Farthest Frontier is a survival city-builder where you start with a small group of settlers and grow them into a town. Resources and goods are everything that town gathers, grows, makes and trades. Raw materials like wood, stone and clay come straight from the land, food comes from foraging, hunting, fishing and farming, and processed goods such as planks, flour and tools are made from these. Your villagers rely on all of it to stay fed, warm and housed, and any surplus can be traded for what your land can't give you.
Group
Raw Materials
Logs
The town’s basic wood resource, gathered for construction and several production chains.
- Food Type
- -
- Comes From
- Laborer; Work Camp; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Building construction; Arrows; Bows; Planks; Firewood
- Stored In
- Stockyard; Trading Post; Storage Cart
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Stone
A raw building material gathered from the landscape or bought from a trader.
- Food Type
- -
- Comes From
- Laborer; Work Camp; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Building construction
- Stored In
- Stockyard; Trading Post; Storage Cart
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Grain
A harvested crop stored as grain, used for flour, beer and animal feed.
- Food Type
- -
- Comes From
- Crop Field; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Beer; Flour; Livestock feed
- Stored In
- Storehouse; Root Cellar; Trading Post; Granary; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 24 months
- Wear Life
- -
Hay
A farm product used to feed livestock through the winter.
- Food Type
- -
- Comes From
- Crop Field; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Livestock feed
- Stored In
- Storehouse; Root Cellar; Trading Post; Granary; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 48 months
- Wear Life
- -
Water
A well supplied resource used in several food and goods recipes.
- Food Type
- -
- Comes From
- Basic Well
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Bread; Beer; Pottery; Hide Coats
- Stored In
- Storehouse; Root Cellar; Stockyard; Storage Cart
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Iron Ore
Ore mined from deposits and smelted into iron ingots.
- Food Type
- -
- Comes From
- Iron Mine; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Iron Ingots
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Gold Ore
Ore mined from deposits and refined into gold ingots.
- Food Type
- -
- Comes From
- Gold Mine; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Gold Ingots
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Coal
A mined or kiln made fuel used throughout metalworking and other production.
- Food Type
- -
- Comes From
- Coal Mine; Charcoal Kiln; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Hauberks; Platemail Armor; Tools; Weapons; Heavy Tools; Heavy Weapons; Bricks; Iron Ingots; Gold Ingots; Glassware
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Flax
A farmed fiber crop processed into linen clothes.
- Food Type
- -
- Comes From
- Crop Field
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Linen Clothes
- Stored In
- Storehouse; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 48 months
- Wear Life
- -
Clay
A raw material dug from clay deposits for bricks and pottery.
- Food Type
- -
- Comes From
- Clay Pit; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Bricks; Pottery
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Medicinal Roots
A gathered ingredient for medicine made at an Apothecary Shop.
- Food Type
- -
- Comes From
- Forager Shack; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Medicine
- Stored In
- Storehouse; Root Cellar; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 18 months
- Wear Life
- -
Herbs
A foraged resource used for food, natural remedies and soap.
- Food Type
- -
- Comes From
- Forager Shack; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Soap; Food; Natural remedies
- Stored In
- Storehouse; Root Cellar; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 36 months
- Wear Life
- -
Honey
An apiary product used in medicine and beer.
- Food Type
- -
- Comes From
- Apiary; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Medicine; Beer
- Stored In
- Storehouse; Root Cellar; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Willow
A gathered plant used to weave baskets and make medicine.
- Food Type
- -
- Comes From
- Forager Shack; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Medicine; Baskets
- Stored In
- Storehouse; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 96 months
- Wear Life
- -
Wax
An apiary product used to make candles.
- Food Type
- -
- Comes From
- Apiary
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Candles
- Stored In
- Storehouse; Storage Depot
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Sand
A raw material dug from sand deposits and melted into glassware.
- Food Type
- -
- Comes From
- Sand Pit; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Glassware
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Group
Food
Berries
A gathered fruit that villagers can eat or preserve for longer storage.
- Food Type
- Fruit
- Comes From
- Forager Shack
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Preserves
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 4 months
- Wear Life
- -
Meat
Fresh meat from livestock or hunting, eaten or smoked for storage.
