Weapons in Grand Theft Auto Advance give Mike a handheld set of melee tools, basic firearms, heavy arms, thrown explosives and a vehicle only car bomb system.
Category
Melee
Browse melee. Check the acquisition note for shop and reward requirements.
Fist
Unarmed combat; no pickup or purchase.
- Category
- Melee
- Availability
- Unarmed
Baseball Bat
Ammu-Nation: $100 after Dirty Laundry.
- Category
- Melee
- Availability
- Shop or reward
Katana
Pike Creek Ammu-Nation: $5,000 after Bad Pimpin’.
- Category
- Melee
- Availability
- Shop or reward
Category
Basic Firearms
Browse basic firearms. Check the acquisition note for shop and reward requirements.
Pistol
Ammu-Nation: $250 after Dirty Laundry. Ten Hidden Packages unlock hideout pickups.
- Category
- Basic Firearms
- Availability
- Shop or reward
Uzi / Micro SMG
Ammu-Nation: $800 after Dirty Laundry. Twenty Hidden Packages unlock hideout pickups.
- Category
- Basic Firearms
- Availability
- Shop or reward
Shotgun
Ammu-Nation: $1,000 after Dirty Laundry. Forty Hidden Packages unlock hideout pickups.
- Category
- Basic Firearms
- Availability
- Shop or reward
Assault Rifle
Bedford Point and Pike Creek Ammu-Nation: $3,000 after Show the Money. Seventy Hidden Packages unlock hideout pickups.
- Category
- Basic Firearms
- Availability
- Shop or reward
Category
Heavy Weapons
Browse heavy weapons. Check the acquisition note for shop and reward requirements.
Flamethrower
Bedford Point and Pike Creek Ammu-Nation: $5,000 after Show the Money. Extinguishing twenty fires on each island also unlocks hideout pickups.
- Category
- Heavy Weapons
- Availability
- Shop or reward
Minigun
Pike Creek Ammu-Nation: $15,000 after Bad Pimpin’. Eighty Hidden Packages unlock hideout pickups.
- Category
- Heavy Weapons
- Availability
- Shop or reward
Rocket Launcher
Pike Creek Ammu-Nation: $10,000 after Bad Pimpin’. Ninety Hidden Packages unlock hideout pickups.
- Category
- Heavy Weapons
- Availability
- Shop or reward
Category
Thrown Weapons
Browse thrown weapons. Check the acquisition note for shop and reward requirements.
Molotov Cocktails
Bedford Point and Pike Creek Ammu-Nation: $2,000 after Show the Money. Sixty Hidden Packages unlock hideout pickups.
- Category
- Thrown Weapons
- Availability
- Shop or reward
Grenades
Bedford Point and Pike Creek Ammu-Nation: $3,000 for two after Show the Money. Fifty Hidden Packages unlock hideout pickups.
- Category
- Thrown Weapons
- Availability
- Shop or reward
Category
Special
Browse special. Check the acquisition note for shop and reward requirements.
Car Bomb / Detonator
Bomb shops in Portland Beach, Torrington and Wichita Gardens: $1,000 for two remote bombs. Switch to the bomb while inside the vehicle.
- Category
- Special
- Availability
- World pickup or reward
Carrying without slots
Advance lets Mike keep a compact inventory without the usual slot block, so you can switch between melee and firearms more freely between objectives.
Unlocking the set
Pickups and shop sales cover early needs, while Hidden Package milestones place reward arms at hideouts and Firefighter duty adds the flamethrower per island. The car bomb is vehicle only through the bomb shop and its detonator is combined into the same special entry, while the cut oil slick does not appear in normal play. Use acquisition notes to see whether a weapon needs packages, duty progress or a specific mission point.
FAQ
How do I get free weapons at hideouts?
Collect Hidden Packages for recurring weapon pickups. Not every ten-package milestone gives a firearm: thirty gives armor and one hundred gives the cash completion reward.
Why are car bomb and detonator combined?
They work as one remote vehicle-explosive system. The list separates that installation from carried firearms.

