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  1. Home>
  2. GTA>
  3. Grand Theft Auto Advance>
  4. Weapons

All 13 Weapons in Grand Theft Auto Advance

Updated on November 1, 2026 (about 4 hours ago)

Weapons in Grand Theft Auto Advance give Mike a handheld set of melee tools, basic firearms, heavy arms, thrown explosives and a vehicle only car bomb system.

View

Category

Melee

3 items

Browse melee. Check the acquisition note for shop and reward requirements.

Image credit

Fist

Unarmed combat; no pickup or purchase.

Category
Melee
Availability
Unarmed
Image credit

Baseball Bat

Ammu-Nation: $100 after Dirty Laundry.

Category
Melee
Availability
Shop or reward
Image credit

Katana

Pike Creek Ammu-Nation: $5,000 after Bad Pimpin’.

Category
Melee
Availability
Shop or reward

Category

Basic Firearms

4 items

Browse basic firearms. Check the acquisition note for shop and reward requirements.

Image credit

Pistol

Ammu-Nation: $250 after Dirty Laundry. Ten Hidden Packages unlock hideout pickups.

Category
Basic Firearms
Availability
Shop or reward
Image credit

Uzi / Micro SMG

Ammu-Nation: $800 after Dirty Laundry. Twenty Hidden Packages unlock hideout pickups.

Category
Basic Firearms
Availability
Shop or reward
Image credit

Shotgun

Ammu-Nation: $1,000 after Dirty Laundry. Forty Hidden Packages unlock hideout pickups.

Category
Basic Firearms
Availability
Shop or reward
Image credit

Assault Rifle

Bedford Point and Pike Creek Ammu-Nation: $3,000 after Show the Money. Seventy Hidden Packages unlock hideout pickups.

Category
Basic Firearms
Availability
Shop or reward

Category

Heavy Weapons

3 items

Browse heavy weapons. Check the acquisition note for shop and reward requirements.

Image credit

Flamethrower

Bedford Point and Pike Creek Ammu-Nation: $5,000 after Show the Money. Extinguishing twenty fires on each island also unlocks hideout pickups.

Category
Heavy Weapons
Availability
Shop or reward
Image credit

Minigun

Pike Creek Ammu-Nation: $15,000 after Bad Pimpin’. Eighty Hidden Packages unlock hideout pickups.

Category
Heavy Weapons
Availability
Shop or reward
Image credit

Rocket Launcher

Pike Creek Ammu-Nation: $10,000 after Bad Pimpin’. Ninety Hidden Packages unlock hideout pickups.

Category
Heavy Weapons
Availability
Shop or reward

Category

Thrown Weapons

2 items

Browse thrown weapons. Check the acquisition note for shop and reward requirements.

Image credit

Molotov Cocktails

Bedford Point and Pike Creek Ammu-Nation: $2,000 after Show the Money. Sixty Hidden Packages unlock hideout pickups.

Category
Thrown Weapons
Availability
Shop or reward
Image credit

Grenades

Bedford Point and Pike Creek Ammu-Nation: $3,000 for two after Show the Money. Fifty Hidden Packages unlock hideout pickups.

Category
Thrown Weapons
Availability
Shop or reward

Category

Special

1 items

Browse special. Check the acquisition note for shop and reward requirements.

Image credit

Car Bomb / Detonator

Bomb shops in Portland Beach, Torrington and Wichita Gardens: $1,000 for two remote bombs. Switch to the bomb while inside the vehicle.

Category
Special
Availability
World pickup or reward

Carrying without slots

Advance lets Mike keep a compact inventory without the usual slot block, so you can switch between melee and firearms more freely between objectives.

Unlocking the set

Pickups and shop sales cover early needs, while Hidden Package milestones place reward arms at hideouts and Firefighter duty adds the flamethrower per island. The car bomb is vehicle only through the bomb shop and its detonator is combined into the same special entry, while the cut oil slick does not appear in normal play. Use acquisition notes to see whether a weapon needs packages, duty progress or a specific mission point.

FAQ

Q.

How do I get free weapons at hideouts?

Collect Hidden Packages for recurring weapon pickups. Not every ten-package milestone gives a firearm: thirty gives armor and one hundred gives the cash completion reward.

Q.

Why are car bomb and detonator combined?

They work as one remote vehicle-explosive system. The list separates that installation from carried firearms.

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More GTA Advance collections

  • Story MissionsFollow Mike’s GTA Advance story missions across Liberty City, from his failed escape plan through rival-gang revenge.
  • SafehousesCheck GTA Advance safehouses by island, with unlock context for Portland, Staunton, and Shoreside Vale.
  • Street RacesTrack the GTA Advance Street Races across all three Liberty City islands, with the assigned vehicle and checkpoint challenge.
  • Hidden PackagesTrack hidden packages by island and district with landmarks, exact spots and tiered reward context.
  • RampagesTrack GTA Advance Rampages by weapon, target, and Liberty City location for each two-minute Kill Frenzy challenge.
  • Vehicle MissionsBrowse GTA Advance vehicle missions, check start vehicles, island thresholds, level and fare targets, and rewards for Story Mode.
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