- Food Type
- Protein
- Comes From
- Barn; Hunter Cabin; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Smoked Meat
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 3 months
- Wear Life
- -
Root Vegetables
A gathered or farmed vegetable eaten fresh, fed to livestock or preserved.
- Food Type
- Vegetable
- Comes From
- Crop Field; Forager Shack
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Livestock feed; Preserved Vegetables
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 12 months
- Wear Life
- -
Bread
A baked staple made from flour, water and firewood.
- Food Type
- Grain
- Comes From
- Bakery
- Recipe
- Flour Ă—10; Water Ă—2; Firewood Ă—1
- Makes per Cycle
- 10
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 6 months
- Wear Life
- -
Fish
Fresh fish caught at a Fishing Shack, eaten or smoked for storage.
- Food Type
- Protein
- Comes From
- Fishing Shack; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Smoked Fish
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 3 months
- Wear Life
- -
Smoked Meat
Meat preserved in a Smokehouse with firewood.
- Food Type
- Protein
- Comes From
- Smokehouse
- Recipe
- Meat Ă—15; Firewood Ă—1
- Makes per Cycle
- 15
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 24 months
- Wear Life
- -
Smoked Fish
Fish preserved in a Smokehouse with firewood.
- Food Type
- Protein
- Comes From
- Smokehouse
- Recipe
- Fish Ă—15; Firewood Ă—1
- Makes per Cycle
- 15
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 24 months
- Wear Life
- -
Mushrooms
A foraged vegetable gathered for the town’s food supply.
- Food Type
- Vegetable
- Comes From
- Forager Shack
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 6 months
- Wear Life
- -
Fruit
Orchard fruit eaten fresh or turned into preserves.
- Food Type
- Fruit
- Comes From
- Arborist Building
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Preserves
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 6 months
- Wear Life
- -
Preserves
Jarred fruit with a longer shelf life than fresh fruit.
- Food Type
- Fruit
- Comes From
- Preservist Building; Trading Post
- Recipe
- Fruit Ă—8; Glassware Ă—1; Firewood Ă—1
- Makes per Cycle
- 8
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Nuts
A foraged food gathered from woodland areas.
- Food Type
- Fruit
- Comes From
- Forager Shack
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 18 months
- Wear Life
- -
Eggs
A foraged protein source gathered by a Forager Shack.
- Food Type
- Protein
- Comes From
- Forager Shack
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 6 months
- Wear Life
- -
Beans
A field grown vegetable harvested for villagers to eat.
- Food Type
- Vegetable
- Comes From
- Crop Field
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 12 months
- Wear Life
- -
Milk
Milk collected from livestock, consumed fresh or made into cheese.
- Food Type
- Dairy
- Comes From
- Barn
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Cheese
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 3 months
- Wear Life
- -
Cheese
A dairy food made from milk with a longer shelf life.
- Food Type
- Dairy
- Comes From
- Cheesemaker; Trading Post
- Recipe
- Milk Ă—10
- Makes per Cycle
- 10
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 36 months
- Wear Life
- -
Medicine
A crafted remedy made from medicinal roots, willow and honey.
- Food Type
- -
- Comes From
- Apothecary Shop; Trading Post
- Recipe
- Medicinal Roots Ă—1; Willow Ă—1; Honey Ă—2
- Makes per Cycle
- 1
- Used For
- Treating illness and injury
- Stored In
- Storehouse; Root Cellar; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 48 months
- Wear Life
- -
Greens
A gathered or farmed vegetable eaten by villagers or fed to livestock.
- Food Type
- Vegetable
- Comes From
- Forager Shack; Crop Field; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers; Livestock feed
- Stored In
- Storehouse; Root Cellar; Trading Post; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 6 months
- Wear Life
- -
Preserved Vegetables
Root vegetables jarred with glassware and firewood for longer storage.
- Food Type
- Vegetable
- Comes From
- Preservist Building
- Recipe
- Root Vegetables Ă—8; Glassware Ă—1; Firewood Ă—1
- Makes per Cycle
- 8
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Pastry
A grain based luxury food produced at a Pastry Shop.
