Hypershot modes fall into team objectives, solo formats, and duels. Compare them by the kind of fight they create, the goal you need to follow, and whether you want coordinated pressure or a focused rival match.
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Mode type
Team objectives
Team objectives connect individual fights to a shared goal. Use them when you want coordinated pressure, crossfires, or flag-focused movement.
Team Deathmatch
A team elimination format for players who want coordinated firefights and shared pressure.
- Mode type
- Team
- Format
- Team objective
- Team shape
- Teams compete against each other
- Objective
- Eliminate opponents while helping your team win the shared elimination contest.
- Win condition
- Follow the live elimination score and timer shown in the match HUD.
- Practice focus
- Team pressure, crossfires, and coordinated fights.
- Party fit
- Team play
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed classic mode
Capture the Flag
A team objective format where flag routes and defensive recovery matter as much as eliminations.
- Mode type
- Team
- Format
- Team objective
- Team shape
- Teams compete over opposing objectives
- Objective
- Take the opposing flag and convert the run while protecting your own side.
- Win condition
- Complete the live capture objective shown in the match HUD.
- Practice focus
- Objective timing, flag routes, escort, and recovery.
- Party fit
- Team play
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed classic mode
| Name | Description | Mode type | Format | Team shape | Objective | Win condition | Practice focus | Party fit | Access notes | Listing |
|---|---|---|---|---|---|---|---|---|---|---|
| Team Deathmatch | A team elimination format for players who want coordinated firefights and shared pressure. | Team | Team objective | Teams compete against each other | Eliminate opponents while helping your team win the shared elimination contest. | Follow the live elimination score and timer shown in the match HUD. | Team pressure, crossfires, and coordinated fights. | Team play | Named on the official experience page; check the current mode card for entry details. | Officially listed classic mode |
| Capture the Flag | A team objective format where flag routes and defensive recovery matter as much as eliminations. | Team | Team objective | Teams compete over opposing objectives | Take the opposing flag and convert the run while protecting your own side. | Complete the live capture objective shown in the match HUD. | Objective timing, flag routes, escort, and recovery. | Team play | Named on the official experience page; check the current mode card for entry details. | Officially listed classic mode |
Mode type
Solo formats
Solo formats remove teammate coverage and make each engagement your own decision. They suit players practicing target selection, recovery, awareness, and weapon adaptation.
Free for All
A solo combat format that turns every other player into a potential target.
- Mode type
- Solo
- Format
- Solo
- Team shape
- Every player fights independently
- Objective
- Eliminate other players and finish ahead without teammate coverage.
- Win condition
- Finish ahead under the live elimination or timer rule shown in the match HUD.
- Practice focus
- Target selection, recovery, and third-party awareness.
- Party fit
- Independent combat
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed classic mode
Gun Game (Arsenal)
A solo weapon-progression format that tests how quickly you adapt after each elimination.
- Mode type
- Solo
- Format
- Solo
- Team shape
- Every player fights independently
- Objective
- Earn eliminations to advance through changing weapons.
- Win condition
- Reach the live weapon-progression victory condition shown in the match HUD.
- Practice focus
- Adapting to different weapon ranges and handling.
- Party fit
- Independent combat
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed classic mode
| Name | Description | Mode type | Format | Team shape | Objective | Win condition | Practice focus | Party fit | Access notes | Listing |
|---|---|---|---|---|---|---|---|---|---|---|
| Free for All | A solo combat format that turns every other player into a potential target. | Solo | Solo | Every player fights independently | Eliminate other players and finish ahead without teammate coverage. | Finish ahead under the live elimination or timer rule shown in the match HUD. | Target selection, recovery, and third-party awareness. | Independent combat | Named on the official experience page; check the current mode card for entry details. | Officially listed classic mode |
| Gun Game (Arsenal) | A solo weapon-progression format that tests how quickly you adapt after each elimination. | Solo | Solo | Every player fights independently | Earn eliminations to advance through changing weapons. | Reach the live weapon-progression victory condition shown in the match HUD. | Adapting to different weapon ranges and handling. | Independent combat | Named on the official experience page; check the current mode card for entry details. | Officially listed classic mode |
Mode type
Duel formats
Duel formats create a tighter contest with direct counterplay. The solo duel tests individual timing and spacing, while the team duel adds trades and focus calls.
1v1 Duels
A direct duel format for one player against one rival, with no teammate to cover a mistake.
- Mode type
- Duel
- Format
- 1v1
- Team shape
- One player versus one rival
- Objective
- Defeat one rival in direct one-on-one combat.
- Win condition
- Defeat the opposing player under the live round and score rules.
- Practice focus
- Direct counterplay, timing, and spacing.
- Party fit
- One opponent
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed duel format
2v2 Duels
A small-team duel format where focus calls and trades matter alongside individual aim.
- Mode type
- Duel
- Format
- 2v2
- Team shape
- Two players versus two rivals
- Objective
- Coordinate with one teammate to defeat the opposing two-player team.
- Win condition
- Defeat the opposing team under the live round and score rules.
- Practice focus
- Teammate trades, focus calls, and coordinated pressure.
- Party fit
- Two-player team
- Access notes
- Named on the official experience page; check the current mode card for entry details.
- Listing
- Officially listed duel format
| Name | Description | Mode type | Format | Team shape | Objective | Win condition | Practice focus | Party fit | Access notes | Listing |
|---|---|---|---|---|---|---|---|---|---|---|
| 1v1 Duels | A direct duel format for one player against one rival, with no teammate to cover a mistake. | Duel | 1v1 | One player versus one rival | Defeat one rival in direct one-on-one combat. | Defeat the opposing player under the live round and score rules. | Direct counterplay, timing, and spacing. | One opponent | Named on the official experience page; check the current mode card for entry details. | Officially listed duel format |
| 2v2 Duels | A small-team duel format where focus calls and trades matter alongside individual aim. | Duel | 2v2 | Two players versus two rivals | Coordinate with one teammate to defeat the opposing two-player team. | Defeat the opposing team under the live round and score rules. | Teammate trades, focus calls, and coordinated pressure. | Two-player team | Named on the official experience page; check the current mode card for entry details. | Officially listed duel format |
Choosing a mode
Pick a team objective when you want shared pressure. Team Deathmatch keeps the goal centered on coordinated eliminations, while Capture the Flag adds route choices and defensive work.
Solo formats put target selection and adaptation on you. Free for All is useful for reading independent fights, while Gun Game (Arsenal) makes you adjust as your weapon changes.
Duels give you a tighter test. Choose 1v1 Duels for direct counterplay, or 2v2 Duels when you want to pair aim with teammate trades and focus calls.
Match details
Use the active mode card and match HUD for the current objective, access details, and other match rules. Those details can change, so follow what the live match shows. Ranked is a separate competitive label from these named formats.
FAQ
Which mode fits team practice?
Team Deathmatch is the clearest choice for coordinated fights and crossfires. Capture the Flag adds route, escort, defense, and recovery decisions.
Is Free for All or Gun Game better for solo practice?
Free for All keeps your focus on target choice and awareness. Gun Game (Arsenal) is better when you want to adapt as your weapon changes after eliminations.
Does Hypershot have 1v1 and 2v2 duels?
Yes. The named duel formats are 1v1 Duels and 2v2 Duels, so you can choose a direct rival match or a small team match.
Where should I check the current mode rules?
Use the active mode card and match HUD for the current objective, access details, and other match rules. These details can change, so avoid relying on an old fixed rule.

