sidearms
A melee weapon made by the Blacksmith from Iron Slabs.
- Category
- Military
- Made by
- Blacksmith
- Inputs
- Iron slabs
- Used by
- Militia; Retinue
- Details
- -
Spears
A pole weapon made by the Blacksmith from Iron Slabs and Planks.
- Category
- Military
- Made by
- Blacksmith
- Inputs
- Iron slabs; Planks
- Used by
- Militia; Retinue
- Details
- -
Polearms
A long weapon made by the Blacksmith from Iron Slabs and Planks.
- Category
- Military
- Made by
- Blacksmith
- Inputs
- Iron slabs; Planks
- Used by
- Militia; Retinue
- Details
- -
Crossbows
A ranged weapon made at the Bowyer from Planks and Iron Parts.
- Category
- Military
- Made by
- Bowyer
- Inputs
- Planks; Iron Parts
- Used by
- Crossbowmen
- Details
- -
Helmets
Protective headgear made by the Armorer.
- Category
- Military
- Made by
- Armorer
- Inputs
- Iron slabs
- Used by
- Militia; Retinue
- Details
- -
Mail armor
Body armor made by the Armorer from Iron Slabs.
- Category
- Military
- Made by
- Armorer
- Inputs
- Iron slabs
- Used by
- Militia; Retinue
- Details
- -
Plate armor
Armor made by the Armorer for the Retinue.
- Category
- Military
- Made by
- Armorer
- Inputs
- Iron slabs
- Used by
- Retinue
- Details
- -
Small shields
A wooden shield made by the Joiner.
- Category
- Military
- Made by
- Joiner
- Inputs
- Planks
- Used by
- Militia; Retinue
- Details
- -
Large shields
A larger wooden shield made by the Joiner.
- Category
- Military
- Made by
- Joiner
- Inputs
- Planks
- Used by
- Militia; Retinue
- Details
- -
Warbows
A bow made by the Bowyer from Planks.
- Category
- Military
- Made by
- Bowyer
- Inputs
- Planks
- Used by
- Militia; Retinue
- Details
- -
Gambesons
Padded armor made by the Tailor from Linen.
- Category
- Military
- Made by
- Tailor
- Inputs
- Linen
- Used by
- Militia; Retinue
- Details
- -
Category
Livestock
Sheep
A farm animal bought through the Livestock Trading Post for wool or meat.
- Category
- Livestock
- Made by
- Livestock trading post
- Inputs
- Imported livestock
- Used by
- Livestock farm; Butcher
- Details
- Sheep supply wool and can be butchered for Mutton and Hides.
Cows
Cattle bought through the Livestock Trading Post for Milk, Beef and Hides.
- Category
- Livestock
- Made by
- Livestock trading post
- Inputs
- Imported livestock
- Used by
- Livestock farm; Butcher
- Details
- Cows produce Milk, Beef and Hides; calves can also be bought.
What Goods and Resources Are in Manor Lords
Raw resources are where everything starts. These include wild game, berries, trees, stone, clay, and iron deposits, along with the fields that grow crops like wheat, rye, barley, and flax. Crops and raw materials are processed into food or crafting materials, such as flour, malt, leather, wool, and iron slabs, which are the building blocks for almost everything else.
Finished goods come last. Workshops turn crafting materials into bread, ale, clothes, shoes, and weapons, and those are what your villagers use, what your army carries, and what you sell to traders. A shortage early in the chain is felt all the way down, so it pays to keep the start of the chain running.
How Goods and Resources Are Gathered and Made
Raw materials come from the land, so the buildings that collect them have to sit in the right spot. Timber needs two buildings working together: a logging camp, where loggers cut trees, and a forester's hut, where foresters plant new ones so the supply lasts. Firewood comes from a woodcutter's lodge, and wild game comes from a hunting camp. Stone, clay, and iron come from deposits that are mined, while berries and other wild food are foraged.
Crops are grown on fields and then processed. Grain becomes flour at a windmill, flour becomes bread, and malt becomes ale. Importing through trade can fill the gaps when a nearby deposit is poor.
Which Goods and Resources Matter Most
Food and fuel come first, because villagers can't survive without them. Food covers meat, vegetables, berries, bread, eggs and apples, and a steady supply keeps your people fed from season to season. Fuel keeps them warm and keeps workshops running.
Building materials come next. Timber, stone, planks, and roof tiles are what your houses and buildings need, so they set the pace of growth. Early on, timber and stone matter most, since the first buildings use them heavily. As your town grows, iron and wool gain weight, because they feed the armor and weapons your militia needs and the clothing your people wear.
Keeping Food and Fuel Stocked Through Winter
Winter is when your supplies are tested most. Fuel runs out much faster in the cold, and a settlement with nothing stored can lose families in a single winter. Firewood is the starting fuel, and charcoal is a later unlock that gets more out of every piece of firewood.
Food gets harder in winter too. Berries are seasonal and disappear once the cold sets in. That's why you want to build up stores while the season is still good, and hunting can help fill the gap when those stores run low.
How Storehouses Move Goods
Goods don't stay where they're made. Families assigned to a storehouse collect goods from nearby buildings and carry them in on their own, even before those buildings are full. The storehouse takes most goods, while food goes to a granary.
A basic storehouse can be upgraded to a large one, which holds far more. Storehouse families also set up stalls in your marketplace to get goods to nearby homes.
How Trading Works in Manor Lords
Trading lets you bring in what you lack and sell what you have extra. To start, build a Trading Post, which has to connect to one of your roads, then assign a family to run it. In the trade tab, set each good to import, export, or full trade, and set a stockpile target to decide how much you keep at home.
Export is the setting that needs the most care. Anything above your target gets sold, so set it high enough to keep enough food and fuel for your own people. Minor trades are open for most goods, but major trades need a trade route, and routes cost regional wealth.
Livestock and Military Goods
Livestock support everything else. Oxen help haul timber to building sites. Sheep need a pasture to live on and a livestock trading post to bring them in, and their wool becomes everyday clothing, while linen goes into gambesons, the padded textile armor.
Military goods start with crafting materials. Iron ore is smelted into iron slabs, which feed the workshops that make helmets, mail, and plate armor. Spears, polearms, warbows, sidearms, and shields round out the army's gear, and some pieces are only issued to certain units.
FAQ
How much fuel does each home use in Manor Lords?
Each burgage plot burns fuel every month, and that use doubles once winter arrives. Workshops burn fuel too, so the total you need is higher than what your households use alone.
How do you make charcoal in Manor Lords?
Charcoal needs a development point to unlock. Once you have it, build a charcoal kiln, and it turns firewood into a larger amount of charcoal.
Can you trade resources between your own regions in Manor Lords?
Yes, through a Pack Station, which sets up barter between two regions you own. You hand over one good to get another in return, and each trip has a cap on how much it carries. You also need a storehouse for the barter to work.