- Food Type
- Grain; Luxury
- Comes From
- Pastry Shop
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Eaten by villagers
- Stored In
- Storehouse; Root Cellar; Storage Cart; Storage Depot
- Spoils After (Vanquisher)
- 12 months
- Wear Life
- -
Group
Produced Materials
Firewood
Split logs provide household heating and fuel for several production chains.
- Food Type
- -
- Comes From
- Firewood Splitter
- Recipe
- Logs Ă—1
- Makes per Cycle
- 15
- Used For
- Bread; Beer; Candles; Pottery; Preserves; Preserved Vegetables; Smoked Meat; Smoked Fish; Soap; Heating shelters
- Stored In
- Stockyard; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- 96 months
- Wear Life
- -
Planks
Sawn timber used in building work and several crafted goods.
- Food Type
- -
- Comes From
- Saw Pit; Trading Post
- Recipe
- Logs Ă—1
- Makes per Cycle
- 2
- Used For
- Building construction; Shields; Barrels; Crossbows; Furniture
- Stored In
- Stockyard; Storage Cart; Trading Post
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Flour
Ground grain used by a Bakery to make bread.
- Food Type
- -
- Comes From
- Windmill; Trading Post
- Recipe
- Grain Ă—10
- Makes per Cycle
- 10
- Used For
- Bread
- Stored In
- Storehouse; Granary; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- 18 months
- Wear Life
- -
Pelts
Hides recovered from livestock or hunted animals for leather goods and armor.
- Food Type
- -
- Comes From
- Barn; Hunter Cabin; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Shields; Hauberks; Platemail Armor; Shoes; Hide Coats
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Iron Ingots
Smelted iron used by workshops, armorers and weapons makers.
- Food Type
- -
- Comes From
- Foundry; Trading Post
- Recipe
- Iron Ore Ă—5; Coal Ă—2
- Makes per Cycle
- 5
- Used For
- Hauberks; Platemail Armor; Tools; Weapons; Heavy Tools; Heavy Weapons; Barrels; Crossbows; Animal Traps
- Stored In
- Storehouse; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Tallow
An animal byproduct used to make soap.
- Food Type
- -
- Comes From
- Barn; Hunter Cabin; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Soap
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- 120 months
- Wear Life
- -
Gold Ingots
Refined gold used as settlement currency and in construction and services.
- Food Type
- -
- Comes From
- Foundry; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Trading Post purchases; Town Center upgrades; Decoration construction
- Stored In
- Storehouse; Vault; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Bricks
Fired clay blocks used in construction.
- Food Type
- -
- Comes From
- Brickyard; Trading Post
- Recipe
- Clay Ă—5; Coal Ă—2
- Makes per Cycle
- 5
- Used For
- Building construction
- Stored In
- Stockyard; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Paper
A produced material used by the Book Binder to make books.
- Food Type
- -
- Comes From
- Paper Mill; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Books
- Stored In
- Storehouse; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Group
Usable Items
Hide Coats
A wearable coat made from pelts that helps protect villagers from the cold.
- Food Type
- -
- Comes From
- Tannery; Trading Post
- Recipe
- Pelts Ă—1; Water Ă—2
- Makes per Cycle
- 1
- Used For
- Clothing; cold weather protection
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 231 months
Tools
Iron tools improve work and are required by some production buildings.
- Food Type
- -
- Comes From
- Blacksmith Forge; Trading Post
- Recipe
- Iron Ingots Ă—5; Coal Ă—2
- Makes per Cycle
- 1
- Used For
- Worker productivity; Some buildings require tools
- Stored In
- Storehouse; Storage Cart; Trading Post
- Spoils After (Vanquisher)
- -
- Wear Life
- 223 months
Weapons
Crafted arms stored for the town’s soldiers.
- Food Type
- -
- Comes From
- Blacksmith Forge; Trading Post
- Recipe
- Iron Ingots Ă—8; Coal Ă—2
- Makes per Cycle
- 1
- Used For
- Equipping soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 194 months
Crude Weapons
A basic weapon set available through trade for arming soldiers.
- Food Type
- -
- Comes From
- Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Equipping soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 114 months
Bows
A ranged weapon made by a Fletcher and used by hunters and soldiers.
- Food Type
- -
- Comes From
- Fletcher Building; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Hunters and soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 134 months
Crossbows
A ranged weapon made from iron and planks for hunting and combat.
- Food Type
- -
- Comes From
- Fletcher Building; Trading Post
- Recipe
- Iron Ingots Ă—4; Planks Ă—2
- Makes per Cycle
- 1
- Used For
- Hunters and soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 144 months
Arrows
Ammunition used by hunters and ranged soldiers.
- Food Type
- -
- Comes From
- Fletcher Building; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- Hunters and soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Shoes
Wearable footwear that protects villagers’ feet.
- Food Type
- -
- Comes From
- Cobbler Shop; Trading Post
- Recipe
- Pelts Ă—1
- Makes per Cycle
- 2
- Used For
- Clothing; reduce foot injury risk
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 163 months
Linen Clothes
Clothing woven from flax for villagers to wear.
- Food Type
- -
- Comes From
- Weaver Building; Trading Post
- Recipe
- Flax Ă—10
- Makes per Cycle
- 1
- Used For
- Clothing
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 217 months
Pottery
A household good crafted from clay, water and firewood.
- Food Type
- -
- Comes From
- Potter Building; Trading Post
- Recipe
- Clay Ă—4; Water Ă—1; Firewood Ă—1
- Makes per Cycle
- 4
- Used For
- -
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Beer
A brewed luxury good made from grain, water, honey and firewood.
- Food Type
- -
- Comes From
- Brewery; Trading Post
- Recipe
- Grain Ă—8; Water Ă—8; Honey Ă—2; Firewood Ă—1
- Makes per Cycle
- 8
- Used For
- -
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- 48 months
- Wear Life
- -
Baskets
A woven household good made from willow.
- Food Type
- -
- Comes From
- Basket Shop; Trading Post
- Recipe
- Willow Ă—2
- Makes per Cycle
- 1
- Used For
- -
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 180 months
Furniture
A crafted household good made from planks.
- Food Type
- -
- Comes From
- Furniture Workshop; Trading Post
- Recipe
- Planks Ă—12
- Makes per Cycle
- 1
- Used For
- -
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Soap
A hygiene good that helps keep the settlement clean.
- Food Type
- -
- Comes From
- Soap Shop; Trading Post
- Recipe
- Tallow Ă—5; Herbs Ă—1; Firewood Ă—1
- Makes per Cycle
- 5
- Used For
- Hygiene; reduce disease spread
- Stored In
- Storehouse; Storage Cart; Trading Post
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Candles
Candles made from wax and firewood for settlement use.
- Food Type
- -
- Comes From
- Candle Shop; Trading Post
- Recipe
- Wax Ă—2; Firewood Ă—1
- Makes per Cycle
- 4
- Used For
- -
- Stored In
- Storehouse; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Shields
An armor piece made from planks and pelts for soldiers.
- Food Type
- -
- Comes From
- Armory; Trading Post
- Recipe
- Planks Ă—4; Pelts Ă—2
- Makes per Cycle
- 1
- Used For
- Equipping soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 181 months
Heavy Tools
Heavy iron tools required to construct or run some production buildings.
- Food Type
- -
- Comes From
- Blacksmith Forge; Trading Post
- Recipe
- Iron Ingots Ă—15; Coal Ă—5
- Makes per Cycle
- 1
- Used For
- Some production buildings require heavy tools
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 58 months
Hauberks
A suit of armor made from iron, pelts and coal for soldiers.
- Food Type
- -
- Comes From
- Armory; Trading Post
- Recipe
- Iron Ingots Ă—8; Pelts Ă—5; Coal Ă—4
- Makes per Cycle
- 1
- Used For
- Equipping soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 206 months
Heavy Weapons
A heavy weapon made from iron ingots and coal for soldiers.
- Food Type
- -
- Comes From
- Blacksmith Forge; Trading Post
- Recipe
- Iron Ingots Ă—15; Coal Ă—8
- Makes per Cycle
- 1
- Used For
- Equipping soldiers
- Stored In
- Vault; Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 214 months
Spices
A trade-only good stocked through the Trading Post.
- Food Type
- -
- Comes From
- Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- -
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- 60 months
- Wear Life
- -
Glassware
Glassware made from sand and coal, used to preserve food in jars.
- Food Type
- -
- Comes From
- Glassmaker; Trading Post
- Recipe
- Sand Ă—4; Coal Ă—1
- Makes per Cycle
- 1
- Used For
- Preserves; Preserved Vegetables
- Stored In
- Storehouse; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
Barrels
Storage barrels reduce food spoilage and wear out over time.
- Food Type
- -
- Comes From
- Cooper; Trading Post
- Recipe
- Iron Ingots Ă—2; Planks Ă—5
- Makes per Cycle
- 1
- Used For
- Reducing food spoilage in storage
- Stored In
- Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 123 months
Platemail Armor
Heavy armor made from iron, pelts and coal for soldiers.
- Food Type
- -
- Comes From
- Armory; Trading Post
- Recipe
- Iron Ingots Ă—20; Pelts Ă—5; Coal Ă—12
- Makes per Cycle
- 1
- Used For
- Equipping soldiers
- Stored In
- Vault; Storage Cart; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- 242 months
Books
A paper based good produced at a Book Binder.
- Food Type
- -
- Comes From
- Book Binder; Trading Post
- Recipe
- -
- Makes per Cycle
- -
- Used For
- -
- Stored In
- Storehouse; Trading Post; Storage Depot
- Spoils After (Vanquisher)
- -
- Wear Life
- -
The Four Types of Resources and Goods in Farthest Frontier
The game sorts everything into four groups, and they tend to move in a clear line from the land to your villagers. Raw materials are gathered in their natural state, such as wood, stone, metal ores and wild herbs. Food has its own track, with raw forms like berries and meat and prepared forms like bread and smoked fish. Produced materials are what raw materials become after processing, including planks, firewood, bricks and flour, and they go into building, upgrading and making other things.
Usable items sit at the end of that line. These are the things villagers wear, use and consume to survive and work, such as clothing, tools, soap and beer. Once you see that raw materials usually become produced materials, and those become usable items, most of the economy starts to make sense.
Where Raw Materials Come From
Where your town sits decides which raw materials you can reach early. Dry land has sparse trees but plenty of stone, clay is more common in low ground near water, sand fills arid areas, and iron is found almost only near mountains. Trees regrow in forests, so wood lasts, but stone is finite and means longer trips into the wilderness. Work camps and wagons are the usual answer for distant sites, since wagons carry materials back from them.
Clay and sand come from pits, and mines supply iron, gold and coal, though miners face a higher risk of injury. Some materials may be missing from your region altogether, so trade fills those gaps. Pushing too hard can also run a site dry. Overhunting can wipe out a deer herd or drive it away, and overfishing can deplete a water source.
How Raw Materials Become Goods
Most goods are made in stages, with each building taking in materials and handing back something more useful. A windmill grinds grain into flour, a foundry melts iron ore into ingots, and a blacksmith forge turns those ingots into tools and weapons. Sand is melted and shaped into glassware, and wood is refined into planks and firewood. A field or mine only helps your town once its output is processed, so processing buildings deserve as much planning as the sites that feed them.
Tools are the step that matters most here. They raise productivity and unlock more advanced production buildings, and iron smelting usually opens in the middle stage of a town's growth. Usable items also wear out on a set schedule, so clothing, shoes, baskets and tools need a steady supply.
Keep heavy industry away from homes, too. Workshops close to houses lower how desirable those houses are, and the closer they sit, the more it slows the homes' rise in tier.
Food Sources and How to Feed Your Town
Food starts with foraging, and villagers gather wild greens, mushrooms, berries and nuts. Nuts only grow in dense forest, not on open plains, so know where your foraging spots are. Hunters with bows go after deer for meat, hides and tallow, and a group is safer against tougher prey like boars. Hunters or soldiers can handle wolves and bears, and hunting and fishing sites keep working year-round.
Farms take over as your town grows. Start with a few small fields, rotate your crops, and mix in fertility crops like clover and beans so the soil doesn't wear out. The bigger goal is variety, which means eating from five groups: protein like meat, fish and eggs; grains like wheat and rye; dairy like milk and cheese; fruit like apples and pears; and vegetables like beans, roots and greens. Variety keeps villagers happier, cuts sickness and helps productivity. Livestock such as chickens, goats and cows adds eggs, milk and hides to the mix.
Storing Goods and Keeping Food From Spoiling
Each storage building has a clear job, and picking the right one saves a lot of waste. The Storage Cart is the first one you get, and it can be moved, so it works well early for raw materials and usable items. The Stockyard takes raw and produced materials, and the Storehouse takes most other goods, food included. Food keeps best in a Root Cellar, which also takes herbs, and the Granary keeps grain and flour. You choose what each building holds by ticking a box for each resource in its panel.
Most food spoils, and the Root Cellar is your main defense. Its cool underground air works like a basic refrigerator, and it beats a Storehouse for perishable food. Barrels made from iron and planks cut spoilage by 5% each, and a fully stocked root cellar cuts it by another 50%, though barrels wear out and need replacing. Upgrading storage also improves insulation and slows spoilage.
Preserving food helps too. Smokehouses turn meat and fish into smoked versions that keep longer, a preservist jars berries, fruit and root vegetables, and cheesemakers turn milk into cheese. Fresh meat, fish and milk spoil the fastest, so smoke or process them quickly. Grain keeps for years in a granary if it's stored properly, and flour keeps well, though not as long.
Placement matters as much as the building itself. Keep storage near the middle of your production and where goods get used, since long trips slow workers down and hurt food output the most.
Trading Surplus at the Trading Post
Trade is how a town gets what its land won't give it. Once you build a Trading Post, merchants visit throughout the year with wagons of goods, and each one buys and sells a different mix. You move goods into the post yourself, and gold from taxes or sales stays there unless you move it out. Prices shift with demand, so the same item can cost more or less on later visits, and an upgraded post draws wealthier merchants with more unusual goods.
Some goods sell well early on, including soap, pottery, baskets, linen clothes, candles and gold ore, and beer becomes a big seller as your town grows. Tools, heavy tools and livestock are what most players buy. Heavy tools are only available early through trade, and cows have to be bought because they don't roam in the wild. Build up extra stock before a visit so you have something to sell.
Merchants won't always carry what you need. If you urgently need something you can't produce, you can place a goods request, which brings it from the next traveling merchant at a higher price. It also pays to compare merchants, since some pay better than others for the same goods.
Which Resources and Goods Matter Most
Early on, wood and stone matter most, since they build your first homes and workplaces, and wood also fuels heating. Water, deer or fish, and a food store come right after, because they keep villagers alive through the first months. Winter is the next test. Villagers need firewood or coal in their homes when it's cold, and without it they can freeze. Logs become firewood, and coal comes from coal mines or charcoal kilns, so build up both before the cold sets in.
Once your town grows, iron becomes the key material, and clay, willow and sand each feed their own crafts. Homes also start asking for a wider mix of goods as they rise in tier, including furniture, candles, glassware, spices and books. A town that keeps these flowing, while staying stocked on food and fuel, has what it needs to grow.
FAQ
What happens when a hunting camp or work camp runs out of resources?
Don't rush to tear it down and rebuild. Click the building and adjust its work radius so workers can reach new trees, animals or stone. It takes less labor and time than moving the building, and it keeps your existing setup in place.
Why do villagers stop working in winter?
In cold months, homes need firewood or coal. If the market workers don't fully stock a home, the villager gives up their job to haul fuel alone. Place a Firewood Splitter away from houses and close to the Market, so the Market crew can restock fuel quickly.
Are rats a problem for stored food?
Yes, and they show up slowly. Food starts going missing from root cellars and markets before you notice, and an untreated infestation can lead to plague. A Rat Catcher only covers its work area, so you may need several, and they also protect grain in granaries.

